战斗系统 / Combat System#

Persona 5 Royals combat system builds on classic turn-based JRPG foundations with deep innovations. Understanding how each mechanic interconnects is the path from novice to master.

回合制基础 / Turn-Based Basics#

战斗以回合制进行,每个参战单位按速度属性决定行动顺序。每回合可以进行攻击、使用技能、防御、使用道具或逃跑。 / Combat is turn-based. Each unit acts in order determined by speed (Agility). Each turn, you can attack, use a skill, …

Combat is turn-based. Each unit acts in order determined by speed (Agility). Each turn, you can attack, use a skill, guard, use an item, or attempt to flee.

基本指令 / Basic Commands#

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战斗评价 / Battle Rating#

每场战斗结束后会根据表现给出评价 / Rating:

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One More 系统 / One More System#

One More is the core mechanic of P5Rs combat. When an attack hits an enemys elemental weakness or lands a critical hit, the attacker gains an extra turn.

One More 触发条件 / Trigger Conditions#

  • 弱点攻击 / Weakness Attack:使用敌人弱点的属性攻击命中 / Hit enemy elemental weakness

One More 使用策略 / One More Strategies#

Baton Pass 换手系统 / Baton Pass System#

Baton Pass is an advanced use of One More. When you trigger One More, you can pass your turn to a designated ally, who receives a significant damage boost.

Baton Pass 等级 / Baton Pass Levels#

|—|—| | 1 | 基础换手,伤害1.2倍 / Basic pass, dmg x1.2 | | 2 | 伤害1.5倍,回复少量SP / Dmg x1.5, small SP recovery | | 3 | 伤害1.8倍,回复中量SP,可连续换手两次 / Dmg x1.8, medium SP recovery, double pass |

Baton Pass 战术 / Baton Pass Tactics#

推荐连携顺序 / Recommended Combo Order

  1. 第1人:使用单体弱点技能 / Skill打出一个弱点
  2. 第2人:换手后攻击另一个弱点 / Pass then hit another weakness
  3. 第3人:继续换手攻击 / Continue Baton Pass attacking
  4. 第4人:使用最强范围技能或总攻击 / All-Out Attack

Baton Pass 练习角色推荐 / BP Practice Partners#

Technical 技术攻击 / Technical Attacks#

Technical is a Royal-exclusive expansion. When an enemy is afflicted with a status ailment, specific elemental attacks trigger Technical, dealing bonus damage and guaranteed knockdown.

Technical 组合表 / Technical Combination Chart#

|—|—|—| | 燃烧 Burn | 风 Wind / 念动 Psy | 额外伤害,高几率击倒 | | 冻结 Freeze | 物理 Phys / 枪击 Gun | 必定击倒,解除冻结 | | 触电 Shock | 物理 Phys / 枪击 Gun | 必定击倒,解除触电 | | 眩晕 Dizzy | 核热 Nuke / 咒怨 Curse | 额外伤害,击倒 | | 混乱 Confuse | 念动 Psy / 祝福 Bless | 额外伤害,击倒 | | 恐惧 Fear | 念动 Psy / 咒怨 Curse | 额外伤害,击倒 | | 遗忘 Forget | 电 Elec / 风 Wind | 额外伤害,击倒 | | 绝望 Despair | 核热 Nuke / 祝福 Bless | 回复效果反转 | | 洗脑 Brainwash | 核热 Nuke / 风 Wind | 额外伤害,击倒 |

Technical 战术应用 / Technical Strategy Applications#

Showtime 合体攻击 / Showtime Attacks#

Showtime is a new feature in Royal. When specific conditions are met, two characters can unleash a powerful combined attack.

触发条件 / Trigger Conditions#

  • 每场战斗可使用多次,但需要重新填充计量表 / Usable multiple times per battle, gauge refills

全部Showtime组合 / All Showtime Combinations#

角色1 / Character 1 角色2 技能名称 属性

Showtime 使用建议 / Showtime Usage Tips#

交涉与谈判 / Negotiation & Demands#

After knocking down all enemies, you enter Hold Up state and can negotiate.

