Beginner’s Guide#

Welcome, Engineer#

You’ve just crash-landed on an alien planet. Your wreck holds only the barest tools: a pistol, some fuel, and a mining drill. Don’t worry — from here you will build an industrial empire spanning continents

The First 30 Minutes#

Manual Mining#

Hold the left mouse button to mine iron ore, copper ore, coal, and stone near you. Open your inventory to see which tools you can hand-craft

Basic Automation#

Belt Basics#

Belts are the lifeblood of the factory. Use transport belts and inserters to move ore from drills to furnaces, and plates onward to the next stage.

Steam Power#

Hand crafting hits a wall fast. Build steam engines and boilers — one boiler drives up to two steam engines. Use an offshore pump to draw water from a lake.

Automating Science#

Your first research goal: automating production of automation science packs (the red ones). Use assemblers to make gears and plates, combine them into red packs, and feed a research lab.

Early Bus Design#

What Is a Bus#

A bus is a design pattern that carries key materials (iron plates, copper plates, steel, green circuits, and more) along a main thoroughfare. Production lines draw materials from the side of the bus, and finished goods exit at the end or the other side

Early on, lay 4 belts: iron plates, copper plates, steel, green circuits. Leave 2-3 tiles between them for later inserter access

The 4-Belt Starter Bus#

Early on, lay 4 belts: iron plates, copper plates, steel, green circuits. Leave 2-3 tiles between them for later inserter access

As demand grows, expand the bus to 8 or more belts. Common expansions: advanced circuits, processing units, batteries, plastic, stone/bricks, sulfur, engine units, and more

Bus Expansion#

As demand grows, expand the bus to 8 or more belts. Common expansions: advanced circuits, processing units, batteries, plastic, stone/bricks, sulfur, engine units, and more

Practical Tips#

Hotkeys#

  • E — inventory
  • Q — clear hand / pick up item
  • F — pick up items off the ground
  • R — rotate entities
  • Shift+left click — fast-transfer items between buildings
  • Alt — show extra info (recipes, chest contents, etc.)

Don’t Fear Expanding#

Many beginners cram everything around the starting patches. The better strategy: expand outward and belt distant resources back. Space is infinite

Solve One Problem at a Time#

When power runs short, fix power first. When materials run short, trace the shortage to its source. When enemies attack, build defense first. Don’t tackle everything at once

Intermediate Tips#

Splitters and Belts#

Splitters split items proportionally. Use them to distribute raw materials across multiple lines and keep them balanced

Underground Belts#

Underground belts can cross up to 4-5 belts. Use them to route across the bus without breaking it

Balancers#

Balancers even out output across all input belts. Use 4-4 and 8-8 balancer designs to equalize multi-line loads

Early Power Management#

When the factory grinds to a halt, check power first. Shortages slow drills, which deepens the shortage

Steam Setup#

One boiler feeding two steam engines is the standard configuration. Use small pumps and pipes to guarantee water supply

Power Layout#

A medium power pole covers roughly a 7x7 area. Place them symmetrically along both sides of your belts so they don’t block production

Avoiding Power Shortages#

When the factory grinds to a halt, check power first. Shortages slow drills, which deepens the shortage

Research Navigation#

Essential Early Tech#

  1. Automation — unlocks assemblers
  2. Logistics — unlocks belt upgrades
  3. Steel processing — unlocks steel
  4. Electronics — unlocks circuits
  5. Engines — the road to blue science

Tech Tree Branches#

  • Military — defense upgrades
  • Production — efficiency upgrades
  • Chemical — oil processing
  • Logistics — robot logistics

Common Mistakes#

  • Hand-crafting too many items
  • Ignoring defense until biters level the base
  • Leaving no expansion room, forcing a full factory rebuild
  • Mixing many items on one machine
  • Not setting up looping science production
  • Not zoning production areas
  • Overusing chests as buffers

FAQ#

Question Answer
What should I do first? Hand-mine → build burner drills → build furnaces → set up steam power → start automating red science
How do I fix power shortages? Check water supply first (1 boiler : 2 steam engines). Add coal supply or switch to solar
How do I split belts? Use splitters to divide one belt into several. Use balancers to equalize multi-line loads
When do I start trains? When the nearest ore patch is over 500 tiles from the base, or you need to haul distant resources back

