CS2 数据统计 / Stats & Data#
武器伤害总表 / Weapon Damage Table#
手枪 / Pistols#
| 武器 / Weapon |
价格 / Price |
基础伤害 / Base DMG |
爆头伤害 (无头盔) / HS (No Helmet) |
爆头伤害 (有头盔) / HS (Helmet) |
RPM |
弹夹 / Mag |
穿甲 / Armor Pen |
穿透 / Wall Pen |
| USP-S |
$200 |
35 |
140 |
83 |
378 |
12 |
50.5% |
中 |
| Glock-18 |
$200 |
30 |
120 |
72 |
405 |
20 |
47.5% |
中 |
| P2000 |
$200 |
35 |
140 |
83 |
378 |
13 |
50.5% |
中 |
| Dual Berettas |
$300 |
31 |
124 |
74 |
500 |
30 |
49.5% |
中 |
| P250 |
$300 |
38 |
152 |
91 |
378 |
13 |
54.5% |
中 |
| Five-SeveN |
$500 |
33 |
132 |
79 |
400 |
20 |
91.5% |
中 |
| Tec-9 |
$500 |
33 |
132 |
79 |
400 |
18 |
90.5% |
中 |
| Desert Eagle |
$700 |
63 |
252 |
151 |
267 |
7 |
77.5% |
高 |
冲锋枪 / SMGs#
| 武器 / Weapon |
价格 / Price |
基础伤害 / Base DMG |
爆头伤害 / HS DMG |
RPM |
弹夹 / Mag |
穿甲 / Armor Pen |
移动准确度 / Moving Acc |
| MAC-10 |
$1050 |
29 |
116 |
800 |
25 |
57.5% |
84% |
| MP9 |
$1250 |
26 |
104 |
857 |
30 |
60% |
82% |
| MP7 |
$1500 |
29 |
116 |
750 |
30 |
62.5% |
78% |
| MP5-SD |
$1500 |
27 |
108 |
750 |
30 |
60% |
80% |
| UMP-45 |
$1200 |
35 |
140 |
600 |
25 |
62.5% |
76% |
| P90 |
$2350 |
26 |
104 |
857 |
50 |
62.5% |
75% |
| PP-Bizon |
$1400 |
27 |
108 |
750 |
64 |
55% |
80% |
步枪 / Rifles#
| 武器 / Weapon |
价格 / Price |
基础伤害 / Base DMG |
爆头伤害 / HS DMG |
RPM |
弹夹 / Mag |
穿甲 / Armor Pen |
穿透 / Wall Pen |
| Galil AR |
$1800 |
30 |
120 |
666 |
35 |
72.5% |
高 |
| Famas |
$2050 |
30 |
120 |
666 |
25 |
72.5% |
高 |
| AK-47 |
$2700 |
36 |
144 |
600 |
30 |
77.5% |
高 |
| M4A4 |
$3100 |
33 |
132 |
666 |
30 |
70% |
高 |
| M4A1-S |
$2900 |
35 |
140 |
600 |
20 |
72.5% |
高 |
| SG 553 |
$3000 |
30 |
120 |
666 |
30 |
100% |
高 |
| AUG |
$3300 |
28 |
112 |
666 |
30 |
100% |
高 |
狙击枪 / Snipers#
| 武器 / Weapon |
价格 / Price |
基础伤害 / Base DMG |
爆头伤害 / HS DMG |
RPM |
弹夹 / Mag |
穿甲 / Armor Pen |
开镜速度 / Zoom Speed |
| SSG 08 |
$1700 |
88 |
352 (一枪必杀) |
48 |
10 |
85% |
快 |
| AWP |
$4750 |
115 |
460 (一枪必杀) |
41 |
5 |
97.5% |
慢 |
| G3SG1 |
$5000 |
80 |
320 |
240 |
20 |
80% |
自动 |
霰弹枪 / Shotguns#
| 武器 / Weapon |
价格 / Price |
基础伤害 / Base DMG |
弹丸数 / Pellets |
RPM |
弹夹 / Mag |
穿甲 / Armor Pen |
有效射程 / Effective Range |
| Nova |
$1050 |
26×弹丸 |
8 |
68 |
8 |
27.5% |
近 |
| XM1014 |
$2000 |
20×弹丸 |
7 |
171 |
7 |
27.5% |
近 |
| MAG-7 |
$1300 |
30×弹丸 |
