Equipment Guide#
Equipment is an indispensable part of Call of Duty multiplayer — using it properly can turn the tide of a match. Black Ops 6 splits equipment into three categories: Lethal, Tactical, and Field Upgrade. Each category has its own function and tactical role. This guide covers the effect, damage data, and best use cases for every piece of equipment.
Lethal Equipment#
Lethal equipment is used to deal direct damage or kill enemies.
| Equipment |
Unlock Level |
Damage |
Effect Radius |
Traits |
Best Use |
Overall Rating |
| Frag |
1 |
Lethal |
6m |
Can be cooked — bounces off surfaces |
Clearing rooms and hills |
★★★★☆ |
| Semtex |
1 |
Lethal |
5m |
Sticks to surfaces or enemies |
Guaranteed kill — anything it sticks to dies |
★★★★★ |
| Thermite |
4 |
Medium |
3m |
Leaves a lasting fire zone — can stick to surfaces |
Locking down areas — forcing enemies to move |
★★★★☆ |
| Proximity Mine |
7 |
Lethal |
5m |
Delayed detonation after triggering — placeable |
Defending flanks and your back |
★★★★★ |
| Throwing Axe |
1 |
Lethal |
None |
Retrievable — visible flight path |
Flashy kills — silent stealth kills |
★★★☆☆ |
| Molotov |
10 |
Medium |
4m |
Creates a lasting flame zone on impact |
Blocking entrances and corridors |
★★★☆☆ |
| Sticky Grenade |
13 |
Lethal |
4m |
Explodes 2 seconds after sticking to a surface |
Guaranteed kill — impossible to dodge |
★★★★☆ |
| C4 |
16 |
Lethal |
7m |
Remote detonation — throwable |
Defense and fixed-position clearing |
★★★★☆ |
| Impact Grenade |
19 |
Lethal |
4m |
Explodes on impact — no bounce |
Fast reaction throws |
★★★☆☆ |
| Decoy Grenade |
22 |
0 |
— |
Simulates gunfire and footsteps — confuses enemies |
Distracting enemy attention |
★★☆☆☆ |
Lethal Equipment Damage Comparison#
| Equipment |
Direct Hit |
Close Range |
Medium Range |
Long Range |
Lasting Damage |
| Frag |
Lethal |
Lethal |
Heavy (150) |
Moderate (80) |
None |
| Sticky Grenade |
Lethal |
Lethal |
Heavy (175) |
Light (50) |
None |
| C4 |
Lethal |
Lethal |
Lethal |
Heavy (160) |
None |
| Thermite |
40/tick |
40/tick |
30/tick |
20/tick |
5 seconds |
| Molotov |
50/tick |
50/tick |
25/tick |
10/tick |
4 seconds |
Tactical Equipment#
Tactical equipment is used to control enemies or support your team.
| Equipment |
Unlock Level |
Effect Duration |
Effect |
Best Use |
Overall Rating |
| Flashbang |
1 |
3-4 seconds |
Blinds and deafens enemies |
Throw before pushing — essential for room clearing |
★★★★★ |
| Concussion |
1 |
3-5 seconds |
Slows enemies and blurs their vision |
Stopping enemy movement — chasing and defending |
★★★★☆ |
| Smoke Grenade |
1 |
8-10 seconds |
Creates a vision-blocking smoke screen |
Covering open ground — blocking sniper lanes |
★★★★★ |
| Shock Charge |
4 |
5 seconds after triggering |
Electrically slows enemies in range |
Defending corridors and flanks |
★★★★☆ |
| Gas Grenade |
7 |
5-7 seconds |
Enemies in the gas take damage + blurred vision |
Locking down areas — forcing enemies out |
★★★★☆ |
| Jammer |
10 |
30 seconds |
Disables enemy equipment and minimaps in range |
Defending objectives — blinding enemy intel |
★★★☆☆ |
| Recon Grenade |
13 |
3 seconds after triggering |
Marks enemy positions within range |
Checking spots — seeing whether enemies are there |
★★★★☆ |
| Decoy |
16 |
15 seconds |
Shows fake enemy signals on the radar |
Confusing enemy recon |
★★☆☆☆ |
| EMF Jammer |
22 |
20 seconds |
Disables electronic devices and Scorestreaks in the area |
Countering Sentry Guns and traps |
★★★☆☆ |
| Inflatable Decoy |
31 |
Until destroyed |
Places an inflatable dummy — simulates a player |
Misdirecting enemy attention and bullets |
★★☆☆☆ |
Tactical Equipment Strategies#
| Equipment Combo |
Tactic |
Best Mode |
| Flashbang + Push |
Throw the Flashbang and rush in immediately — get kills while enemies are blind |
Search and Destroy, Hardpoint |
| Smoke Grenade + Thermal |
Use a Thermal optic — see enemy heat signatures through the smoke |
Domination, Ground War |
| Gas + Tac Mask |
Wear a Tac Mask to become immune to gas — fight unaffected inside it |
Any mode — defending flanks |
| Jammer + Defense |
Place the Jammer on the objective — disable enemy intel and equipment |
Domination, Headquarters |
Field Upgrades#
Field Upgrades are special abilities that charge over time — they can be used multiple times per match.
