Baldur’s Gate 3 Achievements & Trophies#
Full Achievement List#
| No. | Name | Description | Type | Difficulty |
|---|---|---|---|---|
| 1 | Baldur’s Gate 3 | Earn every achievement | Platinum | Very Hard |
| 2 | Act 1 Complete | Leave the Act 1 area | Story | Easy |
| 3 | Act 2 Complete | Leave the Act 2 area | Story | Medium |
| 4 | Act 3 Complete | Complete Act 3 | Story | Hard |
| 5 | Escape the Nautiloid | Escape the nautiloid ship | Story | Easy |
| 6 | Goblin Camp | Deal with the goblin camp | Story | Easy |
| 7 | The Nightsong | Find the Nightsong | Story | Medium |
| 8 | Apostle of Myrkul | Defeat Ketheric Thorm (Apostle of Myrkul form) | Boss | Hard |
| 9 | Gortash | Defeat Enver Gortash | Boss | Medium |
| 10 | Orin | Defeat Orin | Boss | Medium |
| 11 | Raphael | Defeat Raphael (House of Hope) | Boss | Very Hard |
| 12 | The Netherbrain | Defeat the Netherbrain, the final boss | Boss | Hard |
| 13 | Red Dragon | Defeat the red dragon Ansur | Hidden Boss | Very Hard |
| 14 | Githyanki Queen | Defeat Voss | Boss | Hard |
| 15 | All Act 1 Dungeons | Discover every dungeon area in Act 1 | Exploration | Medium |
| 16 | All Act 2 Dungeons | Discover every dungeon area in Act 2 | Exploration | Medium |
| 17 | Long Rest King | Trigger every long rest event | Exploration | Hard |
| 18 | Shadowheart | Complete Shadowheart’s personal questline | Companion | Medium |
| 19 | Astarion | Complete Astarion’s personal questline | Companion | Medium |
| 20 | Gale | Complete Gale’s personal questline | Companion | Medium |
| 21 | Lae’zel | Complete Lae’zel’s personal questline | Companion | Medium |
| 22 | Karlach | Complete Karlach’s personal questline | Companion | Medium |
| 23 | Wyll | Complete Wyll’s personal questline | Companion | Medium |
| 24 | Halsin | Complete Halsin’s personal questline | Companion | Medium |
| 25 | Minsc | Recruit Minsc | Companion | Medium |
| 26 | Jaheira | Recruit Jaheira | Companion | Medium |
| 27 | Minthara | Recruit Minthara | Companion | Hard |
| 28 | Romance | Complete one full romance arc | Romance | Medium |
| 29 | Every Romance | Complete every companion romance across multiple saves | Romance | Very Hard |
| 30 | Tactician Mode | Beat the game on Tactician difficulty | Difficulty | Very Hard |
| 31 | Honour Mode | Beat the game on Honour Mode (single save file only) | Difficulty | Very Hard |
| 32 | Balanced Mode | Beat the game on Balanced difficulty | Difficulty | Medium |
| 33 | Explorer Mode | Beat the game on Explorer difficulty | Difficulty | Easy |
| 34 | The Dark Urge | Finish the game as The Dark Urge origin | Origin | Hard |
| 35 | Resist the Dark Urge | Successfully resist the Dark Urge | Origin | Hard |
| 36 | Succumb to the Dark Urge | Give in to the Dark Urge | Origin | Medium |
| 37 | Mind Flayer | Become a mind flayer | Transformation | Medium |
| 38 | Full Mind Flayer | Complete the full transformation into a mind flayer | Transformation | Hard |
| 39 | Save the Refugees | Save the tiefling refugees in Act 1 | Side Quest | Medium |
| 40 | Goblin Slayer | Kill all three goblin leaders | Side Quest | Easy |
| 41 | Idol Thief | Steal the idol from the goblin camp | Side Quest | Easy |
| 42 | Moonrise Towers | Explore every floor of Moonrise Towers | Exploration | Medium |
| 43 | House of Hope | Explore every area of the House of Hope | Exploration | Hard |