5 |
68 |
5 |
27.5% |
中近 |
| M249 |
$5200 |
32 |
— |
750 |
100 |
70% |
中 |
| Negev |
$2000 |
35 |
— |
800 |
150 |
65% |
中 |
近战武器 / Melee#
| 武器 / Weapon |
伤害 (左键) / Slash DMG |
伤害 (右键) / Stab DMG |
攻击间隔 / Attack Rate |
移动速度 / Speed |
| 刀 / Knife |
34 |
55 |
0.85s |
最快武器 (250u/s) |
| 电击枪 / Zeus x27 |
— |
致命 |
近战范围 |
使用一次后丢弃 |
武器击杀所需命中次数 / Shots to Kill#
对手无护甲时 / vs Unarmored (100HP)#
| 身体部位 / Body Part |
AK-47 |
M4A4 |
AWP |
Desert Eagle |
USP-S |
Glock-18 |
P90 |
| 胸部 / Chest |
3 |
4 |
1 |
2 |
3 |
4 |
4 |
| 腹部 / Abdomen |
3 |
4 |
1 |
2 |
3 |
4 |
4 |
| 腿部 / Leg |
4 |
5 |
1 |
3 |
4 |
5 |
5 |
| 头部 / Head |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
对手有全护甲时 / vs Full Armor (100HP)#
| 身体部位 / Body Part |
AK-47 |
M4A4 |
AWP |
Desert Eagle |
USP-S |
Glock-18 |
P90 |
| 胸部 / Chest |
4 |
5 |
1 |
2 |
4 |
6 |
6 |
| 腹部 / Abdomen |
4 |
4 |
1 |
2 |
4 |
5 |
6 |
| 腿部 / Leg |
4 |
5 |
1 |
3 |
4 |
6 |
6 |
| 头部 / Head |
1 |
1 |
1 |
1 |
1 |
2 |
2 |
远距离伤害衰减 / Distance Damage Falloff#
| 武器 / Weapon |
0-10m |
10-25m |
25-50m |
50-75m |
75-100m |
100m+ |
| AK-47 |
36 |
36 |
34 |
33 |
31 |
27 |
| M4A4 |
33 |
33 |
32 |
30 |
29 |
25 |
| Desert Eagle |
63 |
63 |
57 |
52 |
47 |
40 |
| USP-S |
35 |
35 |
32 |
28 |
25 |
22 |
| P90 |
26 |
26 |
25 |
23 |
21 |
18 |
| MAC-10 |
29 |
26 |
22 |
18 |
15 |
12 |
经济统计 / Economy Statistics#
回合经济规划表 / Round Economy Planning#
| 回合 / Round |
状态 / Status |
推荐购买 / Recommended Buy |
花费 / Cost (per player) |
预期总资金 / Expected Team Money |
| 手枪局 / Pistol Round |
固定 |
护甲+手枪/投掷物 |
$1000-$1500 |
$6000-$8000 (5人) |
| 第2局 (赢) |
强起 |
SMG+全甲+投掷物 |
$3000-$4000 |
$20000+ |
| 第2局 (输) |
ECO |
无/仅手枪 |
$0-$500 |
$8000-$10000 |
| 第3局 (连败x2) |
半起 |
冲锋枪+半甲 |
$2000-$2500 |
$12000-$15000 |
| 第3局 (连败x3) |
强起 |
步枪+全甲 |
$3700-$4700 |
$15000-$18000 |
| 全起局 / Full Buy |
正常 |
步枪/狙击+全甲+投掷物 |
$4700-$5500 |
$23000-$28000 |
| 狙击局 / AWP Buy |
特殊 |
AWP+全甲+投掷物 |
$6000-$7000 |
$23000+ |
连败奖金表 / Loss Bonus Table#
| 连败次数 / Consecutive Losses |
基础资金 / Base Loss Bonus |
累计 / Accumulated |
| 0 (胜利) |
— |
$3,250 (胜利奖金) |
| 1 |
$1,900 |
$1,900 |
| 2 |
$2,400 |
$2,400 |
| 3 |
$2,900 |
$2,900 |
| 4 |
$3,400 |
$3,400 |
| 5+ |
$3,400 |
$3,400 (上限) |
击杀奖励 / Kill Rewards#
| 武器类型 / Weapon Type |
击杀奖励 / Kill Reward |
| 默认手枪 / Default Pistols |
$300 |
