Tips & Tricks#

This page gathers the practical techniques scattered across the guide pages, organized by scenario. Every entry rests on verified mechanics; wherever numbers are involved, in-game testing is the final word.

Combat Tips#

Tip Mechanic Behind It
End every move in cover Half cover +20, full cover +40 defense (community-standard figures); exposed targets get focused
High ground first Elevated shots carry an aim bonus — mark stairs and climb points while scouting
Keep one soldier on overwatch Overwatch locks down enemy movement routes on their turn
Open with an ambush Staged from concealment, an ambush triggers free squad-wide overwatch on contact
Grenade the cover Area weapons strip full cover and instantly improve everyone’s hit chance
Focus fire over spreading damage Aim is probability — concentrating firepower deletes threats
Snipers keep their distance Sniper rifles take a close-range aim penalty; hold the back line
Think yellow vs. blue moves 2 action points per turn — decide fight-or-flight before contact

Base and Resource Tips#

Tip Notes
Start the Guerrilla Training School first 85 Supplies / 3 power / 14 days — class training and squad upgrades both live there
Accumulate engineers early Stationed engineers shorten build and clearance times — the core of expansion speed
Match scientists to research goals Magnetic → plasma weapons research is the power spine
Start the Psionics Lab mid-game 175 Supplies / 5 power / 21 days, plus training time — starting late is starting never
Time the Shadow Project carefully The Shadow Chamber project pauses regular research — avoid weapon-research windows
Don’t hoard Supplies Convert them into facilities, gear, and training; falling behind on power is the real waste

Soldier Management Tips#

Tip Notes
Queue class training early 5-day training (10 on Legend) — the sooner a recruit becomes a class, the sooner they bank XP
Don’t skimp on squad size Bought at the Guerrilla Training School; going from 4 to 6 soldiers is a qualitative jump
Rotate deployments Spread XP across the roster instead of betting everything on three or four veterans
WOTC fatigue rotation War of the Chosen’s Tired/Wounded states demand bench depth
Bond regular partners The Bond system rewards soldiers who fight together often
Psi skills roll three at random Training multiple Psi Operatives smooths the variance

High-Difficulty Tips#

Verified Legend differences: no tutorial, slower research, no hidden aim modifiers; Rookie gives your recruits +2 HP and +10 Will, Veteran gives your side aim ×1.1. Techniques built on those:

Tip Notes
Queue research more strictly Research is slower — never let weapon-tier projects get bumped
Treat the Shadow Project more cautiously The research-pause cost is amplified
Zero tolerance on the Avatar Project Raid facilities the moment Intel points to one — the pressure is deadlier than on lower tiers
Rehearse before Ironman Ironman has no reloads — validate tactics in a normal campaign first

Platform and Version Notes#

Item Notes
Steam multiplayer sunset The Windows Steam 1v1 multiplayer and Challenge Mode servers were shut down and removed on March 28, 2022
Console and Mac/Linux unaffected Multiplayer remains available on those platforms
Switch is the collection edition Includes all 5 DLC packs with Chinese language support
Xbox has 8 fewer achievements Xbox: 80 achievements (no Tactical Legacy Pack); Steam: 88

Mission Execution Tips#

From staging to extraction:

Phase Tip Notes
Before deploying Squad per mission type Timed rescues/extracts favor mobility; facility raids favor wall-breaking and firepower
Concealment Scout before positioning Map patrol routes, then pick the contact point — ambush quality is intel quality
Contact Ambush triggers free overwatch The first squad-wide volley is the mission’s biggest advantage window
Firefight Focus kills, not even damage Under probability-based aim, killing enemies removes next-turn shooters
Wrap-up Extract promptly after objectives Leave in batches once the extraction zone opens; stragglers aren’t worth the risk

Avatar Project Management#

A full Avatar Project meter force-fails the campaign. Response rhythm:

Situation Tip
Before every mission Check the meter first — make it the first filter on task selection
Intel points to a facility Schedule the raid fast — it’s the only sure way to reduce progress
Meter near full Drop low-value missions; everything yields to facility raids
WOTC campaigns When Covert Actions conflict with facility raids, the facility wins

Regions and Economy#

Tip Notes
Contact more regions Resistance contacts open Supply, Intel, and personnel lines
Station engineers first Stationing effects generally shorten timers or raise output — the build line needs them most
Scientists follow research Keep scientist count up through the magnetic → plasma weapon track
Balance the Black Market Details vary in-game; the principle is converting resources into power, not hoarding

Achievement-Oriented Tips#

Verified examples (full criteria on the Achievements page):

  • Exquisite Timing: finish the campaign before in-game July 1 (July 15 in War of the Chosen) — the biggest time pressure on the list, so compress the campaign plan from day one.
  • The Few and the Proud: complete the campaign without buying squad-size upgrades — an entire campaign with a 4-soldier squad changes how you train and protect troops.
  • Legend-related achievements demand full-run discipline; difficulty can change mid-campaign (possibly affecting achievements), so settle your difficulty curve before chasing them.

Myth-Busting#

Myth Fact
“Veteran has a −5% aim penalty” No source; the real difference is your aim ×1.1
“This game has a black-hole psi power” Doesn’t exist; verified psi skills are on the Classes page
“Enemies have a +20% HP growth table” No source; real scaling deploys Advanced/Elite variants by month
“Floaters are in this game” Floaters are from the previous game; this game’s machines are MECs, turrets, and the Sectopod

How to Use This Page#

Tips exist to reduce decision load, not replace judgment. Suggested use: newcomers memorize just three — cover, overwatch, cover-breaking; after the first campaign, come back for the base and soldier sections; before pushing high difficulty, read this alongside the Tactical Guide page.

内容最后验证于 2026-07