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Sts2角色攻略 / Character Guide

角色攻略 / Character Strategy Guide

每位角色都有独特的核心机制、卡牌池和玩法风格。本章提供深度角色分析,包含构筑思路、关键卡牌推荐、遗物优先级和实战技巧 / Each character has a unique core mechanic, card pool, and playstyle. This chapter provides in-depth analysis including deck-building advice, key card picks, relic priorities, and combat tips.


通用构筑原则 / Universal Deck-Building Principles

卡组平衡 / Deck Balance

原则 / Principle说明 / Description
攻击:防御比 / Offense:Defense Ratio第1章 60:40,第2章 50:50,第3章+ 40:60——后期敌人攻击更高,需要更多防御 / Act 1: 60:40, Act 2: 50:50, Act 3+: 40:60 — later enemies hit harder, need more defense
费用曲线 / Energy Curve平均费用1.5-2.0最佳——太多高费牌会导致卡手 / Average cost 1.5-2.0 is optimal — too many expensive cards causes dead hands
过牌量 / Draw Power每回合至少能过3-5张额外牌才算合格的运转 / At least 3-5 extra cards drawn per turn for a functional engine
缩放机制 / Scaling至少要有1-2张缩放牌,否则后期BOSS无法击败 / At least 1-2 scaling cards, otherwise late bosses are unbeatable
AOE需求 / AoE Needs至少1-2张AOE——第2章的群怪战斗极多 / At least 1-2 AoE cards — Act 2 has many multi-enemy fights

删牌优先级 / Card Removal Priority

  1. 初始打击 / Basic Strikes — 最弱最无用的卡,优先删除 / Weakest and most useless, remove first
  2. 初始防御 / Basic Defends — 在拿到更好的防御牌后删除 / Remove after acquiring better block cards
  3. 诅咒牌 / Curses — 拿到后尽快通过事件或商店删除 / Remove ASAP via events or shops
  4. 冗余高费牌 / Redundant Expensive Cards — 费用曲线太高时删高费低效牌 / Remove expensive inefficient cards when curve is too high

织影者 / Shadowweaver (推荐新手 / Beginner Friendly)

核心机制:暗影印记 (Shadow Marks) + 终结技 (Finishers)

织影者通过在敌人身上叠加暗影印记来放大伤害,每层印记使目标受到伤害+5%。叠满10层时可消耗印记触发强力终结技。节奏感强,操作直观 / Shadowweaver stacks Shadow Marks on enemies (+5% damage taken per stack). At 10 stacks, consume for powerful Finishers. Strong rhythm, intuitive gameplay.

核心卡牌推荐 / Core Card Picks

稀有度 / Rarity卡牌 / Card说明 / Description
普通 / Common暗影打击 / Shadow Strike造成8伤害+2层印记——最核心的叠层手段 / 8 dmg + 2 Marks — core stacking tool
普通 / Common毒刃 / Poison Blade造成5伤害+1层印记+3层中毒,群战利器 / 5 dmg + 1 Mark + 3 Poison, great for groups
罕见 / Uncommon暗影爆发 / Shadow Burst对所有敌人造成1层印记,过牌2——AOE叠层神卡 / 1 Mark to all enemies, draw 2 — amazing AoE stacker
罕见 / Uncommon终结一击 / Finishing Strike消耗所有印记,每层造成3伤害——核心终结技 / Consume all Marks, 3 dmg per stack — core finisher
稀有 / Rare暗影风暴 / Shadow Storm对所有敌人造成3层印记+12伤害——终结前的大招 / 3 Marks + 12 dmg to all — ultimate setup card
稀有 / Rare夜幕降临 / Nightfall能力:每回合结束时对所有敌人施加1层印记——自动叠层引擎 / Power: end of turn, apply 1 Mark to all — auto-stack engine

遗物优先级 / Relic Priorities

优先级 / Priority遗物 / Relic说明 / Description
★★★★★暗影之核 / Shadow Core印记叠加上限+5,终结技伤害x1.5 / Mark stack cap +5, Finisher dmg x1.5
★★★★刺客手套 / Assassin Gloves终结技消耗印记时,返还50%消耗 / Finishers return 50% marks consumed
★★★★剧毒之刃 / Venom Blade你的中毒效果不会在回合结束时减半 / Poison doesn’t halve at end of turn
★★★速度之靴 / Boots of Speed第一张攻击牌造成双倍印记 / First attack each turn applies double marks
★★★暗影披风 / Shadow Mantle战斗开始时对所有敌人施加3层印记(升级版初始遗物)/ Start of combat: 3 Marks to all (upgraded starter)

实战构筑思路 / Build Archetypes

终结爆发流 / Finisher Burst

核心思路:快速叠满印记 → 用终结技打出巨额伤害。适合精英和BOSS战 / Core idea: stack marks fast → detonate with Finisher. Good for elites and bosses.

