Lost Records: Bloom & Rage Full Walkthrough#
Lost Records: Bloom & Rage is a narrative adventure game with no levels, no gear stats, and no boss fights. Its “walkthrough” is made of chapter progression, exploring and filming everywhere, and every conversation and decision. This page organizes each chapter’s progression across the two timelines (1995 and 2023), how key choices affect relationships and endings, and the moments worth stopping to film — so you can walk the whole story step by step without missing anything missable.
What One Playthrough Should Accomplish#
| Goal | Suggested approach | Notes |
|---|---|---|
| Experience the main story | Follow chapter progression without obsessive searching | Walk it fully once first; feel the four protagonists’ friendship and conflict |
| Preserve camera footage | Open the camera and casually record a few clips in every scene | Camera footage directly affects memoir content and some achievements |
| Maintain relationships | Consider Autumn’s, Nora’s, and Kat’s situations when choosing | Relationship values decide where the final endings go and which ending branches unlock |
| Fill out collections | Target the gaps on a second playthrough | There is no level gate in this game; collecting can safely wait for later runs |
Tape 1: Bloom — Chapter by Chapter#
Tape 1 tells how the four met in the summer of 1995, formed a band, and discovered the Abyss. The main line runs about 5 to 7 hours.
Chapter 1: The Reunion (2023)#
The 2023 timeline opens in the Blue Spruce diner, as Swann returns to the small town after 27 years. The progression:
| Step | Content | Worth noting |
|---|---|---|
| 1 | Enter the Blue Spruce and chat with the server, Pam | Pam covers the town’s changes over 27 years — a main source of worldbuilding |
| 2 | Talk to the owner, Gus | Learn the diner’s recent state and local supernatural rumors |
| 3 | Reunite with Autumn | Autumn is now a social worker, divorced with a son — the foundation of relationship building |
| 4 | Receive the mysterious package addressed to Bloom & Rage | The core mystery is planted here; do not skip this conversation |
| 5 | Nora arrives | Nora is now a successful fashion blogger with a wife and kids; the three reunite |
Chapter 2: The Meeting (1995)#
The clock rewinds to July 1995: Swann, filming outside the video store, meets Autumn and Nora. This is also where contact with the antagonists begins.
| Step | Content | Key point |
|---|---|---|
| 1 | Film outside the video store | Open the camera before approaching the crowd; you may catch key footage |
| 2 | Dylan and Corey’s harassment | The two insult Swann — the antagonists are introduced |
| 3 | Kat steps up | Dylan’s sister Kat defends Swann — Kat’s first appearance |
| 4 | The keys are tossed | Corey steals and throws away Autumn’s car keys |
| 5 | The four search for the keys together | The beginning of the four’s friendship; follow the dialogue closely while exploring |
Key Choice 1 (responding to Autumn’s suggestion): Accepting enthusiastically raises your relationship with Autumn; agreeing after hesitation is neutral; agreeing reluctantly is slightly negative.
Chapter 3: The Band Forms#
Everything revolves around “starting a band,” and it is also the introduction of the secret base — the cabin.
| Step | Content | Key point |
|---|---|---|
| 1 | Watch Nora and Autumn rehearse guitar | Triggers the band idea |
| 2 | Propose filming a music video | Swann’s core contribution; remember to open the camera |
| 3 | Name the band | Kat names it Bloom & Rage and starts writing original songs |
| 4 | Forest hike | Head to the lookout point |
| 5 | Sunset at the lookout | A team-bonding moment |
| 6 | Lost after dark | This is how you find the abandoned cabin |
| 7 | Claim the cabin as the secret base | Clean and decorate it — the base for the next two weeks |
| 8 | The forest clearing | Kat leads everyone to the hidden clearing |
Key Choice 2 (how you enter the cabin): Climbing in through the window is more cautious and doesn’t affect relationships; kicking the door open is more direct, emphasizing nerve.
Chapter 4: The Curse and the Blood Oath#
With the band officially formed, the story turns supernatural.
| Step | Content | Key point |
|---|---|---|
| 1 | Kat performs the full song | Full of anger and force — the emotional high point |
| 2 | The song is called a curse | Kat declares the song is a curse |
| 3 | The four take a blood oath | The core bond that ties them together |
| 4 | Decide to hold a concert outside the Blue Spruce | Sets up the coming conflict |
Chapter 5: Discovering the Abyss#
The supernatural core, “the Abyss,” debuts this chapter.
| Step | Content | Key point |
|---|---|---|
| 1 | Cabin night talk (Truth or Dare) | Learn each other’s secrets; develops the characters |
| 2 | Kat vanishes at midnight | Builds suspense |
| 3 | Discover the glowing Abyss in the clearing | The core supernatural location |
| 4 | Wish on the Abyss | The four believe throwing things in grants wishes |
| 5 | The wish | Everyone wishes they could stay together forever |
| 6 | Confronting Corey | Corey tries to take Kat away; the girls resist together |
Key Choice 3 (Truth or Dare): Truth exposes personal secrets and raises your relationship with the asker; Dare shows courage, and different characters react differently.
