Diplomacy System#

Diplomacy System

Diplomatic Relationship Types#

Relationship Colour Marker Effect
Ally Dark blue Joint defence and combined military action
Defensive alliance Light blue When one side is attacked, the other renders aid
Trade partner Green Both sides may trade resources
Vassal Purple Pays tribute to its overlord and provides military aid
Overlord Deep purple Manages vassal states and collects tribute
Neutral Yellow No special relationship
Distrust Orange Trade agreements become less efficient
Hostile Red May declare war proactively
Nemesis Deep red High probability of war

Diplomatic Actions#

Basic Actions#

Action Requirements Effect
Sign trade agreement Both sides’ cities are adjacent or share a trade route Both sides gain trade income
Propose alliance Friendly relations and comparable military strength Joint defence and combined military action
Form defensive alliance Good relations and similar strength Allies render aid when you are attacked
Declare war No special requirements Enter a state of war with the target faction
Sue for peace You are at war with the target faction Ends hostilities, may require ceding land or paying indemnities
Sign ceasefire You are at war with the target faction Temporarily halts hostilities

Vassal Actions#

Action Requirements Effect
Demand vassalage Your strength far exceeds theirs They become your vassal
Accept vassalage The other side offers it of their own accord Accept them as a vassal
Demand tribute You have a trade agreement or vassal relationship They pay you tribute on a regular basis
Release vassal You are that vassal’s overlord Dissolves the vassal relationship
Call for aid You have allies or vassals Ask allies to join your war

Special Actions#

Action Requirements Effect
Royal marriage Friendly relations and marriageable royal members available Establishes a blood tie and raises long-term friendliness
Exchange territory You have a trade agreement or alliance with them Both sides swap designated provinces
Exchange technology Good relations with them Share technologies already researched
Sign non-aggression pact Neutral or friendly relations Pledge not to declare war on each other for a set number of turns
Offer hostage Relations need improving Send a family member to the other side as a hostage

Diplomatic Strategy#

Strategy Execution Purpose
Build a trade network Sign trade agreements with every friendly faction Establish a stable income base
Conclude non-aggression pacts Sign them with potential threats Buy time to develop
Find allies Ally with factions of comparable strength Gain military support
Avoid multi-front war Defuse potential conflicts through diplomacy Concentrate on the main threat
Strategy Execution Purpose
Build a vassal network Force weaker factions into vassalage Expand influence and income
Divide the enemy Use diplomacy to break up hostile coalitions Destroy them one by one
Contest trade monopolies Conquer provinces on key trade routes Take control of trade income
Exploit rebellion Make secret contact with rebel factions Sow chaos inside the enemy’s lands
Strategy Execution Purpose
Build an empire Control most of the map through vassals and direct rule Achieve the final victory objective
Destroy the nemesis Eliminate the most threatening nemesis first Remove the greatest threat
Maintain peace Stay at peace with minor powers Concentrate resources on the main enemy
Prevent coalitions Use diplomacy to stop hostile powers from uniting Avoid fighting on two fronts

Factors Affecting Diplomatic Relations#

Factor Positive Effect Negative Effect
Trade agreement +10 to +20 relations Breaking trade: -10 to -15
Alliance +20 to +30 relations Betraying an ally: -50 to -80
Vassal relationship +15 to +25 relations Betraying an overlord: -60 to -100
War — -50 to -80 relations
Territorial dispute — -15 to -30 relations
Religious difference — -5 to -20 relations
Royal marriage +15 to +25 relations —
Territory exchange +10 to +20 relations —
Breaking a ceasefire — -40 to -60 relations
Releasing captives +5 to +10 relations —

Faction Diplomatic Preferences#

Faction Natural Allies Natural Enemies Diplomatic Style
Western Roman Empire Eastern Rome, Christian factions Barbarian tribes, the Huns Conservative defence
Eastern Roman Empire Western Rome, Aksum Sassanid Persia, the Huns Economic diplomacy
The Huns Other nomadic factions All settled factions Military deterrence
Sassanid Persia Eastern tributary states Eastern Rome, Arab tribes Tributary control
The Visigoths The barbarian league The Huns, the Roman Empire Raiding diplomacy

Diplomatic Negotiation Techniques#

Successful diplomatic negotiation requires understanding what the other side needs, and the leverage you hold in your own hands:

Technique Notes
Understand their needs If they are under threat, offering military aid makes agreement easier
Use fear Overwhelming military strength is itself a bargaining chip
Negotiate in steps Sign small agreements to build trust, then make larger demands
Use third parties Apply pressure through your allies
Choose the moment Negotiating right after they have lost a war is more favourable

Diplomacy Panel Operating Guide#

Operation Notes
View relations The map shows each faction’s relationship colour
Filter factions Filter by type (allies, enemies, neutral)
View agreements Review the diplomatic agreements currently in force
View threats Assess each faction’s threat level toward you
Automated diplomacy Let the AI handle part of your diplomatic business

Repairing Diplomatic Relations#

Method Effect Time Required
Give gifts +10 to +30 relations Immediate
Sign trade agreement +5 to +15 relations 1-2 turns
Release captives +5 to +10 relations Immediate
Royal marriage +15 to +25 relations Requires a marriageable member
Common enemy +5 to +20 relations Requires a shared enemy
Religious improvement +3 to +10 relations Requires religious unity