Hotkey Quick Reference#

Hotkey Function
Q Pick up item / clear hand
F Pick up items off the ground
R Rotate entities
Shift + left click Fast-transfer items
Ctrl + C Copy/paste building layouts
P Production statistics
O Electric network statistics
Tab Toggle weapon/tool

Early Roadmap#

Stage Goal Key buildings
Step 1 Hand-gather resources Drills, furnaces
Step 2 Steam power Boilers, steam engines, offshore pump
Step 3 Red science automation Assembler 1, lab
Step 4 Green science + bus Assembler 1, belts
Step 5 Defense + oil Turrets, refinery
Step 6 Blue science + robots Chemical plants, roboport

Game Tips#

  1. Don’t fear wasting resources — ore is infinite (there’s always more farther out). Tearing down and rebuilding is normal
  2. Leave space — when building the factory, leave 3-5 more tiles than you think you need. You will need them
  3. Automate everything — if you’ve hand-crafted something more than 3 times, it deserves automation
  4. Spread out — don’t cram everything together. Scattered builds are easier to expand
  5. Defend early — build defenses before biters level your base. Retrofitting is too late

FAQ 2#

Question Answer
Most important early tech? Automation (unlocks assemblers), Logistics (unlocks belt upgrades), steel processing, oil processing
Handling the first biter attack? Ring the base with 4-6 gun turrets + stone walls. Feed ammo by hand until you automate it
What is “spaghetti”? A factory layout of chaotic belts crisscrossing everywhere. Unavoidable early, but plan neatly later

Troubleshooting Guide#

Symptom Cause Solution
Factory stalls Power shortage Add generation
Belts run dry Raw material shortage Check drills and smelting
Products pile up Downstream consumption too low Add downstream capacity or expand
Biter attacks Pollution reached nests Strengthen defense or clear nests
One line not working Wrong item type Check recipes and filters

Speedrun-Style Opening#

Many newcomers sink into “too much hand crafting, too little automation”. Here’s a repeatable opening rhythm that carries you steadily toward the rocket.

Phase Breakdown#

Phase Goal Time reference
Phase 1 Automate red science production About 30 minutes
Phase 2 Automate green science, establish the basic bus About 1-2 hours
Phase 3 Unlock oil processing, build plastic and advanced circuit lines About 2-4 hours
Phase 4 Complete blue science, enter mid-late expansion About 4-8 hours
Phase 5 Build rocket part production, meet the win condition About 8-12 hours

Key Milestones#

  1. Get red packs automated ASAP — hand-crafting gears kills momentum; the very first job after landing is the drill-furnace-assembler trio.
  2. One bus lane each for copper and iron — the opening bus doesn’t need to be greedy; two lanes carry you to the oil age.
  3. Keep green science on pace — the moment red tech unlocks belts and inserters, build the green pack line, or research sits idle.
  4. Oil is the first real gate — stockpile iron plates, stone, and advanced circuits so the refinery area can go down the moment oil tech unlocks.
  5. Expand mining early — don’t wait for a vein to dry up; when a mine’s output drops to 70%, plan the next one.

Beginner Mistakes, Summarized#

Mistake The right way
Hand-feeding assemblers Build stable supply with inserters and belts so assemblers never stop
Mixing many items on one belt Give each key material its own belt; cross with undergrounds when needed
Using regular poles as your whole power grid Medium poles suit small builds only — plan substations for the late game
Giving up defense at the sight of biters A few gun turrets plus walls is enough early — prioritize clearing nests at the pollution edge
Stopping production once research completes Research is just a consumer — keep lines running and build more assemblers
Building only one train line Single lines choke mid-game; plan a rail loop with branch space
Stuffing every product into one bus Iron and copper can share, but advanced circuits, processing units, and plastic deserve their own lanes
Ignoring logistic robot tech Late-game material hauling by robots dramatically reduces belt spaghetti

Further Reading Suggestions#

  • When building your second mining site, pre-place a train stop — it saves demolition later.
  • Blueprints are worth learning early: Ctrl+C to copy a structure, walk to open ground, Ctrl+V to paste — grid alignment slashes placement time.
  • Keep Alt mode on as a beginner: recipe overlays make it easy to read what’s flowing on every belt.

内容最后验证于 2026-07