新手入门 / Beginner Guide
《杀戮尖塔2》继承了前作的卡牌构建Roguelike核心玩法,但引入了大量新系统和新角色。无论你是老玩家还是新玩家,都有很多需要重新学习的内容 / Slay the Spire 2 inherits the deck-building roguelike core of its predecessor but introduces many new systems and characters. Whether you’re a veteran or a newcomer, there’s plenty to learn.
快速入门 / Quick Start
游戏目标 / Goal
选择一名角色,从高塔底部开始攀登,每通过一个章节(Act)击败一名BOSS,最终击败高塔顶端的最终BOSS / Choose a character, start at the bottom of the Spire, clear each Act by defeating its boss, and ultimately conquer the final boss at the top.
基本流程 / Basic Flow
- 选择角色 / Choose Character — 4名全新角色,各有独特的初始卡组和初始遗物 / 4 brand-new characters, each with unique starting deck and relic
- 规划路线 / Plan Path — 在地图上选择前进路线:精英怪(强力遗物)、篝火(升级/回复)、商店(购物)、问号(随机事件) / Plan your route: Elites (relics), Campfires (upgrade/heal), Shop (buy/sell), ? (events)
- 构筑牌组 / Build Deck — 战后选卡,删减初始牌,打造强力牌组 / Choose cards post-combat, remove starter cards, build a powerful deck
- 击败BOSS / Defeat Boss — 每章末尾有BOSS战,击败后进入下一章 / Each Act ends with a boss — defeat it to proceed
- 最终决战 / Final Battle — 击败第4章最终BOSS即为通关 / Defeat the Act 4 final boss to win the run
第1章地图解读 / Act 1 Map Reading
| 节点类型 / Node Type | 图标 / Icon | 推荐策略 / Strategy |
|---|---|---|
| 小怪 / Monster | 剑 / Sword | 拿新卡、积攒金币 / Get cards, earn gold |
| 精英 / Elite | 火把 / Torch | 前两张图必打——精英掉遗物,遗物是Build核心。第1章精英相对简单 / Fight the first 2 — relics are build-defining. Act 1 elites are relatively easy |
| 篝火 / Campfire | 火 / Fire | 前2个篝火用来升级核心卡。残血时才休息 / First 2 campfires: upgrade core cards. Rest only when critical HP |
| 商店 / Shop | 钱袋 / Coin | 删牌优先——删掉初始打击比买新卡更重要。留至少50金币用于删牌 / Card removal first — removing Strikes matters more than buying. Keep 50+ gold for removal |
| 问号 / ? | 问号 / Question mark | 随机事件——结果有好有坏。新人建议少走问号,多走战斗 / Random events — mixed outcomes. New players: favor fights over events |
第2-4章路线策略 / Act 2-4 Path Strategy
| 章节 / Act | 重点 / Focus | 策略 / Strategy |
|---|---|---|
| 1 | 建立Build基础 / Establish foundation | 2精英+1-2篝火升级+1商店删牌——尽量多打精英拿遗物 / 2 elites + 1-2 campfires upgrade + 1 shop removal — fight as many elites as possible for relics |
| 2 | Build定型 / Solidify build | 第2章精英是最危险的——评估你的Build强度再决定打不打。Build不够强就走小怪和问号。第2章至少有1次篝火留给精英前的回复 / Act 2 elites are the most dangerous — evaluate your build before challenging. Weak build = avoid elites. Save at least 1 campfire for healing before elite fights |
| 3 | 最终完善 / Final polish | 所有资源用来找关键卡/遗物。第3章的精英战是最终装备检查。如果打不过精英,你可能也打不过BOSS / Invest everything in key cards/relics. Act 3 elites are the final gear check. If you can’t beat elites, you likely can’t beat the boss |
| 4 | 决战准备 / Final prep | 只有1个篝火+1个商店+1个精英+最终BOSS。全力输出。如果有回城卷轴,可以考虑提前规划路线 / 1 campfire + 1 shop + 1 elite + final boss. Go all-in on damage. If you have a Town Portal scroll, consider strategic pathing |
进阶路线规划 / Advanced Pathing Strategy
如何评估精英强度 / How to Evaluate Elite Difficulty
| 因素 / Factor | 说明 / Description |
|---|---|
| 卡组攻击力 / Deck Damage | 能否在3-4回合内击杀精英?如果能,大胆打 / Can you kill the elite in 3-4 turns? If yes, go for it |