| 44 | The Iron Throne | Rescue every prisoner in the Iron Throne prison | Side Quest | Hard |
| 45 | Save the Gondians | Rescue every Gondian in the Iron Throne | Side Quest | Hard |
| 46 | Sarevok | Defeat Sarevok | Boss | Medium |
| 47 | Filro the Forgotten | Defeat Filro the Forgotten | Boss | Medium |
| 48 | The Witch | Defeat Auntie Ethel | Boss | Medium |
| 49 | Ending: The Absolute | Control the Netherbrain and rule the world | Ending | Medium |
| 50 | Ending: Destroy It | Destroy the Netherbrain | Ending | Medium |
| 51 | Ending: Freedom | Release the Netherbrain’s power | Ending | Medium |
| 52 | Ending: Mind Flayer | Control the Netherbrain after becoming a mind flayer | Ending | Hard |
| 53 | Ending: The Emperor | Control the Netherbrain in alliance with The Emperor | Ending | Medium |
| 54 | Multiplayer | Finish the game in multiplayer | System | Easy |
Full Achievement Walkthrough#
Companion Quests#
Every companion has a personal questline that runs through all three acts. Shadowheart’s quest involves the Sharran temple and the choice around the Nightsong, Astarion’s involves the vampire lord Cazador, Gale’s involves the Crown and Mystra, Lae’zel’s involves the githyanki queen and Voss, Karlach’s involves her infernal engine, Wyll’s involves his pact with Mizora, Halsin’s involves lifting the shadow curse, and Minsc and Jaheira join in Act 3. Minthara requires choosing to attack the grove in Act 1.
Boss Kills#
Boss achievements unlock the moment the kill lands. Raphael and the hidden red dragon Ansur are the two fights worth preparing for well in advance — the rest fall in line as you push through the main story.
Missable Achievements#
| Achievement | When It’s Missed | Tip |
|---|---|---|
| Minthara | Act 1 choice | You must choose to attack the grove in Act 1 to recruit Minthara. Side with the grove and she cannot be recruited |
| Save the Refugees | End of Act 1 | Resolve the tiefling refugee crisis before leaving Act 1, and make sure they all survive |
| Resist the Dark Urge | Entire run | A Dark Urge playthrough requires picking the resist option every single time — giving in even once fails the achievement |
| Mind flayer transformation | Act 3 | Requires using specific tadpoles/brands and completing the transformation at a specific location in Act 3 |
| Every long rest event | Entire run | Many long rest events only trigger at specific story points; skipping camp for long stretches costs you plenty of scenes |
| The Iron Throne | After Gortash dies in Act 3 | The Iron Throne starts going up in flames after Gortash’s death — rescue every prisoner within a limited number of rounds |
| All Act 1 dungeons | Before Act 1 ends | The Underdark has multiple entrances (the goblin camp, the apothecary’s cellar, and more); miss one and it can’t be picked up after Act 1 ends |
Achievement Difficulty Ratings#
| Difficulty | Count | Examples |
|---|---|---|
| Easy | 10 | Escape the Nautiloid, Goblin Camp, Idol Thief, Explorer Mode, Goblin Slayer, Multiplayer |
| Medium | 20 | Shadowheart, Astarion, Gale, Lae’zel, Karlach, Wyll, Romance, Moonrise Towers |
| Hard | 14 | Apostle of Myrkul, every companion quest, Save the Refugees, House of Hope, The Iron Throne, The Dark Urge |
| Very Hard | 10 | Baldur’s Gate 3, Raphael, Red Dragon, Tactician Mode, Honour Mode, Every Romance |
Estimated time for 100%: 150-300 hours. Expect 3-4 playthroughs to cover the different choices and difficulty modes.
