Diplomacy System#
Diplomatic Relationship Types#
| Relationship |
Colour Marker |
Effect |
| Ally |
Dark blue |
Joint defence and combined military action |
| Defensive alliance |
Light blue |
When one side is attacked, the other renders aid |
| Trade partner |
Green |
Both sides may trade resources |
| Vassal |
Purple |
Pays tribute to its overlord and provides military aid |
| Overlord |
Deep purple |
Manages vassal states and collects tribute |
| Neutral |
Yellow |
No special relationship |
| Distrust |
Orange |
Trade agreements become less efficient |
| Hostile |
Red |
May declare war proactively |
| Nemesis |
Deep red |
High probability of war |
Diplomatic Actions#
Basic Actions#
| Action |
Requirements |
Effect |
| Sign trade agreement |
Both sides’ cities are adjacent or share a trade route |
Both sides gain trade income |
| Propose alliance |
Friendly relations and comparable military strength |
Joint defence and combined military action |
| Form defensive alliance |
Good relations and similar strength |
Allies render aid when you are attacked |
| Declare war |
No special requirements |
Enter a state of war with the target faction |
| Sue for peace |
You are at war with the target faction |
Ends hostilities, may require ceding land or paying indemnities |
| Sign ceasefire |
You are at war with the target faction |
Temporarily halts hostilities |
Vassal Actions#
| Action |
Requirements |
Effect |
| Demand vassalage |
Your strength far exceeds theirs |
They become your vassal |
| Accept vassalage |
The other side offers it of their own accord |
Accept them as a vassal |
| Demand tribute |
You have a trade agreement or vassal relationship |
They pay you tribute on a regular basis |
| Release vassal |
You are that vassal’s overlord |
Dissolves the vassal relationship |
| Call for aid |
You have allies or vassals |
Ask allies to join your war |
Special Actions#
| Action |
Requirements |
Effect |
| Royal marriage |
Friendly relations and marriageable royal members available |
Establishes a blood tie and raises long-term friendliness |
| Exchange territory |
You have a trade agreement or alliance with them |
Both sides swap designated provinces |
| Exchange technology |
Good relations with them |
Share technologies already researched |
| Sign non-aggression pact |
Neutral or friendly relations |
Pledge not to declare war on each other for a set number of turns |
| Offer hostage |
Relations need improving |
Send a family member to the other side as a hostage |
Diplomatic Strategy#
| Strategy |
Execution |
Purpose |
| Build a trade network |
Sign trade agreements with every friendly faction |
Establish a stable income base |
| Conclude non-aggression pacts |
Sign them with potential threats |
Buy time to develop |
| Find allies |
Ally with factions of comparable strength |
Gain military support |
| Avoid multi-front war |
Defuse potential conflicts through diplomacy |
Concentrate on the main threat |
| Strategy |
Execution |
Purpose |
| Build a vassal network |
Force weaker factions into vassalage |
Expand influence and income |
| Divide the enemy |
Use diplomacy to break up hostile coalitions |
Destroy them one by one |
| Contest trade monopolies |
Conquer provinces on key trade routes |
Take control of trade income |
| Exploit rebellion |
Make secret contact with rebel factions |
Sow chaos inside the enemy’s lands |
| Strategy |
Execution |
Purpose |
| Build an empire |
Control most of the map through vassals and direct rule |
Achieve the final victory objective |
| Destroy the nemesis |
Eliminate the most threatening nemesis first |
Remove the greatest threat |
| Maintain peace |
Stay at peace with minor powers |
Concentrate resources on the main enemy |
| Prevent coalitions |
Use diplomacy to stop hostile powers from uniting |
Avoid fighting on two fronts |
Factors Affecting Diplomatic Relations#
| Factor |
Positive Effect |
Negative Effect |
| Trade agreement |
+10 to +20 relations |
Breaking trade: -10 to -15 |
| Alliance |
+20 to +30 relations |
Betraying an ally: -50 to -80 |
| Vassal relationship |
+15 to +25 relations |
Betraying an overlord: -60 to -100 |
| War |
— |
-50 to -80 relations |
| Territorial dispute |
— |
-15 to -30 relations |
| Religious difference |
— |
-5 to -20 relations |
| Royal marriage |
+15 to +25 relations |
— |
| Territory exchange |
+10 to +20 relations |
— |
| Breaking a ceasefire |
— |
-40 to -60 relations |
| Releasing captives |
+5 to +10 relations |
— |
Faction Diplomatic Preferences#
| Faction |
