Map Guide: Buried City#

Map Guide: Buried City

Buried City is the second unlocked map in ARC Raiders, a stretch of city ruins left buried. It holds the densest concentration of indoor firefights in the game, and community loadout guides mark it as the home turf of “indoor close-quarters PvP”. This page breaks down the city POIs and the essentials of fighting through its streets.

Map Identity#

Attribute Details
Unlock order 2nd
Terrain traits City ruins, dense building clusters
Playstyle tags Indoor close quarters, frequent PvP
Enemy composition Standard ARC units + high player density
Recommended loadout Combat-series Augment + short/mid-range weapons + medium/heavy shield

The looting tempo on a city map differs completely from the open maps: dense rooms mean a high yield per minute, and corridors and doorways mean encounters resolve as close-range bursts.

Core Points of Interest#

POI Type Loot value
Hospital Medical facility High, concentrated medical supplies
Space Travel Commercial facility Medium, a distinctive looting spot
Town Hall Administrative building High, rich in office supplies
Library Public building Medium, a steady looting spot
Research Plaza Research area High, produces tech components
Rosa Grandioso Apartments Residential blocks Medium-high, rich in household supplies

POI Breakdown#

Hospital#

The core source of medical supplies, with value density that scales with the risk. Key points:

  • Clear the pharmacy and ward areas room by room; medical supplies are extremely valuable for later runs;
  • The corridors are long and narrow, so corner encounters are more likely here than anywhere else — pre-aiming is required study;
  • The multi-floor layout means vertical threats, and stairwells are classic ambush spots.

Town Hall#

An administrative building covering both office supplies and tech components. Key points:

  • Together with the Hospital it forms the city core, where foot traffic is heaviest, so watch the perimeter before entering;
  • The office rooms follow a regular layout, which suits fast, systematic looting;
  • Plan your extraction route in advance — you need a fast exit once a firefight breaks out in the core.

Research Plaza#

A research-style area and a high-value spot for tech components and rare materials. Key points:

  • Supplies inside the lab-type facilities take priority, approaching the value tier of endgame materials;
  • The open plaza exposes you at long range, so move along the building edges;
  • Pair it with the Library to form a western looting path.

Rosa Grandioso Apartments#

The residential blocks are a high-yield area for household supplies and odds and ends, and a training ground for street fighting. Key points:

  • The apartment layout is complex, with vertical and horizontal movement lines crossing, ideal for practicing indoor positioning;
  • Loot returns per minute are stable, which suits experienced players farming it repeatedly;
  • Dense rooms mean enemies, human and machine alike, get in your face easily, so close-quarters weapons and shotgun thinking win out.

Core Close-Quarters Essentials#

Three iron rules for indoor fighting:

  1. Read the sound: footsteps are highly directional inside buildings, so listen first and move second;
  2. Control the corners: corners are the main battlefield of Buried City, and hugging them while pre-aiming raises your survival rate by an order of magnitude over charging in head-on;
  3. Compress the engagement distance: long-range weapons lose their edge indoors, so bring short and mid-range firepower.

Two movement lines proven in practice:

Route Nodes Traits
Core hot line Hospital → Town Hall → Research Plaza Highest value, fiercest competition; suits heavy runs
Steady west line Library → Research Plaza → Rosa Grandioso Apartments Mild competition, steady returns; suits the transition period

Both routes should end toward an extraction point — extraction decisions are especially decisive on a city map, since walking one extra block on a full bag raises the risk sharply.

Special Notes#

  1. Player density is high on a city map, so the window where “they have not spotted you” is shorter than on open maps; loot fast;
  2. Indoor gunfire echoes between buildings, and one firefight can pull two or three waves of onlookers, so relocate immediately after fighting;
  3. Medical supplies are both abundant here and always in demand, making them the most practical resupply source once you are back underground;
  4. The usual blueprint discipline applies — commercial and administrative buildings are also hotspots for schematic spawns.

内容最后验证于 2026-07