Requests Guide#
Persona 5 Royal builds its Request system around one core act: changing people’s hearts. The Phantom Thieves take real-world pleas and tips through their fan site, then dive into Mementos to set the corresponding Shadow back on the right path. For players, Requests are both a vehicle for main-story progress and the main lever for XP, money, and items within schedule planning. This page covers Request types, the acceptance flow, and pacing advice, and separately lists the key dates tied to the true ending—they are worth memorizing before any Request list.
One note on editorial standards first: Atlus has never published Request ratings, difficulty tiers, or “must-do” rankings, and the game provides no reward tables or drop rates. This page therefore offers no per-Request reward list, and any figure Atlus never disclosed is omitted. Requests are sorted only by mechanical meaning into Must-Do, Recommended, and Optional, with the rationale stated; specific targets and rewards are as shown in your in-game acceptance list.
The three Request types#
By acceptance channel and location, Requests fall into three classes:
| Type | Acceptance and trigger | Location | Role in progression |
|---|---|---|---|
| Main Requests | Advance automatically with the main story | The seven Palaces and Maruki’s Palace in the third semester | The only way to advance the main story |
| Confidant Requests | Issued at story nodes of each Confidant | Real-world locations and Palace interiors | Unlocking and advancing Confidant ranks |
| Mementos Requests | Accepted via the Phantom Thieves’ fan site (Phan-Site) | Passageways throughout Mementos | The main source of XP, money, and items |
The boundaries between the three are not absolute, but each has a clear mechanical role:
- Main Requests are formed by the seven Palaces—Kamoshida, Madarame, Kaneshiro, Niijima, Kitagawa, Sakura, and Shido—with Takuto Maruki’s Palace added in the third semester. Securing a Palace’s Treasure is the only way to advance the story, and completion trophies plus every ending branch rest on finishing it.
- Confidant Requests come from the storylines of the twenty-two Confidants, usually as personal errands and delivery needs that appear alongside the plot. Confidant ranks gate cooperative skills and combat buffs, forming a parallel track to Requests in your schedule planning.
- Mementos Requests are accepted via the fan site; their target Shadows dwell in Mementos passageways. They are the Request type players touch most outside the main story, and the focus of this page.
How a Mementos Request runs#
From acceptance to completion, a Request follows a fixed flow:
- Accept the Request: view the list on Mishima’s Phan-Site; accepting yields the target’s identity and location clues.
- Locate the target in reality: follow the clues to the real-world location and speak with the target; some events include dialogue choices.
- Enter Mementos: the target’s Shadow appears near the passageways, tied to the labyrinth’s driving mechanic.
- Call out and defeat the target: pull the target Shadow into the current lane and fight; on victory it repents on the spot and the Request completes.
- Claim the reward: rewards are delivered through the acceptance channel, spanning money, consumable items, and accessories.
Three mechanical facts about acceptance and unlocking worth remembering:
- No official cap exists. Atlus never published a maximum for simultaneously held Requests; any “you can hold at most N” claim has no source—defer to the in-game list.
- The unlock range grows with progress. New Requests open gradually as the story advances, and the accessible range widens with Mementos exploration depth; later targets are stronger and yield greater combat rewards.
- Jose’s Stamp Rally is a separate system. Jose’s flower trading and stamp collection inside Mementos are independent of Requests, share no schedule with them, and are detailed on the Mementos page.
The mechanical basis of Must-Do, Recommended, and Optional#
No star ratings does not mean all Requests matter equally. The tiers by mechanical meaning:
| Tier | Coverage | Mechanical basis |
|---|---|---|
| Must-Do | Main Requests | Securing Palaces is the only way to advance the story and unlock new dates; ending branches and completion trophies all require it |
| Recommended | Mementos Requests and side errands | The most efficient XP source outside routine days; rewards cover money, items, and accessories, and feed Phan-Site follower growth |
| Optional | Collection-oriented interactions unrelated to endings | Affect only completion of collectibles and the exploration experience, never endings; skippable entirely on a first playthrough and easy to catch up later |
This tiering replaces the common “star importance score.” The game has no official rating system, so any five-star scheme lacks a source; whether a Request is worth doing rests on only three questions—does it advance the main story, does the system it serves affect the ending, and is there a second chance if missed. By these, Main Requests are the only unskippable part; Mementos Requests determine growth efficiency but not the ending; pure collectibles can be paced however you like.