Natural Allies |
Natural Enemies |
Diplomatic Style |
| Western Roman Empire |
Eastern Rome, Christian factions |
Barbarian tribes, the Huns |
Conservative defence |
| Eastern Roman Empire |
Western Rome, Aksum |
Sassanid Persia, the Huns |
Economic diplomacy |
| The Huns |
Other nomadic factions |
All settled factions |
Military deterrence |
| Sassanid Persia |
Eastern tributary states |
Eastern Rome, Arab tribes |
Tributary control |
| The Visigoths |
The barbarian league |
The Huns, the Roman Empire |
Raiding diplomacy |
Diplomatic Negotiation Techniques#
Successful diplomatic negotiation requires understanding what the other side needs, and the leverage you hold in your own hands:
| Technique |
Notes |
| Understand their needs |
If they are under threat, offering military aid makes agreement easier |
| Use fear |
Overwhelming military strength is itself a bargaining chip |
| Negotiate in steps |
Sign small agreements to build trust, then make larger demands |
| Use third parties |
Apply pressure through your allies |
| Choose the moment |
Negotiating right after they have lost a war is more favourable |
Diplomacy Panel Operating Guide#
| Operation |
Notes |
| View relations |
The map shows each faction’s relationship colour |
| Filter factions |
Filter by type (allies, enemies, neutral) |
| View agreements |
Review the diplomatic agreements currently in force |
| View threats |
Assess each faction’s threat level toward you |
| Automated diplomacy |
Let the AI handle part of your diplomatic business |
Repairing Diplomatic Relations#
| Method |
Effect |
Time Required |
| Give gifts |
+10 to +30 relations |
Immediate |
| Sign trade agreement |
+5 to +15 relations |
1-2 turns |
| Release captives |
+5 to +10 relations |
Immediate |
| Royal marriage |
+15 to +25 relations |
Requires a marriageable member |
| Common enemy |
+5 to +20 relations |
Requires a shared enemy |
| Religious improvement |
+3 to +10 relations |
Requires religious unity |
Diplomatic Relationship Tier Explained#
| Tier |
Relation Range |
Behavioural Tendency |
Player Strategy |
| Mortal enemy |
-200 to -100 |
Attacks proactively |
Prepare defence or strike first |
| Hostile |
-100 to -50 |
Attacks occasionally |
Strengthen frontier defences |
| Cool |
-50 to 0 |
Does not engage proactively |
Negotiation is worth attempting |
| Neutral |
0 to 50 |
No special behaviour |
Ideal negotiation target |
| Friendly |
50 to 100 |
Cooperates proactively |
Alliance or trade is possible |
| Intimate |
100 to 200 |
Deep cooperation |
Marriage and military alliance possible |
Marriage System In Detail#
| Item |
Notes |
| Marriage requirement |
Relations of at least +50 and a marriageable member available |
| Relation bonus |
+15 to +25 relations |
| Duration |
Permanent, until that member dies |
| Strategic value |
Prevents attack by an ally |
| Caveat |
The married member may become an heir |
Types Of Casus Belli#
| Reason |
Effect |
How To Obtain |
| Territorial dispute |
Declaring war costs no reliability |
Holding disputed territory |
| Religious war |
Support from religious allies |
A different religion |
| Vassal liberation |
Gains vassal support |
Releasing a vassal state |
| Ally assistance |
An ally asks you to join the war |
An ally is attacked |
| Retaliatory attack |
Morale bonus |
Having been attacked previously |
| War without cause |
Severe penalty |
None |
Vassal Management Guide#
| Item |
Notes |
| Vassal tribute |
Gold and resources gained every turn |
| Vassal independence tendency |
The lower relations are, the stronger the lean toward independence |
| Preventing revolt |
Keep relations above +50 and send gifts regularly |
| Releasing a vassal |
Grant independence in exchange for goodwill |
| Annexing a vassal |
Annexation becomes possible at +100 relations |
Diplomatic Action Priority#
| Priority |
Action |
Reason |
| 1 |
Peace with the weakest neighbour |
Avoid multi-front war |
| 2 |
Marry into a strong neighbour |
Prevent being attacked |
| 3 |
Establish trade agreements |
Increase income |
| 4 |
Form an alliance |
A shared enemy |
| 5 |
Declare war on a weak target |
Gain territory and resources |
Religious Diplomacy#
In the age of Attila, religion was not merely faith but also an important diplomatic tool. Religious differences between factions directly affect whether diplomatic relations can be established and maintained, and a natural, hard-to-bridge gap of trust exists between the Christian factions of Western and Eastern Rome and the pagan barbarian factions.