Diplomatic Relationship Tier Explained#

Tier Relation Range Behavioural Tendency Player Strategy
Mortal enemy -200 to -100 Attacks proactively Prepare defence or strike first
Hostile -100 to -50 Attacks occasionally Strengthen frontier defences
Cool -50 to 0 Does not engage proactively Negotiation is worth attempting
Neutral 0 to 50 No special behaviour Ideal negotiation target
Friendly 50 to 100 Cooperates proactively Alliance or trade is possible
Intimate 100 to 200 Deep cooperation Marriage and military alliance possible

Marriage System In Detail#

Item Notes
Marriage requirement Relations of at least +50 and a marriageable member available
Relation bonus +15 to +25 relations
Duration Permanent, until that member dies
Strategic value Prevents attack by an ally
Caveat The married member may become an heir

Types Of Casus Belli#

Reason Effect How To Obtain
Territorial dispute Declaring war costs no reliability Holding disputed territory
Religious war Support from religious allies A different religion
Vassal liberation Gains vassal support Releasing a vassal state
Ally assistance An ally asks you to join the war An ally is attacked
Retaliatory attack Morale bonus Having been attacked previously
War without cause Severe penalty None

Vassal Management Guide#

Item Notes
Vassal tribute Gold and resources gained every turn
Vassal independence tendency The lower relations are, the stronger the lean toward independence
Preventing revolt Keep relations above +50 and send gifts regularly
Releasing a vassal Grant independence in exchange for goodwill
Annexing a vassal Annexation becomes possible at +100 relations

Diplomatic Action Priority#

Priority Action Reason
1 Peace with the weakest neighbour Avoid multi-front war
2 Marry into a strong neighbour Prevent being attacked
3 Establish trade agreements Increase income
4 Form an alliance A shared enemy
5 Declare war on a weak target Gain territory and resources

Religious Diplomacy#

In the age of Attila, religion was not merely faith but also an important diplomatic tool. Religious differences between factions directly affect whether diplomatic relations can be established and maintained, and a natural, hard-to-bridge gap of trust exists between the Christian factions of Western and Eastern Rome and the pagan barbarian factions.

Religion Main Distribution Diplomatic Impact
Christianity Western Rome, Eastern Rome Naturally opposed to pagan factions
Sassanid religion Sassanid Persia Cool relations with Christian factions
Paganism Barbarian tribes Hard to build trust with Christian factions
Mixed faith Frontier provinces Religious conflict easily triggers revolt
Religious Diplomatic Tool Notes
Religious intermarriage Ease religious antagonism through marriage
Missionary cooperation Spread the faith jointly with factions of the same religion
Toleration policy Allow several religions to coexist domestically to stabilise order
Forced conversion Impose a single religion after conquest, lowering short-term order

Diplomatic Traits Of Nomadic Factions#

The diplomatic logic of nomadic factions such as the Huns is completely different from that of settled empires; they rely far more on military deterrence than on treaties to hold relationships together. A Hunnic envoy backed by a great army on the border is far more persuasive than ten embassies loaded with gold.

Trait Manifestation
No concept of territory Territory changes constantly through migration, so treaties bind weakly
Dependence on raiding Relations with neighbours are heavily affected by raiding behaviour
Deterrence diplomacy Military strength is itself the main diplomatic chip
Vassal binding More willing to accept military vassalage than economic alliance
Nomadic Diplomatic Technique Notes
Display force Raid periodically to show strength and force the other side to sue for peace
Absorb tribes Take defeated tribes in as vassals and enlarge your forces
Avoid strength, strike weakness Do not face off against a strong enemy for long; shift the direction of raiding
Sow discord among settled factions Exploit religious and territorial disputes to fracture their coalitions

Vassal Economy In Detail#

Vassals offer more than military support; they are also a stable economic network. Sound vassal management brings an empire continuous income, and both Western Rome and Sassanid Persia can use a vassal system to compensate for their own economic weak points.

Vassal Benefit Notes
Tribute income Gold paid every turn according to the vassal’s economic level
Military support Vassal armies can be called up for your wars
Trade bonus Trading with vassals carries an extra bonus
Buffer zone Vassal territory becomes a buffer between you and the enemy
Vassal Management Point Notes
Control numbers Too many vassals drives administrative costs up
Maintain relations Send gifts regularly to keep loyalty
Prevent overgrowth Limit vassal expansion so it cannot turn on its overlord
Annex at the right time Once relations are good enough, annex the vassal to add strength

Common Diplomatic Events#

Event Trigger Condition Recommended Response
Alliance invitation The other side faces a shared threat Weigh the pros and cons before deciding whether to join
Territory request The other side is stronger than you You may refuse, but prepare a military response
Trade disruption War or deteriorating relations Find replacement trade partners promptly
Vassal betrayal Vassal relations have fallen very low Send troops to suppress it, or annex it outright
Spy exposed Espionage activity is discovered by the other side Apologise diplomatically to ease relations

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内容最后验证于 2026-07