Getting Started#

Getting Started

Game Installation and Setup#

Setting Low Medium High Ultra
Tactical view distance Near Medium Far Very far
Unit detail Low Medium High Ultra
Environmental effects Off Low Medium High
Shadow quality Off Low Medium High
Vegetation quality Low Medium High Ultra

Interface Overview#

Interface element Function
Resource bar Shows core data such as money, food, public order and population growth
Faction panel Manages family members, titles and heirs
Construction panel Builds and upgrades settlement buildings
Army panel Manages generals, unit composition and supplies
Diplomacy panel Conducts diplomatic dealings with other factions
Technology tree Researches military and civil technologies

Basic Controls#

Campaign Map Controls#

Key Function
WASD Move the camera
Middle mouse button Rotate the camera
Right mouse button Select a target and issue move/attack orders
Left mouse button Select a unit or settlement
Space bar Pause/resume the flow of time
Shift + number key Assign the selected units to a group
Tab Open the technology tree
ESC Cancel the current action or open the menu

Battle Map Controls#

Key Function
Arrow keys Move the camera
Right mouse button Move the selected unit
Left mouse button Drag-select multiple units
Ctrl + left mouse button Issue a special order to a unit (charge, deploy, etc.)
Number keys Select a grouped unit
Z Cycle formation: wedge, square, spread out
H Halt the current order
R Let fatigued units recover stamina in place

Opening Strategy#

Advice for the First 20 Turns#

Turn Suggested action
1-3 Scout the surrounding terrain, learn what your neighbours are doing, and set up your first trade route
4-6 Build economic buildings (markets, farms) and deal with the food problem first
7-10 Train your first full-stack army and appoint a capable general
11-15 Assess the weakest neighbour and look for an opening to expand
16-20 Establish diplomatic relations, sign trade agreements, and prepare for your first war

Resource Management Basics#

Resource type Importance How to obtain it
Money ★★★★★ Extremely high Trade, taxation, building income
Food ★★★★★ Extremely high Farms, fisheries, trade
Public order ★★★★☆ High Religious buildings, garrisons, entertainment facilities
Population growth ★★★☆☆ Medium A secure environment, medical buildings, low taxes
Supplies ★★★★☆ High Settlement garrisons, supply lines, camp supplies

Common Beginner Mistakes#

  1. Neglecting food production — food shortages cause population loss and rebellions, so always keep a surplus
  2. Overexpanding — every settlement you take adds to your administrative burden, so do not bite off more than you can chew
  3. Ignoring public order — rebel armies eat up a huge amount of military strength to put down
  4. Not signing trade agreements — early trade income relieves economic pressure enormously
  5. Single-unit-type armies — all-infantry or all-cavalry armies are very fragile against mixed forces
  6. Ignoring technology research — technology is the foundation of long-term development

Faction Selection Advice#

The community consensus is that the best first pick for a new player is the Eastern Roman Empire (strong economy, secure heartland), with the Franks as the second choice (solid infantry). The Western Roman Empire starts out threatened on all sides, and the migration mechanics of nomadic factions such as the Huns are complex, so neither is recommended as a first playthrough.

Faction Suitability for beginners Reason
Eastern Roman Empire Recommended Strong economy, a relatively secure heartland; good for learning internal management and the pace of expansion
Franks Recommended Solid infantry and a stable battle line; good for practising army control and formation combinations
Western Roman Empire Not recommended Threatened on all sides from turn one, with heavy pressure to defend on multiple fronts
Nomadic factions such as the Huns Not recommended Complex migration mechanics; you first need to understand camps, supplies and migration rules

The above is only advice on where to start: actual strength varies with game version and player style, and the final word is how the game actually plays. Once you are comfortable with the mechanics, taking on the Western Roman Empire or a nomadic faction at high difficulty will give you a much more direct feel for the strategic pressure this game is designed around.

