Multiclass Guide#
Multiclass System Overview#
Core Multiclass Rules#
| Rule |
Explanation |
Notes |
| Ability threshold |
Multiclassing into a new class needs that class’s main ability score ≥ 13 |
This is the biggest limit — if your scores are too low you cannot multiclass |
| Spell slot calculation |
Full caster levels stack (Wizard / Sorcerer / Warlock / Cleric / Druid / Bard) / Full caster levels stack for spell slots |
At level 12 a full caster has 6th-level spell slots |
| Extra Attack does not stack |
Extra Attack from different classes does not stack — only the fighter’s level 11 triple attack is an exception |
Fighter 5 + Paladin 5 = 2 attacks (not 4) / Ftr5+Pal5 = 2 attacks (not 4) |
| Feat acquisition |
One feat every 4 total levels — not class levels |
Multiclassed characters still get feats normally |
| Proficiencies |
You gain a class’s full proficiencies at level 1 — multiclassing grants only part of them |
Watch out for armour proficiency — multiclassing from a non-heavy class will not let you wear heavy armour |
S-Tier Multiclass Combinations#
1. Hexadin#
| Level |
Class |
Unlocks |
Notes |
| 1-2 |
Paladin |
Divine Smite, Fighting Style, Lay on Hands |
Core damage source |
| 3-7 |
Warlock |
Pact Blade (Charisma attacks), Eldritch Blast, 2nd-level spell slots (recover on short rest) |
Charisma = attack + damage + dialogue |
| 8-12 |
Fighter |
Action Surge, Battle Master maneuvers, extra feat |
Burst core + extra feat |
Ability spread: Charisma 17 → Constitution 16 → Strength 15 → Dexterity 12 → Wisdom 10 → Intelligence 8
Damage rotation: round one: Action Surge → two attacks + Divine Smite ×2 → round three: normal attack + Divine Smite
2. Gloom Assassin#
| Level |
Class |
Unlocks |
Notes |
| 1-5 |
Ranger |
Gloom Stalker subclass, Extra Attack, Hunter’s Mark |
Initiative bonus + stealth advantage |
| 6-9 |
Rogue |
Assassin subclass, Sneak Attack +3d6, automatic crits on surprise rounds |
The core of one-shotting on a surprise round |
| 10-12 |
Fighter |
Action Surge, Battle Master maneuvers |
Burst multiplier |
Ability spread: Dexterity 17 → Wisdom 14 → Constitution 14 → Charisma 13 → Strength 12 → Intelligence 8
Surprise round damage: sneak into range → start the fight → round one attacks ×6 (with Haste) → most fights end there
3. Sword Bard Fighter#
The best support build — it uses the wizard’s Haste together with the fighter’s Action Surge to cast Haste twice in one round, doubling the whole party’s damage output.
| Level |
Class |
Unlocks |
Notes |
| 1-10 |
Bard |
Magical Secrets (steal wizard spells), Sword Bard flourishes, Bardic Inspiration |
All-round support plus respectable damage |
| 11-12 |
Fighter |
Action Surge |
Two casts in one round |
Must-steal Magical Secrets spell: Haste — the strongest party buff in the game — combined with Action Surge that is two casts in one round
Ability spread: Charisma 17 → Dexterity 16 → Constitution 14 → Wisdom 12 → Strength 10 → Intelligence 8
4. Throwing Barbarian#
| Level |
Class |
Unlocks |
Notes |
| 1-5 |
Fighter |
Extra Attack, Fighting Style, Action Surge |
Thrown weapon Fighting Style + Extra Attack |
| 6-10 |
Barbarian |
Rage + rage damage bonus, Danger Sense |
Throws benefit from the rage damage bonus |
| 11-12 |
Ranger |
|
|
Core gear: Nyrulna — auto-returns after being thrown + thunder AOE — the strongest throwing weapon in the game
5. Moon Druid Fighter#
| Level |
Class |
Unlocks |
Notes |
| 1-10 |
Druid |
Circle of the Moon (Wild Shape upgrade), 3 Wild Shapes per short rest |
Wild Shape = a separate health pool — extremely durable |
| 11-12 |
Fighter |
Action Surge |
Usable while in Wild Shape too |
Recommended Wild Shape forms: Bear (highest HP) → Sabre-Tooth Tiger (high damage) → Water Myrmidon (immune to physical damage)
A-Tier Multiclass Combinations#
| Combination |
Level Split |
Core Advantage |
Difficulty |
| Warlock Cleric |
Lock 5 / Cleric 7 |
Eldritch Blast + healing + heavy armour — the all-round support |