| 购买的手枪 / Purchased Pistols |
$300 |
| 冲锋枪 / SMGs |
$600 |
| 霰弹枪 / Shotguns |
$900 |
| 步枪 / Rifles (除了AWP) |
$300 |
| AWP |
$100 |
| 狙击枪 / Snipers (除了AWP) |
$300 |
| 重型武器 / Heavy (M249, Negev) |
$300 |
| 近战 / Knife |
$1,500 |
| Zeus / 电击枪 |
$500 |
| 炸弹击杀 / Bomb Kill |
$300 |
| 炸弹安放/拆除 / Bomb Plant/Defuse |
$300 (每队员) |
各经济类型使用率 / Buy Type Usage Rates#
| 经济类型 / Buy Type |
使用频率 / Frequency |
成功率 / Success Rate |
建议场景 / Best Used When |
| 全起 / Full Buy |
42.3% |
58.5% |
资金充足,需要正面对抗 |
| 强起 / Force Buy |
18.5% |
32.1% |
连败2-3局后需要翻盘 |
| 半起 / Half Buy |
15.2% |
28.7% |
资金不足但需要一定火力 |
| ECO (纯存钱) / ECO |
18.5% |
15.3% |
连败后需要攒钱 |
| 手枪局 / Pistol Round |
5.5% |
48.2% |
每半场第一局 |
经济胜利转化率 / Economy to Win Conversion#
| 装备状态 / Equipment State |
CT胜率 / CT Win % |
T胜率 / T Win % |
平均 / Average |
| 全AWP配置 / Full AWP |
62.5% |
58.8% |
60.7% |
| 全步枪配置 / Full Rifle |
58.2% |
55.3% |
56.8% |
| 混合配置 / Mixed |
52.5% |
50.1% |
51.3% |
| SMG/半起配置 / SMG/Half Buy |
38.5% |
36.2% |
37.4% |
| ECO (仅手枪) / ECO Only |
18.5% |
15.8% |
17.2% |
| 无武装 / No Buy |
5.2% |
4.1% |
4.7% |
地图统计数据 / Map Statistics#
职业比赛地图胜率 / Pro Match Map Win Rates (CT side)#
| 地图 / Map |
CT胜率 / CT Win % |
T胜率 / T Win % |
地图平衡性 / Balance |
手枪局胜率(CT) / Pistol CT |
| Dust II |
52.5% |
47.5% |
★★★★☆ |
55.2% |
| Mirage |
53.2% |
46.8% |
★★★★☆ |
54.8% |
| Inferno |
54.8% |
45.2% |
★★★☆☆ |
56.5% |
| Nuke |
58.5% |
41.5% |
★★☆☆☆ |
60.2% |
| Vertigo |
51.5% |
48.5% |
★★★★★ |
52.5% |
| Overpass |
55.8% |
44.2% |
★★★☆☆ |
57.1% |
| Ancient |
53.5% |
46.5% |
★★★★☆ |
55.5% |
| Anubis |
52.8% |
47.2% |
★★★★☆ |
54.2% |
地图平均时长 / Map Average Duration#
| 地图 / Map |
平均回合数 / Avg Rounds |
平均时长 / Avg Duration |
最短局 / Shortest |
最长局 / Longest |
| Dust II |
22.5 |
38分钟 |
22分钟 (16-0) |
65分钟 (加时) |
| Mirage |
23.2 |
39分钟 |
24分钟 |
68分钟 |
| Inferno |
23.8 |
41分钟 |
25分钟 |
72分钟 |
| Nuke |
22.1 |
37分钟 |
21分钟 |
60分钟 |
| Vertigo |
22.8 |
38分钟 |
23分钟 |
63分钟 |
| Overpass |
23.5 |
40分钟 |
24分钟 |
70分钟 |
| Ancient |
22.3 |
38分钟 |
22分钟 |
62分钟 |
| Anubis |
22.5 |
39分钟 |
22分钟 |
64分钟 |
地图热点 vs 冷点 / Map Hot Zones vs Cold Zones#
| 地图 / Map |
最热区域 / Hot Zone |
击杀密度 / Kill Density |
最冷区域 / Cold Zone |
存活率 / Survival Rate |
| Dust II |
A Long |
28.5% |
CT Spawn |
85.2% |
| Mirage |
A Ramp |
25.8% |
T Spawn |
88.5% |
