Getting Started#
Game Installation and Setup#
Recommended System Settings#
| Setting |
Low |
Medium |
High |
Ultra |
| Tactical view distance |
Near |
Medium |
Far |
Very far |
| Unit detail |
Low |
Medium |
High |
Ultra |
| Environmental effects |
Off |
Low |
Medium |
High |
| Shadow quality |
Off |
Low |
Medium |
High |
| Vegetation quality |
Low |
Medium |
High |
Ultra |
Interface Overview#
| Interface element |
Function |
| Resource bar |
Shows core data such as money, food, public order and population growth |
| Faction panel |
Manages family members, titles and heirs |
| Construction panel |
Builds and upgrades settlement buildings |
| Army panel |
Manages generals, unit composition and supplies |
| Diplomacy panel |
Conducts diplomatic dealings with other factions |
| Technology tree |
Researches military and civil technologies |
Basic Controls#
Campaign Map Controls#
| Key |
Function |
| WASD |
Move the camera |
| Middle mouse button |
Rotate the camera |
| Right mouse button |
Select a target and issue move/attack orders |
| Left mouse button |
Select a unit or settlement |
| Space bar |
Pause/resume the flow of time |
| Shift + number key |
Assign the selected units to a group |
| Tab |
Open the technology tree |
| ESC |
Cancel the current action or open the menu |
Battle Map Controls#
| Key |
Function |
| Arrow keys |
Move the camera |
| Right mouse button |
Move the selected unit |
| Left mouse button |
Drag-select multiple units |
| Ctrl + left mouse button |
Issue a special order to a unit (charge, deploy, etc.) |
| Number keys |
Select a grouped unit |
| Z |
Cycle formation: wedge, square, spread out |
| H |
Halt the current order |
| R |
Let fatigued units recover stamina in place |
Opening Strategy#
Advice for the First 20 Turns#
| Turn |
Suggested action |
| 1-3 |
Scout the surrounding terrain, learn what your neighbours are doing, and set up your first trade route |
| 4-6 |
Build economic buildings (markets, farms) and deal with the food problem first |
| 7-10 |
Train your first full-stack army and appoint a capable general |
| 11-15 |
Assess the weakest neighbour and look for an opening to expand |
| 16-20 |
Establish diplomatic relations, sign trade agreements, and prepare for your first war |
Resource Management Basics#
| Resource type |
Importance |
How to obtain it |
| Money |
★★★★★ Extremely high |
Trade, taxation, building income |
| Food |
★★★★★ Extremely high |
Farms, fisheries, trade |
| Public order |
★★★★☆ High |
Religious buildings, garrisons, entertainment facilities |
| Population growth |
★★★☆☆ Medium |
A secure environment, medical buildings, low taxes |
| Supplies |
★★★★☆ High |
Settlement garrisons, supply lines, camp supplies |
Common Beginner Mistakes#
- Neglecting food production — food shortages cause population loss and rebellions, so always keep a surplus
- Overexpanding — every settlement you take adds to your administrative burden, so do not bite off more than you can chew
- Ignoring public order — rebel armies eat up a huge amount of military strength to put down
- Not signing trade agreements — early trade income relieves economic pressure enormously
- Single-unit-type armies — all-infantry or all-cavalry armies are very fragile against mixed forces
- Ignoring technology research — technology is the foundation of long-term development
Faction Selection Advice#
The community consensus is that the best first pick for a new player is the Eastern Roman Empire (strong economy, secure heartland), with the Franks as the second choice (solid infantry). The Western Roman Empire starts out threatened on all sides, and the migration mechanics of nomadic factions such as the Huns are complex, so neither is recommended as a first playthrough.
| Faction |
Suitability for beginners |
Reason |
| Eastern Roman Empire |
Recommended |
Strong economy, a relatively secure heartland; good for learning internal management and the pace of expansion |
| Franks |
Recommended |
Solid infantry and a stable battle line; good for practising army control and formation combinations |
| Western Roman Empire |
Not recommended |
Threatened on all sides from turn one, with heavy pressure to defend on multiple fronts |
| Nomadic factions such as the Huns |
Not recommended |
Complex migration mechanics; you first need to understand camps, supplies and migration rules |
The above is only advice on where to start: actual strength varies with game version and player style, and the final word is how the game actually plays. Once you are comfortable with the mechanics, taking on the Western Roman Empire or a nomadic faction at high difficulty will give you a much more direct feel for the strategic pressure this game is designed around.
