评分系统 / Score System#
“分数不是目的,成长才是。” / “Score is not the goal — growth is.”
师父虽然没有传统的"分数"显示,但游戏内部有一套完整的评分机制,影响你获取经验值、解锁技能和达成成就的效率。了解这套系统可以帮助你更高效地游玩。
Although Sifu doesn’t display a traditional “score”, the game has a complete internal scoring mechanism that affects XP gain, skill unlocking, and achievement completion efficiency. Understanding this system helps you play more effectively.
评分维度 / Scoring Dimensions#
内部评分组成 / Internal Score Components#
| 维度 / Dimension |
权重 / Weight |
影响 / Impact |
| 连击数 / Combo Count |
高 / High |
影响经验获取量 / Affects XP gain |
| 处决次数 / Finisher Count |
中 / Medium |
影响额外经验 / Affects bonus XP |
| 完美格挡数 / Perfect Parry Count |
高 / High |
影响技术评分 / Affects tech score |
| 受伤次数 / Damage Taken |
极高 / Very High |
负面影响 / Negative impact |
| 击杀速度 / Kill Speed |
中 / Medium |
影响效率评分 / Affects efficiency |
| 环境击杀 / Environmental Kills |
低 / Low |
额外奖励 / Bonus reward |
经验获取机制 / XP Gain Mechanics#
基础经验 / Base XP#
| 行为 / Action |
基础XP / Base XP |
备注 / Notes |
| 击杀普通敌人 |
20-50 |
取决于敌人类型 |
| Kill regular enemy |
20-50 |
Depends on enemy type |
| 击杀精英敌人 |
100-200 |
高价值目标 |
| Kill elite enemy |
100-200 |
High-value target |
| 处决技击杀 |
+50 |
基础XP的额外奖励 |
| Finisher kill |
+50 |
Bonus on top of base XP |
| 完美格挡 |
+30 |
每次完美格挡 |
| Perfect parry |
+30 |
Per perfect parry |
| 环境击杀 |
+100 |
一次性高奖励 |
| Environmental kill |
+100 |
One-time high reward |
连击奖励 / Combo Bonus#
连击数越高,获取的经验越多。连击奖励按以下公式计算:
Higher combos yield more XP. Combo bonus follows this formula:
连击奖励 = 基础XP × (1 + 连击数 × 0.1)
Combo Bonus = Base XP × (1 + Combo Count × 0.1)
| 连击数 / Combo |
奖励倍率 / Bonus Multiplier |
| 0-5 |
1.0x - 1.5x |
| 6-15 |
1.6x - 2.5x |
| 16-30 |
2.6x - 4.0x |
| 31-50 |
4.1x - 6.0x |
| 50+ |
6.0x+ |
无伤奖励 / No-Damage Bonus#
| 条件 / Condition |
奖励 / Reward |
| 单次战斗无伤 |
+200 XP |
| Clear single fight without damage |
+200 XP |
| 单章节无伤 |
+1000 XP |
| Clear chapter without damage |
+1000 XP |
| 整个游戏无伤 |
+5000 XP |
| Complete entire game without damage |
+5000 XP |
评分优化策略 / Score Optimization Strategies#
经验值最大化 / XP Maximization#
- 保持高连击:连击数是经验获取的最大加成
- Maintain high combos: Combo count is the biggest XP multiplier
- 多用处决技:处决技不仅安全,还额外奖励50 XP
- Use finishers often: Finishers are safe and award 50 bonus XP
- 追求完美格挡:每次完美格挡+30 XP
- Aim for perfect parries: Each perfect parry is +30 XP
- 利用环境击杀:一次环境击杀+100 XP
- Use environmental kills: One environmental kill is +100 XP
连击维持技巧 / Combo Maintenance Tips#
| 技巧 / Technique |
描述 / Description |
| 快速切换目标 / Quick target switch |
击杀一个敌人后立刻转向下一个 |
| Quick target switch |
Turn to next enemy immediately after kill |
| 推击续连击 / Push to maintain |
推击不中断连击 |
| Push to maintain |
Push doesn’t break combo |
| 处决续连击 / Finisher to maintain |
处决技不中断连击 |
| Finisher to maintain |
Finisher doesn’t break combo |
| 保持攻击节奏 / Maintain attack rhythm |
不要停止攻击太久 |
| Maintain attack rhythm |
Don’t stop attacking too long |
章节评分目标 / Chapter Score Targets#
| 章节 / Chapter |
理想XP / Ideal XP |
可接受XP / Acceptable XP |
| 1 / Ch.1 |
3000+ |
2000+ |
| 2 / Ch.2 |
4000+ |
2500+ |
| 3 / Ch.3 |
5000+ |
3000+ |
| 4 / Ch.4 |
6000+ |
3500+ |
| 5 / Ch.5 |
7000+ |
4000+ |
解锁效率 / Unlock Efficiency#
技能解锁优先级 / Skill Unlock Priority#
| 阶段 / Phase |
预计XP / Expected XP |
解锁内容 / Unlocks |
| 第1章后 / After Ch.1 |
2000-3000 |
临时技能全买 / All temp skills |
| 第2章后 / After Ch.2 |
5000-7000 |
1-2个永久技能 / 1-2 permanent skills |
| 第3章后 / After Ch.3 |
10000-15000 |
关键连招和永久技能 / Key combos and permanent |
| 第4章后 / After Ch.4 |
18000-25000 |
大部分技能 / Most skills |
| 第5章后 / After Ch.5 |
30000-40000 |
全技能解锁 / All skills unlocked |
效率对比 / Efficiency Comparison#
| 策略 / Strategy |
每章XP / XP per Chapter |
风险 / Risk |
| 速杀通关 / Speed Clear |
2000-3000 |
低 / Low |
| 全敌击杀 / Kill All |
4000-6000 |
中 / Medium |
| 高连击通关 / High Combo |
6000-8000 |
中高 / Medium-High |
| 无伤通关 / No Damage |
8000-12000 |
极高 / Very High |
评分与成就 / Score and Achievements#
| 成就 / Achievement |
条件 / Condition |
评分要求 / Score Requirement |
| 连击之王 / Combo King |
50连击 |
需要维持高连击 |
| Combo King |
50 combo |
Need to maintain high combo |
| 无伤战士 / Untouchable |
单章无伤 |
需要完美评分 |
| Untouchable |
No-damage chapter |
Need perfect score |
| 技能收集者 / Skill Collector |
全技能 |
需要大量XP |
| Skill Collector |
All skills |
Need lots of XP |
评分总结 / Score Summary#
师父的评分系统鼓励玩家精进技术。高连击、完美格挡、处决技和无伤通关都能带来更高的经验值回报。掌握这些机制,你就能更高效地解锁所有技能,成为真正的功夫大师。
Sifu’s scoring system encourages players to refine their skills. High combos, perfect parries, finishers, and no-damage completions all bring greater XP rewards. Master these mechanics to efficiently unlock all skills and become a true kung fu master.