| Inferno |
Banana |
30.2% |
T Spawn |
87.2% |
| Nuke |
A Site (Upper) |
32.5% |
Heaven/Lower |
82.5% |
| Vertigo |
A Ramp |
22.5% |
T Spawn |
90.2% |
| Overpass |
B Site (Water) |
26.8% |
T Spawn |
86.5% |
| Ancient |
Mid |
24.5% |
B Site Connector |
84.8% |
| Anubis |
A Site (Main) |
27.2% |
T Spawn |
85.5% |
职业选手地图禁选率 / Map Ban Rate in Pro Play#
| 地图 / Map |
禁选率 / Ban Rate |
首选率 / First Pick Rate |
出场率 / Play Rate |
| Nuke |
32.5% |
12.5% |
18.5% |
| Vertigo |
28.2% |
8.5% |
15.2% |
| Overpass |
22.8% |
18.5% |
22.5% |
| Inferno |
18.5% |
28.5% |
28.8% |
| Mirage |
15.2% |
22.8% |
32.5% |
| Dust II |
12.5% |
25.5% |
35.2% |
| Ancient |
20.5% |
15.2% |
20.5% |
| Anubis |
25.5% |
10.5% |
18.2% |
各地图武器偏好 / Map-Specific Weapon Preferences#
| 地图 / Map |
首选步枪 / Primary Rifle |
首选狙击 / Primary Sniper |
SMG使用率 / SMG Usage |
投掷物数量 / Nade Count |
| Dust II |
AK-47 / M4A4 |
AWP (极热门) |
12.5% |
3-5个/人 |
| Mirage |
AK-47 / M4A1-S |
AWP |
15.2% |
4-6个/人 |
| Inferno |
AK-47 / M4A4 |
AWP (中) |
18.5% |
5-7个/人 |
| Nuke |
AK-47 / M4A1-S |
AWP (热门) |
20.5% |
4-5个/人 |
| Vertigo |
AK-47 / M4A4 |
SSG 08 (热门) |
22.8% |
3-4个/人 |
| Overpass |
AK-47 / M4A4 |
AWP |
16.5% |
4-5个/人 |
| Ancient |
AK-47 / M4A1-S |
AWP (热门) |
14.5% |
4-5个/人 |
| Anubis |
AK-47 / M4A4 |
AWP |
15.5% |
4-6个/人 |
段位分布统计 / Rank Distribution Statistics#
全球段位分布 / Global Rank Distribution#
| 段位 / Rank |
占比 / Percentage |
累积 / Cumulative |
预估人数 / Estimated Players |
MMR范围 / MMR Range |
| 白银 I / Silver I |
3.8% |
3.8% |
~450,000 |
0-499 |
| 白银 II / Silver II |
4.2% |
8.0% |
~500,000 |
500-999 |
| 白银 III / Silver III |
5.5% |
13.5% |
~660,000 |
1000-1499 |
| 白银 IV / Silver IV |
6.8% |
20.3% |
~810,000 |
1500-1999 |
| 白银 V / Silver V |
7.2% |
27.5% |
~860,000 |
2000-2499 |
| 黄金新星 I / Gold Nova I |
8.5% |
36.0% |
~1,020,000 |
2500-2999 |
| 黄金新星 II / Gold Nova II |
9.2% |
45.2% |
~1,100,000 |
3000-3499 |
| 黄金新星 III / Gold Nova III |
8.8% |
54.0% |
~1,050,000 |
3500-3999 |
| 黄金新星 IV / Gold Nova IV |
8.5% |
62.5% |
~1,020,000 |
4000-4499 |
| 大师级守卫 I / Master Guardian I |
7.5% |
70.0% |
~900,000 |
4500-4999 |
| 大师级守卫 II / Master Guardian II |
6.8% |
76.8% |
~810,000 |
5000-5499 |
| 大师级守卫 III / Master Guardian III |
5.5% |
82.3% |
~660,000 |
5500-5999 |
| 传奇之刃 / Legendary Eagle |
