Campaign Guide#

Campaign Guide

Western Roman Empire Campaign#

Starting Situation#

Threat Severity Location
Barbarian invasion ★★★★★ Extremely high Rhine and Danube frontiers
Internal rebellion ★★★★☆ High North Africa, Britain, Spain
Economic decline ★★★★☆ High Empire-wide
Eastern Roman rivalry ★★★☆☆ Medium Balkans, Italy

Campaign Flow#

Turn Action Purpose
1 Recall scattered legions and concentrate them on core provinces Prevent the barbarians from destroying them one by one
3 Sign a trade agreement and defensive alliance with the Eastern Roman Empire Focus on the western front
5 Build defensive fortifications in Italy Protect the core territory
8 Put down the North African rebels Restore sources of tax revenue
12 Sign a ceasefire with the Franks Reduce frontier pressure
15 Train a second legion Expand military strength
18 Improve public order Reduce the risk of internal rebellion
20 Assess the situation and draw up an expansion plan Prepare for the second phase
Key Decision Options Recommendation
Rhine line Heavy defence vs. abandoning part of the territory Abandon Britain and concentrate force on holding Gaul
North African policy Rapid suppression vs. negotiated settlement Pacify the revolt and restore the economy
Danube line Strike out proactively vs. defend passively Defend passively and bleed the barbarians down
Objective Priority Reason
Gaulish barbarians ★★★★★ Recover the richest provinces
North African rebels ★★★★☆ Restore food and trade
Reconquest of Spain ★★★☆☆ Rebuild strategic depth
Reconquest of Britain ★★☆☆☆ Low priority, can be handled later
Task Objective
Economic reconstruction Restore all imperial cities to level 3 or above
Military modernisation Train elite legions to replace obsolete troops
Technological completion Finish all military and civil technologies
Diplomatic integration Build a vassal network

Hunnic Campaign#

Starting Situation#

Strengths Weaknesses
The strongest mobility No fixed income
The finest cavalry No city buildings
Can raid for resources Supply difficulties
No territory to defend Lack of stability in the later game

Campaign Flow#

Turn Action Purpose
1 Defeat the nearby Ostrogoths Remove the closest threat
3 Raid Eastern Roman border cities Obtain starting funds
5 Train more cavalry units Expand military strength
8 Move west, looking for more raiding targets Widen the range of operations
12 Establish trade relations with Sassanid Persia Obtain stable trade income
15 Defeat the Gepids Control the lower Danube
18 Prepare to enter Roman imperial territory Prepare for the westward push
20 Choose a settlement or remain nomadic Decide the long-term strategy
Objective Priority Reason
Eastern Roman cities ★★★★★ The richest raiding targets
Visigothic territory ★★★★☆ Controls the corridor into Gaul
Western Roman frontier ★★★☆☆ Probe the Roman defences
The Alamanni ★★★☆☆ Eliminate an intervening power

Hunnic Unique Mechanics#

Mechanic Notes
Migration You can move all your armies as one body
Raiding After taking a city you may choose to raid rather than occupy
Tribal loyalty Successful raiding keeps tribal loyalty up
Attila’s succession A specific turn triggers the Attila succession event

Sassanid Persian Campaign#

Starting Situation#

Strengths Weaknesses
Powerful heavy cavalry Surrounded by hostile states
The tribute system provides extra income Internal religious conflict
East–West trade node Standoff with the Eastern Romans in the west

Campaign Flow#

Turn Action Purpose
1 Consolidate relations with tributary states Secure tribute income
3 Build military structures and train heavy cavalry Strengthen military power
5 Establish peaceful relations with the Huns Remove the northern threat
8 Expand into Mesopotamia Acquire rich land
12 Sign a trade agreement with the Eastern Romans Obtain trade income
15 Train a second full stack Prepare for the westward push
18 Assess Eastern Roman strength Formulate an attack plan
20 Begin applying pressure to the Eastern Romans Probe the eastern defences
Objective Priority Reason
Eastern Roman Syria ★★★★★ Wealthy trading province
Eastern Roman Egypt ★★★★☆ Centre of grain and trade
Asia Minor ★★★☆☆ Strategically vital ground
Arab tribes ★★☆☆☆ Control the south

Key Historical Events#

The Rise of Attila#

Turn Event Impact
50-60 Attila becomes leader of the Huns Hunnic army effectiveness rises sharply
70-80 Attila invades the Eastern Roman Empire The Eastern Romans face enormous military pressure
90-100 Attila invades Gaul The Western Roman frontier collapses completely
100-110 Attila invades Italy Rome itself comes under direct threat
110-120 Attila dies The Hunnic Empire fragments and the pressure eases

Climate Decline Stages#

Stage Turns Effect
Normal climate 1-30 Agricultural output normal
Slight decline 31-60 Food output falls in some provinces
Moderate decline 61-90 Food output falls in most provinces
Severe decline 91-120 Empire-wide food crisis
Catastrophic decline 120+