| 防御能力 / Defense | 能否承受精英2轮攻击?如果不能,先找篝火回血或升级防御牌 / Can you survive 2 elite attacks? If not, campfire heal or upgrade defense first |
| AOE能力 / AoE Capability | 某些精英带小兵——没有AOE会很痛苦 / Some elites have adds — no AoE = painful |
| 当前血量 / Current HP | 血量低于60%时,打精英风险极高 / Below 60% HP, elite fighting is extremely risky |
| 消耗品存量 / Consumables | 有强力药水或卷轴时,精英胜率大幅提升 / Strong potions/scrolls significantly improve elite win rate |
篝火使用进阶 / Advanced Campfire Use
| 场景 / Scenario | 推荐操作 / Action |
|---|---|
| 血量80%+且核心卡未升级 / 80%+ HP with unupgraded key cards | 升级卡牌 / Upgrade |
| 血量50-80% / HP 50-80% | 如果是精英或BOSS前——休息;如果是小怪前——升级 / Rest if before elite/boss; upgrade if before normal fights |
| 血量低于50% / Below 50% HP | 必须休息——不要冒险 / Must rest — don’t gamble |
| 所有核心卡已升级 / All key cards upgraded | 考虑休息。多余篝火可以用来回血以应对意外 / Consider resting. Extra campfire HP is insurance |
| 有回城卷轴 / Have Town Portal | 可以冒险先走精英路线,打不过再用卷轴回篝火 / Can risk a harder path and retreat if needed |
与一代的关键差异 / Key Differences from STS1
| 差异 / Difference | 说明 / Description |
|---|---|
| 全新角色 / New Characters | 4名全新角色,任何老角色都不会回归。每个角色有全新的机制和卡牌 / All 4 characters are brand-new. None from STS1 return. Each has unique mechanics and card pools |
| 视觉大升级 / Visual Overhaul | 从像素风升级为精美手绘风格,角色立绘、卡牌插图、场景全部重制 / Upgraded from pixel art to beautiful hand-drawn style — characters, card art, and environments are all remade |
| 全新资源系统 / New Resource System | 除能量外,部分角色拥有专属资源(如狂热值、专注力、印记等) / Beyond energy, some characters have unique resources (Fury, Focus, Marks, etc.) |
| 卡牌强化系统 / Card Upgrade 2.0 | 篝火升级不再是唯一方式,特定事件、商店和战斗奖励也可升级卡牌 / Campfire upgrades aren’t the only way — events, shops, and combat rewards can also upgrade cards |
| 遗物交互升级 / Relic Interactions | 遗物之间的组合效果更多,部分遗物可主动激活 / More relic synergies, some relics have active abilities |
| 药水→消耗品 / Potions → Consumables | 药水系统扩展为更广泛的消耗品系统,包含药水、卷轴、符咒等 / Potions expanded into a broader consumable system including potions, scrolls, and charms |
| 路线选择更多 / More Path Variety | 每章地图更大,分支更多,隐藏房间和秘密路径 / Larger maps per Act, more branches, hidden rooms and secret paths |
| 新增传说卡牌 / Legendary Cards | 极其稀有的卡牌等级,效果改变游戏规则——只有特定事件可获得 / Extremely rare card tier with game-changing effects — only from specific events |
| 可激活遗物 / Active Relics | 部分遗物在战斗中可以主动点击使用,消耗一次使用次数 / Some relics can be clicked during combat for an active effect, limited uses |
新玩家入门建议 / Tips for New Players
| 建议 / Tip | 说明 / Description |
|---|---|
| 从推荐角色开始 / Start with Recommended | 选择界面会标注推荐新手使用的角色,他们的机制更直接 / The character select screen marks beginner-friendly characters with more straightforward mechanics |
| 前期攻击优先 / Prioritize Attacks Early | Act 1前期卡组伤害不足,优先拿攻击牌确保能打过精英 / Early Act 1, your deck lacks damage — prioritize attacks to survive elite encounters |
| 不要忽略防御 / Don’t Ignore Defense | 纯攻击卡组在Act 2以后会暴毙,注意平衡格挡和回复 / Pure offense dies in Act 2+ — balance your deck with block and sustain |
| 利用篝火升级 / Use Campfires Wisely | 前期多升级核心输出卡,中后期根据情况选择休息或升级 / Upgrade key damage cards early; mid-to-late game, choose between rest and upgrade based on your HP |