4.8% |
87.1% |
~570,000 |
6000-6499 |
| 传奇之刃精英大师 / LEM |
3.5% |
90.6% |
~420,000 |
6500-7499 |
| 小地球 / SMFC |
2.5% |
93.1% |
~300,000 |
7500-8499 |
| 大地球 / Global Elite |
1.8% |
94.9% |
~210,000 |
8500-9999 |
| 无段位 / Unranked |
5.1% |
100% |
~610,000 |
未定 |
各段位玩家活跃度 / Activity by Rank#
| 段位 / Rank |
日均游戏场次 / Avg Matches/Day |
场均击杀 / Avg Kills |
场均死亡 / Avg Deaths |
K/D Ratio |
| 白银 / Silver |
2.5 |
12.5 |
18.2 |
0.69 |
| 黄金新星 / Gold Nova |
3.2 |
15.8 |
16.5 |
0.96 |
| 大师级守卫 / Master Guardian |
3.8 |
18.2 |
15.5 |
1.17 |
| 传奇之刃 / Legendary Eagle |
4.2 |
20.5 |
14.2 |
1.44 |
| 大地球 / Global Elite |
4.5 |
22.8 |
12.5 |
1.82 |
段位提升所需场次 / Matches Needed to Rank Up#
| 段位提升 / Rank Change |
平均所需场次 / Avg Matches |
胜率50%时 / At 50% WR |
胜率60%时 / At 60% WR |
胜率70%时 / At 70% WR |
| 白银→黄金新星 |
25-35 |
35 |
25 |
18 |
| 黄金新星→大师级守卫 |
35-50 |
50 |
35 |
25 |
| 大师级守卫→传奇之刃 |
40-60 |
60 |
40 |
30 |
| 传奇之刃→小地球 |
50-75 |
75 |
50 |
38 |
| 小地球→大地球 |
60-100 |
100 |
60 |
45 |
各段位爆头率统计 / Headshot Rate by Rank#
| 段位 / Rank |
平均爆头率 / Avg HS% |
AK-47爆头率 / AK HS% |
M4爆头率 / M4 HS% |
沙鹰爆头率 / Deagle HS% |
| 白银 / Silver |
25.5% |
28.2% |
22.5% |
18.5% |
| 黄金新星 / Gold Nova |
32.8% |
36.5% |
30.2% |
25.8% |
| 大师级守卫 / Master G. |
38.5% |
42.8% |
35.5% |
32.5% |
| 传奇之刃 / Legendary |
42.2% |
46.5% |
38.8% |
38.2% |
| 小地球 / SMFC |
45.5% |
50.2% |
42.5% |
42.5% |
| 大地球 / Global Elite |
48.8% |
53.5% |
45.5% |
45.8% |
各段位常用武器 / Popular Weapons by Rank#
| 段位 / Rank |
最常用步枪 / Top Rifle |
最常用狙击 / Top Sniper |
最常用手枪 / Top Pistol |
最常用SMG / Top SMG |
| 白银 / Silver |
AK-47 (42%) |
SSG 08 (55%) |
Desert Eagle (38%) |
P90 (45%) |
| 黄金新星 / Gold Nova |
AK-47 (48%) |
AWP (42%) |
Desert Eagle (42%) |
MP9 (32%) |
| 大师级守卫 / Master G. |
AK-47 (52%) |
AWP (55%) |
Desert Eagle (48%) |
MP7 (28%) |
| 传奇之刃 / Legendary |
AK-47 (55%) |
AWP (62%) |
Desert Eagle (52%) |
MAC-10 (30%) |
| 大地球 / Global Elite |
AK-47 (58%) |
AWP (68%) |
Desert Eagle (55%) |
MAC-10/MP9 (35%) |
比赛数据统计 / Match Data Statistics#
基础比赛数据 / Basic Match Stats#
| 数据项 / Statistic |
数值 / Value |
说明 / Note |
| 平均每局击杀 / Avg Kills/Match |
23.5 |
含全队总击杀 |
| 平均每局助攻 / Avg Assists/Match |
8.2 |
含全队总助攻 |
| 平均每局首杀 / Avg First Kills/Match |
5.8 |
双方首杀合计 |
| 平均每局炸弹安放 / Avg Plants/Match |
2.5 |
T方成功安放次数 |