Chapter 6: The Concert#
The climax and turning point of Tape 1.
| Step | Content | Key point |
|---|---|---|
| 1 | Set up the venue, test the gear | Concert preparations |
| 2 | The band’s first public show | An important moment — keep filming |
| 3 | The locals react | Residents are unhappy; Dylan and Corey are furious |
| 4 | Sudden blackout | The concert cuts out; crisis hits |
| 5 | Kat collapses | Kat’s nose gushes blood and she falls — the major turning point |
| 6 | The leukemia truth | Dylan reveals Kat has leukemia |
| 7 | Kat is taken away | Dylan and Corey take Kat off; the chapter ends |
Tape 2: Rage — Chapter by Chapter#
Tape 2 continues the 2023 reunion line while rewinding through the second half of the summer of 1995. The main line runs about 5 to 7 hours; both tapes together run about 12 to 15 hours.
Chapter 7: The Box#
Back in 2023, the four decide what to do with the mysterious package holding the secrets of 1995.
| Step | Content | Key point |
|---|---|---|
| 1 | Decide whether to open the package | A key decision |
| 2 | Find Kat’s locked box | The core puzzle; the padlock bears four symbols |
| 3 | Interpret the four symbols | Each corresponds to one of the four girls |
| 4 | Nora steps out to cool off | Tension appears in the group |
| 5 | Optional: matchmake Gus and Pam | Side content; you can help the two confess |
Key Choice 4 (whether to open the package): Opening it right away advances the story but may displease Nora; waiting slows the story and may displease Autumn.
Key Choice 5 (persuading Nora to stay): Succeed and Nora stays; fail and Nora leaves, affecting the ending.
Chapter 8: Hospital and Punishment#
1995 timeline: the three must face Kat’s hospitalization, punishment from their parents, and cleaning up after the concert.
| Step | Content | Key point |
|---|---|---|
| 1 | Kat is hospitalized for leukemia treatment | The emotional through-line |
| 2 | The three are punished by their parents | Consequences shown |
| 3 | Swann cleans up the concert venue | A moment of reflection |
| 4 | Apologize to Dylan | Dylan admits she has her own doubts about Corey |
| 5 | Return to the cabin | Feeling lonely, you meet Autumn |
Key Choice 6 (helping Autumn through her anxiety attack): Comforting her gently succeeds in helping Autumn, and she wishes at the Abyss for everlasting friendship; keeping your distance damages the relationship; being at a loss is neutral.
Chapter 9: The Great Escape#
The chapter where the plan kicks off, containing stealth and a key loss.
| Step | Content | Key point |
|---|---|---|
| 1 | Plan to rescue Kat from the ranch | The operation’s starting point |
| 2 | Sneak past Corey | Infiltrate the ranch; observe carefully |
| 3 | Enter Kat’s room | Kat has cut her hair short in anger; emotionally fragile |
| 4 | Corey bursts in | He discovers them and turns violent |
| 5 | Swann is forced to leave the camera behind | An important loss; affects the memoir |
| 6 | The meteor shower | Swann and Nora watch the meteor shower from the hilltop — a healing moment |
Key Choice 7 (the choice during the escape): Trying to get the camera back risks being caught; running immediately is safer but loses the camera and affects the memoir’s content.
Chapter 10: Revenge#
The conflict escalates; the actions turn to retaliatory vandalism.
| Step | Content | Key point |
|---|---|---|
| 1 | Hear the Abyss’s call | Kat claims she hears voices from the Abyss; the supernatural deepens |
| 2 | Put on the masks | A symbol of defiance |
| 3 | Trash the gift shop | Retaliation against the Mikaelsen family |
| 4 | Free the deer | Release the ranch’s captive deer, including Kat’s pet Gertie |
| 5 | Dylan and Corey arrive | The chase begins |
| 6 | Forest chase | Blocked by the deer herd |
| 7 | Flee to the cabin and barricade it | The last stronghold |
| 8 | Seal the symbol lock | Each girl picks a symbol, speaks the combination, and the lock is sealed |
| 9 | Corey sets the fire | The cabin burns |
Chapter 11: The Abyss Confrontation#
The point that decides the ending.