| Religion |
Main Distribution |
Diplomatic Impact |
| Christianity |
Western Rome, Eastern Rome |
Naturally opposed to pagan factions |
| Sassanid religion |
Sassanid Persia |
Cool relations with Christian factions |
| Paganism |
Barbarian tribes |
Hard to build trust with Christian factions |
| Mixed faith |
Frontier provinces |
Religious conflict easily triggers revolt |
| Religious Diplomatic Tool |
Notes |
| Religious intermarriage |
Ease religious antagonism through marriage |
| Missionary cooperation |
Spread the faith jointly with factions of the same religion |
| Toleration policy |
Allow several religions to coexist domestically to stabilise order |
| Forced conversion |
Impose a single religion after conquest, lowering short-term order |
Diplomatic Traits Of Nomadic Factions#
The diplomatic logic of nomadic factions such as the Huns is completely different from that of settled empires; they rely far more on military deterrence than on treaties to hold relationships together. A Hunnic envoy backed by a great army on the border is far more persuasive than ten embassies loaded with gold.
| Trait |
Manifestation |
| No concept of territory |
Territory changes constantly through migration, so treaties bind weakly |
| Dependence on raiding |
Relations with neighbours are heavily affected by raiding behaviour |
| Deterrence diplomacy |
Military strength is itself the main diplomatic chip |
| Vassal binding |
More willing to accept military vassalage than economic alliance |
| Nomadic Diplomatic Technique |
Notes |
| Display force |
Raid periodically to show strength and force the other side to sue for peace |
| Absorb tribes |
Take defeated tribes in as vassals and enlarge your forces |
| Avoid strength, strike weakness |
Do not face off against a strong enemy for long; shift the direction of raiding |
| Sow discord among settled factions |
Exploit religious and territorial disputes to fracture their coalitions |
Vassal Economy In Detail#
Vassals offer more than military support; they are also a stable economic network. Sound vassal management brings an empire continuous income, and both Western Rome and Sassanid Persia can use a vassal system to compensate for their own economic weak points.
| Vassal Benefit |
Notes |
| Tribute income |
Gold paid every turn according to the vassal’s economic level |
| Military support |
Vassal armies can be called up for your wars |
| Trade bonus |
Trading with vassals carries an extra bonus |
| Buffer zone |
Vassal territory becomes a buffer between you and the enemy |
| Vassal Management Point |
Notes |
| Control numbers |
Too many vassals drives administrative costs up |
| Maintain relations |
Send gifts regularly to keep loyalty |
| Prevent overgrowth |
Limit vassal expansion so it cannot turn on its overlord |
| Annex at the right time |
Once relations are good enough, annex the vassal to add strength |
Common Diplomatic Events#
| Event |
Trigger Condition |
Recommended Response |
| Alliance invitation |
The other side faces a shared threat |
Weigh the pros and cons before deciding whether to join |
| Territory request |
The other side is stronger than you |
You may refuse, but prepare a military response |
| Trade disruption |
War or deteriorating relations |
Find replacement trade partners promptly |
| Vassal betrayal |
Vassal relations have fallen very low |
Send troops to suppress it, or annex it outright |
| Spy exposed |
Espionage activity is discovered by the other side |
Apologise diplomatically to ease relations |
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