Spectral Cards#
Spectral cards are the most powerful and most dangerous consumables — they deliver one-shot powerhouse effects, usually with a real cost attached. This page compiles the effects and usage ideas for all 18 Spectral cards based on official data
All 18 Spectral Cards (Official Effects)#
| Spectral card |
Official effect |
| Familiar |
Destroy 1 random card in hand, add 3 random enhanced face cards |
| Grim |
Destroy 1 random card in hand, add 2 random enhanced Aces |
| Incantation |
Destroy 1 random card in hand, add 4 random enhanced number cards |
| Talisman |
Add a Gold Seal to 1 selected card |
| Aura |
Add a random Foil (50%), Holographic (35%) or Polychrome (15%) edition to 1 selected card |
| Wraith |
Create a random Rare Joker (must have room), but set money to $0 |
| Sigil |
Convert all cards in hand to a single random suit |
| Ouija |
Convert all cards in hand to a single random rank, hand size -1 |
| Ectoplasm |
Add a Negative edition to a random Joker, hand size -1 |
| Immolate |
Destroy 5 random cards in hand, gain $20 |
| Ankh |
Copy a random Joker, then destroy all other Jokers |
| Deja Vu |
Add a Red Seal to 1 selected card |
| Hex |
Add a Polychrome edition to a random Joker, destroy all other Jokers |
| Trance |
Add a Blue Seal to 1 selected card |
| Medium |
Add a Purple Seal to 1 selected card |
| Cryptid |
Select 1 card in hand, create 2 exact copies of it |
| The Soul |
Create a Legendary Joker (must have room) |
| Black Hole |
+1 level to every hand type (including undiscovered hidden hand types) |
Seal effects (official): Gold Seal = earn $3 when scored; Red Seal = retrigger once when scored; Blue Seal = create a Planet card in hand at end of round; Purple Seal = create a Tarot card when discarded. Each card can hold only one Seal, and Seals can coexist with Enhancements and Editions
Risk Tiers and Usage Advice#
| Spectral card |
Risk |
Advice |
| The Soul |
None |
Always take it — Legendary Jokers are irreplaceable |
| Black Hole |
None |
Never a loss at any point — the payoff is clearer in the mid to late game |
| Deja Vu |
Very low |
Red Seals on Steel/Glass cards are a build-defining change |
| Trance |
Very low |
A Blue Seal held in hand = a steady Planet card every round |
| Medium |
Very low |
Purple Seals suit discard builds — fuel for the Tarot engine |
| Aura |
Very low |
All three Editions are buffs — Polychrome has the highest expected value |
| Talisman |
Very low |
Gold Seals on frequently scored cards |
| Cryptid |
Low |
Copy your key cards — Steel King builds and Flush builds both love it |
| Sigil |
Medium |
A gamble for Flush builds — the suit is random, so be ready to adapt |
| Familiar / Grim / Incantation |
Medium |
They destroy random cards — use with care when deck quality is high |
| Immolate |
Medium |
$20 to top up your cash — but don’t blow up Steel or Glass cards |
| Ouija |
High |
-1 hand size is a permanent loss — only worth it for all-Kings Baron builds |
| Ectoplasm |
High |
Negative edition on a random Joker — slot expansion as a gamble |
| Wraith |
High |
Money to $0 for a Rare Joker — actually good value when you’re broke |
| Ankh |
Extreme |
Use only when one core Joker remains — sell the others first for a 100% copy |
| Hex |
Extreme |
Same logic as Ankh — clear the board before gambling on Polychrome |
Key Combos#
| Combo |
Details |
| Deja Vu + Steel |
Steel cards in hand give ×1.5, and the Red Seal retrigger makes it ×2.25 — the source of the five-Steel-King Baron ceiling |
| Deja Vu + Glass |
×2 × 2 = ×4 each — high-variance burst |
| Ankh + Blueprint |
Ankh copying Blueprint also copies its effect — copy your core first, then Ankh for a double |
| The Soul + builds |
Each of the five Legendaries anchors an archetype: Triboulet for face cards, Baron for Steel Kings, Chicot for Boss immunity |
| Hex + Campfire |
Polychrome gives ×1.5 — pairs with Campfire’s sell-based Mult growth to snowball |
How to Obtain Them#
| Source |
Details |
| Spectral Packs |
Bought in the shop or granted as a Tag reward for skipping a Blind |
| Shop single cards |
On the Ghost Deck, Spectral cards can appear individually in the shop (it starts with a Hex) |
| Tarot/Celestial Packs |
“The Soul” can appear in Arcana Packs and “Black Hole” in Celestial Packs — about 0.3% per card |
| Joker generation |
Jokers such as “Sixth Sense” (discard a single 6 on your first hand to create one) and “Séance” (play a Straight Flush to create one) |
| Blue / Purple Seals |
Indirectly produce Planet and Tarot cards — not Spectral cards directly |
FAQ#
| Question |
Answer |
| When should I use Ankh? |
When you have only one core multiplicative Joker. Sell the rest first so the copy is guaranteed to hit the core |
| Is Ouija’s -1 hand size worth it? |
Worth it for all-Kings Baron builds — for most other builds, probably not |
| Will Immolate destroy Steel cards? |
Yes — it destroys 5 random cards in hand, so be careful when your deck holds Steel or Glass cards |
| Can a card hold multiple Seals? |
No — one Seal per card, but Seal + Enhancement + Edition can coexist |
| What does Black Hole upgrade? |
+1 level to every hand type, including hidden hand types you haven’t played yet — insurance against The Eye Boss |
Are Spectral Packs Worth Buying#
| Situation |
Advice |
| Early (Ante 1-3) |
Usually skip — money goes to Jokers first, and early deck quality can’t absorb Spectral destruction costs |
| Mid (Ante 4-6) |
Buy once your build direction is set — Deja Vu / Trance / Aura strengthen key cards at zero risk |
| Late (Ante 7+) |
Highest priority — Cryptid copies Steel Kings, The Soul adds Legendaries, Black Hole is +1 to all hand types |
| Baron builds |
Always buy Ouija and Cryptid — the former converts everything to Kings, the latter copies Steel Kings |
Deck and Spectral Synergies#
| Deck |
Synergy |
| Ghost Deck |
Spectral cards enter the shop — the most reliable source of Spectral cards in the whole game |
| Magic Deck |
Starts with The Fool for copying Tarot cards — weak Spectral synergy, but fast deck conversion |
| Checkered Deck |
Sigil / Ouija suit and rank rewrites pay off the most on a two-suit base |
| Plasma Deck |
The Glass + Deja Vu burst build still benefits from Mult scaling under balanced scoring |
Spectral vs Tarot / Planet Priorities#
Spectral cards share the same consumable slots — when slots are tight, use these priorities: before your core build is online, Tarot (deck conversion) > Spectral (single-card enhancement); once it’s online, Spectral > Tarot. Planet cards serve hand levels independently and don’t conflict with Spectral. The three Seal cards Talisman / Trance / Medium (Gold / Blue / Purple) are the hub linking the three consumable families — put a Blue Seal on a Steel card you keep in hand, and you get one extra Planet card every round