Baldur’s Gate 3 FAQ#

The Basics of the Game#

Baldur’s Gate 3 is a turn-based role-playing game developed by Larian Studios, built on the fifth edition of Dungeons & Dragons rules. Below are the questions players run into most often in actual play.

Platforms and Release Info#

Question Answer
Which platforms can I play on? PC (Steam, GOG), as well as PlayStation 5, Xbox Series X, and Xbox Series S.
When was the full release? August 3, 2023.
Is Chinese supported? Yes — the interface and subtitles are available in both Simplified and Traditional Chinese.
How long is the main story? About 20 to 40 hours for the main quest alone; around 60 to 100 hours including side content and exploration.
How many acts are there? Three acts in total. After Act 2 ends, you travel through a waypoint to Baldur’s Gate and start Act 3.
Does it require an internet connection? Single-player can be played fully offline; only co-op and some online features need a connection.

Core Rules Q&A#

The first system to understand here is the fifth edition action economy — many “why am I not dealing damage” or “how do I attack one more time” questions trace back to it.

What You Can Do in a Turn#

Resource How It Refreshes Each Turn Example Uses
Action One per turn, fixed Attack, cast a spell, use an item, Dash, Disengage, Hide, Prepare
Bonus Action One per turn, fixed Offhand attack, some spells, Shove, Jump, drinking a Potion of Speed
Reaction Once per turn Opportunity attacks, Shield, Counterspell
Movement A fixed distance each turn Can be split up — walk a few steps, attack, then walk some more

Actions are the core, bonus actions are secondary, and movement can be split. That is why “spending your entire first turn on damage” is usually worse than “control first, damage second” — the main reason most new players struggle.

Dice Rolls#

Many outcomes in dialogue, exploration, and combat are decided by dice. The main character’s ability scores affect the success rate of dialogue rolls, and a high-Charisma character opens up extra dialogue options far more easily — which is why so many players recommend a high-Charisma class for the protagonist.

Levels and Spell Slots#

Question Answer
What is the level cap? Level 12, with new abilities at every level; there is no content for level 13 or above.
How do spell slots recover? A Long Rest restores all spell slots and hit points; a Short Rest only restores some classes’ unique resources (see the table below).
Do cantrips cost spell slots? No — cantrips consume no spell slots and can be cast without limit, which makes them very handy for exploration and topping up damage.
Can a wizard scribe scrolls into spells? Yes — a wizard can scribe a scroll into their spellbook, provided they have enough prepared-spell capacity and pay the gold cost.

Long Rest vs. Short Rest#

Rest Type What It Restores Classes That Rely on It
Long Rest All spell slots, hit points, and class resources; advances some companion storylines Casting classes such as Wizards, Clerics, and Sorcerers
Short Rest Restores only certain class resources The Fighter’s Action Surge, the Monk’s Ki, the Bard’s Inspiration, and the Druid’s Wild Shape charges

A Long Rest consumes camp supplies, and many beginners are reluctant to use them; but advancing companion storylines and restoring spell slots both depend on it, so rest when you need to.

Party and Companions Q&A#

Party Size and Members#

Question Answer
How many companions can I bring? The protagonist plus 3 companions — 4 members in the party.
Can companions be missed? Yes. Some companions not recruited in Act 1 may never be able to join afterward.
Do companions all have personal storylines? Origin characters each have their own questlines, likes and dislikes, and romance options; finishing a questline unlocks powerful equipment and influences the endings.

Approval and Romance#

Companion Class Actions That Raise Approval Actions That Lower Approval
Shadowheart Cleric Kindness, trusting others Cruelty, mistreating animals
Astarion Rogue Self-interest, elegant cruelty Selflessness, helping others
Gale Wizard Pursuing knowledge, heroism Short-sightedness, destroying knowledge
Lae’zel Fighter Directness, displays of strength Hesitation, cowardice
Wyll Warlock Heroic deeds, protecting the weak Evil, betrayal
Karlach Barbarian Justice, opposing slavery Aiding the wicked, betrayal

Not every companion has a romance arc — some companions only offer a deep bond and cannot be romanced; whether approval is high enough decides whether the romance storyline can trigger.