阶段 / Phase选卡重点 / Card Focus策略 / Strategy
第1章 / Act 1暗影打击x2-3, 毒刃 / Shadow Strike x2-3, Poison Blade少量AOE,主要单体叠层 / Minor AoE, focus single-target stacking
第2章 / Act 2暗影爆发, 终结一击, 夜幕降临 / Shadow Burst, Finishing Strike, Nightfall建立自动叠层引擎 / Build auto-stack engine
第3章 / Act 3暗影风暴, 暗影之核遗物 / Shadow Storm, Shadow Core relic终极叠层爆发体系 / Ultimate stacking burst system

中毒消耗流 / Poison Sustained

核心思路:通过中毒造成持续伤害,用暗影印记放大毒伤 / Core idea: sustained poison damage amplified by Shadow Marks.

阶段 / Phase选卡重点 / Card Focus策略 / Strategy
第1章 / Act 1毒刃x2, 暗影打击 / Poison Blade x2, Shadow Strike混合叠层+中毒 / Hybrid marks + poison
第2章 / Act 2剧毒新星(全体中毒), 腐蚀毒 / Toxic Nova (AoE poison), Corrosive PoisonAOE中毒扩散 / AoE poison spread
第3章 / Act 3毒爆(消耗中毒造成伤害), 剧毒之刃遗物 / Poison Burst (consume poison for dmg), Venom Blade relic毒爆终结体系 / Poison burst finisher

打法技巧 / Playstyle Tips

  • 前期不急终结:印记的增伤效果是全战受益,不要为了终结技过早消耗10层印记 / Don’t rush Finishers: the +5% dmg amp per mark benefits your entire team’s damage
  • 优先保持全局印记:尽量让每个敌人都挂着至少4-5层印记 / Maintain universal marks: keep 4-5 stacks on every enemy
  • 群战用暗影爆发起手:先叠全队印记再逐个收割 / Open with Shadow Burst in group fights: apply marks first, then pick off targets
  • 夜幕降临是关键缩放牌:如果能拿到,你的叠层效率翻倍 / Nightfall is your key scaling card: doubles your stacking speed
  • 与铸甲师不同:织影者需要主动叠层和爆发节奏,不是被动挨打 / Unlike Ironwarden: Shadowweaver needs active stacking and burst timing, not passive tanking

核心机制:护甲 (Armor) + 反击 (Counter)

铸甲师累积独立于格挡的护甲值,受到攻击时护甲吸收伤害并触发反击。玩法简单直接:叠甲 → 挨打 → 反伤 → 循环。容错率最高的角色 / Ironwarden accumulates Armor (separate from Block). When hit, Armor absorbs damage and triggers Counters. Simple loop: stack armor → get hit → counter → repeat. Most forgiving character.

核心卡牌推荐 / Core Card Picks

稀有度 / Rarity卡牌 / Card说明 / Description
普通 / Common铁壁 / Iron Wall获得8点护甲——最基础的核心叠甲 / Gain 8 Armor — core armor builder
普通 / Common熔炉护甲 / Forge Armor获得5护甲+5格挡——双重防护 / Gain 5 Armor + 5 Block — dual protection
罕见 / Uncommon铁棘 / Iron Thorns能力:每次反击额外造成4伤害——反击流核心 / Power: Counters deal +4 dmg — core counter card
罕见 / Uncommon回火 / Temper能力:反击时回复2HP——续航保障 / Power: heal 2 HP on counter — sustain
罕见 / Uncommon铁砧猛击 / Anvil Strike消耗5护甲,造成12+消耗护甲值x2的伤害——爆发核心 / Consume 5 Armor, deal 12 + consumed armor x2 — burst core
稀有 / Rare钢铁风暴 / Steel Storm将所有护甲转化为伤害——最终爆发技 / Convert ALL Armor to damage — ultimate burst
稀有 / Rare不灭熔炉 / Unending Forge能力:每回合获得3护甲——被动叠甲引擎 / Power: gain 3 Armor each turn — passive armor engine