Saving and Loading#

When to save Reason
Before a major battle Lets you retry tactical mistakes
Before diplomatic negotiations Avoids accidental alliances or declarations of war
Before a random event Events such as plagues and natural disasters can change the situation
After completing a technology Records a key technology milestone

Difficulty Settings#

This game has five difficulty tiers: Easy, Normal, Hard, Very Hard and Legendary. The developers have not published exact coefficients for each tier, so the table below only describes the direction of the mechanics; the specific figures follow the in-game difficulty description and actual testing, and change with game updates and the faction you choose.

Difficulty Mechanical direction (qualitative) Who it suits
Easy Enemy factions are weakened on both the battle and campaign layers; the highest margin for error Complete beginners
Normal Baseline difficulty, with no obvious extra modifiers on either side Players new to the Total War series who want the experience as designed
Hard Enemy factions start to receive hidden bonuses to economy, replenishment, public order and similar Players familiar with the basic mechanics
Very Hard Enemy hidden bonuses increase further, while a penalty is applied to player income Series veterans
Legendary Adds extra restrictions on top of the high-difficulty mechanics: no manual saves, only an autosave when you quit the game Players chasing the ultimate challenge

A few directional rules of thumb for the difficulty system:

  1. High difficulty gives bonuses to the enemy, not to the player — Very Hard and Legendary do not improve your economy or unit performance; they actually squeeze your income
  2. Low difficulty weakens the enemy — the margin for error on Easy comes from the enemy being weakened on the battle and campaign layers, not from inflated player-side numbers
  3. Go by the actual in-game figures — the various percentage coefficients circulating online are not official settings, so never quote them as authoritative data
  4. Beginners should start on Easy or Normal — first get to grips with the three big systems of food, public order and supplies, then turn the difficulty up step by step

Technology Research Guide#

Technology type Core benefit Priority
Military technology Unlocks elite units, improves training efficiency, increases combat effectiveness ★★★★☆ Prioritise early
Civil technology Raises economic income, improves public order, lowers building costs ★★★☆☆ Follow up mid-game
Administrative technology Improves province management efficiency, lowers the chance of rebellion ★★★☆☆ Follow up mid-game
Faction Early priority Mid-game focus Late-game completion
Roman Empire Military training, logistics Imperial administration, religious unity Elite units, infrastructure
Barbarians Tribal unity, weapon forging Settlement building, trade development Heavy units, administration
Nomads Cavalry training, rapid movement Raiding techniques, migration efficiency Settled buildings, economic construction

Common Technology Research Misconceptions#

Misconception Correct approach
Researching military technology exclusively Develop military and civil branches in balance, adjusting to your needs
Neglecting basic technologies Basic technologies are prerequisites for advanced ones
Researching advanced technologies too early Finish the practical bonuses of the low-tier technologies first

Top 10 Tips for Your First Campaign#

No. Tip Explanation
1 Stabilise your economy before expanding Staying in positive income is the core task
2 Do not go to war with several nations at once Concentrate your strength and defeat them one by one
3 Take public order seriously Rebel armies consume a large amount of resources
4 Make use of the spy system An intelligence advantage decides victory or defeat
5 Keep your armies supplied Insufficient supplies weakens combat effectiveness
6 Research technology in balance Do not favour a single field
7 Fight more battles manually Auto-resolve costs you more losses
8 Establish trade routes Trade is an important source of income
9 Watch out for the worsening climate Food will gradually run short
10 Use diplomacy to your advantage Marriage alliances and treaties are very useful

Game Interface Overview#

Interface element Function Hotkey
Campaign map Operations on the strategic layer Tab
Battle map Battle deployment Insert
Army management Adjust unit composition Right-click
Building management Upgrade buildings Click the building icon
Technology tree Research technology T key
Diplomacy panel Negotiate with other factions D key
Economy panel View income and expenditure details E key

Control Tips and Tricks#

Tip Explanation
Quick save Press F5 to save your progress quickly
Quick load Press F9 to load quickly
Pause the game Press the space bar to pause
Switch armies quickly Double-click the number to select quickly
Map marker Place a marker with the right mouse button
Merge armies Drag one army onto another
Auto-move Ctrl + right-click to path automatically
Battle preview Hover to see the estimated chance of victory

Next chapter: Faction Overview

内容最后验证于 2026-07