Hunnic Invasion Phases#

Phase Turn Range Hunnic Strength Player Response
Early harassment 20-40 Small warbands Frontier garrisons
Formal invasion 40-80 Multiple legions Concentrated defence
Total war 80-120 Large numbers of elites National mobilisation
Final decisive battle 120+ The strongest legions A fight for survival

Climate Decline Response Strategies#

Strategy Notes Priority
Build irrigation systems Reduce the impact of falling farm output ★★★★★
Surplus grain reserves Stockpile large amounts of food in advance ★★★★★
Seize warmer regions Southern provinces are less affected ★★★★☆
Reduce army size Lower food consumption ★★★☆☆
Research agricultural technology Raise farming efficiency ★★★★☆
Optimise trade routes Keep the grain trade flowing ★★★☆☆

Plague System Explained#

Element Notes
Transmission Spreads through population movement and trade
Impact Reduces population, lowers public order, lowers income
Duration Anywhere from 10 to 30 turns
Prevention Quarantine cities and build medical buildings
Treatment Build hospitals or wait for it to burn out naturally

Climate Impact On Agriculture Table#

Climate Stage Food Output Reduction Scope
Normal 0% None
Slight -15% High-latitude provinces
Moderate -30% Most provinces
Severe -50% All provinces
Catastrophic -70% All provinces

Eastern Roman Empire Campaign#

Starting Situation#

The Eastern Roman Empire begins with the wealthy grain regions of Anatolia and Egypt, but faces pressure on multiple fronts: Huns and barbarians to the north, and a permanent standoff with Sassanid Persia in the east. The capital, Constantinople, is the strategic pivot of the entire campaign; as long as this stronghold holds, you hold the initiative.

Strengths Weaknesses
Holds Constantinople, an impregnable capital Territory is scattered and the eastern and western lines are hard to cover at once
Egypt and Syria have ample food Sassanid Persia presses constantly in the east
A powerful navy controlling the Mediterranean Religious conflict makes the interior unstable

Campaign Flow#

Turn Action Purpose
1 Consolidate the defences of Constantinople Ensure the capital is safe
3 Sign a defensive alliance with the Western Roman Empire Stabilise the western flank
5 Reorganise the economy of Egypt and Syria Secure food and income
8 Reinforce the Persian border Contain Sassanid expansion
12 Suppress the religious revolt Stabilise internal order
15 Train a navy to blockade the Aegean Control the maritime trade routes
18 Try to defuse the Persian conflict diplomatically Avoid a two-front war
20 Gather the main field army against the Hunnic threat Prepare for the decisive campaign

Key Points For Holding Constantinople#

Point Notes
Wall repair Inspect and repair the walls every turn so siege engines cannot simply breach them
Naval blockade Use the fleet to seal the sea lanes and cut enemy supply by water
Reserve rotation Rotate the garrison so it rests in turns and keeps its morale up
Ballista placement Site ballistae at wall corners to cover several approach routes at once

Barbarian Faction Campaigns#

Opening Choices#

Barbarian factions have none of the Romans’ deep reserves; they usually start with only one or two armies and a small patch of territory, and must survive in the gaps between greater powers. Picking the right migration direction and the right allies is the first step toward a barbarian rise.

Early Objective Notes
Find a secure rear area Migrate into the interior of Eastern Europe and stay clear of the Hunnic spearhead
Ally with other barbarians Use the shared Roman enemy as the basis for a league
Accumulate population and gold Build up strength for later settlement and development
Choose a migration route Decide whether to head south to the Mediterranean or west into Gaul

Transition From Nomadism To Settlement#

Stage Core Task Key Buildings
Nomadic period Raid and migrate, avoid decisive battle War camp, camp artisans
Transition period Find a suitable province and found a settlement Granary, dwellings
Settlement period Stabilise order and develop the economy Market, temple
Expansion period Expand outward using the settlement as a pivot City walls, barracks

Common Problems In Barbarian Campaigns#

Problem Solution
Short of food Take agricultural provinces first and build granaries
Low public order Build temples and entertainment structures, and garrison troops
Squeezed by Rome from two sides Concentrate force on the weaker enemy first, avoid splitting up
Raided while migrating Keep armies together and pick safe routes

Universal Campaign Points#

Turn Cadence Planning#

Stage Turns Focus
Opening 1-10 Stabilise the capital and set a clear strategic direction
Positioning 11-30 Complete the diplomatic layout and settle on allies
Expansion 31-60 Expand steadily and raise a second and third legion
Decisive battle 61-100 Deal with the full Hunnic invasion
Endgame 100+ Complete the final victory objectives

General Level And Army Experience#

The experience of generals and armies is crucial in a campaign; hardened veterans deliver far more combat power than raw recruits, and fighting battles manually will often double the speed at which a legion grows.

Acquisition Method Notes
Manual battles Winning battles by hand yields more experience
General skills Some skills raise training experience gain
Garrison anti-bandit duty Clearing out rebels also grants experience
Veteran merging Merge experienced units into a new legion

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内容最后验证于 2026-07