Strategies and Tactics#

Strategies and Tactics

Tactics answer the question of how to play this fight. This page breaks things down by role and by situation, without covering hero-specific combos.

Universal Tactical Principles#

  1. Take the position first, deal damage second: better positioning beats two extra shots
  2. Focus one target: six players attacking six targets equals zero damage
  3. Don’t fight while down a member: retreat when you lose a player and regroup once respawns are up
  4. Don’t chase past the objective: objective ownership decides the match, not the kill count
  5. Spend abilities at key moments: save crowd control for enemy engagements and shields for enemy bursts
  6. Don’t hoard ultimates: trading for an enemy core in a key spot is always worth it
  7. Read the enemy’s ultimate status: once their engagement abilities are spent, that’s your entry signal
  8. Keep communicating: quick commands are enough to convey positions and ability status

Match Phase Strategy#

Phase What to Do
Opening Claim favorable terrain, probe the enemy comp, don’t charge in blind
Midgame Trade ultimate for ultimate and fight for objective progress
Overtime Group up and enter together; prefer a hard trade over splitting up

Playing Vanguard#

Core Duties#

  • Stand at the very front of the team, but not beyond healing range
  • Use your body to seal off the enemy’s most effective attack routes
  • Create space for the team to advance instead of going for kills yourself

Advanced Tips#

  • Advance with cover: don’t beeline for the objective; use walls and corners to break the enemy’s firing lines
  • Judge engage and retreat: at half health you should already be thinking about pulling back, not waiting for a heal to save you
  • Trade judgments: if trading your life for an enemy healer wins the objective, it’s worth it
  • Protect the backline: when enemy divers keep succeeding, one step back to peel is worth more than pushing on

Playing Duelist#

Core Duties#

  • Output steadily from a safe position
  • Look for chances to kill the enemy healers and backline
  • Use burst to interrupt the enemy’s key abilities

Advanced Tips#

  • Entry timing: wait for the team fight to start and the enemy’s attention to lock onto the frontline before going in
  • Repositioning habit: never spend more than two volleys at the same sniper spot
  • Target selection: prioritize the enemy healer, then whoever is channeling an ultimate
  • Retreat standard: if your skills are spent and you have no escape tool, stop chasing

Playing Strategist#

Core Duties#

  • Keep the whole team’s health topped up
  • Use control and buffs to steer team fights
  • Protect yourself, because a dead Strategist heals for zero

Advanced Tips#

  • Positioning: stand where you can see both your teammates and the enemy’s dive routes
  • Healing order: heal whoever is taking pressure first, rather than rotating through the roster evenly
  • Countering divers: when dived, use mobility to create distance and hold your crowd control until they close in
  • Ultimate timing: cast group healing or buff ultimates right as the enemy commits their engagement

Team Composition Strategy#

Comp Makeup Use Case
Balanced 2 Vanguard + 2 Duelist + 2 Strategist Most matches
Frontline-heavy 3 Vanguard + 2 Duelist + 1 Strategist Forcing a push or holding the point
Damage-heavy 1 Vanguard + 4 Duelist + 1 Strategist When enemy healing is weak
Double healer 2 Vanguard + 1 Duelist + 3 Strategist Against strong enemy divers

Attacking Strategy#

  • Push along two routes to force the enemy to split their fire
  • Have Vanguards lead the main route while assassins stage on the flank for the dive
  • Bait out enemy ultimates before truly contesting the point
  • Once the objective progress passes half, protecting the progress matters more than clearing players

Defending Strategy#

  • Hold the enemy’s narrowest attack corridor; never stand in open ground
  • Focus healing on the Vanguards holding the corridor
  • Don’t chase when the enemy loses players; holding the position matters more
  • In overtime, give up the perimeter if necessary to keep the objective

Map Control#

The core of map control is “making the enemy take the long way.” Holding high ground, choke points, and the cover around the objective forces the enemy to attack from unfavorable angles.

Element Value
High ground Vision advantage; can suppress corridors
Choke points Restricts enemy formations; crowd control is most efficient there
Health packs Decide who can stay near the objective longer
Flank routes The divers’ entry paths, and the openings defenders must seal

Counter Play#

Enemy Approach How to Counter
Hard frontline push Split frontline from backline with walls; kill the healer first
Divers hitting the backline Strategist swaps to a self-sufficient hero; Vanguard falls back to peel
Ranged suppression Flank around behind and force them to reposition
Chained ultimate engagements Spread out so one ultimate can’t hit multiple players
Turtling the objective Use AoE damage and forced displacement to squeeze them off the point

Solo Queue and Premades#

In solo queue, filling roles and adapting matter most; don’t expect teammates to fit your plan. In a premade group you can:

  • Agree on Team-Up hero pairings in advance
  • Divide roles clearly: who opens fights, who cleans up
  • Swap heroes together to answer enemy comp changes

FAQ#

Question Answer
How much do I need to memorize Nothing by rote; “take positions, focus targets, retreat when down a player” covers most of it
What if five teammates refuse to swap Fill the most critical role yourself; it works better than complaining
Is there a guaranteed winning strategy No, a tactic’s value lies in fitting the current comp and map
When should I give up an objective When you’ve lost more than half the team and enemy ultimates are still up, fall back to the next line

内容最后验证于 2026-07