战斗系统 / Combat System#
Splatoon Raiders 继承 Splatoon 核心战斗机制,同时针对 PvE 突袭模式进行了深度扩展。
The combat system retains Splatoon’s core mechanics with deep enhancements for PvE Raid mode.
墨水机制 / Ink Mechanics#
| 机制 / Mechanic | 说明 / Description |
|---|---|
| 墨水槽 / Ink Tank | 角色背后显示墨水剩余量——耗尽后无法射击 / Shows ink remaining — empty = no shooting |
| 墨水补充 / Ink Refill | 潜入己方墨水可快速补充——静止状态也能缓慢回复 / Swim in friendly ink for fast refill — slow regen while idle |
| 涂地覆盖 / Ink Coverage | 在己方墨水上移动速度提升——敌方墨水则会减速 / Speed boost on friendly ink — slowed on enemy ink |
| 墨水颜色 / Ink Color | 每局随机分配墨水颜色——确保队友清晰分辨 / Random ink colors per match for clear team distinction |
核心战斗循环 / Core Combat Loop#
PvE (突袭模式) / PvE (Raid Mode)#
涂地/铺墨 → 接近Boss → 攻击弱点 → 躲避技能 → 回复/补充 → 循环
Ink the area → Approach boss → Attack weakpoints → Dodge skills → Heal/Refill → RepeatPvP (对战模式) / PvP (Battle Mode)#
涂地占领 → 遭遇敌人 → 对枪博弈 → 潜入逃脱/追击 → 涂地扩张 → 循环
Ink territory → Engage enemy → Gunfight → Swim away/pursue → Expand coverage → Repeat特殊攻击系统 / Special Attack System#
每个职业都有独特的特殊武器(Special Weapon),通过在战斗中涂地和击杀积累特殊槽。
Each class has a unique Special Weapon charged by inking and defeating enemies.
| 职业 / Class | 特殊武器 / Special | 效果 / Effect |
|---|---|---|
| Attacker / 攻击手 | 墨鱼加农炮 / Ink Cannon | 超远程高伤害激光——穿透敌人 / Long-range high-damage laser — pierces enemies |
| Supporter / 支援者 | 治疗喷泉 / Healing Fountain | 放置范围治疗区域——持续恢复队友HP / Deploy AoE heal zone — continuous HP recovery |
| Defender / 防御者 | 墨盾壁垒 / Ink Barrier | 生成大型护盾——阻挡所有前方伤害——持续8秒 / Large shield — blocks all frontal damage — 8 sec duration |
| Scout / 侦察兵 | 墨影突袭 / Ink Shadow | 进入隐形状态——移速大幅提升——下一次攻击暴击 / Invisibility — greatly increased speed — next attack critical hit |
Boss战机制 / Boss Mechanics#
突袭模式中的Boss拥有以下核心机制:
Raid bosses feature these core mechanics:
| 机制 / Mechanic | 说明 / Description |
|---|---|
| 弱点阶段 / Weakpoint Phases | Boss在不同阶段暴露不同弱点——需要特定武器/职业破甲 / Boss exposes different weakpoints per phase — specific weapons/classes needed |
| 范围攻击 / AoE Attacks | Boss有预警式大范围攻击——注意地面标记躲避 / Telegraphed large-scale attacks — watch ground markers to dodge |
| 召唤小怪 / Minion Spawn | Boss定期召唤杂兵——需要分配1名队员清理 / Boss periodically summons minions — assign 1 player to clear |
| DPS检测 / DPS Check | 部分阶段有时间限制——未在时限内造成足够伤害则全队受到惩罚 / Timed phases — insufficient damage = team-wide punishment |
| 机制处理 / Mechanics | 部分Boss需要特定团队配合——如同时踩多个开关 / Some bosses require team coordination — e.g., simultaneous switch activation |
团队连携 / Team Combos#
| 组合 / Combo | 职业 / Classes | 效果 / Effect |
|---|---|---|
| 火力压制 / Fire Supression | Attacker + Attacker | 双重加农炮——秒杀精英怪 / Dual cannon — instant elite kill |
| 铁壁+爆发 / Tank-n-Spank | Defender + Attacker | 护盾掩护下安全输出 / Safe DPS behind shield |
| 无限续航 / Infinite Sustain | Supporter × 2 | 双治疗喷泉叠加——团队几乎无敌 / Double healing fountain — nearly invincible team |
| 侦察突击 / Scout Assault | Scout + Attacker | Scout标记弱点——Attacker暴击输出 / Scout marks weakpoints — Attacker crits |
标签/Tags: Splatoon Raiders, 战斗, 战斗系统, Combat, Ink, 墨水机制, Boss攻略