Beginner’s Guide#

Welcome to Heroes of Might and Magic: Olden Era! As the official prequel to the HoMM series, it builds on the classic turn-based strategy formula while adding innovations like faction Laws, sub-classes and terrain advantage. Whether you’re a series veteran or a complete newcomer, this guide gets you up to speed fast.

Installation and Launch#

Where to Get It#

Platform Purchase / Subscription Price
Steam Direct purchase $39.99 (25% off = $29.99 during EA)
Microsoft Store Purchase / Xbox Game Pass $39.99 / included with PC Game Pass
Third parties (CDKeys etc.) Steam key roughly $22-26

Installation Steps#

  1. Steam: search “Heroes of Might and Magic: Olden Era”, add to library → download (about 6.8 GB)
  2. Game Pass: find the game in your PC Game Pass library → install
  3. First launch: the game compiles shaders (2-3 minutes), then shows the language selection
  4. Language: set both interface and subtitles to your preference. Note that voiceover is English only

Verify Your Specs First#

Before launching, confirm your system meets the bar:

Spec Minimum Recommended
OS Windows 10 64-bit Windows 10/11 64-bit
CPU i3-10300 / Ryzen 3 3100 i5-12400T / Ryzen 5 5500
RAM 8 GB 16 GB
GPU GTX 1650 / RX 5500 XT GTX 1660 / RX 5600 XT
Storage 8 GB SSD 8 GB NVMe SSD

On a laptop, set the power plan to high performance and confirm the game runs on the discrete GPU, not the integrated one.

Interface Tour#

After launch you land in the main menu:

Menu Item Function
Campaign Play the story’s first chapter (available in EA)
Skirmish Custom matches vs AI or other players
Multiplayer Online battles (2-8 players) / Hot Seat mode
Map Editor Create and edit custom maps
Options Graphics, audio, controls and more
Quit Back to desktop

Adventure Map Interface#

In game, the adventure map is your main exploration and management screen:

Element Position Function
Resource bar Top of screen Current gold, wood, ore, mercury, sulfur, gems and crystals
Week / day Top center Current turn count and week (seven turns per week)
Hero panel Left Selected hero’s portrait, level, movement, attack, defense, mana
Minimap Bottom right Explored-area overview; right-drag to pan quickly
Mini menu Top right End turn / system menu / quick save
Town list Upper left (collapsible) All your towns and what they can build
Status feed Bottom center System notices and battle reports

Combat Interface#

Combat switches to a hex-grid battlefield:

Element Function
Battlefield grid Hex grid split into your deployment zone and the enemy’s
Unit queue bar Bottom of screen; all your stacks with counts and current HP
Turn order bar Right side; all units sequenced by speed
Spellbook Bottom left; opens the hero’s available spells
Defend / Wait Two buttons bottom right — Defend (reduce incoming damage) and Wait (delay action)
Auto combat Top right; lets the AI resolve the battle
Retreat Top right; retreat succeeds with some probability (affected by hero stats)

Town Interface#

Towns are where you recruit armies and grow the economy:

Element Function
Town view Central 3D scene; click a building to enter it
Building list Left; all buildable / built structures
Recruitment panel Inside dwelling-type buildings; available creatures, counts and costs
Resource income Top; the town’s daily resource output
Laws button Bottom right; opens the faction Law tree (unlocked by a special building)
Garrison info Right; the town’s current garrison and hero

Basic Controls#

Hotkeys#

Hotkey Function
Enter End current turn
Space Wait (in combat)
D Defend (in combat)
C Toggle hero / town view
H Open hero screen
T Open town screen
M Open spellbook
Q/E Cycle to previous / next hero
W/S Cycle to previous / next town
A Open adventure map overview
S Save game
L Load game
F1-F4 Quick-select preset army groups
Mouse wheel Zoom
Middle-drag Pan the view
Right-click Cancel selection / move (adventure map) / view unit info
Left double-click Jump into town / hero details
Tab Cycle army stacks on a hero
Delete Disband selected stack

