Avatar Legends - Useful Resources#
Avatar Legends: The Fighting Game is a fighting game set in the universe of Avatar: The Last Airbender and The Legend of Korra. In this game, “resources” are more than the chi bar on screen: they also include the Awakening window, the spending trade-offs of four-element bending, the investment in unlocking characters, and the data tools in training mode that can be reused over and over. This page breaks each resource category apart and explains how to build it, how to spend it, when to hold it, and when to go all in.
The Chi Gauge: The Pivot Resource of Offense and Defense#
The chi gauge is the universal resource running through every versus mode — almost every empowered action draws from it. It is ammunition for offense and backing for defense. Understanding its four uses is the first lesson of onboarding and the dividing line between “can perform moves” and “can play the resource game”.
| Use | Action | Resource Cost | Payoff |
|---|---|---|---|
| Bending amplification | Release chi-costing bending | Scales with bending strength | Higher single-move damage and range |
| Awakening mode | Burst once the gauge fills | One-time investment of all chi | Massive short-term boost to offense and defense |
| Defensive tool | Elemental block, breaking pressure | Scales with the defensive action | Preserves health and rhythm |
| Chi block | Cuts off the opponent’s bending | Scales with block strength | Leaves the opponent unable to bend |
How to Build the Gauge#
The gauge refills through effective actions on both offense and defense — not by standing still. To keep the gauge cycling faster, plan your rhythm around these behaviors:
- Active pressure: keep starting with light attacks and probing up close — the more you land, the faster the refill, but you risk the punish.
- Safe defense for chi: elemental block the opponent’s bending pressure to build gauge steadily, at the cost of losing initiative while the pressure lasts.
- Punish heavy-move recovery: counter-hit during the recovery window of the opponent’s heavy attacks — earns damage and chi at once, the most efficient refill in the game.
Chi Gauge Management Criteria#
The gauge’s biggest trap is not “running dry” — it is “not knowing when to spend and when to hold”. These are battle-tested allocation principles:
| Situation | Recommended Play | Reason |
|---|---|---|
| Offensive advantage established | Hold chi until a heavy hit connects, then Awaken | Trade a confirmed hit for maximum damage instead of wasting the burst |
| Opponent spending chi heavily | Prioritize a chi block to cut their bending | Makes their investment whiff and flips the rhythm instantly |
| Your health is behind | Spend chi on low bending strikes and elemental block to keep deterrence | Awakening on low health invites the wake-up counter — stabilize first, then counterattack |
| Opponent’s gauge visibly lower | Actively force them to spend | An opponent on empty resources is exactly your window to press |
Awakening Mode: The One-Time Resource Bet#
Awakening mode corresponds to the Avatar State from the shows — this game’s ultimate way to convert resources into results in one move. Its value is not “press button, get strong” but “activate at the right time and end the match”.
- Awaken while the opponent has no chi: they cannot counter with their own meter, so the burst pays off the most.
- Awaken in close quarters: use the buffed, faster startups to force guess situations.
- Reserve it to finish: treat Awakening as a closer and avoid gambling it while your own health is low.
The post-Awakening vulnerability is the biggest price. Before you activate, decide: can this burst kill the opponent, or at least stretch the health gap to a comfortable margin? Awakening on a small lead only hands the advantage back once the window closes.
Character Resources: Unlock and Investment Choices#
The launch roster holds 12 characters, roughly tiered by element specialty and ease of use. For a new player, the character itself is the most important “resource investment” — the right starter saves enormous practice time.
| Character | Element | Series | Difficulty | Investment Advice |
|---|---|---|---|---|
| Toph | Earth | The Last Airbender | Low | Top beginner pick — readable moves, high forgiveness |
| Korra | Multi-element | The Legend of Korra | Low | Beginner recommendation — flexible four-element openers |
| Kya | Water | The Legend of Korra | Medium | Control-leaning, great for learning water’s hit properties |
| Zuko | Fire | The Last Airbender | Medium | Offense-leaning, demands practicing pressure rhythm |
| Bolin | Earth + Fire | The Legend of Korra | Medium | For burst-damage fans |
| Mako | Fire | The Legend of Korra | Medium | Offense-leaning, combos need stable inputs |
| Aang | Air | The Last Airbender | Medium-high | Advanced players |
| Tenzin | Air | The Legend of Korra | Medium-high | Balanced pick, demands solid neutral game |
| Kuvira | Earth | The Legend of Korra | Medium-high | Advanced players |
| Katara | Water | The Last Airbender | Medium-high | Control players |
| Azula | Fire | The Last Airbender | High | High-skill players — pressure and punishes in equal measure |
| Iroh | Multi-element | The Last Airbender | Master-tier | Challenge after every other character is drilled |
The character-pick criterion is simple: start with a low-difficulty character, learn its full move list, drill the basic combos, then expand toward high-difficulty picks. Starting on a high-difficulty character usually burns huge amounts of useful practice time on frustration.