遗物优先级 / Relic Priorities

优先级 / Priority遗物 / Relic说明 / Description
★★★★★永燃熔炉 / Eternal Forge每场战斗开始获得10护甲——翻倍的初始防护 / Start of each combat: gain 10 Armor — doubled starting protection
★★★★反伤甲 / Reactive Armor反击伤害+50% / Counter damage +50%
★★★★铁砧核心 / Anvil Core铁砧牌不再消耗护甲 / Anvil cards no longer consume Armor
★★★熔岩之盾 / Lava Shield获得护甲时,也获得等量格挡 / Gain Block equal to Armor gained
★★★铁之心 / Iron Heart护甲上限+20 / Armor cap +20

实战构筑思路 / Build Archetypes

反击流派 / Counter Build

核心思路:堆叠护甲和反击增幅,让敌人自己打自己。适合所有章节 / Core idea: stack Armor and counter damage amp, let enemies kill themselves. Works in all Acts.

阶段 / Phase选卡重点 / Card Focus策略 / Strategy
第1章 / Act 1铁壁x2, 熔炉护甲, 铁棘 / Iron Wall x2, Forge Armor, Iron Thorns建立基础护甲反击体系 / Establish basic armor-counter system
第2章 / Act 2回火, 铁砧猛击 / Temper, Anvil Strike加入续航和爆发手段 / Add sustain and burst
第3章 / Act 3不灭熔炉, 钢铁风暴 / Unending Forge, Steel Storm终极反击爆发体系 / Ultimate counter-burst system

铁砧爆发流 / Anvil Burst

核心思路:叠高护甲 → 一次性转化护甲为巨量伤害。适合有爆发需求的BOSS战 / Core idea: stack high Armor → convert to massive damage in one turn. Good for boss fights.

阶段 / Phase选卡重点 / Card Focus策略 / Strategy
第1章 / Act 1铁壁x2, 铁砧猛击 / Iron Wall x2, Anvil Strike早期就有爆发潜力 / Early burst potential
第2章 / Act 2锻造大师(费用翻倍护甲), 铁砧猛击+ / Forgemaster (double armor gain), Anvil Strike+护甲积累提速 / Accelerated armor stacking
第3章 / Act 3钢铁风暴, 铁砧核心遗物 / Steel Storm, Anvil Core relic无限转化体系 / Infinite conversion system

打法技巧 / Playstyle Tips

  • 开局三回合叠甲:前3回合不要急着输出,把护甲叠到15+ / First 3 turns: stack armor: don’t rush damage, get 15+ Armor first
  • 注意护甲和格挡的区别:护甲吸收伤害后触发反击,格挡不会——先叠甲,再补格挡 / Armor vs Block: Armor triggers counter on absorption, Block doesn’t — prioritize Armor
  • 铁砧牌是关键时刻用的:不要在护甲低于10时使用铁砧 / Anvil cards are for key moments: don’t use them when Armor is below 10
  • 铁棘是必拿牌:没有铁棘的反击流伤害不足 / Iron Thorns is mandatory: Counter build lacks damage without it
  • 简单但不要无脑:虽然铸甲师容错率高,但无脑叠甲不输出也会被磨死 / Simple but not mindless: high forgiveness but pure armor with no offense will lose to attrition

时计师 / Chronomancer (高难度 / High Skill Ceiling)

核心机制:计时器 (Timer) + 回溯 (Rewind)

计时器每回合计时前进一格,在特定刻度(3/6/9/12)触发不同效果。回溯牌可以重置计时器或撤销本回合操作。需要精准规划回合节奏——上限极高但下限极低 / Timer advances each turn, triggering effects at specific ticks (3/6/9/12). Rewind cards reset the timer or undo actions. Requires precise turn planning — extremely high ceiling but very low floor.

