The Mound: Omen of Cthulhu Guide#

The Mound: Omen of Cthulhu is a 1-4 player online co-op first-person extraction horror game built on H.P. Lovecraft’s Cthulhu Mythos. You play an expedition member setting out from the sailing ship Tempestad to plunder a cursed jungle, and you must carry your treasure back to the ship alive while Madness warps what you see and hear.

First, what this game is not — because it contradicts a lot of casual assumptions:

  • It is not an action RPG: no skill trees, no attribute points, no gear rarity tiers or random affixes.
  • It is not a survival builder: no base construction, and no freely roammable open world.
  • It is not a single-player level crawler: the core experience is built around team expeditions and extraction, and solo players can only bring an AI companion.
  • It is not a looter in any Diablo sense: progression comes from contracts, upgrades, and unlocks, not from rarity rolls.

Basic Game Information#

The following was cross-checked against the Steam store page, the Xbox store page, and MobyGames (as of October 5, 2026):

Item Detail
Official name The Mound: Omen of Cthulhu
Developer ACE Team
Publisher Nacon (Nacon S.A.)
Engine Unreal Engine 5
Release date July 15, 2026 (PC / PS5 / Xbox Series X|S launched the same day)
Platforms Windows (Steam, Epic Games Store), PlayStation 5, Xbox Series X|S; also Xbox Cloud Gaming
Genre Cooperative first-person extraction horror
Perspective First person
Game modes Single player (with an AI companion); up to 4 players online co-op with full cross-play across platforms
Price Standard Edition US$29.99 / Deluxe Edition US$39.99 (as recorded in July 2026)
Rating 18+ (the Xbox store page notes intense violence)
Subscriptions Not in the Xbox Game Pass or PC Game Pass catalogs (verified via the TrueAchievements FAQ)

Core Gameplay: The Expedition Loop#

Everything in this game revolves around one expedition loop — the spine for understanding it:

  1. Prepare aboard the Tempestad: sign a Contract with the Captain to receive the gear for this expedition.
  2. Distribute starting equipment: split weapons and supplies among the party — melee options are the hatchet and the halberd, ranged is the slow-reloading musket, and both powder and supplies are scarce.
  3. Choose a region and push into the jungle: the deeper you go, the greater the threat and the reward; along the way you can find Abandoned Forts.
  4. Loot and extract: bring treasure and the records of lost expeditions back to the ship — there is no minimap and no overhead radar, so team communication relies entirely on spatialized proximity voice chat.
  5. Settle and set out again: trade the treasure you carried back for better gear and upgrades, upgrade your contract weapons, unlock forts as new departure points, and sign a harder contract.

A single expedition usually takes about 20 minutes — a rhythm that fits short sessions, though every “one more run” deepens the test of your judgment.

Key Structure Terms#

Term What it means
Tempestad (expedition ship) The staging ground and settlement hub before departure; signing contracts, swapping gear, and upgrading all happen on the ship
Captain The character who signs contracts with players and sets the treasure quota for the run
Contract Missions come in three tiers — Mid / Advanced / Legendary — tied to the achievements A Dire, A Fateful, and A Legendary Commission
Abandoned Forts Old outposts discoverable in the jungle; recovering a fort’s logbook unlocks it as a departure point for future expeditions
Cart A mobile base that moves along the route (per the official MobyGames description)
Bandurria A flying hostile creature; it can be shot down mid-flight, and the Long Shot achievement requires downing one from 50 meters

The Madness System: This Game’s Signature#

Madness is not a simple “sanity bar drains plus screen effects” mechanic — it is perceptual interference woven into navigation, communication, and combat decisions:

  • As you push deeper, threats begin to distort your perception: hallucinations, false audio, and simultaneous interference with sight and sound make real and fake hard to tell apart.
  • Each player’s Madness is independent — the anomaly you see does not appear for anyone else. This breeds a “who is lying” distrust inside the squad, and it is intentional design, not teammate error.
  • The deeper the region, the stronger the Madness.
  • The companion collection system is the Creature Codex: the achievements Pages Best Left Blank and The Horrors Named correspond to unlocking 7 and 13 entries respectively.

The impact on play is direct: reporting contacts, confirming routes, and judging “is something over there” all have to happen while your perception is being scrambled. The enemies sub-guide on the Chinese hub breaks down the hallucinated threats in detail.

System Requirements#

Only one requirement figure has been verified:

Verified item Value
Minimum RAM 4 GB RAM

Full minimum and recommended specifications (CPU, GPU, storage, and so on) have not been collected from a reliable source; defer to the system requirements published on the Steam store page rather than any guesswork here.

Reception and Media Scores#

  • As of October 5, 2026, the Steam page showed an overall “Mostly Positive” rating; roughly 75% of 238 reviews in the last 30 days were positive, and about 70% of all 2,175 English-language reviews were positive. Review counts roll over time, so treat the Steam page as the live source of truth.
  • MobyGames lists a media average of 68% — a sample of only 4 outlets, of limited reference value.
  • Two public player-progress data points: on August 13, 2026, a player unlocked the revive-50-teammates achievement Too Stubborn to Die, and on August 14, 2026, a player hit Rank 30 and unlocked Tempered by Madness. These only show the core loop supports long-term play; they are not system rules.

Guide Map#

Chapter What it covers
Beginner guide The starting route from boarding and signing a contract to your first extraction
Combat guide Melee versus musket trade-offs, sound management, and extraction-first priorities
Enemies guide Verified combat targets and honest gaps (no complete bestiary)
Items and gear The contract-equipment flow and verified items, with clarification that there is no rarity system
Skills guide Why there is no skill tree — where real progression actually comes from
Endgame guide The long-term goal of reaching The Mound, with achievement cross-references
Achievements guide How to approach all 25 achievements
Multiplayer guide Teaming up and cross-platform play
Controls guide Keybinds and settings
  • Lethal Company — a co-op horror run built on proximity voice and the same “one more expedition” pull
  • Phasmophobia — co-op supernatural horror where what you hear is part of the threat
  • Helldivers 2 — a 4-player co-op shooter where friendly fire and team discipline decide outcomes
  • Escape the Backrooms — co-op horror about moving through hostile space and getting out alive
  • Monster Hunter: World — a preparation-driven hunt loop where readiness beats recklessness

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Full Guides#

In-depth sub-guides — beginner basics, combat, enemies, items and equipment, the skills question, endgame, all 25 achievements, multiplayer and cross-play, and controls — are available in Chinese on NTGame’s The Mound: Omen of Cthulhu section.

If you read Chinese, the enemies sub-guide there is the honest one: it lists only verified engagement targets and says so outright instead of padding a bestiary with guesses.

内容最后验证于 2026-07