物品与装备 / Items & Equipment
杀戮尖塔2在初代遗物/药水/卡牌系统上做了大量扩展——增加了新的稀有度等级、新类型遗物和全新的”装备”系统 / Slay the Spire 2 expands significantly on the original relic/potion/card system — adding new rarity tiers, new relic types, and a brand new “Equipment” system.
装备系统 / Equipment System
杀戮尖塔2新增了”装备”系统——与遗物不同,装备占用”装备槽”(共3个)且可以在战斗中更换 / STS2 adds an “Equipment” system — unlike relics, equipment uses “Equipment Slots” (3 total) and can be swapped during combat.
| 装备类型 / Type | 效果 / Effect | 获取方式 / Source |
|---|---|---|
| 武器 / Weapon | 增加攻击牌伤害+可能附加效果 / Increases attack card damage + possible bonus effects | 商店购买、精英掉落、Boss掉落 / Shop, elite drop, boss drop |
| 护甲 / Armor | 增加回合起始护甲+减伤 / Increases starting block + damage reduction | 商店购买、宝箱 / Shop, chest |
| 饰品 / Accessory | 提供特殊效果——如每回合额外抽牌 / Special effects — extra draw per turn, etc. | 事件奖励、Boss掉落 / Event reward, boss drop |
| 戒指 / Ring | 角色专属——每个角色有独特的戒指效果 / Character exclusive — unique effect per character | 角色初始获得 / Character starter |
武器列表 / Weapon List
| 武器 / Weapon | 稀有度 / Rarity | 效果 / Effect | 最佳角色 / Best For |
|---|---|---|---|
| 铁剑 / Iron Sword | 普通 / Common | 攻击牌伤害+2 / Attack cards +2 damage | 铁甲战士 / Ironclad |
| 精灵弓 / Elven Bow | 普通 / Common | 攻击牌伤害+1——有一定概率不消耗能量 / Attack cards +1 damage — chance to not cost energy | 游侠 / Ranger |
| 亡灵法杖 / Undead Staff | 罕见 / Uncommon | 亡灵召唤牌额外召唤1个——死灵法师专属 / Undead summon cards summon +1 — Necromancer only | 死灵法师 / Necromancer |
| 暗影匕首 / Shadow Dagger | 稀有 / Rare | 造成伤害时叠1层额外中毒——静默猎人专属 / Apply +1 poison on damage — Silent only | 静默猎人 / Silent |
| 雷霆锤 / Thunder Hammer | 稀有 / Rare | 每回合第一张攻击牌造成2倍伤害 / First attack card each turn deals 2x damage | 所有角色 / All characters |
护甲列表 / Armor List
| 护甲 / Armor | 稀有度 / Rarity | 效果 / Effect |
|---|---|---|
| 皮甲 / Leather Armor | 普通 / Common | 每回合开始获得3点护甲 / Gain 3 block at start of each turn |
| 锁子甲 / Chainmail | 罕见 / Uncommon | 每回合开始获得6点护甲——但无法获得额外敏捷 / Gain 6 block at start — can’t gain bonus DEX |
| 板甲 / Plate Armor | 稀有 / Rare | 每回合开始获得10点护甲——受到伤害-1 / Gain 10 block at start — damage taken -1 |
| 亡灵铠甲 / Undead Plate | 死灵法师专属 / Necro exclusive | 每存活一个亡灵+2起始护甲 / +2 starting block per living undead |
新药水 / New Potions
| 药水 / Potion | 稀有度 / Rarity | 效果 / Effect |
|---|---|---|
| 亡灵药水 / Undead Potion | 普通 / Common | 召唤2个骷髅(3血/2攻击) / Summon 2 skeletons (3 HP/2 ATK) |
| 连击药水 / Combo Potion | 普通 / Common | 本回合连击+5 / +5 combo this turn |
| 装备修复油 / Equipment Oil | 罕见 / Uncommon | 升级一件装备(永久)/ Upgrade one equipment (permanent) |
| 影身药水 / Shadow Potion | 罕见 / Uncommon | 本回合隐身——敌人不会攻击你 / Stealth this turn — enemies ignore you |
| 反射药水 / Reflection Potion | 稀有 / Rare | 复制本回合打出的下一张牌 / Duplicate the next card played this turn |
| 时间药水 / Time Potion | 稀有 / Rare | 获得额外1回合(敌人不动,你可以继续出牌)/ Gain 1 extra turn (enemies skip, you keep playing) |
| 混沌药水 / Chaos Potion | 稀有 / Rare | 随机打出10张牌(不消耗能量)——混乱但可能很赚 / Randomly play 10 cards (free) — chaotic but potentially huge |
新卡牌类型 / New Card Types
亡灵卡 / Undead Cards(死灵法师 / Necromancer)
| 卡牌 / Card | 费用 / Cost | 类型 / Type | 效果 / Effect |
