
How to Fish Beginner’s Guide#
Hey everyone, Long Zhui-ri here. The moment you wash ashore, the physics engine will educate you harshly: fish run away, teammates shoot you, and seagulls rob your catch. This guide guarantees your first two hours waste no effort.
1. Your Opening Situation#
Your drunk-driven boat crashed into an island. When you wake up:
- You’re broke
- You’re unarmed
- Your equally wrecked teammates are beside you
- A sea full of “surprises” lies ahead
The only way out is to fish, kill fish, and sell fish, getting stronger one catch at a time. Sounds simple. In practice it’s a chain of accidents.
2. The Seven Opening Steps#
| Step |
What to do |
Tip |
| 1 |
Pick up shells |
Shells are currency - sweep the beach first |
| 2 |
Sell the shells |
Find a trading post for cash |
| 3 |
Buy your first rod |
Don’t rush to buy a gun - the rod makes the money |
| 4 |
Learn casting and reeling |
Follow the prompts; the rhythm is quick |
| 5 |
Catch your first fish |
Shallow shoreline water is enough |
| 6 |
Process the catch with a weapon |
Fists or guns, both work |
| 7 |
Sell for cash, buy gear |
Reinvest every cent into production |
3. The First Rod and the First Payday#
3.1 How the Rod Works#
| Action |
Notes |
| Cast |
Aim at the water and fling it out |
| Reel |
When a fish bites, reel it in |
| Pull it out |
Don’t let the fish leap back into the sea |
| Drag it ashore |
Process it the moment it lands |
The rod isn’t complicated. The difficulty starts after the catch.
3.2 Fast Money Methods#
| Method |
Payoff |
Risk |
| Regular fishing |
Stable |
Low |
| Rare variants |
High |
Hard to hook |
| Air kills |
Bonus cash |
Low hit rate |
| High-roller wheel |
Doubled |
Total loss |
4. Killing and Selling Fish#
4.1 Once the Fish Lands#
| Stage |
Action |
Watch out |
| Landed |
The fish rolls and flops |
Chase it immediately |
| Kill |
Finish it with a weapon |
Prefer mid-to-long range |
| Pick up |
Carry the catch |
Don’t get bumped by teammates |
| Sell |
Take it to a trading post |
Seagulls are the biggest threat |
4.2 Classic Disasters#
| Accident |
Cause |
Fix |
| Fish leaps back to sea |
Processing too slow |
Chase faster and kill quicker |
| Catch gets snatched |
Seagulls |
Shoot gulls first |
| Teammate friendly fire |
Bullets have no eyes |
Call your shots |
| Money gambled away |
Sticky fingers |
Agree on rules before the session |
5. How to Do the First Quest#
The starter island usually hands you a simple task: maybe recovering stolen beer for the lighthouse keeper, or delivering food to the woman in the forest.
| Step |
Notes |
| Accept |
Find the glowing NPC on the island |
| Read the goal |
Check the quest log |
| Complete |
Mostly fishing / combat tasks |
| Turn in |
Return to the NPC for payout |
Quest rewards are usually key equipment or keys to the next island.
6. The First Two Hours Checklist#
| Window |
Goal |
| 0-15 min |
Learn fish-catch-sell |
| 15-30 min |
First equipment upgrade |
| 30-60 min |
Finish 2-3 quests |
| 60-90 min |
Challenge the island’s first elite |
| 90-120 min |
Push toward the second island |
7. The Pits New Players Fall Into#
| Pit |
Why it happens |
Way out |
| Brawling huge fish |
Early weapons vs. mad fish |
Practice on small fish first |
| Skipping bait |
Terrible fishing efficiency |
Buy bait whenever you can |
| Wandering solo |
Caught means dead |
Stick with teammates |
| Tilted gambling |
All-in, all lost |
Don’t touch slot machines |
| Ignoring seagulls |
Loot stolen |
Shoot birds on sight |
| Hoarding rod upgrades |
Can’t hook later fish |
Upgrade the rod first |
8. Choosing Opening Weapons#
| Stage |
Pick |
Why |
| From nothing |
Fists to transition |
Saves bullets |
| First payday |
Pistol |
Stable |
| Combat begins |
Rifle |
Mid-range firepower |
| Elite hunting |
SMG / dynamite |
Fire coverage |
| Late game |
Sniper |
Precision kills |
Full stats and ratings live in the Weapons Compendium.
9. The Starter Island Route#
| Area |
Goal |
Yield |
| Beach |
Collect shells |
Starting cash |
| Shallows |
Catch basic fish |
Steady income |
| Small dock |
Fishing + quests |
Gear and leads |
| Forest edge |
Deliver quests |
XP and rewards |
| Foothills |
Elite enemy |
Rare materials |
10. Once Your Gear Is Up#
| Priority |
Action |
| 1 |
Upgrade the rod |
| 2 |
Assemble a three-weapon kit |
| 3 |
Stock up on bait |
| 4 |
Fill a four-player squad |
| 5 |
March to the harder islands |
11. Five Mindsets for Total Beginners#
| Mindset |
Explanation |
| Stay calm |
Don’t let the physics engine tilt you |
| Cooperate |
Teammates are your revive and your firepower |
| Efficiency |
Convert every catch into cash |
| Restraint |
Gamble lightly; don’t tilt |
| Learn |
Watch how monsters behave |
12. What to Read Next#
13. The Opening Resource Plan#
| Resource |
Spend on |
Don’t spend on |
| First shell money |
Your first rod |
Cosmetics |
| First fish money |
Pistol or knife |
One-throw dynamite |
| Mid-game income |
Rifle + good bait |
Slot-machine all-ins |
| Late-game savings |
Sniper Rifle |
Arena stunt runs |
| Mistake |
Correct |
| Hoarding cash |
Convert to gear promptly |
| Buying every weapon |
Specialize in two families |
| Gambling daily |
Broke everywhere |
14. Technique Corrections#
| Action |
Common error |
Standard technique |
| Casting |
Full-power flailing |
Aim at the fish shadow, mind the angle |
| Reeling |
Button mashing |
Steady rhythm, wait for the bite |
| Killing |
Point-blank brawling |
Create distance first |
| Carrying |
Strolling |
Beat the seagulls there |
| Selling |
Ignoring prices |
Rare catches first - haggle up |
15. The Graduation Quiz#
| Self-test |
Passing answer |
| First step? |
Pick up shells |
| First weapon? |
Pistol or knife |
| Seagulls incoming? |
Shoot them down first |
| Stuck on the final island? |
Fill the squad and wait for the patch |
16. Graduation Standards#
| Check |
Passing bar |
| Can catch fish |
Reel rhythm mastered |
| Can process catches |
Killing fish without panic |
| Can run quests |
Know where NPCs are |
| Can earn money |
You have savings |
| Standard |
When met |
| All passed |
Move to mid-game strategy |
| Some failed |
Re-read the matching sections |
– Long Zhui-ri, NTGame Chief Editor