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潜行指南 / Stealth Guide

潜行系统概述 / Stealth System Overview

潜行是《最后生还者》中最核心的战斗方式。由于资源稀缺,大多数遭遇战都应该以潜行为优先策略。Part I重制版改善了敌人的AI和侦测系统。

Stealth is the most core combat approach in The Last of Us. Due to resource scarcity, most encounters should prioritize stealth. The Part I Remake improved enemy AI and detection systems.

潜行基本操作 / Stealth Basic Controls

操作 ActionPS5PC说明 Description
蹲下 Crouch⬇ D-PadCtrl切换蹲伏/站立状态
聆听模式 Listen ModeR1 (按住)Q (按住)感知敌人位置
背刺 Backstab圆圈Circle (背后)E (behind)暗杀未被发现的敌人
拖拽尸体 Drag Body圆圈 (按住)E (hold)隐藏尸体不被发现
快速移动 Quick Move摇杆 StickWASD潜行中移动(比走路慢)
冲刺 SprintL1 (按住)Shift (hold)会制造噪音
砖头/瓶子 Brick/BottleL2+R2LClick+RClick投掷引开敌人

隐蔽系统 / Concealment System

隐蔽类型 Concealment效果 Effect被发现的概率 Detection Chance注意事项 Notes
高草丛 Tall Grass完全隐蔽 Full cover极低 Very Low移动会产生沙沙声 / Movement makes rustling
阴影/黑暗角落 Shadows良好 Good低 Low需要关闭手电筒 / Must turn off flashlight
掩体后 Behind Cover中等 Medium中 Medium探身射击会暴露 / Peeking reveals you
家具后 Behind Furniture中等 Medium中 Medium敌人近距离可能发现 / Close enemies may see
水中 Water良好 Good低 Low移动声音降低 / Movement sound reduced
蹲伏移动中 Moving Crouched部分 Partial中 Medium移动增加被发现概率 / Movement increases detection

草丛潜行技巧 / Grass Stealth Tips

  • 在草丛中保持静止几乎不会被发现 / Staying still in grass is almost invisible
  • 在草丛间移动时,观察敌人的朝向 / Watch enemy facing direction between grass patches
  • 投掷砖头吸引敌人远离草丛 / Throw bricks to lure enemies away from grass
  • 在循声者附近移动要极其缓慢 / Move extremely slowly near Clickers

聆听模式详解 / Listen Mode Detailed Guide

基本机制 / Basic Mechanics

功能 Function效果 Effect
敌人轮廓 Enemy Silhouette显示静止和移动的敌人 / Shows stationary & moving enemies
颜色指示 Color Indicators黄色=未警觉 / 红色=已警觉
范围 Radius基础15米,升级后可达40米 / Base 15m, up to 40m upgraded
可互动物体 Interactive Objects高亮显示拾取物 / Highlights pickup items

聆听模式升级 / Listen Mode Upgrades

等级 Level范围 Range移动速度 Speed While Listening成本 Cost
基础 Base15m非常慢 Very Slow免费 Free
120m慢 Slow50药丸
225m较慢 Fairly Slow100药丸
330m中等 Moderate150药丸
440m较快 Fairly Fast200药丸

潜行暗杀 / Stealth Kills

击杀方式 Kill Method效果 Effect条件 Condition噪音 Noise资源消耗 Resource
徒手勒杀 Chokehold无声 / Silent需要从背后接近无 None
刀片暗杀 Shiv Kill无声 / Silent需要从背后,消耗刀片无 None1个刀片 / 1 Shiv
弓箭暗杀 Bow Kill无声 / Silent需要弓箭 + 箭矢低 Low1支箭 / 1 Arrow
近战击杀 Melee Kill有声 / Noisy正面或背后高 High
投掷物击杀 Throwable Kill有声 / Very Noisy使用爆炸物极高 Extreme1个投掷物

暗杀优先级 / Assassination Priority

最优 Best: 刀片暗杀 > 弓箭暗杀 > 徒手勒杀 最差 Worst: 近战击杀(制造噪音)
  • 刀片暗杀最佳但消耗资源 / Shiv is best but costs resources
  • 弓箭可回收箭矢 / Bow arrows can be recovered
  • 徒手勒杀时间长但免费 / Chokehold is slow but free