Death and Resurrection#

Situation Outcome
A companion goes down As long as the whole party is not wiped, they can be brought back with a resurrection spell or scroll after combat
Total party kill On normal difficulties, reload a save; in Honour Mode the save is destroyed outright
A dead character Make sure you have a way to revive before a Long Rest; some deaths at story moments may be irreversible

Difficulty and Honour Mode Q&A#

The Four Difficulties Compared#

| Difficulty | Enemy Strength | Characteristics | Best For | |—|—|—| | Explorer | Clearly weakened | Simplified combat, story-focused | Story players, beginners | | Balanced | Standard | The standard D&D experience | First playthrough | | Tactician | Enhanced | Raised enemy stats, smarter positioning | Experienced players, second playthroughs | | Honour | Highest | Single save, enemies with Legendary Actions | Extreme challengers |

Honour Mode’s Special Rules#

Rule Explanation
Single save A total party kill destroys the save, and you cannot roll back to an earlier one
Legendary Actions Some bosses take extra actions each turn, interrupting your combo rhythm
Smarter enemies Enemies focus fire on casters first and position more sensibly
Completion reward Success earns a gold dice skin shared across your entire account

The stretch before level 4 is the hardest part of Honour Mode. It is best to level up through dialogue and exploration and avoid fights you are bound to lose; keeping a Potion of Invisibility on every party member, breaking off a fight before a wipe, and reviving teammates afterward is a common way to play it safe.

Combat and Environment Q&A#

Environmental interaction is one of the core pillars of combat in this game, and using it well can drastically lower the difficulty.

Surfaces and Elemental Synergies#

Mechanic How to Do It Effect
High ground advantage Attack enemies below you from a height Bonus to attack rolls; standing lower instead carries a penalty
Wet plus lightning Soak targets with a water bottle or Create Water first, then cast a lightning spell Lightning damage against wet targets is doubled
Oil plus fire Pour oil in a narrow passage and ignite it with Fireball once enemies step on it The oil explosion stacks with the fire spell’s area damage
Ice plus shove Freeze a surface so enemies slip, then shove with a bonus action Prone enemies can be shoved off cliffs for an instant kill
Fog cover Cast Fog Cloud on your own position Ranged enemies cannot lock on to you; step out to attack, then step back in

Terrain Kills#

Shoving enemies off a cliff from a height kills them outright regardless of hit points — one of the most effective and most entertaining ways to clear enemies in the entire game. Jump costs only a bonus action and can be used to bypass surfaces and obstacles, or to leap down onto enemies from above for extra fall damage.

Common Combat Mistakes#

Mistake Consequence The Right Play
Going all-out on damage in turn one Enemies counterattack immediately and the losses pile up Control first, damage second
Ignoring high ground Ranged accuracy drops Always take the high ground
Not using bonus actions Wasting a free action every turn Use at least one per turn — offhand attack, shove, jump, or a potion
Wasting spell slots on weak enemies Nothing left for bosses Use cantrips or weapons on weak enemies and save spell slots for bosses
No Short Rest before battle Fighters, Monks, and similar classes cannot recover resources Short Rest after each fight as needed

Items and Resources Q&A#

Item Rarity Colors#

Rarity Color Role
Common White Basic gear; from shops and ordinary chests
Uncommon Green Usable early on, with basic enchantments
Rare Blue Mid-game staples
Very Rare Purple Late-game core, with strong special effects
Legendary Orange Endgame gear, from specific questlines or bosses

Useful Potion Recipes#

Potion Effect Ingredients
Potion of Speed One extra action for several turns Wispweed and salt
Potion of Invisibility Invisibility, broken by attacking Wispweed and belladonna
Potion of Healing Restores hit points Bellflower and salt
Potion of Strength Raises Strength Yew berries and salt

Gold and Respecs#

Question Answer
Can I respec? Yes — reset a character’s attributes and class choices at camp, for a fee in gold each time.
Where does gold go? Buying equipment, spell scrolls, and camp supplies, plus respeccing characters.
How do I get more out of scrolls and potions? Throwing a potion on the ground creates an area effect, and a scroll can serve as one free spell at a critical moment.

Common Misconceptions#

  1. Misconception: you must be online the whole time
    • Fact: single-player is fully playable offline; the connection only matters for co-op and some online features.
  2. Misconception: the level cap is high and the content is enormous
    • Fact: the cap is level 12, across three acts, with a main story of about 20 to 40 hours.
  3. Misconception: respeccing is free
    • Fact: resetting a character at camp costs gold — every respec comes at a price.
  4. Misconception: you can reload after failing in Honour Mode
    • Fact: Honour Mode is a single save; a total party kill destroys it, with no rolling back.
  5. Misconception: companions can be picked up at any time
    • Fact: some companions not recruited in Act 1 may be missed forever afterward.

内容最后验证于 2026-07