Equipment Guide#

Equipment Guide

Equipment is an indispensable part of Call of Duty multiplayer — using it properly can turn the tide of a match. Black Ops 6 splits equipment into three categories: Lethal, Tactical, and Field Upgrade. Each category has its own function and tactical role. This guide covers the effect, damage data, and best use cases for every piece of equipment.

Lethal Equipment#

Lethal equipment is used to deal direct damage or kill enemies.

Equipment Unlock Level Damage Effect Radius Traits Best Use Overall Rating
Frag 1 Lethal 6m Can be cooked — bounces off surfaces Clearing rooms and hills ★★★★☆
Semtex 1 Lethal 5m Sticks to surfaces or enemies Guaranteed kill — anything it sticks to dies ★★★★★
Thermite 4 Medium 3m Leaves a lasting fire zone — can stick to surfaces Locking down areas — forcing enemies to move ★★★★☆
Proximity Mine 7 Lethal 5m Delayed detonation after triggering — placeable Defending flanks and your back ★★★★★
Throwing Axe 1 Lethal None Retrievable — visible flight path Flashy kills — silent stealth kills ★★★☆☆
Molotov 10 Medium 4m Creates a lasting flame zone on impact Blocking entrances and corridors ★★★☆☆
Sticky Grenade 13 Lethal 4m Explodes 2 seconds after sticking to a surface Guaranteed kill — impossible to dodge ★★★★☆
C4 16 Lethal 7m Remote detonation — throwable Defense and fixed-position clearing ★★★★☆
Impact Grenade 19 Lethal 4m Explodes on impact — no bounce Fast reaction throws ★★★☆☆
Decoy Grenade 22 0 — Simulates gunfire and footsteps — confuses enemies Distracting enemy attention ★★☆☆☆

Lethal Equipment Damage Comparison#

Equipment Direct Hit Close Range Medium Range Long Range Lasting Damage
Frag Lethal Lethal Heavy (150) Moderate (80) None
Sticky Grenade Lethal Lethal Heavy (175) Light (50) None
C4 Lethal Lethal Lethal Heavy (160) None
Thermite 40/tick 40/tick 30/tick 20/tick 5 seconds
Molotov 50/tick 50/tick 25/tick 10/tick 4 seconds

Tactical Equipment#

Tactical equipment is used to control enemies or support your team.

Equipment Unlock Level Effect Duration Effect Best Use Overall Rating
Flashbang 1 3-4 seconds Blinds and deafens enemies Throw before pushing — essential for room clearing ★★★★★
Concussion 1 3-5 seconds Slows enemies and blurs their vision Stopping enemy movement — chasing and defending ★★★★☆
Smoke Grenade 1 8-10 seconds Creates a vision-blocking smoke screen Covering open ground — blocking sniper lanes ★★★★★
Shock Charge 4 5 seconds after triggering Electrically slows enemies in range Defending corridors and flanks ★★★★☆
Gas Grenade 7 5-7 seconds Enemies in the gas take damage + blurred vision Locking down areas — forcing enemies out ★★★★☆
Jammer 10 30 seconds Disables enemy equipment and minimaps in range Defending objectives — blinding enemy intel ★★★☆☆
Recon Grenade 13 3 seconds after triggering Marks enemy positions within range Checking spots — seeing whether enemies are there ★★★★☆
Decoy 16 15 seconds Shows fake enemy signals on the radar Confusing enemy recon ★★☆☆☆
EMF Jammer 22 20 seconds Disables electronic devices and Scorestreaks in the area Countering Sentry Guns and traps ★★★☆☆
Inflatable Decoy 31 Until destroyed Places an inflatable dummy — simulates a player Misdirecting enemy attention and bullets ★★☆☆☆

Tactical Equipment Strategies#

Equipment Combo Tactic Best Mode
Flashbang + Push Throw the Flashbang and rush in immediately — get kills while enemies are blind Search and Destroy, Hardpoint
Smoke Grenade + Thermal Use a Thermal optic — see enemy heat signatures through the smoke Domination, Ground War
Gas + Tac Mask Wear a Tac Mask to become immune to gas — fight unaffected inside it Any mode — defending flanks
Jammer + Defense Place the Jammer on the objective — disable enemy intel and equipment Domination, Headquarters

Field Upgrades#

Field Upgrades are special abilities that charge over time — they can be used multiple times per match.