引诱与分散战术 / Luring & Distraction Tactics

砖头/瓶子战术 / Brick & Bottle Tactics

战术 Tactic操作 Method效果 Effect风险 Risk
远处投掷 Distant Throw朝墙面扔砖头 / Throw brick at wall吸引敌人前往 / Attracts enemy低 Low
近处投掷 Close Stun直接砸敌人 / Hit enemy directly击晕2-3秒 / Stun 2-3s中 Medium
声东击西 Flank Lure扔到一侧引开 / Throw to one side创造伏击角度 / Ambush angle低 Low
连环引诱 Chain Lure多次投掷分散多人 / Multiple throws分批诱杀逐个击破 / Pick off one by one中 Medium

进阶引诱技巧 / Advanced Luring

  • 敲击墙壁:靠近墙壁按圆圈可以敲击,吸引附近敌人 / Tap walls (Circle/E near wall) to attract nearby enemies
  • 利用环境:触发环境中的机关/噪音 / Use environmental triggers
  • 烟火结合:燃烧瓶先清一侧,再潜行另一侧 / Molotov one side, stealth the other

敌人AI行为模式 / Enemy AI Behavior Patterns

警觉状态 / Alert States

状态 State行为 Behavior应对策略 Counter
未警觉 Unaware巡逻、交谈、站岗 / Patrolling, talking, standing背刺 / Backstab
怀疑 Suspicious听到声音来调查 / Investigating a sound躲在草丛中 / Hide in grass
黄色警觉 Yellow Alert发现异常但不确定 / Suspects something wrong等待重置 / Wait for reset
红色警觉 Red Alert发现玩家 / Spotted player战斗或逃跑 / Fight or flee
搜索状态 Searching搜索最后已知位置 / Searching last known pos绕后攻击 / Flank from behind

AI巡逻模式 / AI Patrol Patterns

  • 固定路线巡逻 / Fixed route patrolling
  • 对话停留点 / Conversation stopping points
  • 检查死角 / Checking blind spots
  • 响应队友呼叫 / Responding to partner calls

Part I 新增潜行要素 / Part I New Stealth Features

新增内容 New Feature说明 Description
匍匐前进 Prone Crawl趴下后可爬入狭窄空间 / Crawl into tight spaces
躲入柜子 Hide in Locker紧急躲入储物柜 / Emergency locker hiding
环境击倒 Environmental Takedown利用环境处决敌人 / Environmental execution
改进AI Improved AI敌人更智能地协作搜索 / Smarter cooperative searching
视觉增强 Visual Enhancement更好的潜行动画和反馈 / Better stealth animations & feedback

各章节潜行策略 / Chapter-by-Chapter Stealth Strategy

早期(1-3章) / Early Game

  • 潜行技能有限,依赖草丛和暗角 / Limited skills, rely on grass and shadows
  • 多利用砖头瓶子引开单个敌人 / Use bricks/bottles to lure single enemies
  • 刀片暗杀尽量保留给精英敌人 / Save shiv kills for elites
  • 人类敌人比感染者更容易引诱 / Humans are easier to lure than infected

中期(4-7章) / Mid Game

  • 获得弓后可远程无声击杀 / Bow enables ranged silent kills
  • 聆听模式升级后规划路线更方便 / Upgraded Listen Mode helps route planning
  • 利用烟雾弹制造逃跑机会 / Smoke bombs create escape opportunities
  • 匹兹堡的人类敌人会汇报位置 / Pittsburgh humans call out positions

后期(8-10章) / Late Game

  • 最终医院关卡:潜行难度极高 / Final hospital: very high stealth difficulty
  • 集中注意力听音频提示 / Focus on audio cues
  • 利用角落和回廊 / Utilize corners and hallways
  • 必要时放弃潜行正面冲突 / Sometimes abandon stealth for direct combat

绝地模式潜行 / Grounded Mode Stealth

绝地模式关闭聆听模式,资源极度匮乏。潜行成为生存的唯一手段。

Grounded Mode disables Listen Mode and resources are extremely scarce. Stealth becomes the only means of survival.

关键变化 Key Change影响 Impact
无聆听模式 No Listen Mode必须靠视觉和听觉判断敌情 / Must rely on visual & audio cues
资源更少 Fewer Resources弓和刀片更加珍贵 / Bows & shivs more precious
AI更敏锐 Sharper AI敌人更警觉,搜索时间更长 / Enemies more alert, search longer
检查点更少 Fewer Checkpoints被发现通常意味着从更早重来 / Getting caught usually means further rollback

NTGame 编辑团队 / Editorial Team本文由 NTGame 编辑团队撰写。我们致力于为玩家提供准确、实用、深入的游戏攻略内容。 发现错误?请在 GitHub 提交 Issue。

This article is written by the NTGame editorial team. We are committed to providing accurate, practical, and in-depth game guides. Found an error? Submit an issue on GitHub.