| 平均每局拆弹 / Avg Defuses/Match |
1.8 |
CT方成功拆弹次数 |
| 平均每局闪光弹致盲 / Avg Flashes/Match |
12.5 |
全队闪光助攻 |
| 平均每局烟雾弹 / Avg Smokes/Match |
8.5 |
全队烟雾弹使用 |
| 数据项 / Statistic |
职业队 / Pro Teams |
高段位 / High Rank |
低段位 / Low Rank |
| 团队战术执行度 / Teamwork Score |
85.5% |
65.2% |
35.8% |
| 交叉火力效率 / Crossfire Efficiency |
78.2% |
55.8% |
28.5% |
| 道具配合数 / Utility Combos/Match |
15.2 |
8.5 |
3.2 |
| 补枪率 / Trade Kill Rate |
72.5% |
58.5% |
32.5% |
| 信息共享效率 / Intel Sharing |
92.5% |
72.8% |
42.5% |
HLTV Rating中位数分布 / HLTV Rating Distribution#
| HLTV Rating范围 |
玩家占比 / Player % |
对应段位 / Typical Rank |
| 0.50-0.79 |
8.5% |
白银 / Silver |
| 0.80-0.94 |
22.5% |
黄金新星 / Gold Nova |
| 0.95-1.04 |
25.5% |
大师级守卫 / Master Guardian |
| 1.05-1.14 |
18.5% |
传奇之刃 / Legendary Eagle |
| 1.15-1.24 |
12.5% |
小地球 / SMFC |
| 1.25-1.49 |
8.5% |
大地球 / Global Elite |
| 1.50+ |
4.0% |
职业级 / Pro Level |
训练与提升统计 / Practice & Improvement Stats#
| 训练类型 / Practice Type |
每周训练时间 / Weekly Hours |
段位提升效果 / Rank Impact |
推荐频率 / Recommended |
| 死亡竞赛 / Deathmatch |
3-5小时 |
★★★★☆ |
每天30分钟 |
| 创意工坊练枪 / Aim Lab/Workshop |
2-3小时 |
★★★★☆ |
每天20分钟 |
| 投掷物练习 / Utility Practice |
1-2小时 |
★★★☆☆ |
每周3次 |
| Demo复盘 / Demo Review |
1-2小时 |
★★★★★ |
每周1-2次 |
| 实战竞技 / Competitive Matches |
10-20小时 |
★★★☆☆ |
主要训练方式 |
| 职业比赛录像 / Pro Match VODs |
2-3小时 |
★★★★☆ |
每周2-3次 |
CS2 统计常见术语 / Common CS2 Stats Terms#
| 术语 / Term |
全称 / Full Form |
含义 / Meaning |
| K/D |
Kill/Death Ratio |
击杀/死亡比率 |
| ADR |
Average Damage per Round |
每回合平均伤害 |
| HS% |
Headshot Percentage |
爆头率 |
| KAST |
Kill, Assist, Survive, Trade % |
有效回合率——击杀/助攻/生存/补枪 |
| HLTV Rating |
HLTV Player Rating |
HLTV综合评分系统 |
| RWS |
Round Win Shares |
对团队胜利的贡献值 |
| ELO |
Elo Rating System |
匹配系统中的隐藏分 |
| MMR |
Matchmaking Rating |
匹配评分 |
| ACE |
1v5 Kill |
1对5全部击杀 |
| CLUTCH |
Clutch Win |
残局获胜 |
| 4K / 3K |
4 Kills / 3 Kills |
单回合击杀数 |
| Entry |
Entry Kill |
首杀/突破击杀 |
| Trade |
Trade Kill |
补枪击杀 |
| FRA |
Frags (Kills) |
击杀数 |
| MVP |
Most Valuable Player |
最有价值玩家 |
| IMPCT |
Impact Rating |
比赛影响力评分 |
| KPR |
Kills per Round |
每回合击杀率 |
| DPR |
Deaths per Round |
每回合死亡率 |
| SPR |
Survived Rounds % |
存活回合百分比 |
标签 / Tags: CS2, Counter-Strike 2, 反恐精英, 数据统计, Stats, Weapon Stats, Economy Stats, Map Stats, Rank Distribution, 武器数据, 经济统计, 地图胜率, 段位分布