核心卡牌推荐 / Core Card Picks

稀有度 / Rarity卡牌 / Card说明 / Description
普通 / Common时光穿刺 / Time Pierce造成8伤害,计时器+1——推进+输出 / 8 dmg, Timer +1 — advance + damage
普通 / Common减速 / Slow敌人本回合伤害减半——控制神卡 / Enemy deals half damage this turn — great control
罕见 / Uncommon计时加速 / Temporal Haste能力:计时器刻度效果翻倍——核心缩放 / Power: Timer tick effects doubled — core scaling
罕见 / Uncommon回溯 / Rewind重置计时器到1,抽2张牌——循环核心 / Reset Timer to 1, draw 2 — cycle core
罕见 / Uncommon时间锁 / Time Lock使敌人跳过下一回合——强力控制 / Enemy skips next turn — powerful control
稀有 / Rare时光倒流 / Time Rewind重做本回合所有操作——极限容错 / Redo entire turn — ultimate forgiveness
稀有 / Rare终焉时刻 / End of Time达到刻度12时触发——对全体造成40伤害——终极终结 / At tick 12: deal 40 dmg to all — ultimate finisher

遗物优先级 / Relic Priorities

优先级 / Priority遗物 / Relic说明 / Description
★★★★★永恒沙漏 / Eternal Hourglass计时器上限提升到15,刻度效果+50% / Timer cap raised to 15, tick effects +50%
★★★★时光之钥 / Key of Time战斗开始时计时器前进到3 / Start of combat: Timer advances to tick 3
★★★★暂停怀表 / Pocket Watch每场战斗第一次回溯不消耗卡牌 / First Rewind each combat doesn’t consume the card
★★★时间扭曲器 / Time Twister计时器+1或-1(主动选择)/ Timer +1 or -1 (choose each turn)
★★★过去之影 / Shadow of Past使用回溯后获得5点格挡 / Gain 5 Block after using Rewind

实战构筑思路 / Build Archetypes

刻度爆发流 / Tick Burst

核心思路:加速计时器推进,在每个关键刻度打出最大化效果。适合需要可控爆发的战斗 / Core idea: accelerate Timer to hit key ticks for maximum effects. Good for fights needing controlled burst.

阶段 / Phase选卡重点 / Card Focus策略 / Strategy
第1章 / Act 1时光穿刺x2, 减速 / Time Pierce x2, Slow熟悉计时器节奏 / Learn Timer pacing
第2章 / Act 2计时加速, 回溯 / Temporal Haste, Rewind建立刻度翻倍体系 / Establish tick doubling system
第3章 / Act 3终焉时刻, 永恒沙漏遗物 / End of Time, Eternal Hourglass relic刻度12终极爆发 / Tick 12 ultimate burst

时间控制流 / Time Control

核心思路:用回溯、时间锁等卡牌完全控制战场节奏。对手根本动不了 / Core idea: fully control combat pace with Rewind and Time Lock. Enemies can’t act.

阶段 / Phase选卡重点 / Card Focus策略 / Strategy
第1章 / Act 1减速, 时光穿刺 / Slow, Time Pierce基础控制/推进 / Basic control + advance
第2章 / Act 2时间锁x2, 回溯 / Time Lock x2, Rewind控制的循环体系 / Control loop system
第3章 / Act 3时光倒流, 暂停怀表遗物 / Time Rewind, Pocket Watch relic无限重试回合 / Infinite retry turns

打法技巧 / Playstyle Tips

  • 了解刻度效果:刻度3=单体伤害,刻度6=AOE+减益,刻度9=强力增益,刻度12=终极效果。每个角色的刻度效果不同,先检查你的角色 / Know your ticks: tick 3 = single dmg, tick 6 = AoE + debuff, tick 9 = strong buff, tick 12 = ultimate. Effects vary per character — check yours first
  • 回溯是双刃剑:使用回溯后你本回合获得的计时器推进会重置——注意节奏 / Rewind is a double-edged sword: it resets Timer progress gained this turn — watch your pacing
  • 不要浪费过牌:时计师有很多过牌手段,保持手牌流畅运转 / Don’t neglect draw: Chronomancer has many draw tools — keep your hand flowing
  • 控制场面优于爆发:时计师的爆发集中在刻度9-12,在此之前以控制为主 / Control over burst: Chronomancer’s burst is at ticks 9-12, focus on control before that
  • 高难度角色:不建议新手第一个尝试时计师——建议先玩铸甲师和织影者 / High difficulty: not recommended as first character — try Ironwarden or Shadowweaver first

元素使 / Elementalist (中等难度 / Medium Difficulty)

核心机制:元素充能 (Elemental Charges) + 融合 (Fusion)

元素使掌控火、冰、雷三元素,通过积累元素充能来释放法术。火+雷=范围爆炸,冰+雷=减速控制,火+冰=持续灼烧,三元素齐发=终极融合爆发。需要根据战场局势灵活切换元素组合 / Elementalist commands Fire, Ice, Lightning. Accumulate charges to cast spells. Fire+Lightning = AoE explosion, Ice+Lightning = slow control, Fire+Ice = DoT burn, all three = ultimate Fusion burst. Requires flexible adaptation to battlefield situation.