| Field Upgrade |
Unlock Level |
Charge Time |
Effect |
Best Use |
Overall Rating |
| Trophy System |
1 |
3 minutes |
Intercepts throwables in range — up to 2 |
Defending objectives — protecting teammates |
★★★★★ |
| Med Box |
1 |
4 minutes |
Deploys a reusable medical supply |
Team healing — great for Hardpoint/Domination |
★★★★☆ |
| Acoustic Amp |
1 |
3 minutes |
Amplifies footstep audio — shows the direction of enemy footsteps |
Gathering intel — defending flanks |
★★★☆☆ |
| Active Shield |
7 |
4 minutes |
Deploys an expandable ballistic shield |
Covering pushes and holding angles |
★★★☆☆ |
| Portable Radar |
10 |
3 minutes |
Continuously scans nearby enemies after deployment |
Recon — information control |
★★★★☆ |
| Morph Shield |
10 |
3:30 |
Expandable tactical shield — can be moved |
Providing temporary cover |
★★★☆☆ |
| Neurotoxin |
16 |
4 minutes |
Releases toxic fog — damages and slows enemies who enter it |
Blocking corridors — defending objectives |
★★★☆☆ |
| Charge Board |
19 |
2:30 |
Greatly increased slide speed — can knock enemies down |
Fast repositioning — ramming players |
★★★☆☆ |
| Tactical Insertion |
22 |
4 minutes |
Marks a respawn location — respawn there after dying |
Flank infiltration — controlling key positions |
★★★★☆ |
| Cloak |
28 |
4 minutes |
Partial invisibility for a short time — visible while moving |
Stealth — breaking through lines |
★★★★☆ |
| Care Package |
34 |
5 minutes |
Calls in a random Scorestreak airdrop |
Getting extra Scorestreaks |
★★★☆☆ |
| Dead Silence |
40 |
3 minutes |
Eliminates footstep audio — lasts 30 seconds |
Stealth flanks — critical pushes |
★★★★★ |
Field Upgrade Rankings#
| Tier |
Field Upgrade |
Reason |
| S Tier |
Trophy System |
Competitive essential — Trophy protects the hill, Dead Silence controls information |
| A Tier |
Tactical Insertion |
Core piece of equipment in specific tactics |
| B Tier |
Portable Radar |
Useful but not mandatory |
| C Tier |
Acoustic Amp |
Mostly a fun, casual pick |
Equipment Build Strategies#
| Playstyle |
Lethal |
Tactical |
Field Upgrade |
Notes |
| Objective Defense |
Proximity Mine |
Smoke Grenade |
Trophy System |
Full defensive kit — guarding the objective |
| Aggressive Entry |
Semtex |
Flashbang |
Dead Silence |
Assault tactics for clearing rooms |
| Flank Infiltration |
Throwing Axe |
Smoke Grenade |
Tactical Insertion |
Silent infiltration — attacking from behind |
| Explosives Specialist |
C4 |
Gas Grenade |
Care Package |
Relying on explosives to create chaos |
| Information Control |
Frag |
Recon Grenade |
Portable Radar |
Full-map intel gathering — knowing enemy positions |
Equipment Usage Tips#
| Equipment |
Tip |
| Frag |
Cook it for 2-3 seconds before throwing — leave enemies no time to escape |
| Semtex |
Predict enemy movement — throw it where they’re about to appear |
| C4 |
Place it around corners or on ceilings — detonation timing is critical |
| Smoke Grenade |
Don’t throw it at your own feet — throw it between enemy sightlines and you |
| Flashbang |
Be careful not to flash yourself and teammates — bounce it so it detonates in the air |
| Trophy System |
Place it in the center of the Hardpoint/objective — protect the largest area |
| Dead Silence |
Activate it just before approaching enemy positions — don’t use it early in the open |
Equipment Unlock Level Table#
| Unlock Level |
Unlocked Equipment |
Type |
| 1 |
Frag, Flashbang, Concussion, Smoke Grenade |
Lethal + Tactical |
| 4 |
Thermite, Shock Charge |
Lethal + Tactical |
| 7 |
Proximity Mine, Gas Grenade |
Lethal + Tactical |
| 10 |
Molotov, Jammer |
Lethal + Tactical |
| 13 |
Sticky Grenade, Recon Grenade |
Lethal + Tactical |
| 16 |
C4, Decoy, Neurotoxin |
Lethal + Tactical + Field Upgrade |
| 19 |
Impact Grenade, Charge Board |
Lethal + Field Upgrade |
| 22 |
Decoy Grenade, EMF Jammer, Tactical Insertion |
Lethal + Tactical + Field Upgrade |
| 28 |
Cloak Field Upgrade |
Field Upgrade |
| 31 |
Inflatable Decoy |
Tactical |
| 34 |
Care Package |
Field Upgrade |
| 40 |
Dead Silence |
Field Upgrade |
Recommended Equipment Combos by Mode#
| Mode |
Lethal |
Tactical |
Field Upgrade |
Tactic |
| Domination |
Proximity Mine |
Smoke Grenade |
Trophy System |
Place mines and the Trophy around the objective — smoke covers the capture |
| Hardpoint |
Semtex |
Flashbang |
Dead Silence |
Flashbang to clear the hill — Semtex to clear corners |
| Search and Destroy |
Frag |
Smoke Grenade |
Tactical Insertion |
Smoke covers the plant — Frag clears blind spots |
| Kill Confirmed |
Thermite |
Recon Grenade |
Portable Radar |
Recon Grenade marks enemies — Thermite blocks paths |
Equipment Counterplay#
| Enemy Equipment |
Best Counter |
Method |
| Proximity Mine |
Engineer Perk |
Engineer lets you see mines through walls — avoid or destroy them |
| Gas Grenade |
Tac Mask |
Tac Mask grants immunity to gas — you can fight inside it |
| Flashbang |
Tac Mask |
Greatly reduces the duration of the flash effect |
| Trophy System |
Grenade Launcher |
Trophy System intercepts at most 2 throwables — the 3rd destroys it |
| Sentry Gun |
Smoke Grenade |
Smoke blocks the Sentry Gun’s line of sight — flank and destroy it |