Controls and Settings#
Marvel Rivals supports mouse/keyboard and controller, as well as cross-platform play. This page covers default bindings and recommended adjustments.
Controls Overview#
| Category |
Contents |
| Movement |
Forward, back, left, right, jump, dash |
| Attack |
Basic attack, melee, secondary weapon |
| Abilities |
Active skills, mobility skills, ultimate ability |
| Communication |
Pings, quick comms, voice chat |
Mouse and Keyboard Defaults#
| Action |
Default key |
| Move |
W A S D |
| Jump |
Space |
| Dash |
Shift |
| Basic attack |
Left mouse button |
| Ability 1 |
Right mouse button |
| Ability 2 |
E |
| Ability 3 |
F |
| Ultimate |
Q |
| Melee |
V |
| Reload |
R |
| Ping |
Middle mouse button |
Recommended Remaps#
| Change |
Reason |
| Ultimate to a mouse side button |
Cuts the time your left hand spends reaching for Q |
| Melee to a mouse side button |
Faster reaction in point-blank fights |
| Ability 3 from F to near Shift |
Shorter finger travel distance |
| Reload to a mouse side button or near E |
Fewer awkward left-hand stretches |
There is only one principle for remapping: put the most frequent actions where your fingers do not need to move.
Controller#
PS5 Default Layout#
| Action |
Button |
| Move |
Left stick |
| Camera |
Right stick |
| Jump |
Cross |
| Basic attack |
Right trigger |
| Abilities |
Left trigger and shoulder buttons |
| Ultimate |
Both triggers pressed together |
Recommended Adjustments#
- Move jump to the left shoulder button so your right thumb never leaves the right stick
- Move melee to right-stick press
- Map abilities that need precise aim to triggers rather than face buttons
- Set sensitivity separately for horizontal and vertical; vertical slightly lower than horizontal makes tracking easier
Video Settings#
| Setting |
Competitive |
Visual quality |
| Resolution |
Monitor native |
Monitor native |
| Frame rate cap |
As close to your monitor’s refresh rate as possible |
60 or above is fine |
| Shadow quality |
Low |
High |
| Effects quality |
Low |
High |
| Anti-aliasing |
Off or low |
High |
| Field of view |
90-100 |
90-100 |
| V-Sync |
Off |
Optional |
Lowering shadow and effect quality significantly raises frame rate while making the image cleaner and targets easier to spot—standard practice for competitive players.
Audio Settings#
| Setting |
Advice |
| Master volume |
Keep moderate |
| Sound effects volume |
Max it out; mobility and ultimate sounds are key information sources |
| Voice chat volume |
As needed |
| Music |
Turn it down somewhat so it never covers sound effects |
Accessibility#
The game offers colorblind modes, subtitles, UI scaling, and other accessibility options. Colorblind modes change the team and enemy identification colors, which genuinely helps tell friend from foe.
Gameplay Settings#
| Setting |
Advice |
| Show teammate health bars |
On |
| Show damage numbers |
Personal preference |
| Toggle aim-down-sights |
On |
| Aim assist |
Controller players can enable it moderately |
| Teammate outlines |
On; helps avoid misjudging friend from foe |
Network Settings#
Prefer a wired connection. If latency is unstable, check the in-game network status display to confirm whether it is a local network or server problem.
FAQ#
| Question |
Answer |
| Can mouse/keyboard and controller play together |
Cross-platform play is supported; different input devices are matched in the same games |
| Can I customize keybindings |
Yes, both mouse/keyboard and controller support full customization |
| Is higher field of view always better |
No; higher FOV makes targets smaller, so balance the two |
| Does frame rate matter |
Yes; high frame rates clearly improve tracking feel |
| Does controller have aim assist |
Yes, but limited in strength; manual aiming is still required |