|---|---|---|---|
| 骷髅召唤 | 1 | 技能 / Skill | 召唤2个骷髅(2血/2攻击)/ Summon 2 skeletons (2HP/2 ATK) |
| 亡灵强化 | 2 | 能力 / Power | 所有亡灵+2力量——持续战斗 / All undead +2 STR — this combat |
| 献祭 | 0 | 技能 / Skill | 摧毁一个亡灵——抽2张牌 / Destroy 1 undead — draw 2 cards |
| 墓穴 | 1 | 能力 / Power | 每回合结束时自动召唤1个骷髅 / Auto-summon 1 skeleton at end of each turn |
| 灵魂风暴 | 2 | 技能 / Skill | 献祭所有亡灵——每个造成8点AOE伤害 / Sacrifice all undead — 8 AOE damage each |
| 亡灵契约 | 1 | 技能 / Skill | 选择牌组中一张卡牌——回到手牌但召唤1个骷髅代替 / Recall 1 card from deck — summon 1 skeleton instead |
连击卡 / Combo Cards(游侠 / Ranger)
| 卡牌 / Card | 费用 / Cost | 类型 / Type | 效果 / Effect |
|---|---|---|---|
| 快速射击 | 0 | 攻击 / Attack | 造成3点伤害——连击+1 / Deal 3 damage — combo +1 |
| 终结技 | 2 | 攻击 / Attack | 造成12点伤害——连击>5时翻倍 / Deal 12 damage — double if combo>5 |
| 冲刺 | 1 | 技能 / Skill | 获得5点护甲——连击>3时额外抽1张 / Gain 5 block — draw 1 extra if combo>3 |
| 连击风暴 | 2 | 攻击 / Attack | 造成3点伤害x连击数 / Deal 3 damage x combo count |
| 身手敏捷 | 1 | 能力 / Power | 每回合首次连击不消耗连击——获得+1敏捷 / First combo per turn free — gain +1 DEX |
新遗物图鉴 / New Relic Catalog
| 遗物 / Relic | 稀有度 / Rarity | 效果 / Effect |
|---|---|---|
| 亡灵之书 / Book of Undead | 稀有 / Rare | 每场战斗开始时召唤2个骷髅 / Summon 2 skeletons at combat start |
| 连击护腕 / Combo Bracers | 罕见 / Uncommon | 连击上限+3(默认10→13)/ Max combo +3 (default 10→13) |
| 暗影斗篷 / Shadow Cloak | 稀有 / Rare | 每3回合获得1回合隐身(免疫伤害)/ Stealth for 1 turn every 3 turns (immune to dmg) |
| 远古号角 / Ancient Horn | 普通 / Common | 每回合第一张能力牌费用-1 / First Power each turn costs -1 |
| 加速沙漏 / Accelerating Hourglass | 罕见 / Uncommon | 每5回合获得1额外回合 / Gain 1 extra turn every 5 turns |
| 铜制天平 / Bronze Scale | 普通 / Common | 回合结束时未使用的护甲保留25%到下一回合 / 25% unspent block carries over |
| 符文石 / Rune Stone | 罕见 / Uncommon | 每场战斗第一次使用技能牌时获得+1能量 / +1 Energy on first skill each combat |
装备系统策略 / Equipment Strategy
| 策略 / Strategy | 说明 / Description |
|---|---|
| 武器优先 | 装备槽有限——武器通常是最优先的。增加攻击牌伤害直接影响通关速度 / Limited slots — weapons are usually top priority. Attack damage increase directly impacts clear speed |
| 护甲与防御平衡 | 如果牌组的防御不够——护甲类比武器更重要 / If deck lacks block — armor > weapons |
| 饰品看Build | 饰品效果根据Build变化极大——如连击流Build中+连击的饰品价值极高 / Accessory value varies hugely by build — combo+ accessory is invaluable for combo builds |
| 装备升级 | 在休息处可以用$100升级一件装备——永久提升效果 / Upgrade at rest sites for $100 — permanent effect improvement |
| 战斗中更换 | 装备可以在战斗中更换——但消耗本回合1点能量 / Swappable during combat — costs 1 energy for the turn |
远古遗物 / Ancient Relics(NG+解锁 / NG+ Unlock)
| 遗物 / Relic | 效果 / Effect | 解锁要求 / Unlock |
|---|---|---|
| 时间碎片 / Time Fragment | 每场战斗开始时获得1额外回合(仅第1次行动) / Gain 1 extra turn at combat start (first action only) | NG+1通关 / Clear NG+1 |
| 远古之盾 / Ancient Shield | 每场战斗受到的前3次伤害-50% / First 3 damage taken per combat reduced by 50% | NG+2通关 / Clear NG+2 |
| 灵魂之石 / Soul Stone | 死亡时满血复活一次——然后消失 / Revive once on death with full HP — then disappears | NG+3通关 / Clear NG+3 |
| 无限之书 / Infinite Book | 每回合抽牌数+2——但手牌上限-1 / Draw +2 per turn — hand size limit -1 | NG+4通关 / Clear NG+4 |
