How to Fish Weapons Compendium

How to Fish Weapons Compendium#

Hey everyone, Long Zhui-ri here. How to Fish’s arsenal is every bit as absurd as its gameplay: knuckle dusters, assault rifles, dynamite, sniper rifles… when you’re fighting fish for a living, you pull out whatever works. This compendium covers every weapon’s power, acquisition, and best use in one pass.

1. The Full Weapon Table#

Weapon Class Acquisition Power Role
Fists Melee Starting ★ Transition
Knife Melee Early purchase ★★ Ammo-saving melee
Pistol Sidearm Early ★★★ Balanced all-rounder
Rifle Long gun Mid-game ★★★★ Mid-range mainstay
SMG Long gun Mid-game ★★★★ Close-range burst
Assault Rifle Long gun Fifth island ★★★★★ Late-game universal main
Sniper Rifle Long gun Late game ★★★★★ Long-range precision kills
Dynamite Explosive Mid-late ★★★★★ Area clearing

2. Melee Weapons in Detail#

2.1 Fists#

Item Detail
Role Starting from nothing
Strengths Zero cost
Weaknesses Low damage
Use for Clearing small fish
Rating ★ - transition only

2.2 Knife#

Item Detail
Role Your first real weapon
Strengths Reliable, zero ammo pressure
Weaknesses Requires proximity
Use for Finishing kills up close
Rating ★★ - the early ammo-saver

3. Pistol in Detail#

Item Detail
Role Early-game mainstay
Strengths Balanced and stable
Weaknesses Modest damage
Use for Routine catch processing
Attachments Scope, muzzle, extended mag, laser
Rating ★★★ - a must-buy

4. Rifle in Detail#

Item Detail
Role Mid-game mid-range firepower
Strengths Stable trajectory, solid damage
Weaknesses Pricier
Use for Medium-large fish, elites
Attachments Scope, muzzle, extended mag, laser
Rating ★★★★ - mainstay material

5. SMG in Detail#

Item Detail
Role Close-range suppression
Strengths Fast fire rate, forgiving
Weaknesses Short range, hungry for ammo
Use for Fish swarms, gull flocks
Attachments Scope, muzzle, extended mag, laser
Rating ★★★★ - king of close range

6. Sniper Rifle in Detail#

Item Detail
Role Late-game precision kills
Strengths One-shot at range
Weaknesses Little ammo, unforgiving
Use for High-value targets
Attachments Scope, muzzle, extended mag, laser
Rating ★★★★★ - the ceiling

7. Dynamite in Detail#

Item Detail
Role Area-of-effect clearing
Strengths Clears a whole patch in one throw
Weaknesses Massive friendly-fire risk
Use for Dense fish schools / boss phases
Warning Always confirm the prompt before throwing
Rating ★★★★★ - a double-edged sword

8. How to Get Weapons#

Source Notes
Shop purchase Island trading posts - the main source
Quest rewards Key story equipment
Ground pickup Free finds in the world
Skin rewards Slot machines can roll weapon skins (cosmetic only)

9. The Complete Power Ratings#

9.1 Rating Dimensions#

Dimension Meaning
Damage Single-shot / burst damage
Forgiveness Magazine and hit consistency
Range Effective distance
Ease of use Skill floor

9.2 Overall Ratings#

Weapon Damage Forgiveness Range Ease Verdict
Fists ★ ★★★ ★ ★★★★ Transition
Knife ★★ ★★★ ★ ★★★★ Early game
Pistol ★★★ ★★★★ ★★★ ★★★★ All-rounder
Rifle ★★★★ ★★★ ★★★★ ★★★ Mainstay
SMG ★★★★ ★★★★ ★★ ★★★★ Close range
Assault Rifle ★★★★★ ★★★★ ★★★★ ★★★ Late-game universal
Sniper Rifle ★★★★★ ★★ ★★★★★ ★★ Late game
Dynamite ★★★★★ ★ ★★ ★★★ Double-edged

10. Upgrading and Progression#

Attachment Effect
Scope Long-range accuracy
Extended magazine Better sustain
Muzzle Handling and spread
Laser Hip-fire aid
All attachments on one gun Condition for the “Fully Equipped” achievement

Upgrade resources come mainly from selling fish, quests, and drops. Prioritize upgrading just two guns: your main and your sidearm.

Stage Recommended loadout
Opening Fists + pistol
Early Pistol + rifle
Mid-game Rifle + SMG
Late game Sniper + dynamite

12. Loadouts by Scenario#

Scenario Loadout
Fishing shifts Pistol is enough
Gull flocks SMG
Elite enemies Kite with the rifle
Boss fights Sniper + dynamite
Final island Swap between everything

13. Collection Advice#

Advice Why
Don’t buy everything Resources are finite
Follow a build Specialize in two families
Elites first Every island has strong enemies
Save ammo Reserve it for key fights

14. Common Weapon Questions#

Question Answer
Which is best? The sniper, late game
What to buy first? A pistol to transition
Is dynamite worth the risk? Area clearing is irreplaceable
Can I collect them all? Yes - accumulate resources slowly

15. Summary#

Point Conclusion
Early game The pistol rules
Mid-game The rifle is your main
Late game The sniper ascends
Critical moments Dynamite clears the field
Iron law Check where your teammates are before firing

16. Advanced Weapon Handling#

Handling item Advice
Recoil Control long-gun sprays
Reloading Hug cover in high-pressure fights
Hits Lead moving targets
Ammo Keep main and sidearm in different calibers

17. Collection Notes#

Item Advice
Full completion Track unlock materials
For fun Dynamite meme runs
Hidden weapons Found through exploration

– Long Zhui-ri, NTGame Chief Editor

内容最后验证于 2026-07