Difficulty Mode Details#
Achievement Unlocking Tips#
Companion Quest Progress#
| Companion | Act 1 Key | Act 2 Key | Act 3 Key |
|---|---|---|---|
| Shadowheart | Find leads on the Nightsong | Choose to release or kill the Nightsong | Complete the mother/daughter conversation |
| Astarion | Find the vampire hunter | Work through the conversations to learn about the vampire lord | Defeat Cazador |
| Gale | Stabilize his magic core | Confess to Mystra or defy her | Decide who the Crown belongs to |
| Lae’zel | Learn the githyanki roster | Meet Voss at the crèche | Choose to follow Voss or the queen |
| Karlach | Find the smith Dammon | Track down the second piece of infernal iron | Choose whether to return to the Hells |
| Wyll | First interaction with Mizora | His father is found | Choose whether to break the pact |
| Halsin | Rescue Halsin from the goblin camp | Lift the shadow curse | No dedicated quest in Act 3 |
Tactician/Honour Mode Strategy#
| Strategy | Details |
|---|---|
| Party comp | Suggested: 1 tank + 1 healer + 2 damage dealers (e.g., Fighter + Life Cleric + Sorcerer + Paladin) |
| Long rest management | Long rest resources are limited on Honour Mode — lean on short rests for recovery first |
| Set up early | Use invisibility, flight potions, and Haste to get into position before a fight starts |
| Use the environment | Shove enemies off cliffs, exploit oil barrels and explosives, and claim the high ground |
| Builds | Paladins bring big burst damage out of the box, sorcerers twin their spells, Life Clerics heal reliably |
| Backup saves | On Honour Mode, press F5 to save manually (even with a single save slot, you can still save your current progress) |
Collecting Every Ending#
| Ending | Condition | Notes |
|---|---|---|
| Control the Netherbrain | Use the Netherstone to control the brain | Become the new Absolute |
| Destroy the Netherbrain | Use the Netherstone to destroy the brain | The most traditional heroic ending |
| Release the power | Release the Netherbrain’s power | The uncertain ending |
| Mind flayer ending | Take control after becoming a mind flayer | Requires choosing the transformation yourself |
| The Emperor ending | Share control with The Emperor | Requires backing The Emperor the whole way through |
Achievement Speedrun Plan#
| Phase | Content | Time | Achievements |
|---|---|---|---|
| Phase 1 | First playthrough on Balanced + all companion quests + all side content | 60-80 hours | 25 |
| Phase 2 | Wrapping up the first run + covering every ending from saves | 5-10 hours | 5 |
| Phase 3 | Second run: Dark Urge + mind flayer + opposite choices | 40-50 hours | 10 |
| Phase 4 | Third run on Tactician | 30-40 hours | 3 |
| Phase 5 | Honour Mode clear | 20-40 hours | 2 |
| Phase 6 | Multiplayer + mopping up leftovers | 5-10 hours | 9 |
| Total estimated time: 150-300 hours |
FAQ#
| Question | Answer |
|---|---|
| How many playthroughs for all achievements? | At least 3: a normal Balanced first run, a second run as the Dark Urge with opposite choices, and a third on Tactician/Honour Mode. |
| Which achievement is the hardest? | Completing Honour Mode. If the party wipes, the save is permanently deleted and you start over from the very beginning. Zero room for error. |
| What classes are recommended for Honour Mode? | Paladin-Warlock-Sorcerer combos (spellblade dark knight), Life Domain Cleric (reliable healing), and Open Hand Monk (high mobility, high burst). |
| Can Minthara be redeemed? | No. She only joins after you choose to attack the grove — she’s the evil route’s reward companion. You can, however, steer her toward good in later story beats. |
| Is there a time limit for the Iron Throne rescue? | Yes. You must rescue every prisoner (about 8-10 in total) within 6 rounds. Haste and teleportation spells are highly recommended. |
