新手入门 / Beginner Guide#
“每一个大师都曾是初学者。” —— 古武术谚语 / “Every master was once a beginner.” —— Ancient martial arts proverb
师父是一款极具挑战性的动作游戏。本章将帮助你快速上手游戏的核心机制,让你在踏上复仇之路前做好充分准备。不要被游戏的难度吓到——每个玩家都是从零开始的,掌握基础后你会发现自己进步飞速。
Sifu is an extremely challenging action game. This chapter will help you quickly grasp the core mechanics, so you are fully prepared before stepping onto the path of revenge. Don’t be intimidated by the difficulty — every player starts from zero, and once you master the basics, you’ll find yourself improving rapidly.
基础操作 / Basic Controls#
移动与战斗 / Movement and Combat#
| 操作 / Action | 按键 (PlayStation) | 按键 (Xbox) | 说明 / Description |
|---|---|---|---|
| 移动 / Move | 左摇杆 / Left Stick | 左摇杆 / Left Stick | 控制角色移动 / Character movement |
| 轻攻击 / Light Attack | □ | X | 快速出拳,基础攻击 / Fast punch, basic attack |
| 重攻击 / Heavy Attack | △ | Y | 高伤害,出招较慢 / High damage, slower startup |
| 格挡 / Block | R1 | RB | 格挡敌人的攻击 / Block enemy attacks |
| 闪避 / Dodge | R2 | RT | 侧身闪避 / Sidestep dodge |
| 推击 / Push | L1 | LB | 推开敌人 / Push enemies away |
| 拾取 / Pick Up | ○ | B | 拾取武器或道具 / Pick up weapons or items |
| 跑步 / Sprint | L3 | LS | 按下摇杆跑步 / Click stick to sprint |
连招基础 / Combo Basics#
| 连招 / Combo | 按键序列 / Input | 说明 / Description |
|---|---|---|
| 基础连击 / Basic Combo | □ □ □ | 三连击,稳定输出 / Three-hit combo, stable damage |
| 强化连击 / Strong Combo | △ □ △ | 重-轻-重,高伤害 / Heavy-Light-Heavy, high damage |
| 推击接攻击 / Push Combo | L1 □ | 推开后追击 / Push then follow up |
| 闪避攻击 / Dodge Attack | R2 □ | 闪避后立即反击 / Counter after dodge |
| 跳踢 / Jump Kick | R2(奔跑中) | 奔跑踢击,击倒敌人 / Running kick, knockdown |
| 五连拳 / Five-Punch | □ □ □ □ □ | 完整轻攻击连击 / Full light attack chain |
| 重-轻-轻-重 | △ □ □ △ | 高伤害组合 / High damage combination |
按键说明 / Button Notes#
- □ (轻攻击):这是你最常用的攻击,速度快,可以连续出拳
- Light Attack: Your most used attack, fast speed, allows continuous punches
- △ (重攻击):伤害高但速度慢,适合在敌人失衡时使用
- Heavy Attack: High damage but slow, best used when enemies are staggered
- R1 (格挡):在敌人攻击命中的瞬间按R1可以格挡,减少伤害
- Parry: Press R1 at the moment of enemy attack impact to block and reduce damage
- R2 (闪避):按R2可以侧身闪避,配合方向键可以向不同方向闪避
- Dodge: Press R2 to sidestep, combine with direction for different dodge directions
- L1 (推击):推开敌人,创造安全距离,也可以将敌人推向墙壁
- Push: Push enemies away to create safe distance or knock them into walls
年龄机制 / Age System#
核心规则 / Core Rules#
年龄系统是师父最独特的机制。你从20岁开始游戏,每次死亡会增加年龄并损失一定的最大生命值。这个机制让每一次死亡都有了真实的意义——你不仅是在失去进度,更是在失去时间。
The aging system is Sifu’s most unique mechanic. You start the game at age 20, and each death increases your age while reducing your maximum health. This mechanic gives every death real meaning — you’re not just losing progress, you’re losing time.
死亡 → 年龄 +1(或更多,取决于累计死亡次数)
Death → Age +1 (or more, depending on cumulative deaths)年龄影响 / Age Effects#
| 年龄段 / Age Range | 攻击力 / Attack | 生命值 / HP | 特殊效果 / Special Effect |
|---|---|---|---|
| 20-29岁 / 20-29 | 基础 / Base | 满血 / Full | 无特殊效果 / No special effect |
| 30-39岁 / 30-39 | +10% | -15% | 架势更稳定 / More stable structure |
| 40-49岁 / 40-49 | +20% | -30% | 解锁特殊连招 / Unlock special combos |
| 50-59岁 / 50-59 | +30% | -45% | 近乎无敌的格挡 / Near-perfect parry |
| 60-69岁 / 60-69 | +40% | -60% | 最高攻击力 / Maximum attack power |
| 70+岁 / 70+ | +50% | -75% | 一击必杀风险极高 / Extremely high risk, one-hit death |
死亡计数器 / Death Counter#
注意:年龄增长不是线性的。第一次死亡+1岁,之后会根据你在当前关卡的死亡次数递增。这意味着越到后面,每次死亡的代价越大。
Note: Aging is not linear. The first death adds 1 year, then it increases based on your death count in the current chapter. This means the cost of each death increases as you progress.