| 认识敌人意图 / Learn Enemy Intents | 敌人头顶的意图图标指示下一回合行动,据此规划出牌 / Enemy intent icons show their next action — plan your plays accordingly |
| 精简卡组 / Keep Deck Lean | 15-25张是最佳区间。在商店优先删除初始卡 / 15-25 cards is ideal. Prioritize removing starter cards at shops |
| 适应而非强求流派 / Adapt, Don’t Force | 根据拿到的卡和遗物决定流派,固定思维是新手最大的敌人 / Build around what you’re offered — forcing a specific archetype is the #1 beginner mistake |
| 观察敌人行为模式 / Learn Attack Patterns | 多数敌人有固定行为循环——观察几回合后就能预测行动 / Most enemies follow fixed loops — observe for a few turns and you can predict their actions |
| 不要害怕重开 / Don’t Fear Restarts | 有时候开局不顺,重新开始是正常的——每个失败的Run都让你更了解游戏 / Sometimes runs go poorly — restarting is normal. Every failed run teaches you something |
| 善用游戏暂停 / Use Pause Feature | 需要思考时按暂停——这允许你慢慢分析局势,尤其适合新手 / Pause when you need to think — it lets you analyze the situation calmly |
中级进阶概念 / Intermediate Advanced Concepts
卡组节奏论 / Deck Tempo Theory
| 节奏类型 / Tempo Type | 说明 / Description | 适用 / Applies To |
|---|---|---|
| 快攻 / Aggro | 低费高伤,快速击杀敌人——适合第1章 / Low-cost high damage, fast kills — Act 1 suitable | 所有角色的前期 / All characters early |
| 控制 / Control | 大量格挡+减益,慢慢磨死敌人——适合第2章群战 / Heavy block + debuffs, grind down enemies — Act 2 group fights | 铸甲师、时计师 / Ironwarden, Chronomancer |
| 组合技 / Combo | 特定卡牌组合产生质变——需要过牌支撑 / Specific card combinations that create power spikes — needs draw support | 所有角色中后期 / All characters mid-late |
| 缩放 / Scaling | 随时间越来越强——适合BOSS战 / Grow stronger over time — boss fights | 所有角色的BOSS战准备 / All character boss prep |
如何判断Build强度 / How to Evaluate Your Build
| 检查项 / Check | 合格标准 / Passing Grade | 危险信号 / Red Flag |
|---|---|---|
| 第1章精英 / Act 1 Elite | 3-4回合内击杀 / Kill in 3-4 turns | 需要6+回合 / Takes 6+ turns |
| 第2章初期 / Early Act 2 | 能处理群怪战斗 / Handle multi-enemy fights | 单次群战掉30+HP / Lose 30+ HP per group fight |
| 第2章末期 / Late Act 2 | 有初步缩放机制 / Have basic scaling | 无缩放、纯靠初始卡牌战斗 / No scaling, relying on starter cards |
| 第3章 / Act 3 | 卡组运转流畅 / Deck cycles smoothly | 经常卡手、抽牌不顺 / Frequent dead hands, poor draw |
| 第4章 / Act 4 | 5回合内能输出200+伤害 / 200+ dmg in 5 turns | 输出不足、防御无法应对无视格挡攻击 / Low damage, can’t handle unblockable attacks |
消耗品系统详解 / Consumable System
STS2将药水系统扩展为三类消耗品——合理使用是高难度通关的关键 / STS2 expands potions into three consumable types — smart use is key to high-difficulty clears:
| 类型 / Type | 特点 / Trait | 示例 / Example |
|---|---|---|
| 药水 / Potion | 战斗中一次性效果 / One-time combat effect | 烈焰药水(20伤害)、铁壁药水(15护甲) / Fire Potion, Iron Potion |
| 卷轴 / Scroll | 非战斗用途,任意界面使用 / Non-combat, any screen | 回城卷轴(回到上个篝火)、升级卷轴(升1张牌) / Town Portal, Upgrade Scroll |
| 符咒 / Charm | 持续多场战斗的Buff / Multi-combat buff | 力量符咒(下3场+2力量) / Strength Charm (+2 Str 3 combats) |
消耗品管理: 药水不要舍不得用——带着3瓶满的药水进Boss战时如果没用过,说明之前省太过了。卷轴要灵活使用——回城卷轴在走错路线时特别有用 / Consumable management: Don’t hoard potions — entering boss with 3 full potions means you conserved too much. Use scrolls flexibly — Town Portal is great for pathing mistakes.
