Disco Elysium Character Guide#
Protagonist#
| Character |
Notes |
| Harrier du Bois |
The character you play — a lieutenant of the Revachol police. A brilliant middle-aged detective wrecked by alcohol and amnesia. When the game opens he has just been through a catastrophic blackout and remembers nothing of who he is |
| Harrier du Bois (real name) |
Full name Harrier du Bois, though everyone calls him “Harry”. 46 years old, divorced, with a daughter who refuses to see him. Once Revachol’s finest detective, until alcohol and a collapsed marriage changed him completely |
Partner#
| Character |
Notes |
| Kim Kitsuragi |
Your partner — a lieutenant from the 41st precinct. Kim is the most important NPC in the game: a calm, professional, patient investigator. He comes from the Septentrion Republic and has worked in Revachol for years. Kim accompanies your investigation from start to finish and pulls you back when you drift off course — a true friend |
The 41st Precinct#
| Character |
Notes |
| Jean Vicquemare |
Your former partner — a bitter, exhausted old cop. Before you and Kim set out, he warned Kim to watch your drinking. Jean is your old colleague, the one who watched you slide from star detective to drunk |
| Judit Minot |
Another detective of the 41st — she is Jean’s partner. Judit is comparatively young; she feels sympathy for Harry but is worn down by his behavior |
| Trant |
The precinct’s psychologist — a scholarly figure in bright clothing. He is one of the friendliest characters in the game, always ready with psychological advice and help |
| Pleasance |
One of the precinct’s core members — she runs the station’s administrative work |
The Hotel Area#
| Character |
Notes |
| Gerrit |
Manager of the Whirling-in-Rags — an unlucky middle-aged man pushed to the brink by Harry’s drunken rampage. He wants you to pay for the damaged room, and his demand is where the whole investigation begins |
| The Custodian |
The hotel’s caretaker — a taciturn but highly skilled truck driver. She lives at the hotel and is a witness to many of its isolated events |
| Garte |
Another hotel manager — a former soldier now struggling to keep the place running. His complaint is the game’s first major task |
| Sylvie |
The hotel’s waitress — a young girl, friendly toward and curious about Harry. She provides a great deal of information about the hotel’s guests |
The Union#
| Character |
Notes |
| Evrart Claire |
Head of the dockworkers’ union — a fat, clever, fiercely manipulative union boss in a wheelchair. One of the most complex characters in the game: both your ally and your potential enemy |
| Igor |
The union’s number two — a cold, loyal union muscleman |
| Elizabeth |
The union’s secretary — she handles union administration and daily operations |
| Measurehead |
The docks’ racist gatekeeper — a huge, towering man with a narrow mind, one of the game’s most controversial characters |
Merchants and Tradespeople#
| Character |
Notes |
| The Hardy brothers |
Three young men by the docks — they run a trade in illicit goods. Each has his own personality and secrets |
| Varina |
A woman living near the docks, with some dealings with the pawnshop |
| Shawn |
The mysterious zoologist — studying the creatures of local legend in the fishing village |
| Lilian |
Herbalist of the fishing village — supplies medicine and special items |
The Rich#
| Character |
Notes |
| Joyce Messier |
The operating representative of the freighter Wild Hurricane — an elegant, shrewd corporate lobbyist. She represents capital’s grip on Revachol, and she holds key information about the case |
| Michelle Messier |
Joyce’s daughter — an activist who opposes her mother’s company |
| Carlo Messier |
A mysterious aristocrat of the old order — dressed in an ancient military uniform, pacing and smoking near the docks |
Soldiers and Veterans#
| Character |
Notes |
| Raphael Amberhill |
An armored military traffic officer — he guards the bridge toward Grand Couron |
| The Veteran |
An old war veteran of the fishing village — rich in military knowledge and combat experience |
| Billy |
A young veteran drifting around the docks, tormented by post-traumatic stress |
Intellectuals and Artists#
| Character |
Notes |
| The Nameless Programmer |
A computer expert buried in work in a hotel room — his very existence is a riddle |
| Ceno |
The mysterious smoker on the hotel balcony — an observer |
| Wessen |
A dockworker’s wife — a truthful portrait of working-class life |
| Moran |
A liaison of an international organization — representing larger political forces |
Important Women#
| Character |
Notes |
| Dora Ingerlund |
Harry’s ex-wife — the emotional core of the game. She left him over his drinking and irresponsibility. Memories of her are among the game’s most devastating scenes |
| Klaasje |
The mysterious figure hiding in the old barracks — the true killer at the heart of the case |
| Nino |
An extremist living in the fishing village — he embodies the game’s most toxic political stance |
Animals and Special Characters#
| Character |
Notes |
| The cat called “One Fine Horse” |
A cat near the hotel — you can talk to it, if your Interfacing is high enough |
| The Entomologist |
A scientist studying the docks’ insects — you can find him during the investigation |
| The Seagull |
A gull on the docks — it can be conversed with if your animal-talk is up to it |
The Dead#
| Figure |
Notes |
| The Hanged Man |
Where the case begins — a mercenary found hanging from the tree behind the hotel. His identity, what happened to him, and the conspiracy behind it are the case’s number-one question |
| Thought |
Source |
Effect |
| Encyclopedia |