核心卡牌推荐 / Core Card Picks

稀有度 / Rarity卡牌 / Card说明 / Description
普通 / Common火花 / Spark获得1层火充能,造成6伤害 / Gain 1 Fire charge, deal 6 dmg
普通 / Common冰晶 / Ice Crystal获得1层冰充能,获得5格挡 / Gain 1 Ice charge, gain 5 Block
普通 / Common闪电 / Lightning Bolt获得1层雷充能,造成3伤害x2 / Gain 1 Lightning charge, deal 3 dmg x2
罕见 / Uncommon火焰光环 / Fire Aura能力:每回合自动获得1层火充能——自动产能 / Power: auto-gain 1 Fire charge each turn
罕见 / Uncommon融合术 / Fusion消耗当前所有充能释放融合技能——核心输出 / Consume all charges to cast Fusion — core damage
罕见 / Uncommon冰霜光环 / Frost Aura能力:每回合自动获得1层冰充能 / Power: auto-gain 1 Ice charge each turn
稀有 / Rare雷电光环 / Lightning Aura能力:每回合自动获得1层雷充能 / Power: auto-gain 1 Lightning charge each turn
稀有 / Rare元素风暴 / Elemental Storm获得全部3种充能各2层,对所有敌人造成15伤害——瞬间爆发 / Gain 2 of each charge, deal 15 dmg to all — instant burst

遗物优先级 / Relic Priorities

优先级 / Priority遗物 / Relic说明 / Description
★★★★★元素王冠 / Elemental Crown充能上限+3(从5提升到8),融合伤害+30% / Charge cap +3 (5 to 8), Fusion dmg +30%
★★★★调和之石 / Harmony Stone每回合首次获得充能时额外获得1层同元素 / First charge gained each turn: gain +1 same element
★★★★转换核心 / Conversion Core战斗中可以消耗2费将一种充能转换为另一种 / During combat, spend 2 energy to convert charge types
★★★元素靴 / Elemental Boots融合技能费用-1 / Fusion skills cost -1
★★★永恒火焰 / Eternal Flame火系融合添加灼烧效果(每回合2伤害,持续3回合)/ Fire Fusion adds burn (2 dmg/turn, 3 turns)

实战构筑思路 / Build Archetypes

三重融合流 / Triple Fusion

核心思路:均衡积累三种充能,释放三元素终极融合。爆发力最强 / Core idea: balance all three charges for triple-element ultimate Fusion. Highest burst potential.

阶段 / Phase选卡重点 / Card Focus策略 / Strategy
第1章 / Act 1火花, 冰晶, 闪电 / Spark, Ice Crystal, Lightning Bolt均衡获取三种基础充能牌 / Balance all three basic charge cards
第2章 / Act 2三种光环中拿到至少1-2种 / Get 1-2 Aura cards自动产能降低手牌依赖 / Auto-generation reduces hand reliance
第3章 / Act 3元素风暴, 元素王冠遗物 / Elemental Storm, Elemental Crown relic瞬间满充能爆发体系 / Instant full-charge burst system

火焰灼烧流 / Fire Burn

核心思路:专注火+冰充能,利用灼烧持续伤害磨死敌人。适合高血量BOSS战 / Core idea: focus Fire+Ice, use burn DoT to wear down enemies. Good for high-HP boss fights.

阶段 / Phase选卡重点 / Card Focus策略 / Strategy
第1章 / Act 1火花x2, 冰晶 / Spark x2, Ice Crystal火冰基础 / Fire-Ice foundation
第2章 / Act 2火焰光环, 冰霜光环, 烈焰风暴(高伤火系) / Fire Aura, Frost Aura, Flame Storm (high fire dmg)自动产能+高伤 / Auto-generation + high damage
第3章 / Act 3永恒火焰遗物, 灼烧增效牌 / Eternal Flame relic, burn amp cards灼烧叠加体系 / Burn stack system