Where Requests meet the true ending schedule#
One hard constraint governs the Request calendar: the true ending and the third semester both hinge on fixed dates. Block these dates before planning any Request list—once missed, they cannot be recovered this playthrough:
| Date | Event | Check and consequence |
|---|---|---|
| Nov 17 | Takuto Maruki’s (Councillor) Confidant Rank must reach 9 | On success, the Nov 18 story scene auto-raises him to Rank 10 (max), opening the third semester; if missed, the story wraps at the end of December in the original game’s structure—no third semester, no new Palace, no true ending |
| Nov 17 | Goro Akechi’s (Justice) Confidant must reach Rank 8 | Unlocks the Royal edition’s added ending scene; his Confidant has stat gates—Rank 3 requires Knowledge 3 and Charm 3, Rank 7 requires Knowledge 4 |
| Dec 22 | Kasumi Yoshizawa’s (Faith) Confidant must reach Rank 5 | On success her Confidant can continue into January; failure means her Confidant is locked for the rest of this playthrough, but the true ending is unaffected |
| Nov 20 | The choice during Sae Niijima’s interrogation | Selling out your friends leads straight to a bad ending |
| Dec 24 | The “God of Control” deal | Accepting the deal leads straight to a bad ending |
| Jan 9 | Takuto Maruki’s false reality | Accepting the false reality leads straight to a bad ending |
| Feb 2 | Reaffirm your resolve | Takuto Maruki and Goro Akechi appear; the route to the true ending locks in |
| Feb 3 | Final deadline of Maruki’s Palace | Missing it counts as mission failure, rewinds time by one week, and forfeits the true ending |
Pass all these dates as planned, refuse every deal, and clear Maruki’s Palace to earn the True Ending; the version with an additional scene appended to the True Ending is the Royal Ending. Counting the three bad endings and the Normal Ending of the original structure, the game has five main endings—the Royal Ending is an extended True Ending, not a separate sixth one; see the endings page for each branch’s checks.
The Councillor Confidant’s ability line also deserves mention: its ranks grant support effects such as Mental Detox, Mood Adjustment, Mindfulness Therapy, and Fast-Acting Flow—all officially disclosed— and the max-rank Clarity Therapy markedly changes third-semester combat; see the Confidants page for each rank. In other words, the Nov 17 deadline serves both story and combat, making it priority one for the entire run’s scheduling.
Reward mechanics and leveling efficiency#
Mementos Requests are the most efficient XP source outside routine days, for reasons rooted in the labyrinth’s rules: target levels match the advancing main story, combat yields beat same-area regular Shadows, and one dive can clear several Requests at once, spreading the schedule cost. An efficient leveling rhythm usually looks like this:
- Batch Requests before diving. The acceptance list grows with the story; accepting a batch before one concentrated Mementos dive beats diving for a single target each time—the same logic as the efficient-exploration advice on the Mementos page.
- Rewards are fixed at acceptance. A Request’s reward is granted on completion with no drop randomness, so planning needs no margin for luck.
- Side errands add cash and items. The Thieves’ daily jobs cover money, consumables, and accessories, ideal for gaps between story beats.
A special note on equipment rewards: Atlus has never published weapon strength scores or character tier lists, so claims like “this weapon is a character’s best gear” have no source. Equipment’s real value depends on party composition and tactical role; see the weapons and items pages for how to obtain each piece.
Interactions with other systems#
| System | Interaction | Page |
|---|---|---|
| Phan-Site and Mishima’s Confidant | Completing Requests and securing Palaces grow the Thieves’ fame, and the fan site is the stage of Mishima’s (Moon) Confidant | Confidants |
| Mementos structure | Request targets sit along its passageways; exploration depth sets the accessible range, and the Reaper is a deep-layer threat to actively avoid | Mementos |
| Achievements and trophies | Story-progress trophies, hold-up trophies, and Mementos cognition trophies all tie directly to Request pacing | Achievements |
| Ending branches | The Request calendar must yield to the two hard deadlines of Nov 17 and Feb 3 | Endings |
Mishima’s Confidant deserves an extra line: his abilities center on combat XP bonuses, so the more Requests you complete, the faster both fame and his Confidant rank grow. Trophy hunters should treat Request completion as a routine way to advance Mishima’s rank, not a mere byproduct of leveling.
Requests Guide Index#
- Guide Hub: edition differences, release info, and true-ending dates at a glance.
- Mementos: labyrinth structure, cognition shifts, Jose’s trading system, and handling the Reaper.
- Confidants: all twenty-two Confidants’ abilities and rank requirements.
- Endings: branch checks and date requirements for the five main endings.
- Achievements: the platform trophies and Thieves Den achievements, side by side.
- Calendar Guide: month-by-month scheduling and exam milestones.