Walkthrough#

Warhammer 40,000: Space Marine 2’s “campaign” consists of two parts: a mission-based linear campaign (9 missions / 3 planets / ~10-12 hours) and the post-clear Operations endgame loop. There is no open world, no side quests, no vendors, no fast travel, no multiple endings, no NG+, no “second playthrough” system, and no “four playthroughs” — this page gives the progression route per the game’s real structure.

Phase 1: The Campaign (9 Missions / 3 Planets)#

The Kadaku Stretch (Missions 1-3)#

Mission Progression Notes
Rain of Terror The tutorial, non-replayable — block, dodge, Gun Strike, and Execution are all introduced here; drill them before advancing
Skyfire The Kadaku jungle fighting continues; first major spike in swarm density
Severance Closes the Kadaku stretch and resets the rhythm for Avarax’s urban warfare
  • Co-op supports up to 3 players, unlocked after the tutorial, cross-platform; the other two players take Chairon and Gadriel.
  • The tutorial cannot be replayed — missed guidance will not return; solo players get AI teammates filling in.

The Avarax Stretch (Missions 4-6)#

Mission Progression Notes
Machinus Divinitus The Avarax hive city fighting begins; the Adeptus Mechanicus storyline unfolds
Servant of the Machine Vertical city terrain gives ranged and grapple-style skills more room
Voidsong Closes Avarax; the Thousand Sons threat comes into focus
  • Vertical city terrain abounds; a good share of the 35 Dataslates sit along Avarax’s side paths and next to compartments — sweep for them as you push the story.
  • Thousand Sons units appear from this stretch; melee exchanges step up noticeably.

The Demerium Stretch (Missions 7-9, the Finale)#

Mission Progression Notes
Dawn’s Descent The finale stretch begins
Bellum Sempiternus The finale’s midpoint
Duty Without End The campaign’s end — the final boss fight
  • The last three missions must be completed back-to-back — sort your class, weapon rarity, and grenade loadout before entering.
  • The final boss is Imurah, a Thousand Sons sorcerous lord; boss phase details defer to in-game behavior — this site speculates none of it.
  • No New Game+ after the credits — replaying the story means starting a fresh save.

Phase 2: The Operations Endgame Loop#

After the credits, long-term play shifts to Operations — a PvE loop of 13 repeatable missions across 6 threat levels.

The Loop’s Three Objectives#

Objective Resource/Condition Notes
Class leveling EXP (cap 25, tracked independently) Per-run payout + Gene-Seed’s 30% bonus + quick-match’s 20% bonus
Weapon tiering Armoury Data Common → Master-Crafted → Artificer → Relic
Threat climbing Consistent clear ability Ruthless applies armor -20%; Lethal and Absolute are the top-end challenges

Per-Run Checklist#

  1. Before the mission: confirm complementary classes in the squad (one of each); check main-weapon rarity and grenade loadout.
  2. During the mission: keep the execute-to-armor rhythm in trash packs; assign Gene-Seed pickups to the teammate in the safest position.
  3. Before extraction: confirm who’s carrying the Gene-Seed — extraction pays a bonus 30% XP, and it drops if the carrier dies.
  4. After the payout: invest in your main weapon; weapon XP accrues per weapon.

The Long-Term Route#

  • Stage one: one class from level 1 to 25, talent tree complete.
  • Stage two: consistent Ruthless clears (the armor -20% hard gate), unlocking the Valour Crest achievement.
  • Stage three: climb Lethal and Absolute while collecting every execution (The Art of Dismemberment requires 50 types).
  • Siege Mode as a high-intensity palate cleanser: 5 waves per zone across 3 zones, then endless waves — since Patch 13, a Hive Tyrant and Mutalith Vortex Beast anchor the final waves.

Phase 3: PvP and Collection Close-Out#

  • Eternal War’s 6v6 runs independently of PvE progression; all weapons are level 1 available since Patch 14 — jump in anytime.
  • Campaign collectibles (35 Dataslates) can be finished via mission replay after the credits — except the non-replayable tutorial.
  • The PvP-side long-term achievements (Dominator, Unwavering Faith, Tactical Genius, etc.) are in the Achievements guide.

Correction of Outdated Material#

The following old-guide content contradicts the game’s actual structure and is fully retired:

  • “Open-world exploration, side quests, vendors, fast travel” — this is a mission-based linear campaign; none of these systems exist;
  • “Multiple endings / NG+ / four playthroughs” — a single timeline, no New Game+;
  • “A 6-chapter structure (Fall of Heaven / Machine Spirit / trials, etc.)” — the correct structure is 9 missions / 3 planets, mission names above;
  • Claims about “mod support” are unverified and not adopted.

Progression FAQ#

Question Answer
How long is the campaign? About 10-12 hours (9 missions / 3 planets / 5 operational stretches)
Can I replay the tutorial? No — Rain of Terror is non-replayable
What after the credits? The Operations endgame loop: 13 missions farming class XP and Armoury Data
Vendors or fast travel? None — mission-based linear structure; those systems don’t exist
Multiple endings? No — a single timeline; the story converges after the final boss
New Game+? No — replaying the story requires a new save
Can I recover missed collectibles? Yes — every mission except the tutorial is replayable; 35 Dataslates across the campaign

内容最后验证于 2026-07