打法技巧 / Playstyle Tips

  • 灵活切换融合组合:不要固定一种模式。群怪用火+雷(AOE爆发),BOSS用火+冰(持续伤害),需要控制用冰+雷(减速) / Adapt Fusion combos: don’t lock into one pattern. Mobs = Fire+Lightning (AoE), Boss = Fire+Ice (DoT), Control = Ice+Lightning (slow)
  • 光环牌是中后期核心:自动产能让你每回合稳定获得充能,解放出手空间打伤害 / Aura cards are mid-late core: auto-generation frees your hands for damage cards
  • 注意充能上限:默认充能上限5层,超过的部分会浪费——及时释放融合技能 / Watch charge cap: default cap is 5 — excess is wasted, release Fusion skills in time
  • 转换核心遗物非常强力:可以根据当前需要灵活转换元素 / Conversion Core relic is very strong: freely convert elements based on current need
  • 元素风暴是游戏最强爆发卡之一:瞬间获得2层全元素,配合融合术打出毁灭性combo / Elemental Storm is among the game’s best burst cards: instantly 2 of each charge, pair with Fusion for devastating combo

角色选择建议 / Character Selection Advice

玩家类型 / Player Type推荐角色 / Recommended Character理由 / Reason
纯新手 / Complete Beginner铸甲师 / Ironwarden容错率最高,机制直觀,不容易暴毙 / Most forgiving, intuitive mechanics, hard to die
有STS1经验 / STS1 Veteran织影者 / Shadowweaver节奏感类似一代的毒贼,但机制更新鲜 / Similar rhythm to STS1 Poison Silent but fresher
追求挑战 / Challenge Seeker时计师 / Chronomancer上限最高,操作感最强,回报与复杂度成正比 / Highest ceiling, best feel, reward matches complexity
喜欢策略 / Strategy Lover元素使 / Elementalist需要根据战局灵活决策,组合多变 / Requires flexible decision-making, versatile combos

进阶资源管理 / Advanced Resource Management

能量规划 / Energy Planning

策略 / Strategy说明 / Description
第1回合爆发 / Turn 1 BurstBOSS战第一回合通常相对安全——利用此回合上能力牌和缩放牌 / Boss turn 1 is usually safe — use it for Powers and scaling
费用预留 / Energy Reserve每回合至少留1费应对意外(如格挡需求) / Keep at least 1 energy for unexpected needs (e.g., block)
BOSS遗物取舍 / Boss Relic Choice+1能量但有代价——如果你的卡组费用曲线低,许多BOSS遗物的代价可以忽略 / +1 energy with drawback — if your deck has low curve, many drawbacks are negligible

金币管理 / Gold Management

优先级 / Priority用途 / Use说明 / Description
1删牌 / Card Removal每删一张初始牌,卡组质量+10% / Each starter removed = +10% deck quality
2关键稀有卡 / Key Rare Cards商店出现的核心稀有卡值得买 / Core rare cards in shop are worth buying
3遗物 / Relics强力普通/罕见遗物可买 / Strong common/uncommon relics worth buying
4消耗品 / Consumables紧急情况下买药水/卷轴 / Emergency potion/scroll purchases
5普通卡 / Common Cards一般不推荐——删牌比买普通卡重要 / Not recommended — removal beats buying commons

常见错误与纠正 / Common Mistakes & Fixes

错误 / Mistake纠正 / Fix
卡组太厚 / Deck too thick控制在20-25张以内,多去商店删牌 / Keep under 20-25 cards, prioritize removal at shops
忽视AOE / Ignoring AoE每个角色都需要至少1-2张AOE,第2章没有AOE等于自杀 / Every character needs 1-2 AoE — no AoE in Act 2 is suicide
缩放不足 / Insufficient scaling如果第2章末尾还没有缩放机制,这局基本走远了 / If no scaling by end of Act 2, the run is likely doomed
过度追求完美Build / Forcing a specific build根据实际拿到的牌灵活调整,不要死磕一个流派 / Adapt to what you’re offered — don’t force one archetype
消耗品囤积 / Hoarding consumables药水是消耗品,不用就是浪费——该用就用 / Potions are consumable — not using them is the waste
路线选择错误 / Bad pathing了解自己Build的强度——强就走精英多拿遗物,弱就走小怪苟活 / Know your build’s strength — strong = take elites, weak = avoid them

标签/Tags: 杀戮尖塔2, Slay the Spire 2, 角色, Characters, 织影者, Shadowweaver, 铸甲师, Ironwarden, 时计师, Chronomancer, 元素使, Elementalist, 攻略, Guide

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