消耗品优先级 / Consumable Priority:
- 精英战 / Elite fights: 准备1瓶战斗药水(伤害/格挡) / Prepare 1 combat potion (damage/block)
- BOSS战 / Boss fights: 准备至少2瓶战斗药水+1个卷轴(如升级卷轴)/ Prepare at least 2 combat potions + 1 scroll
- 紧急情况 / Emergency: 血量极低时,回复类药水比升级更重要 / When critically low HP, heal potions beat upgrades
- 回城卷轴妙用 / Town Portal tricks: 可以用来”重置”路线——走一条高风险路线,拿到奖励后用回城卷轴回到篝火休息 / Use TP to “reset” your path — take a high-risk route, grab rewards, then TP back to campfire
给一代玩家的特别提示 / Veteran Tips
| 提示 / Tip | 说明 / Description |
|---|---|
| 清空成见 / Unlearn STS1 | STS2不是大型DLC,是全新游戏。忘记你对卡牌和遗物的所有认知 / STS2 is NOT a big DLC — it’s a new game. Forget everything you know about cards and relics |
| 学习新角色 / Learn New Characters | 每个新角色都有自己的核心机制,和一代任何角色都不相同 / Each new character has unique mechanics unlike any STS1 character |
| 重新理解数值 / Relearn Numbers | 伤害、格挡、费用数值体系与一代不同,不要用一代的经验判断 / Damage, block, and cost values differ from STS1 — don’t judge by old standards |
| 新遗物组合 / New Relic Synergies | 遗物的组合效果比一代更多样,尝试新搭配 / Relic synergies are more diverse — experiment with new combinations |
| 消耗品系统更丰富 / Richer Consumables | 不再只有药水,卷轴和符咒提供了全新的战术维度 / Potions are just one type now — scrolls and charms add new tactical dimensions |
| 不要照搬一代流派 / Don’t Copy STS1 Builds | STS1的铁甲防御战、毒贼、电动力学等流派完全不存在 / STS1 builds like Block Ironclad, Poison Silent, Electrostatic Defect don’t exist here |
| 进阶系统可能不同 / Ascension Changes | STS2的进阶系统可能有一代不同的机制,不要默认了解 / STS2’s Ascension system may differ — don’t assume you know how it works |
常见术语 / Common Terminology
| 术语 / Term | 意思 / Meaning |
|---|---|
| AOE / AOE | 群体伤害——一次攻击所有敌人 / Area of Effect — hits all enemies at once |
| 过牌 / Draw | 抽取更多卡牌的能力 / Ability to draw more cards |
| 运转 / Engine | 让卡组自动高效循环的核心配合 / Core synergy that makes your deck cycle efficiently |
| 费用曲线 / Curve | 卡组的能量消耗分布,平衡低费和高费卡 / Energy cost distribution of your deck |
| 缩放 / Scaling | 战斗中越打越强的能力(叠力量、叠球体等) / Ability to grow stronger as combat progresses |
| OTK / OTK | 一回合击杀 / One Turn Kill |
| 进阶 / Ascension | 通关后解锁的难度系统,增加游戏挑战 / Post-win difficulty system that adds challenge |
| DPS / DPS | 每回合输出能力——决定你能否在敌人杀死你之前杀死它 / Damage per turn — determines if you kill enemies before they kill you |
| 致胜路线 / Win Condition | 你击败BOSS的核心策略——围绕这个构建卡组 / Your core strategy to defeat the boss — build around it |
| 消耗品 / Consumable | 药水、卷轴、符咒的总称——一次性使用物品 / Collective term for potions, scrolls, and charms — single-use items |
第4章解锁条件 / Act 4 Unlock Conditions
要进入第4章(虚空之心),你需要在第3章完成以下步骤 / To reach Act 4 (Heart of Void), complete these steps in Act 3:
- 获得3个宝石碎片 / Collect 3 Gem Shards — 从第3章的特定精英和BOSS获得特殊遗物 / Special relics from specific Act 3 elites and bosses
- 在末尾篝火选择”进入虚空” / Choose “Enter the Void” at the final campfire — 必须持有全部3个碎片 / Must have all 3 shards
- 击败虚空守卫者精英 / Defeat the Void Guardian elite — 第4章唯一的精英战 / The only elite fight in Act 4
- 击败虚空之心 / Defeat the Heart of Void — 最终BOSS / The final boss
注意: 第一次通关不需要进第4章。建议新手先专注于击败第3章BOSS解锁进阶系统 / Note: Act 4 is not required for first victory. Beginners should focus on beating the Act 3 boss to unlock Ascension.
标签/Tags: 杀戮尖塔2, Slay the Spire 2, 新手, Beginner, 攻略, Guide, STS2