Star Hunter: Infinite Lagrange Guide#

The hub overview for NetEase’s original space strategy mobile game: the rename story, the post-war galaxy setting, the core gameplay loop, and the entry point to twenty themed sub-guides.

About the Game and the Rename#

The game covered by this hub is Star Hunter: Infinite Lagrange (formerly Infinite Lagrange), an original-universe space strategy mobile game developed and published by NetEase Games, with the official site at lglr.163.com. It first launched under the name Infinite Lagrange on August 18, 2021. The rename to Star Hunter was approved by the National Press and Publication Administration on January 23, 2026, and the Administration publicized the change on June 30, 2026 in its 2026 game approval change announcements. This hub uses Star Hunter throughout, noting the original name once here.

One clarification: “Star Hunter: Infinite Lagrange” is not an official compound title. The “official full name” formed by stitching the new name onto the old one is a widespread misreading. The official English name is Star Hunter: Infinite Lagrange, the game runs as a standalone PC client, and it is also listed on Steam.

Quick Facts#

Item Detail
Current name Star Hunter
Former name Infinite Lagrange
Official English name Star Hunter: Infinite Lagrange
Developer Guangzhou NetEase Computer System Co., Ltd.
Publisher Hangzhou NetEase Leihuo Technology Co., Ltd.
First launch August 18, 2021
Rename approval Approved January 23, 2026 by the National Press and Publication Administration; publicized June 30, 2026
Game engine NeoX 2.0
Genre positioning Strategy treasure-hunting (original-universe space strategy mobile game)
Age rating 12+
Platforms Android / iOS / PC / Steam
Copyright holder NetEase, Inc.
Approval number Guoxin Chushen [2019] No. 2982
ISBN 9787498069092

The World: A Post-War Galaxy and the Star Hunters#

The game is set after the First Interstellar War: the Holy Stellar Empire, ruler of the old era, has collapsed, the postwar powers founded the Weiyang Convention Organization, and corporate forces such as Norma Transport, Antonios, and Jupiter Industrial rose in succession as the galaxy slid into a turbulent age. The power vacuum left by the collapsed old order is the historical stage on which players arrive.

The player’s identity is a Star Hunter: treasure-hunting in system ruins, dealing with the various factions, and completing the tasks they hand over in exchange for resources and bounties. In the renewal preview of July 29, 2026, the official positioning line was “Assemble your fleet, hunt the galaxy” — the fleet is the means, and hunting the opportunities and treasures scattered across the galaxy is the point.

The Core Loop#

The core loop consists of four linked stages:

Stage What you do
Take a contract Accept bounty protocols and missions, fixing the objective and the reward of the coming operation
Explore and hunt Dispatch fleets into uncharted star sectors and treasure-hunt in system ruins
Settle the haul Bank bounties and resources to build up your stockpile
Build and expand Upgrade base facilities and grow your arsenal to support the next, larger operation

Two mechanics that run through every stage deserve to be memorized on their own:

  1. The planning circle: every operation starts by drawing a planning circle around a target area, and only then dispatching fleets to execute. The planning circle is the working frame that turns intent into action — scouting, harvesting, and combat all revolve around it.
  2. 3D-camera combat: battles can be observed freely from a 3D viewpoint, and tactics such as ambushes and flanking envelopments cut your losses. How a fleet fights, and from which direction it attacks, is where player skill lives.

Ships and Progression#

Ships fall into two broad categories — engineering ships and combat ships — covering 7 tiers. The combat tonnage sequence runs frigate, destroyer, cruiser, and battlecruiser; neither official material nor verifiable sources list a standalone “battleship” type — the step above the cruiser is the battlecruiser. There are also two carrier-borne craft types, fighters and corvettes, and corvettes can deploy from carriers. Among the well-known published ships are the Spore fighter, the Ceres-class destroyer, the New Constantine the Great-class battlecruiser, and the Solar Whale carrier.

Four mechanics are key to progression:

Mechanic How it works
Blueprint unlock Every ship is unlocked through a blueprint, and each blueprint carries 5-7 subsystems that can be refitted
Combat growth Ship levels rise through experience accumulated in combat
Tech value investment Tech value should be concentrated into core systems rather than spread thinly across everything
Command points Ships are capped by command points; raising the starport level raises the cap, and idle ships can be decommissioned to recover resources

Base level gates the ship types you unlock, your resource output, and your access to gameplay systems; after base level 4 the Outpost Command Center unlocks, enabling base relocation. Building upgrades are not equally urgent — buildings marked with a vertical-bar icon in game are the ones required for raising the base level.

Resources and Trading#

The three base resources are Metal, Crystal, and Deuterium, harvested mainly by engineering ships. Medium engineering ships can only harvest tier 1-2 resource nodes; large engineering ships unlock at base level 4 and lift harvesting efficiency accordingly. Base level 3 unlocks the resource trading system, which lets you swap for the base resources you are short on; in the later game, raiding enemy bases becomes another way to replenish resources. The resource system is covered in more depth on the resource sub-page of the Chinese section.