Mouse Actions#

Action Effect
Left-click ground Move hero to target position
Left-click enemy Initiate attack / view info
Left-click resource / artifact Pick up / view details
Right-click unit Show detailed stat panel
Left-drag stack Transfer troops between heroes / hero and town

Core Concepts#

Movement#

Each hero gets movement points per day; terrain changes the cost:

Terrain Cost per Tile Notes
Road (own territory) 100 points Fastest travel
Plains 150 points Standard terrain
Forest 200 points Slower; some factions have bonuses
Mountains 250 points Slow, but wide visibility
Swamp 300 points Very slow; Necropolis units are unaffected
Water Requires a boat / flight impassable without a vessel

Heroes gain +100 max movement per level. Visiting windmills, stables and similar structures can temporarily add movement for the day.

The Resource System#

There are seven resources:

Resource Main Uses Sources
Gold Recruiting, building, buying artifacts Town taxes, gold mines, artifact income
Wood Basic construction Lumber mills, map piles
Ore Advanced construction Ore pits, map piles
Mercury High-tier recruitment, magic towers Mercury mines, map piles
Sulfur Top-tier recruitment, magic research Sulfur mines, map piles
Gems Advanced magic research, special buildings Gem mines, map piles
Crystal Top-tier recruitment, spell costs Crystal mines, map piles

Every Monday, each town automatically produces a round of resources. Claiming the map’s mines early is the core of economic play.

Morale#

Morale affects the chance a stack acts in combat:

Morale Effect
1-2 Low morale — roughly 3% chance to freeze
3-4 Normal morale — acts normally
5-6 High morale — roughly 5% chance of an extra action
7+ Very high morale — roughly 8% chance of an extra action

Morale factors: the hero’s Leadership skill, same-faction bonuses, cross-faction penalties, artifact bonuses and spell effects.

Luck#

Luck governs the chance of double damage on an attack:

Luck Crit Chance
0 0%
1 4.2%
2 8.3%
3 12.5%
4 16.6%
5 20.8%
6+ 25%+

The Grove faction has special mechanics tied to luck. Luck can be raised through magic, artifacts and hero skills.

Mana#

Casting spells costs mana:

Hero Level Base Max Mana
1 10
5 25
10 50
15 80
20 120
  • Mana regenerates daily (recovery depends on the hero’s magic power / intelligence skills)
  • A magic fountain restores all mana at once
  • Resting in your own town doubles mana recovery

Your First Hour#

Turns 1-3: The Opening#

  1. Inspect your starting hero: check stats and skills. Advanced Tactics or Leadership at the start is a good omen
  2. Choose an exploration direction: read the minimap and head toward resource-rich areas
  3. Claim nearby resources: week one’s core goal is grabbing wood and ore mines so building never stalls
  4. Build in town: the first builds are usually the Capitol (raises gold income) and the lumber mill

Turns 4-7: Week One Development#

  1. Recruit troops: buy out all available basic creatures — never let dwellings idle
  2. Clear neutrals: use your main hero to clear nearby weak stacks (peasants, sprites and other tier-1s) for XP and economy
  3. Second hero: recruit a secondary hero around turn 5 to collect map resources while the main hero pushes onward
  4. Claim key resources: prioritize mercury and sulfur mines — they bottleneck mid/late-game high-tier recruitment

Turns 8-14: Week Two#

  1. Building upgrades: time to upgrade core dwelling buildings (like the Temple’s swordsman training structure)
  2. Expand territory: push toward the map center looking for claimable extra towns
  3. Handle stronger neutrals: evaluate your power and likely losses before engaging; avoid pointless attrition
  4. Magic tower: get the mage tower built (level 1 at least) for starting spells
  5. Laws unlock: some factions unlock the Laws system after a specific building — the key mid-game turning point

Your First Battle, Step by Step#

Step Action Key Point
1 Pre-battle deployment Tanks front, shooters rear or on high ground
2 Opening read Check both sides’ speed values to gauge turn order
3 Tanks advance Frontline moves up to soak hits and protect shooters
4 Ranged output Use archers / shooters to kill enemy shooters or fast units first
5 Spell support Turn one Slow / Haste can control the flow
6 Cleanup Focus fire the remaining enemies down one by one

