Strategy and Tactics#

Strategy and Tactics

Grand Strategic Principles#

Principle One: Attack by Defending#

  • Public order falls
  • Supply lines stretch out
  • New border threats appear

Therefore, building a solid defensive line matters more than blind expansion. Use natural terrain such as rivers and mountains to construct your defensive line and let the enemy wear itself down attacking into it.

Principle Two: Economy First#

  • At least 3 provinces reach full economic development
  • Trade agreements cover the surrounding friendly factions
  • Food surplus is kept above 20%

Principle Three: Know Yourself and Know the Enemy#

Check the diplomacy panel regularly to learn the attitude and strength of the factions around you. Use spies to obtain military intelligence on the enemy and avoid fighting under unfavourable conditions.

Faction-Specific Strategies#

Roman Empire Strategy#

Phase Time Objective
Consolidation Turns 1-20 Stabilise internal order and build a defensive line
Choosing a direction Turns 21-40 Pick one direction and break through with concentrated force
Expansion Turns 41-80 Conquer the target provinces systematically
Consolidation Turns 81-100 Stabilise the new territory and restore the economy

Key defensive lines

  • The Rhine line
  • The Danube line
  • The eastern Mediterranean coast
  • The North African coast

Nomadic Faction Strategy#

Strategy When to use it Effect
Lightning raid When the enemy main force is far from the border Raid 1-2 settlements quickly, then withdraw
Relentless pursuit After defeating one enemy army Chase down routers and expand the result
Guerrilla harassment When the enemy has a clear numerical advantage Harass on several axes and split the enemy’s attention
Outflanking manoeuvre Before a decisive battle Bypass the main force and strike the rear settlements/supplies

Battlefield Tactics#

Basic Formations#

Formation Suitable unit types Advantage Disadvantage
Line formation Regular infantry Maximises firepower output, flexible to adjust
Square formation Elite infantry Defends on all four sides, hard to surround
Wedge formation Cavalry charge Strong breakthrough, concentrates attack on one point
Crescent formation Mixed infantry and archers Archers protected by infantry, can form an encircling arc of fire
Echelon formation Multi-pronged attack Commits forces gradually, keeps a reserve
Skirmish line Light infantry, archers Maximises range and field of view

Classic Tactical Combinations#

1. Hammer and Anvil#

Step Action
1 Infantry pins the enemy infantry from the front
2 Cavalry moves around to the enemy flank or rear
3 Cavalry launches its charge and forms a pincer with the infantry
4 Enemy morale collapses; chase down the routers

2. Luring the Enemy Deep#

Step Action
1 Send out a weak unit and pretend to retreat
2 The enemy pursuit force separates from its main army
3 The main force outflanks the enemy pursuit force from both sides
4 After annihilating the pursuit force, turn against the enemy main army

3. Archery Volley Tactic#

Step Action
1 Deploy archers on high ground or favourable terrain
2 Infantry forms a protective line in front
3 Wait for the enemy to enter range, then concentrate fire in a volley
4 When the enemy falls into disorder, the infantry launches its charge

Commander Abilities#

Skill tree Core abilities Suitable tactics
Attack Increases charge damage, morale shock, pursuit efficiency Offensive warfare, wars of annihilation
Defence Increases defence, positional warfare, counterattack ability Defensive warfare, settlement defence
Command Increases unit morale, movement speed, fatigue recovery Mobile operations, long-distance raids
Strategy Increases supply efficiency, ambush success rate, vision range Guerrilla warfare, ambush warfare

Supply System#

Supply States#

State Effect
Supplies sufficient No negative effects; units keep morale and combat effectiveness
Supplies insufficient Morale -5, loses a small number of troops each day
Severe food shortage Morale -15, loses large numbers of troops each day, plague risk increases
Desperate straits Morale -25, large-scale routs, high plague risk

Ways to Obtain Supplies#

Method Effect
Garrisoned in a settlement Supplies recover automatically
Near your own territory Supplies recover slowly
Raiding enemy territory Temporary supplies obtained through raiding
Building a supply camp Establishes a supply point far from settlements
Transport by river Rivers can serve as supply routes

Tactical Summary#

Battlefield Decision Tree#

Situation Best action
The enemy greatly outnumbers you Choose favourable terrain to defend, wear them down with archers, then withdraw
The enemy slightly outnumbers you Use terrain and formation advantages and look for a flank opportunity
The two sides are evenly matched Concentrate force on one point and try to break through
You have the numerical advantage Encircle on several axes and annihilate quickly
The enemy has a cavalry advantage Infantry forms up tightly, archers suppress the cavalry
The enemy has an archer advantage Close the distance quickly and avoid long exposure to arrow fire

General Tactical Principles#

Principle Explanation
Strike first Attacking on your own initiative is usually better than defending passively
Concentrate your forces Commit overwhelming strength at the decisive point
Stay flexible and mobile Keep a reserve to deal with the unexpected
Maintain constant pressure Give the enemy no chance to catch its breath; keep up the offensive
Preserve your strength Avoid pointless casualties and keep your elite units intact