How to Unlock Characters#
Not every character is available at the start — some must be unlocked through in-game modes. Unlock resources are earned through different play modes; the common unlock routes are:
- Story mode: clear chapters from Aang’s or Korra’s perspective — progression unlocks the corresponding story characters.
- Arcade mode: fight through a gauntlet of AI opponents; specific win-streak goals grant characters.
- Survival mode: see how long you can last in consecutive fights; clearing set milestones unlocks hidden characters.
- Training mode: finish every advanced tutorial to unlock enhanced versions of characters.
The most reliable route to a full roster: run story mode first to learn the combat rhythm, use training mode to shore up execution, then circle back to arcade and survival.
Training Mode: The Reusable Data Resource#
Training mode is this game’s most time-worthy “hidden resource”. It offers no one-time rewards — it offers data tools you can replay and frame-check endlessly, the single best place to raise execution precision.
| Tool | Use | How to Use It |
|---|---|---|
| Frame data | Shows each move’s startup, active, and recovery frames | Judge which moves can be punished when blocked |
| Input display | Replays the exact input sequence you pressed | Check combos for misfires and motions for dropped steps |
| AI behavior settings | Make the dummy act or block on schedule | Simulate real-match pressure and defensive reads |
Build Your Own Combo Notes#
The classic combo-practice trap is “memorized it, but my hands don’t hold”. Split each combo into fixed segments in training mode, drill each until it comes out blind, then chain them:
- Start with single-move confirmation: guarantee the light-attack starter reliably links into the follow-up hit.
- Then practice mid-string links: chain light attacks into a mid, swapping in heavy bending or a throw as the situation calls.
- Finally practice the Awakening burst: repeatedly rehearse the full-gauge Awakening combo in training mode until the starter never drops.
- Review with the input display, correct the misfires, and repeat until it is stable.
Four-Element Counters and Resource Allocation#
The four elements form a fixed counter chain, and understanding that chain decides where every drop of chi goes. This is the most knowledge-heavy part of resource play in this game.
| Attacking Element | Counters | Resource Play |
|---|---|---|
| Water | Fire | Water excels at control — use bending strikes to stretch range and grind |
| Fire | Air | Fire bursts hard — invest resources to finish once a hit is confirmed |
| Air | Earth | Air’s ranged control is the most stable — grab positioning at round start |
| Earth | Water | Earth’s close-range pressure is strong — get in their face and force defense |
Allocating Chi by Character Type#
Different characters lean completely differently on spending chi on attack versus defense, and adjusting your rhythm to the matchup’s element relationship before the match is the key link in resource play:
- Pressure-type characters: stay in their face and pump chi into offensive combos and Awakening bursts.
- Control-type characters: stretch the range and grind — use bending to manage distance and hold chi for defensive counters.
- Zoning-type characters: open with ranged bending to seize the initiative, spending most chi to maintain mid-range pressure.
Practical Resource Checklist#
The sections above collapse into one checklist you can glance at before going live:
| Scenario | Checkpoint | Decision |
|---|---|---|
| Round start | Element counter relationship, opening range | Let the matchup decide: grab positioning first or control first |
| Mid-match | Both gauges, proximity to the Awakening line | Ahead: hold chi to finish. Behind: fund the defense |
| Opponent attacking hard | Is my gauge deep enough to defend? | If yes, elemental block to reset the rhythm; if not, throw-escape and escape |
| Holding Awakening | Can one burst kill, and how bad is the post-window? | Finish if you can — otherwise bank the gauge as insurance |
| Late match | Health gap versus gauge comparison | Health and chi ahead: force the issue. Behind: hold defense and counter for the comeback |
Commit this table to memory, pair it with training mode’s data tools, and you upgrade from “a player who can perform moves” to “a player who plays the resources”. Bending strength lives in the moves; matches are usually decided by chi allocation.