| 累计死亡 / Deaths | 年龄增加 / Age Added |
|---|---|
| 第1次 / 1st | +1 岁 / +1 year |
| 第2次 / 2nd | +1 岁 / +1 year |
| 第3次 / 3rd | +2 岁 / +2 years |
| 第4-6次 / 4-6th | +3 岁 / +3 years |
| 第7次以上 / 7th+ | +5 岁 / +5 years |
角色外观变化 / Character Appearance Changes#
随着年龄增长,你的角色外观会发生显著变化:
As your character ages, their appearance changes significantly:
- 20-29岁:年轻黑发,身形灵活,动作敏捷
- Age 20-29: Young with black hair, flexible body, agile movements
- 30-39岁:出现少量白发,身形更壮实
- Age 30-39: Some white hair appears, more muscular build
- 40-49岁:头发花白,胡须出现,动作略慢
- Age 40-49: Grey hair, beard appears, slightly slower movements
- 50-59岁:满头白发,皱纹明显,但出招更沉稳
- Age 50-59: Full white hair, visible wrinkles, but more composed attacks
- 60-69岁:驼背,手持拐杖,但攻击力量惊人
- Age 60-69: Stooped posture, carries a cane, but惊人 attack power
- 70+岁:几乎全白,身体虚弱,但攻击致命
- Age 70+: Almost all white, frail body, but lethal attacks
开局路线建议 / Opening Route Tips#
第一关:贫民窟 / Chapter 1: The Squats#
作为游戏的第一关,贫民窟是学习基础战斗的最佳场所。这里敌人种类较少,难度适中,非常适合新手熟悉游戏机制。建议:
As the first chapter, the Squats is the best place to learn basic combat. Enemies are fewer and difficulty is moderate, perfect for newcomers. Recommendations:
- 优先练习格挡:格挡是师父最重要的技能,掌握时机可以完全消除架势伤害
- Prioritize parry practice: Parrying is the most important skill in Sifu, mastering timing can completely negate structure damage
- 不要急于进攻:观察敌人的攻击模式,找准反击时机
- Don’t rush attacks: Observe enemy attack patterns and find the correct counter timing
- 利用地形:狭窄走廊中可以将敌人逐个击破,避免被围攻
- Use terrain: Narrow corridors let you defeat enemies one by one, avoiding being surrounded
- 注意飞刀手:远程敌人是最大的威胁,优先击杀
- Watch for knife throwers: Ranged enemies are the biggest threat, kill them first
开局武器选择 / Starting Weapon Choice#
| 武器 / Weapon | 优点 / Pros | 缺点 / Cons |
|---|---|---|
| 赤手 / Bare Hands | 无耐久限制,反击快 / No durability limit, fast counter | 伤害较低 / Lower damage |
| 短棍 / Short Stick | 速度快,易操控 / Fast, easy to control | 距离短 / Short range |
| 砍刀 / Cleaver | 伤害高,范围广 / High damage, wide range | 速度慢,耐久低 / Slow, low durability |
建议新手从赤手开始,熟练后再使用武器。赤手没有耐久限制,可以让你专注于练习格挡和连招。
Recommend beginners start bare-handed, then use weapons once proficient. Bare hands have no durability limit, letting you focus on practicing parry and combos.
生存技巧 / Survival Tips#
- 保持移动:站着不动是最危险的。不断走位可以创造进攻机会
- Stay mobile: Standing still is the most dangerous. Constant movement creates attack opportunities
- 优先击杀远程敌人:弓箭手和投掷者是最大的威胁
- Prioritize ranged enemies: Archers and throwers are the biggest threats
- 善用处决技:将敌人打至失衡后立即处决,造成大量伤害
- Use finishers: Execute enemies immediately after staggering them for massive damage
- 不要贪刀:两到三次攻击后立刻闪避或格挡
- Don’t get greedy: Dodge or parry immediately after two or three attacks
- 利用环境:推撞墙壁、捡起地上的武器都是好选择
- Use the environment: Wall splats, picking up ground weapons are all good options
- 学会撤退:如果情况不妙,后退到安全区域比硬拼更明智
- Learn to retreat: If things go badly, retreating to safety is wiser than fighting
界面说明 / Interface Guide#
HUD元素 / HUD Elements#
| 元素 / Element | 位置 / Position | 说明 / Description |
|---|---|---|
| 生命值 / HP Bar | 左上角 / Top-left | 当前生命值,红色 / Current HP, red |
| 架势条 / Structure Bar | 生命值下方 / Below HP | 自身架势状态 / Your own structure status |
| 年龄显示 / Age Display | 左上角 / Top-left | 当前角色年龄 / Current character age |
| 经验值 / XP Bar | 底部 / Bottom | 累积的经验值 / Accumulated experience |
| 武器耐久 / Weapon Durability | 右下角 / Bottom-right | 当前武器剩余耐久 / Current weapon durability |
地图提示 / Map Indicators#
- 金色标记:目标方向 / Golden marker: Objective direction
- 蓝色标记:神龛位置 / Blue marker: Shrine location
- 红色标记:敌人位置 / Red marker: Enemy location
- 绿色标记:捷径位置 / Green marker: Shortcut location