| 创世碎片 / Genesis Fragment | 战斗开始时获得5层”力量”和5层”敏捷”——持续整场战斗 / +5 STR and +5 DEX at combat start — this combat | NG+5通关 / Clear NG+5 |
全遗物评级表(二代)/ Complete Relic Tier List (STS2)
| 遗物 / Relic | 评级 / Tier | 说明 / Note |
|---|---|---|
| 亡灵之书 / Book of Undead | S(死灵法师) / S(Necro) | 每场战斗免费2个骷髅——死灵法师核心 / Free 2 skeletons per combat — Necro core |
| 连击护腕 / Combo Bracers | S(游侠) / S(Ranger) | 连击上限+3=终结技伤害大幅提升 / Combo cap +3 = massive Finisher damage boost |
| 暗影斗篷 / Shadow Cloak | A | 每3回合1回合隐身——稳定生存 / Stealth every 3 turns — consistent survival |
| 远古号角 / Ancient Horn | A | 第一张能力牌减费——所有角色通用 / First Power costs less — universal |
| 加速沙漏 / Accelerating Hourglass | S | 每5回合1额外回合——最强控制遗物 / 1 extra turn every 5 turns — best control relic |
| 铜制天平 / Bronze Scale | A | 护甲保留25%——叠甲流派核心 / 25% block carryover — block build core |
| 符文石 / Rune Stone | A | 第一张技能牌+1能量——大部分Build都能用 / +1 Energy on first skill — most builds benefit |
| 铁砧 / Anvil | B | 休息处升级装备费用减半 / Half price equipment upgrade at rest sites |
| 旅行斗篷 / Travel Cloak | C | 事件中额外25金币——经济小幅提升 / +25 gold in events — small economy boost |
药水合成系统 / Potion Crafting System
STS2新增药水合成系统——在休息处可以用2瓶药水合成1瓶更高级的药水 / STS2 adds a potion crafting system — combine 2 potions at rest sites for 1 higher-tier potion.
| 合成配方 / Recipe | 结果 / Result |
|---|---|
| 生命药水 + 力量药水 | 巨人之力药水——恢复15生命+获得3力量(战斗内) / Giant Strength Potion — heal 15 + gain 3 STR (combat) |
| 敏捷药水 + 能量药水 | 疾风药水——获得2敏捷+2能量(战斗内) / Wind Potion — gain 2 DEX + 2 Energy (combat) |
| 毒药水 + 烟雾弹 | 毒雾弹——全体中毒6层+逃离战斗(非Boss) / Poison Bomb — 6 poison to all + escape non-boss |
| 亡灵药水 + 连击药水 | 亡灵狂乱药水——召唤4骷髅+连击+5 / Undead Frenzy Potion — summon 4 skeletons + 5 combo |
| 影身药水 + 反射药水 | 暗影反射药水——隐身+复制下一张牌 / Shadow Reflection Potion — stealth + duplicate next card |
| 时间药水 + 混沌药水 | 时空混沌药水——额外回合+随机出10张牌 / Time Chaos Potion — extra turn + 10 random cards |
装备稀有度 / Equipment Rarity
| 稀有度 / Rarity | 基础属性倍率 / Base Stat Multi | 额外词缀数 / Bonus Affixes |
|---|---|---|
| 普通 / Common | 1.0x | 0 |
| 罕见 / Uncommon | 1.3x | 1 |
| 稀有 / Rare | 1.6x | 2 |
| 传奇 / Legendary | 2.0x | 3 |
| 远古 / Ancient(NG+专属) | 2.5x | 4 |
装备升级: 在休息处每件装备最多升级3次——每次提升25%属性(1.0→1.25→1.56→1.95倍)。3次满级约等于从普通升到稀有 / Equipment upgrade: Max 3 upgrades per equipment at rest sites — each +25% stats (1.0→1.25→1.56→1.95x). 3 upgrades = Common to Rare equivalence.
新遗物配合 / New Relic Synergies
| 组合 / Combo | 遗物 / Relics | 效果 / Effect |
|---|---|---|
| 亡灵无限 | 亡灵之书 + 亡灵核心 + 亡灵法杖 | 每回合自动召唤3+骷髅→场上永远满亡灵 / Auto-summon 3+ skeletons per turn → board always full |
| 连击引擎 | 连击护腕 + 精灵弓 + 身手敏捷 | 连击上限+3+0费卡概率免能+第一次连击免费→极限连击 / Combo cap +3 + free cards + free first combo → extreme combo |
| 铜墙铁壁 | 板甲 + 铜制天平 + 壁垒(能力) | 每回合10起始甲+25%保留+护甲保留→护甲永不断 / 10 starting block + 25% carryover + block retention → never without block |
| 时间大师 | 加速沙漏 + 时间药水 | 每5回合1额外回合+随时暂停时间→完全控制战斗节奏 / 1 extra turn every 5 turns + pause time → full combat control |
标签/Tags: 杀戮尖塔2, Slay the Spire 2, STS2, 物品, Items, 装备, Equipment, 药水, Potions, 遗物, Relics, 图鉴, Catalog