| Step | Content | Key point |
|---|---|---|
| 1 | The camera is destroyed | Corey throws the camera into the Abyss — symbolic |
| 2 | The final standoff before the Abyss | The four against Corey; the ending judgment point |
| 3 | Multiple outcomes | Depends on every choice made before |
| 4 | The Abyss closes | It closes regardless of the outcome |
| 5 | Swear never to speak of it | The four promise to forget everything |
Chapter 12: Truth and Reconciliation#
The closing chapter, equal parts emotion and suspense.
| Step | Content | Key point |
|---|---|---|
| 1 | The three recover their full 1995 memories | Requires a specific combination of choices |
| 2 | Open the locked box | The padlock glows and finally opens |
| 3 | Read Kat’s final letter | The core emotional passage |
| 4 | Pack up the mementos | All kinds of memory objects |
| 5 | Find the missing posters | Missing posters for Kat and Corey — suspense remains |
| 6 | Recover the old camera | The loop closes |
| 7 | Ending scenes trigger based on who stayed | Ending variety |
| 8 | Watch Kat’s final recording | She asks Swann to find her |
| 9 | The Abyss reopens | Swann is drawn back to the forest; the Abyss opens again — suspense remains |
The Global Impact of Key Choices#
Choices in this game are not “one pick seals your fate” — they accumulate relationship values chapter by chapter. The table below summarizes each chapter’s key choices and their scope of impact; use it as a cross-reference on your second playthrough.
| Chapter | Key choice | Who it affects | Effect on the ending |
|---|---|---|---|
| Chapter 2 | Responding to Autumn’s suggestion | Autumn relationship | Accumulates relationship value |
| Chapter 3 | How you enter the cabin | No direct relationship change | Personal expression |
| Chapter 5 | Truth or Dare | Asker relationship | Affects relationship value |
| Chapter 7 | Whether to open the package | Nora / Autumn | Affects who stays |
| Chapter 7 | Whether to persuade Nora to stay | Nora | Decides whether she leaves; affects the ending |
| Chapter 8 | How you handle Autumn’s anxiety | Autumn relationship | Affects relationship value and the wish content |
| Chapter 9 | Whether to turn back for the camera | Memoir footage | Affects the memoir and some achievements |
Exploring and Filming Essentials#
Since the core mechanic is the camera, the following moments are worth a deliberate stop.
| Scene | Suggested footage | Notes |
|---|---|---|
| Forest clearing | Shots before and after the Abyss appears | Supernatural core; key footage |
| Lookout point | Sunset and the meteor shower | Emotional high points |
| The concert | The band’s whole performance | Tape 1’s climax; film as much as you can |
| The cabin | Daily moments of the four together | Secret-base memory footage |
| Outside the video store | First meeting and conflict moments | Timeline-rewind footage |
Pacing Suggestions for Exploration#
| Pace | Suggestion |
|---|---|
| First playthrough | In every scene, open the camera and record a clip before acting, to avoid missing footage |
| Before dialogue | Look around first; check for glowing interactable items |
| After a timeline switch | Return to the same spot and compare; watch for the 1995 vs 2023 differences |
| Second playthrough | Targeted completion of symbol interpretations and ending branches missed the first time |
Second Playthrough Planning#
This game has no New Game+ carryover; the second playthrough is mainly for verifying different choices, completing relationship lines, and filling collections.
| Run | Goal | Approach |
|---|---|---|
| First playthrough | Experience the full story | Choose by instinct; don’t reload saves |
| Second playthrough | Chase different endings | Choose against the table above, and preserve camera footage as much as possible |
| Achievement run | Fill collections and endings | Cross-reference the achievement list and sweep every scene for gaps |
Key Timeline Check#
| Time | Event |
|---|---|
| Early July 1995 | The four meet outside the video store |
| Mid July 1995 | Band forms; the cabin is found |
| Late July 1995 | The Abyss is discovered; the wish |
| Early August 1995 | The concert; Kat collapses |
| Mid August 1995 | Kat hospitalized; the rescue |
| Late August 1995 | Revenge; the Abyss confrontation |
| End of August 1995 | Swann moves away; the four separate |
| November 2023 | The Blue Spruce reunion |
Finishing both tapes with thorough exploration takes about 16 to 20 hours total; a full-collection, full-achievement run takes about 22 to 30 hours.