Saving and Loading#
| When to save |
Reason |
| Before a major battle |
Lets you retry tactical mistakes |
| Before diplomatic negotiations |
Avoids accidental alliances or declarations of war |
| Before a random event |
Events such as plagues and natural disasters can change the situation |
| After completing a technology |
Records a key technology milestone |
Difficulty Settings#
This game has five difficulty tiers: Easy, Normal, Hard, Very Hard and Legendary. The developers have not published exact coefficients for each tier, so the table below only describes the direction of the mechanics; the specific figures follow the in-game difficulty description and actual testing, and change with game updates and the faction you choose.
| Difficulty |
Mechanical direction (qualitative) |
Who it suits |
| Easy |
Enemy factions are weakened on both the battle and campaign layers; the highest margin for error |
Complete beginners |
| Normal |
Baseline difficulty, with no obvious extra modifiers on either side |
Players new to the Total War series who want the experience as designed |
| Hard |
Enemy factions start to receive hidden bonuses to economy, replenishment, public order and similar |
Players familiar with the basic mechanics |
| Very Hard |
Enemy hidden bonuses increase further, while a penalty is applied to player income |
Series veterans |
| Legendary |
Adds extra restrictions on top of the high-difficulty mechanics: no manual saves, only an autosave when you quit the game |
Players chasing the ultimate challenge |
A few directional rules of thumb for the difficulty system:
- High difficulty gives bonuses to the enemy, not to the player — Very Hard and Legendary do not improve your economy or unit performance; they actually squeeze your income
- Low difficulty weakens the enemy — the margin for error on Easy comes from the enemy being weakened on the battle and campaign layers, not from inflated player-side numbers
- Go by the actual in-game figures — the various percentage coefficients circulating online are not official settings, so never quote them as authoritative data
- Beginners should start on Easy or Normal — first get to grips with the three big systems of food, public order and supplies, then turn the difficulty up step by step
Technology Research Guide#
| Technology type |
Core benefit |
Priority |
| Military technology |
Unlocks elite units, improves training efficiency, increases combat effectiveness |
★★★★☆ Prioritise early |
| Civil technology |
Raises economic income, improves public order, lowers building costs |
★★★☆☆ Follow up mid-game |
| Administrative technology |
Improves province management efficiency, lowers the chance of rebellion |
★★★☆☆ Follow up mid-game |
Recommended Technology Routes#
| Faction |
Early priority |
Mid-game focus |
Late-game completion |
| Roman Empire |
Military training, logistics |
Imperial administration, religious unity |
Elite units, infrastructure |
| Barbarians |
Tribal unity, weapon forging |
Settlement building, trade development |
Heavy units, administration |
| Nomads |
Cavalry training, rapid movement |
Raiding techniques, migration efficiency |
Settled buildings, economic construction |
Common Technology Research Misconceptions#
| Misconception |
Correct approach |
| Researching military technology exclusively |
Develop military and civil branches in balance, adjusting to your needs |
| Neglecting basic technologies |
Basic technologies are prerequisites for advanced ones |
| Researching advanced technologies too early |
Finish the practical bonuses of the low-tier technologies first |
Top 10 Tips for Your First Campaign#
| No. |
Tip |
Explanation |
| 1 |
Stabilise your economy before expanding |
Staying in positive income is the core task |
| 2 |
Do not go to war with several nations at once |
Concentrate your strength and defeat them one by one |
| 3 |
Take public order seriously |
Rebel armies consume a large amount of resources |
| 4 |
Make use of the spy system |
An intelligence advantage decides victory or defeat |
| 5 |
Keep your armies supplied |
Insufficient supplies weakens combat effectiveness |
| 6 |
Research technology in balance |
Do not favour a single field |
| 7 |
Fight more battles manually |
Auto-resolve costs you more losses |
| 8 |
Establish trade routes |
Trade is an important source of income |
| 9 |
Watch out for the worsening climate |
Food will gradually run short |
| 10 |
Use diplomacy to your advantage |
Marriage alliances and treaties are very useful |
Game Interface Overview#
| Interface element |
Function |
Hotkey |
| Campaign map |
Operations on the strategic layer |
Tab |
| Battle map |
Battle deployment |
Insert |
| Army management |
Adjust unit composition |
Right-click |
| Building management |
Upgrade buildings |
Click the building icon |
| Technology tree |
Research technology |
T key |
| Diplomacy panel |
Negotiate with other factions |
D key |
| Economy panel |
View income and expenditure details |
E key |
Control Tips and Tricks#
| Tip |
Explanation |
| Quick save |
Press F5 to save your progress quickly |
| Quick load |
Press F9 to load quickly |
| Pause the game |
Press the space bar to pause |
| Switch armies quickly |
Double-click the number to select quickly |
| Map marker |
Place a marker with the right mouse button |
| Merge armies |
Drag one army onto another |
| Auto-move |
Ctrl + right-click to path automatically |
| Battle preview |
Hover to see the estimated chance of victory |
Next chapter: Faction Overview