Field Upgrade Unlock Level Charge Time Effect Best Use Overall Rating
Trophy System 1 3 minutes Intercepts throwables in range — up to 2 Defending objectives — protecting teammates ★★★★★
Med Box 1 4 minutes Deploys a reusable medical supply Team healing — great for Hardpoint/Domination ★★★★☆
Acoustic Amp 1 3 minutes Amplifies footstep audio — shows the direction of enemy footsteps Gathering intel — defending flanks ★★★☆☆
Active Shield 7 4 minutes Deploys an expandable ballistic shield Covering pushes and holding angles ★★★☆☆
Portable Radar 10 3 minutes Continuously scans nearby enemies after deployment Recon — information control ★★★★☆
Morph Shield 10 3:30 Expandable tactical shield — can be moved Providing temporary cover ★★★☆☆
Neurotoxin 16 4 minutes Releases toxic fog — damages and slows enemies who enter it Blocking corridors — defending objectives ★★★☆☆
Charge Board 19 2:30 Greatly increased slide speed — can knock enemies down Fast repositioning — ramming players ★★★☆☆
Tactical Insertion 22 4 minutes Marks a respawn location — respawn there after dying Flank infiltration — controlling key positions ★★★★☆
Cloak 28 4 minutes Partial invisibility for a short time — visible while moving Stealth — breaking through lines ★★★★☆
Care Package 34 5 minutes Calls in a random Scorestreak airdrop Getting extra Scorestreaks ★★★☆☆
Dead Silence 40 3 minutes Eliminates footstep audio — lasts 30 seconds Stealth flanks — critical pushes ★★★★★

Field Upgrade Rankings#

Tier Field Upgrade Reason
S Tier Trophy System Competitive essential — Trophy protects the hill, Dead Silence controls information
A Tier Tactical Insertion Core piece of equipment in specific tactics
B Tier Portable Radar Useful but not mandatory
C Tier Acoustic Amp Mostly a fun, casual pick

Equipment Build Strategies#

Playstyle Lethal Tactical Field Upgrade Notes
Objective Defense Proximity Mine Smoke Grenade Trophy System Full defensive kit — guarding the objective
Aggressive Entry Semtex Flashbang Dead Silence Assault tactics for clearing rooms
Flank Infiltration Throwing Axe Smoke Grenade Tactical Insertion Silent infiltration — attacking from behind
Explosives Specialist C4 Gas Grenade Care Package Relying on explosives to create chaos
Information Control Frag Recon Grenade Portable Radar Full-map intel gathering — knowing enemy positions

Equipment Usage Tips#

Equipment Tip
Frag Cook it for 2-3 seconds before throwing — leave enemies no time to escape
Semtex Predict enemy movement — throw it where they’re about to appear
C4 Place it around corners or on ceilings — detonation timing is critical
Smoke Grenade Don’t throw it at your own feet — throw it between enemy sightlines and you
Flashbang Be careful not to flash yourself and teammates — bounce it so it detonates in the air
Trophy System Place it in the center of the Hardpoint/objective — protect the largest area
Dead Silence Activate it just before approaching enemy positions — don’t use it early in the open

Equipment Unlock Level Table#

Unlock Level Unlocked Equipment Type
1 Frag, Flashbang, Concussion, Smoke Grenade Lethal + Tactical
4 Thermite, Shock Charge Lethal + Tactical
7 Proximity Mine, Gas Grenade Lethal + Tactical
10 Molotov, Jammer Lethal + Tactical
13 Sticky Grenade, Recon Grenade Lethal + Tactical
16 C4, Decoy, Neurotoxin Lethal + Tactical + Field Upgrade
19 Impact Grenade, Charge Board Lethal + Field Upgrade
22 Decoy Grenade, EMF Jammer, Tactical Insertion Lethal + Tactical + Field Upgrade
28 Cloak Field Upgrade Field Upgrade
31 Inflatable Decoy Tactical
34 Care Package Field Upgrade
40 Dead Silence Field Upgrade
Mode Lethal Tactical Field Upgrade Tactic
Domination Proximity Mine Smoke Grenade Trophy System Place mines and the Trophy around the objective — smoke covers the capture
Hardpoint Semtex Flashbang Dead Silence Flashbang to clear the hill — Semtex to clear corners
Search and Destroy Frag Smoke Grenade Tactical Insertion Smoke covers the plant — Frag clears blind spots
Kill Confirmed Thermite Recon Grenade Portable Radar Recon Grenade marks enemies — Thermite blocks paths

Equipment Counterplay#

Enemy Equipment Best Counter Method
Proximity Mine Engineer Perk Engineer lets you see mines through walls — avoid or destroy them
Gas Grenade Tac Mask Tac Mask grants immunity to gas — you can fight inside it
Flashbang Tac Mask Greatly reduces the duration of the flash effect
Trophy System Grenade Launcher Trophy System intercepts at most 2 throwables — the 3rd destroys it
Sentry Gun Smoke Grenade Smoke blocks the Sentry Gun’s line of sight — flank and destroy it

内容最后验证于 2026-07