Common Beginner Mistakes#

Mistake Correct Play
Massing troops while ignoring the economy Balance economic and military buildings; prioritize gold-income structures weekly
Sending the main hero on errands The main hero clears neutrals and fights enemies — leave resource pickup to secondaries
Underusing secondary heroes Keep at least 1-2 secondaries dedicated to collecting and transporting; it multiplies efficiency
Mixing factions without checking morale Stay same-faction; cross-faction armies lose morale
Hoarding mana Spend it — key mid-fight spells dramatically cut losses
Refusing to sacrifice chaff Low-tier units exist to protect high-tier ones; trade them deliberately
Ignoring terrain Fighting a favored faction on bad ground means heavy losses
Random build order Plan a clear building route instead of improvising
Ignoring map mines Map mines are the mid/late-game economic lifeline — claim them early
Skipping the Laws system Laws are a core feature of this game — unlock early and pick a route that fits
Faction Rating Why
Temple ★★★★★ Balanced units; the classic swordsman-tank + archer combo from turn one; an intuitive Law route; forgiving
Grove ★★★★☆ Fast units, strong shooting, an immediately readable luck mechanic. Requires some positioning skill
Necropolis ★★★★☆ Necromancy refills your army automatically, easing the economy. Weak early — needs patience
Dungeon ★★★☆☆ Powerful magic but demanding controls; newcomers often mismanage mana
Hive ★★☆☆☆ A unique rush tempo and an evolution mechanic that requires knowing the upgrade chains — not for newcomers
Schism ★☆☆☆☆ The chaos-sacrifice mechanic is extremely risky and demands precise loss math — strongly not recommended for beginners

Settings Optimization#

Graphics#

Option Recommended Why
Resolution Native monitor resolution Keeps things sharp with a well-sized UI
V-Sync Off Cuts input latency
Anti-aliasing TAA The quality/performance balance
Shadows Medium Costly for little strategic benefit
Textures High Drives town and unit model clarity
Grass density Low Grass hides units in battle; low density reads better
Ambient occlusion Off High cost, limited payoff

Combat Settings#

Option Recommended Why
Battle animation speed Fast Shortens fights; enable once familiar
Show movement range On Essential for newcomers — visualizes reach
Combat hints All Includes damage forecasts and counterattack info
Autosave every turn On Prevents a misclick from erasing hours

Difficulty Advice#

Difficulty AI Bonus Best For
Casual None Complete newcomers / story-only players
Normal AI gets 10% more resources Players who know the basics — the recommended first pick
Hard AI gets 25% more resources + extra starting troops Players fluent in the systems
Expert AI gets 50% more resources + more starting troops HoMM veterans
Epic AI gets 100% more resources + a large head start Hardcore challenge seekers

Suggested path: start on Normal, try Hard after 3-5 games, and attempt Expert or Epic only once each faction’s mechanics are mastered.

The Newcomer Roadmap#

Games Played Goal Faction Difficulty
1-2 Learn the interface and basic controls Temple Normal
3-5 Master resource management and build order Grove Normal-Hard
6-10 Learn advanced tactics and the magic system Necropolis / Dungeon Hard
10+ Chase high difficulties and all factions All Hard-Expert

Where to Go Next#

After the intro phase, dig deeper in this order:

  1. Faction overview and selection: study each faction’s signature mechanics and find the one that fits your style
  2. Unit compendium and stats: learn every unit’s stat lines and upgrade paths
  3. Hero system and skill synergy: hero skill trees and sub-class choices
  4. The magic system in full: spell effects and when to actually cast them
  5. Economic optimization: resource management, build order, development routes
  6. Multiplayer tactics: faction matchups and tempo control in PvP

Details for each live on the guide’s other pages.

— Chasun, NTGame Editor-in-Chief

内容最后验证于 2026-07