| Can you revert after becoming a mind flayer? | No. Becoming a mind flayer is permanent — appearance and some dialogue change. But it is an ending style of its own. |
| How many endings are there? | More than 10 variants across 5 base ending types, depending on your allies, which companions survive, and your final choices. |
Achievement Breakdown by Category#
By Chapter#
| Chapter | Achievements | Examples | Estimated Time |
|---|---|---|---|
| Act 1 | 12 | Escape the Nautiloid, Goblin Camp, Save the Refugees, All Act 1 Dungeons | 20-30 hours |
| Act 2 | 8 | The Nightsong, defeating Ketheric, Moonrise Towers exploration | 15-25 hours |
| Act 3 | 15 | Gortash, Orin, Raphael, The Iron Throne, House of Hope | 30-50 hours |
| Full Run | 19 | Platinum, Tactician, Honour Mode, all endings, all romances | 80-150 hours |
By Type#
| Type | Achievements | Difficulty Range | Notes |
|---|---|---|---|
| Story | 5 | Easy-Medium | Unlock automatically along the main path |
| Boss kills | 7 | Medium-Very Hard | Some are optional — Raphael is the hardest |
| Companion quests | 10 | Medium | One achievement per recruitable companion |
| Romance | 2 | Medium-Very Hard | A single romance is medium — all of them is very hard |
| Difficulty modes | 4 | Easy-Very Hard | Honour Mode is the hardest of them |
| Origin/Transformation | 4 | Medium-Hard | Dark Urge + mind flayer transformations |
| Exploration/Side content | 12 | Easy-Hard | Some are missable — stay alert |
By Playthrough#
| Playthrough | Target Achievements | Difficulty | Main Focus |
|---|---|---|---|
| First run | 25-30 | Balanced | All companion quests + all side content + normal choices |
| Second run | 10-15 | Balanced/Tactician | Dark Urge + evil route + opposite choices |
| Third run | 3-5 | Tactician/Honour | High-difficulty clear + special endings |
| Fourth run | 2-4 | Honour Mode | Honour Mode clear + multiplayer + leftovers |
Achievement Efficiency Route#
Fastest Full-Completion Plan#
| Stage | Content | Goal | Notes |
|---|---|---|---|
| Week 1 | First half of run one — full Act 1 exploration | 12 achievements | Skip nothing — collect everything |
| Week 2 | Mid-run — Act 2 + Act 3 | 15 achievements | Keep multiple save points — set up for run two |
| Week 3 | Finish run one + start run two | 8 achievements | Cover different choices with run-one ending saves |
| Week 4 | Run two — Dark Urge + opposite choices | 10 achievements | Focus on Dark Urge exclusive content |
| Weeks 5-6 | Run three — Tactician/Honour Mode | 5 achievements | A high-difficulty clear — prepare thoroughly |
Maximum Achievements per Playthrough#
| Difficulty | Achievements Possible | Special Requirements |
|---|---|---|
| Explorer | 25 | All companions + all side content + specific choices |
| Balanced | 30 | First-run maximum — covers most content |
| Tactician | 32 | Balanced total + the Tactician achievement |
| Honour Mode | 35 | Tactician total + the Honour Mode achievement + special endings |
Hidden Achievement Trigger Conditions#
| Achievement | Hidden Condition | Trigger Tip |
|---|---|---|
| Two Birds, One Stone | Kill two enemies with a single ranged attack | Line enemies up in a row — use a piercing shot or a fire arrow |
| Unstoppable Force | Deal 100+ damage in a single action | Paladin + Divine Smite + a crit + Haste + Great Weapon Master |
| Wilderness Survival | Beat the game without using any merchant | A serious challenge — loot and alchemy only |
| Never Fight Unprepared | Beat the game without long resting | Warlock short-rest recovery + Bardic Inspiration sustain |
| The Grand Heist | Steal a heavily guarded item | Gortash’s fortress in Act 3 — swipe his crown |