Default |
Boosts passive checks tied to knowledge |
| Suggestion |
Default |
Strengthens persuasion-related dialogue options |
| Conceptualization |
Default |
Improves art and creativity checks |
| Esprit de Corps |
Default |
Adds police-bond intuition |
| Volition |
Default |
Raises willpower and the ability not to give in |
| Inland Empire |
Default |
Sharpens imagination and supernatural perception |
| Physical Instrument |
Default |
Improves stamina and physical confrontation |
| Rhetoric |
Default |
Strengthens verbal logic and debate |
The Relationship Web#
| Relation |
Character A |
Character B |
Nature |
| Partners |
Harry du Bois |
Kim Kitsuragi |
Work + friendship |
| Former partners |
Harry du Bois |
Jean Vicquemare |
Tense / regretful |
| Ex-spouses |
Harry du Bois |
Dora Ingerlund |
Severed |
| Employer-employee |
Gerrit |
Sylvie |
Work |
| Corporate-union |
Joyce Messier |
Evrart Claire |
Opposed |
| Siblings |
The Hanged Man (Loun) |
Ruby Loun |
Blood |
| Mother-daughter |
Joyce Messier |
Michelle Messier |
Tense |
| Colleagues |
Jean Vicquemare |
Judit Minot |
Work partners |
Conversation Strategies#
| Character |
Recommended Skill |
Strategy |
| Kim Kitsuragi |
Esprit de Corps |
Be honest and respectful — Kim appreciates professionalism |
| Evrart Claire |
Logic |
Deal-thinking — he is a master negotiator |
| Joyce Messier |
Rhetoric |
Convince her with logic and evidence — not emotional appeals |
| Gerrit |
Volition |
Apologize and pay — he only wants actual compensation |
| Measurehead |
Physical Instrument |
Meet force with force — or walk around him entirely |
Skill Voices#
| Skill |
Facet of Personality |
Typical Line |
| Encyclopedia |
The knowledge base — stuffed with facts and theories |
“Did you know that Revachol’s name actually derives from…” |
| Esprit de Corps |
The police spirit — cares about colleagues and discipline |
“Kim is a good cop. You should trust him.” |
| Rhetoric |
The debater — logic and verbal craft |
“Your argument has a structural flaw.” |
| Suggestion |
The diplomat — persuasion and negotiation |
“If we approach this from another angle, he may cooperate.” |
| Volition |
The willpower — resists temptation and fear |
“Don’t give up. You can do this.” |
| Inland Empire |
Intuition — supernatural perception and imagination |
“This lamp… it is not merely a lamp. It is alive.” |
| Conceptualization |
Creativity — artistic and imaginative readings |
“The composition of this piece is full of tension.” |
| Physical Instrument |
Brute force — violence and physical confrontation |
“A fist to his face — the fastest way to settle this.” |
The Voices of the Characters#
The Final Cut added full voice acting for every character, from the protagonist down to the muddiest passer-by. The twenty-four voices in Harry’s head never stop swirling — it is what makes this work so singular to listen to.
- Full voice performance makes every conversation feel like theater
- Each skill’s voice has a distinct personality; eyes closed, you can tell who is speaking
- For the exact cast and credits, defer to the in-game credits
Roleplay Suggestions#
| Playstyle |
People to Engage |
Skill Leaning |
| Friendly detective |
Kim, Sylvie, the Veteran |
Volition, Suggestion |
| Hard-nosed detective |
Evrart, Measurehead, Jean |
Physical Instrument, Rhetoric |
| Occult detective |
Carlo, the dockworkers, animals |
Inland Empire, Conceptualization |
| Revolutionary rebel |
Union members, Joyce |
Logic, Esprit de Corps |
Schedules and Haunts#
The town runs by the clock. To find someone, go when they’re there.
| Person |
Active Hours |
Usual Haunt |
| Evrart Claire |
Broad daylight |
The container office at the docks |
| Gerrit |
Early morning to nightfall |
The hotel front desk and kitchen |
| Kim Kitsuragi |
All day |
Right behind you |
| Joyce Messier |
Daytime |
The big ship by the docks |
| Cuno |
Mostly after dark |
Stairwells, rooftops, walls |
| Sylvie |
Mealtimes |
Running up and down the hotel |
Martinaise transforms at night — many faces you’d never see by day come out then.
Political Stances#
Every face carries its own creed — the deepest layer of a character.
| Person |
Leaning |
One-Line Summary |
| Evrart Claire |
Pragmatism |
Interest is the only language |
| The Deserter |
Idealism |
History shall not be scapegoated |
| Joyce Messier |
Capital logic |
The market has its own answers |
| Cuno |
Adolescent haze |
Whoever steers, I curse |
| Dora Ingerlund |
A broken heart |
As long as the person is alive |
| The Surveyor |
Bystander |
Data is more reliable than positions |
Character FAQ#
| Question |
Answer |
| Who is the most important character? |
Kim Kitsuragi — he accompanies the entire investigation and is the most loyal partner |
| Can you kill these characters? |
Not directly — but your choices can seal certain characters’ fates |
| Who is the smartest character? |
Evrart Claire — the union boss, manipulating every game behind the scenes |
| How important is Dora Ingerlund? |
She is Harry’s emotional core — memories of her are the story’s most powerful engine |
| How do I raise affection? |
Talk to characters often and finish their requests — the game has no quantified affection system |
| Are there recruitable companions? |
Kim is your fixed partner — no one else joins your party |
Character Ratings#
| Character |
Affection |
Importance |
Secrets |
| Kim Kitsuragi |
★★★★★ |
★★★★★ |
2 |
| Evrart Claire |
★★☆☆☆ |
★★★★★ |
5 |
| Joyce Messier |
★★★☆☆ |
★★★★☆ |
3 |
| Jean Vicquemare |
★★★☆☆ |
★★★☆☆ |
4 |
| Gerrit |
★★★★☆ |
★★☆☆☆ |
1 |
| Measurehead |
★☆☆☆☆ |
★★☆☆☆ |
2 |
| Dora Ingerlund |
★★★★☆ |
★★★★☆ |
0 |
| Harry du Bois |
★★★★★ |
★★★★★ |
Countless |