谈判选项 / Negotiation Options#

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谈判技巧 / Negotiation Tips#

  • 敌人的性格(开朗、胆怯、好斗等)影响 / Impact谈判成功率和选择
  • 不同性格对应不同的有效对话选项 / Different personalities need different dialog choices
  • 谈判失败敌人会呼叫增援,重新进入战斗 / Failed negotiation calls reinforcements, battle resumes
  • 缺钱时选择"要求 / Requirement金钱"

攻击欲望 / Demands During Negotiation#

总攻击 / All-Out Attack#

当所有可见敌人都被击倒时,可以选择发动总攻击。所有怪盗团成员会合力发动一次华丽的全体攻击。 / When all visible enemies are knocked down, you can initiate an All-Out Attack. All Phantom Thieves members launch a s…

When all visible enemies are knocked down, you can initiate an All-Out Attack. All Phantom Thieves members launch a stylish group attack.

总攻击特性 / AOA Characteristics#

  • 全体攻击 / AoE:对所有敌人造成无视属性耐性的伤害 / Ignores affinity resistance
  • 暴击率提升:总攻击 / All-Out Attack的暴击率高于普通攻击 / Higher crit rate than normal attacks
  • 华丽收尾 / Stylish Finish:是快速结束战斗的最有效方式 / Most effective way to end battles fast
  • 同伴数量影响:队伍中可战斗人数越多,总攻击 / All-Out Attack伤害越高 / More active party = more damage
  • 回合结束 / Turn End:总攻击 / All-Out Attack后当前角色回合结束 / Ends current character’s turn

|—|—| | 敌人血少 | 总攻击 / All-Out Attack快速收尾 |

Persona 属性与相克 / Persona Affinities & Weaknesses#

Every Persona and enemy has specific elemental affinities. This is the foundation of combat strategy.

全部属性类型 / All Element Types#

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耐性等级 / Resistance Levels#

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属性相克策略 / Affinity Strategy#

  • 全覆盖 / Full Coverage:确保Joker携带的Persona覆盖尽可能多的攻击属性 / Cover as many elements as possible
  • 扫描优先 / Scan First:遇到新敌人先使用扫描查看弱点 / Scan new enemies for weaknesses first
  • 替换针对 / Switch to Counter:根据敌人弱点更换当前Persona / Switch Persona based on weakness
  • 耐性应对 / Resist Counter:对反射/吸收属性的敌人绝对不要使用对应属性攻击 / Never use absorbed/reflected elements
  • 物理系注意 / Physical Note:部分敌人对物理有耐性,枪击和物理分开计算 / Gun and Phys are separate resistances

异常状态 / Status Ailments#

异常状态一览 / Ailment List#

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状态解除技能 / Status Cure Skills#

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增益与减益 / Buffs & Debuffs#

能力变化在P5R中最多可以叠加四层(皇家版为三层能力变化加一层特殊变化)。 / Stat changes stack up to four stages in Royal (three stages of standard change plus one special stage).

Stat changes stack up to four stages in Royal (three stages of standard change plus one special stage).

主要增益技能 / Main Buff Skills#

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主要减益技能 / Main Debuff Skills#

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Buff/Debuff 战术 / Buff Strategy#

战斗流派 / Combat Styles#

根据不同情况可以选择不同的战斗流派 / Combat Styles:

速杀流 / Speed Kill#

适合:普通敌人、刷级场景 / Scenario

耐久流 / Endurance#

以防御和恢复为核心,持久战策略 / Endurance strategy focused on defense and healing / Boss Fight Strategies。

Technical流 / Technical Rush#

利用异常状态 / Status Ailments+对应属性攻击造成持续击倒。

适合:无弱点的精英敌人 / Elite enemies with no weakness 核心:异常状态 / Status Ailments施加技能+对应属性覆盖 / Status ailment skills + matching element coverage

暴击流 / Crit Build#

适合:物理耐 / Physical resist性低的敌人 / Enemies with low Phys resist 核心:暴击率提升技能 / Crit rate up skills、高暴击武器 / High crit weapons

游戏内提示 / In-Game Tips#

  • 在迷宫中按R1可以扫描附近敌人的信息 / Press R1 in dungeons to scan enemy info
  • 在安全等级 / Level高的情况下,敌人会更频繁地巡逻和呼叫增援