Weapons and Equipment#
This page collects the weapon list of Warhammer 40,000: Space Marine 2 as verified online. There is no “buy weapons with gold” design — weapons arrive through class unlocks and are upgraded via Armoury Data tiers. Exact weapon stat panels (damage, magazine sizes, etc.) are not documented on this site — defer to the in-game Armoury interface.
Weapon Rarity#
| Tier |
Name |
Color |
| 1 |
Common |
White |
| 2 |
Master-Crafted |
Green |
| 3 |
Artificer |
Purple |
| 4 |
Relic |
Gold |
Tiering up consumes Armoury Data dropped in Operations; the upgrade route and materials are covered in Upgrades and the Armoury.
Class Primary Weapons (verified list)#
| Class |
Verified Primaries |
| Tactical |
Bolt Rifle, Auto Bolt Rifle, Heavy Bolt Rifle, Plasma Incinerator, and more |
| Heavy |
Heavy Bolter, Multi-Melta, Heavy Plasma Incinerator, Plasma Pistol |
| Sniper |
Bolt Sniper Rifle, Stalker Bolt Rifle, Las Fusil, Bolt Carbine |
Complete primary lists for Assault, Vanguard, Bulwark, and Techmarine have no per-item verifiable public source, so this site will not fabricate one — defer to each class’s in-game Armoury unlock table.
Melee Weapons (verified list)#
| Weapon |
Notes |
| Chainsword |
All-purpose melee, balanced speed and burst |
| Power Sword |
The signature melee of Bulwark and others |
| Combat Knife |
High-mobility melee available to the Sniper |
| Thunder Hammer |
Heavy-hitting melee |
| Power Fist |
Heavy-hitting melee |
| Power Axe |
Additional axe-class melee |
| Omnis Axe |
Techmarine-exclusive melee |
Melee strength differences live not in stat panels but in stances — which determine your blocking feel and forgiveness floor.
The Three Melee Stances#
| Stance |
Trait |
Best For |
| Block |
Relies on standard blocking for damage reduction |
Steady defensive play |
| Fencing |
The widest parry window, high Perfect Parry forgiveness |
First choice for players drilling parry rhythm |
| Balanced |
The all-rounder between the two |
Start here when unsure |
All three stances feed the Perfect Parry → Gun Strike → Execution loop; exact frame checks in Combat System and Controls and Settings.
Sidearms (verified list)#
| Sidearm |
Notes |
| Bolt Pistol |
The basic sidearm |
| Heavy Bolt Pistol |
The Heavy’s sidearm |
| Plasma Pistol |
Available to Heavy, Tactical, and others |
| Inferno Pistol |
Close-range heat sidearm |
| Neo-Volkite Pistol |
The melta-family sidearm |
| Bolt Carbine Sidearm |
Added with Patch 13 (2026-05-21) |
Grenades (verified: 4 types)#
| Grenade |
Notes |
| Frag |
Standard area damage |
| Shock |
Disruption and control |
| Krak |
Anti-high-threat units |
| Melta Bomb |
Heavy demolition |
Note: no “flashbang,” “plasma grenade,” or other grenade types exist in the game — older guides listing them are wrong; the four above are the complete verified set.
Common Misconceptions#
- There is no shotgun: the weapon pool contains no shotgun; any “complete X achievement with a shotgun” claim is bad data.
- No “Plasma Cannon” and no “Power Claws”: the Heavy’s plasma weapon is the Heavy Plasma Incinerator; the gauntlet is the Power Fist — they are not the same thing.
- No mastery stat system: there is no official “three-tier mastery stat bonus” system; weapon growth is exactly the four rarity tiers. Older guides’ mastery stat tables are fabricated.
- Defer to the game for magazines and damage numbers: circulating figures like “180-round mag” or “30-round mag” are unverified and not adopted here.
Loadout Advice#
| Scenario |
Loadout Logic |
Rationale |
| Swarm trash fights |
General-purpose primary + melee damage |
The execute-to-armor loop runs through melee |
| High-threat elites |
Heavy weapons + Krak / Melta Bomb |
Carnifex- and Helbrute-class targets need heavy fire |
| Defense waves |
Heavy Bolter / Multi-Melta on station |
Endless-wave sieges demand sustained output |
| PvP |
Anything |
All weapons are level 1 available since Patch 14 — pick by feel |
Weapon FAQ#
| Question |
Answer |
| How do I get weapons? |
They unlock with class level — no purchasing; there is no in-game currency |
| How do I tier up? |
Spend Armoury Data along the four rarity tiers |
| Is there a shotgun? |
No — the weapon pool contains none |
| Which is the plasma weapon? |
Heavy Plasma Incinerator (Heavy) and Plasma Incinerator (Tactical) — “Plasma Cannon” doesn’t exist |
| Where do I check weapon stats? |
The in-game Armoury interface — circulating numbers online are unverified |
Related Pages#