Factions and Alliances#

The galaxy’s factions are central interaction partners: you can help them achieve their aims in exchange for cooperation and shared prosperity, or you can replace them and occupy their airspace and territory. Choosing friend or foe directly shapes the environment you survive in across a star sector.

At the same time, you can join or found an alliance and fight alongside players worldwide to expand allied territory. Organized play is the core of the long-term game — what one player can do and what an alliance can do are not in the same weight class.

Awards Record#

Before the rename the game won a series of industry awards under the Infinite Lagrange name; before and after the rename it is the same work, so all of the following honors belong to this game:

Date Award
December 2022 Golden Plume (Jinling) Award, “Best Original Mobile Game”
December 2022 Golden Finger Award, “2022 Best Mobile Game of the China Game Industry”
December 2022 CGDA Excellent Game Producer Competition, Excellence prize for Best Game Original Art Design
December 2022 Golden Tea Award, “Mobile Game of the Year”
December 2022 Golden Gyro (Jintuoluo) Award, “Annual Outstanding Creative Marketing Game”
December 2022 Golden Mouth (Jinkou) Award, “Annual Social Responsibility Contribution”
May 2023 2023 NYX Game Awards: Best Simulation Game, Best Art, Best Music, Best Game Design
November 2023 81st World Science Fiction Convention “Huanyou Xinghe” annual sci-fi game selection, “Best Sci-Fi Game Market Performance Award”
December 2023 15th CGDA: Best Game Original Art Design, Best Mobile Game Design Innovation, and the Grand Prize for Best Production Team
December 2024 2024 Bay Area Guofeng Animation and Game Awards, “Best Game IP Award”

Hub Navigation (20 Sub-Pages)#

The Chinese hub carries 20 themed sub-pages, grouped into five sets. Each sub-page is written around verified mechanics; anything the official side has not published is marked as “not yet documented” rather than guessed at.

Getting started:

  • Beginner Basics — the Star Hunter identity and the opening action order
  • Walkthrough — a staged route from accepting your first contract to a mature base
  • Tips and Insights — hands-on notes on resource scheduling and fleet handling
  • FAQ — quick answers to high-frequency questions and rule clarifications

Base and fleet:

  • Base Building — base level unlocks and facility upgrades
  • Warship Systems — acquiring ships, blueprint refits, and progression
  • Ship Classes — the unit sequence and the carrier-borne craft system
  • Warship Upgrades — level experience and tech value investment
  • Fleet Composition — command points and formation rules

Combat and PvP:

  • Combat System — 3D combat, ambush tactics, and combat rewards
  • PvP — player-versus-player scenarios and counterplay
  • Mission System — bounty protocols and mission structure

Alliance and economy:

  • Alliance System — forming alliances and coordinated operations
  • Resource System — the three base resources, trading, and raiding
  • Trading System — resource exchange and economic play

World and advanced topics:

  • Background Story — from the First Interstellar War to the hunters’ era
  • Tech Tree — blueprint research and tech value planning
  • System Exploration — star sector exploration and treasure-hunting play
  • Events — seasonal events and update happenings
  • Version Updates — official notices and a chronological version record

Beyond this hub, the Chinese site maintains a site-wide game guides index, a news feed for the latest game updates and industry coverage, ranking pages for comparisons, and hardware recommendation pages.

Official Channels and Verification#

Channel Detail
Official website lglr.163.com — the publication point for announcements and version previews, and the reliable source for judging what a version contains

The game is available on Steam and as a standalone PC client; store and client details follow official announcements, and we do not republish unverified links.

Not-Yet-Documented Content#

The following have not been published by the official side or by verifiable sources; we do not speculate, and every page of this hub treats these topics according to this statement:

  • Complete stat tables for individual ships (attack, shield values, range, fitting slot numbers, and so on)
  • Blueprint acquisition odds, refresh cycles, and exact output quantities per ship
  • The exact command point cap and the precise point values at each starport level
  • The exact accumulation rate of tech value and the thresholds its unlocks require
  • Prosperity, and the concrete numbers and formulas behind each resource’s output
  • The full level flow of the Treasure Hunt Protocol beginner galaxy
  • Player review scores, concurrent player counts, and similar statistics
  • Server sharding rules and the fine print of player-to-player trading
  • The details of differences between the PC client and the mobile versions

This hub is written from verified public sources and keeps track of official announcements; where any page disagrees with how the game actually behaves, the game wins.

  • Civilization VII — turn-based grand strategy built on the same long-horizon planning and systems management
  • Total War: Warhammer III — large-scale army command where composition and engagement tactics decide the battle
  • Total War: Attila — a strategy game about seizing territory while a standing order collapses around you
  • Heroes of Might and Magic: Olden Era — layered force-building and economy planning in a classic turn-based strategy mold
  • Starfield — a space epic that approaches ship scale and galaxy traversal from a completely different angle

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Full Guides#

In-depth sub-guides — beginner basics, a stage-by-stage walkthrough, base building, warship systems and ship classes, upgrades and fleet composition, 3D combat and PvP, alliances, resources and trading, the tech tree, and version updates — are available in Chinese on NTGame’s Star Hunter: Infinite Lagrange section.

内容最后验证于 2026-07