★★☆☆☆ |
| Monk Ranger |
Monk 9 / Ranger 3 |
High mobility + Hunter’s Mark — multi-target control |
★★★☆☆ |
| Wizard Fighter |
Wizard 10 / Fighter 2 |
Action Surge + Haste — two Haste casts in one round |
★★☆☆☆ |
| Sorcerer Warlock |
Sorc 10 / Lock 2 |
Metamagic + Eldritch Blast — unlimited spell slots (short rest recovery) |
★★★☆☆ |
| Paladin Cleric |
Pal 6 / Cleric 6 |
Paladin aura + cleric spells — tanky support |
★★☆☆☆ |
Multiclass Ability Threshold Quick Reference#
| Class |
Multiclass Requirement |
Recommended Main Ability |
| Fighter |
Strength or Dexterity ≥ 13 |
Strength |
| Paladin |
Strength ≥ 13 + Charisma ≥ 13 |
Strength + Charisma |
| Ranger |
Dexterity ≥ 13 + Wisdom ≥ 13 |
Dexterity + Wisdom |
| Rogue |
Dexterity ≥ 13 |
Dexterity |
| Barbarian |
Strength ≥ 13 |
Strength |
| Druid |
Wisdom ≥ 13 |
Wisdom |
| Cleric |
Wisdom ≥ 13 |
Wisdom |
| Wizard |
Intelligence ≥ 13 |
Intelligence |
| Sorcerer |
Charisma ≥ 13 |
Charisma |
| Warlock |
Charisma ≥ 13 |
Charisma |
| Bard |
Charisma ≥ 13 |
Charisma |
| Monk |
Dexterity ≥ 13 + Wisdom ≥ 13 |
Dexterity + Wisdom |
Multiclass Spell Slot Calculation#
Full caster class levels (Wizard / Sorcerer / Warlock / Cleric / Druid / Bard) stack — check the table below for your total spell slots.
| Total Full Caster Level |
1st |
2nd |
3rd |
4th |
5th |
6th |
| 1 |
2 |
— |
— |
— |
— |
— |
| 3 |
4 |
2 |
— |
— |
— |
— |
| 5 |
4 |
3 |
2 |
— |
— |
— |
| 7 |
4 |
3 |
3 |
1 |
— |
— |
| 9 |
4 |
3 |
3 |
3 |
1 |
— |
| 11 |
4 |
3 |
3 |
3 |
2 |
1 |
Note: warlock spell slots are calculated separately — they recover on a short rest but cap out at 5th level.
Multiclass FAQ#
| Question |
Answer |
| Should beginners multiclass? |
Not recommended — a pure class taken to level 12 is strong too — learn the game first, then try multiclassing |
| When should you start multiclassing? |
Usually after you pick up the key ability — for example Fighter 5 (Extra Attack) or Paladin 2 (Divine Smite) |
| How many classes can you multiclass? |
Usually two — three spreads you too thin — you will not have the levels for the core abilities |
| How are spell slots calculated? |
Full caster levels stack — but the warlock is calculated separately |
| What do you give up by multiclassing? |
The high-level abilities of a pure class — such as the Fighter 11 triple attack or the Wizard 10 Spell Mastery |
Honour Mode Recommended Multiclasses#
| Build |
Level Split |
Advantage |
Risk Assessment |
| Hexadin |
Pal 2 / Lock 5 / Fighter 5 |
The most stable burst — high margin for error — unbeatable in dialogue |
Low risk |
| Gloom Assassin |
Ranger 5 / Assassin 4 / Fighter 3 |
First-strike kills — fewer combat rounds — lower risk |
Medium risk — requires stealth play |
| Sword Bard Fighter |
Bard 10 / Fighter 2 |
|
|
| Life Cleric Fighter |
Cleric 10 / Fighter 2 |
Steady healing + Action Surge — effectively immortal |
Very low risk — but low damage |
Level Milestones for Each Setup#
| Build |
Level 1 |
Level 3 |
Level 5 |
Level 8 |
Level 12 |
| Hexadin |
Paladin |
Paladin 2 (Divine Smite) |
Warlock 3 (Pact Blade) |
Warlock 5 + Fighter 1 |
Pal 2 / Lock 5 / Fighter 5 complete |
| Gloom Assassin |
Ranger |
Ranger 3 (Gloom Stalker) |
Ranger 5 (Extra Attack) |
Rogue 3 (Assassin) |
Ranger 5 / Assassin 4 / Fighter 3 complete |
| Sword Bard Fighter |
Bard |
Bard 3 (College of Swords) |
Bard 5 (3rd-level spells) |
Bard 8 (Extra Attack) |
Bard 10 + Fighter 2 complete |
Multiclass Gear Priority#
| Priority |
Gear Type |
Notes |
Examples |
| S |
Main ability score gear |
Multiclass builds are short on ability points — gear fills the gap |
Gauntlets of Strength, ability score belts |
| S |
Crit threshold reduction gear |
|
|
| A |
AC boosting gear |
Multiclassed characters usually have low AC — gear has to make up for it |
Elven Chain (+1 AC) |
| A |
Action / reaction gear |
Extra actions = more damage — actions are what multiclass builds lack most |
Duelist’s Prerogative (extra reaction) |