Siege Tactics in Detail#

Step Action Explanation
1 Scout the walls Find the weak points in the defence
2 Build siege equipment Catapults, siege towers, battering rams
3 Suppress with archers Destroy the archers on the walls
4 Breach the wall or scale it Choose the best way in
5 Fight for the gate Control the gate and open the inner city
6 Clear the streets house by house Clean up street by street and building by building
7 Capture the objective Take the town centre to win

Battlefield Commander Abilities#

Ability type Effect Cooldown Strategic use
Rally morale Restores the morale of nearby units 60 seconds Preventing a rout
Swift march Temporarily increases movement speed +30% 90 seconds Quick pursuit or withdrawal
Regroup Rallies scattered units to reform 120 seconds Reorganising the formation
Inspire Increases nearby units’ attack and defence +15% 90 seconds Pushing hard at the critical moment

Recovery After a Defeat#

Situation Recovery method Time required Resource needed
Army badly mauled Replenish troops 3-5 turns Money
General killed Appoint a new general Immediate None
Settlement lost Counterattack to retake it 5-10 turns A full army
Morale collapsed Training and rest 3-8 turns Food

Strategic Points on the Map#

Point type Strategic value Meaning of control
Port settlement Trade income + naval deployment Maritime supply lines
River confluence Controls waterborne transport Supply advantage
Mountain pass Defensive bottleneck Blocks invasion
Plains fortress Strategic depth Rapid reinforcement
Capital city Economic and cultural centre Must not be given up lightly

Settlement Defence Tactics in Detail#

Defending settlements is a compulsory subject for Western Roman Empire players; facing barbarian hordes that outnumber you, making sensible use of the walls and the terrain inside the settlement lets a small force beat a large one. Holding the walls by sectors and keeping a unit in reserve is the basic skill of settlement defence, and once the walls are lost it is the street fighting and the defence of the plaza that decide the outcome.

Point Explanation
Keep a unit in reserve Hold one elite unit on the walls to deal with a breach by the enemy
Hold the walls by sectors Divide the walls into several sectors and assign suitable forces to each
Ambush at the gate Place archers and heavy infantry inside the gate to create crossfire
Use the streets After the walls are lost, shift to street fighting; narrow streets blunt the enemy’s numerical advantage
Defend the plaza The town centre plaza is the last strongpoint; always keep your freshest troops for it

Common Mistakes in Settlement Defence#

Mistake Consequence How to improve
Spreading forces evenly Weak everywhere and lost everywhere Concentrate force on the critical sectors
Abandoning the walls too early The enemy quickly takes the high ground Hold at least one stretch of wall until reinforcements arrive
Charging cavalry down off the walls Cavalry is useless in street fighting Keep cavalry as a counterattack force outside the settlement
Neglecting the gate Once the gate is broken you are attacked from front and rear Place heavy troops and archers behind the gate

Ambush and Night Attacks#

Ambush is an important way for the weaker side to win big with small means, and suits nomadic and barbarian factions especially well. Forests, river valleys and bends in mountain roads are all ideal ambush sites; hiding your units in the terrain and striking from the flank once the enemy has passed can often turn a battle around.

Ambush site Tactical value Suitable factions
Forest edge Hide units and strike from the flank once the enemy has passed Barbarians, Huns
River valley pass Use terrain to seal off the enemy’s retreat All factions
Bend in a mountain road A blind spot for vision, ideal for ambushing a marching column Nomadic factions

The night attack tactic requires a general with the “Night Battles” trait; attacking at night denies the enemy reinforcements and disrupts their deployment. The morale bonus of night-battle units effectively suppresses the enemy, and it is a common tool of advanced players.

General Skill Point Recommendations#

General type Priority skills Approach to spending points
Field battle general Charge enhancement, morale shock Focus on attack and movement to rout the enemy quickly
Settlement defence general Wall attack and defence, defence endurance Focus on defence and inspiration to hold out until reinforcements arrive
Siege general Siege equipment, siege efficiency Focus on sieging ability to shorten siege times
Garrison general Public order, corruption reduction Used to manage newly conquered provinces and stabilise the rear

Unit Counter Relationships#

Attacker Countered by Explanation of the counter effect
Heavy cavalry Archers, light infantry Charges can punch through light-armoured unit lines
Spearmen Cavalry Can effectively stop a cavalry charge when engaged head-on
Heavy infantry Spearmen Relies on equipment and formation advantage to overpower them from the front
Archers Heavy infantry Uses ranged firepower to grind down slow-moving armoured units
Light cavalry Heavy infantry Fast outflanking, strikes the weak points at the rear and flanks

Common Tactical Misconceptions#

Misconception Correct approach
Charging cavalry blindly right from the start Wear them down with ranged fire first, then look for a flank opportunity
Ignoring elevation differences Units on high ground have a clear advantage in both range and accuracy
Committing the whole reserve to the front line Always keep one mobile unit that can turn the battle around
Pursuing too deep and scattering the formation Reform promptly after the pursuit to avoid being encircled in turn

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内容最后验证于 2026-07