Beginner’s Guide#

Master of the World is a Chinese-mythology cultivation idle RPG. Set one expectation before starting: daily battles don’t need you at the controls — configuration and progress are the real gameplay. This guide covers what to do (and not do) at the start, from verifiable material only.

1. Claim the Newcomer Rewards First#

The official store listing names three newcomer rewards, all worth confirming on day one:

Reward Detail
Free 400 summons Built into the free system; usable once True Spirit summoning opens
7-day sign-in Rewards across seven consecutive days
First-month 30-day sign-in The long-line daily reward for your first month

Exact claim entrances and rules follow the game. The 400 summons tie directly into True Spirit summoning — see section 6.

2. Character Creation: The Three Classes#

The first real decision is your class. The three classes’ full titles and Foundation-era core divine arts:

Class Full Title Core Divine Art Play Pattern
Lingxiao Lingxiao, the Way of Force Thousand-Seizing Spear Canon Battle-qi core build, sustained output
Wanjian Wanjian, the Way of the Sword Cloud-Sky Sword Canon Basic attacks become sword qi; leans on basic-attack crits
Yutian Yutian, the Way of Arts Thunder-Wielding True Formula Thunder arts; leans on core and active divine arts; a ranged mage

When unsure, pick by the output rhythm you enjoy. All three classes can clear every daily content — there is no “wrong pick ruins the account” scenario. Detailed differences live in the Class Analysis page.

3. Interface and Controls#

Daily battles run themselves; only three areas need your hands:

Focus Content Your Action
Configuration Which divine arts to equip, which True Spirits to deploy Decide pre-battle; save it under “My Presets”
Progress Story and realms Keep pushing — it’s the breakthrough prerequisite
Rhythm Idle and mode loops Fix it into a routine; don’t let it lapse

For controls, remember one thing: auto-battle is the default state. The Demon-Suppressing Tower even offers an “auto-next-floor” checkbox for hands-free climbing; take manual control only when auto can’t clear something.

4. The Opening Route#

The first days aren’t about power — they’re about establishing the loop.

  1. Follow the story and tutorials to learn the interface and auto-battle;
  2. Claim all three newcomer rewards;
  3. After choosing a class, raise its core divine art first;
  4. Join an active sect early — Sect Realms and co-op dungeons require one;
  5. Set “reach Foundation Establishment (Early), Layer 4” as your near-term goal — True Spirit summoning opens there;
  6. Settle one or two main fighting True Spirits and concentrate resources on them.

5. The Daily Rhythm#

An idle game’s income comes mostly from “fixed actions,” so rhythm matters more than intensity:

Order Item Notes
1 Confirm idle income Cultivation comes from idle spirit clusters — a lapse directly slows realms
2 Story and daily quests Progress, feature unlocks, breakthrough prerequisites
3 The day’s highest-yield fixed modes The main resource source
4 Challenge modes Save the Demon-Suppressing Tower for after a power jump; ration Demon-Slaying Tokens
5 Sect content Sect Realms and the like — clear while you’re there

6. Starting with True Spirits#

True Spirits are the game’s most important horizontal growth line. The acquisition rules are verified:

  • True Spirit summoning opens at Foundation Establishment (Early), Layer 4, inside the Blessed Land;
  • Summons cost Heavenly Sound Bells; rarity spans Immortal, Sacred, and Sacred · Rare tiers;
  • Every 10 summons guarantees one random full Sacred-rarity True Spirit card;
  • The 400 free newcomer summons are usable the moment it opens.

At the start, prioritize a vulnerability slot (Nezha, Bai Ze) — it helps nearly every lineup. After that, add crit-oriented spirits (for Wanjian) or core-divine-art damage spirits (for Lingxiao, Yutian) per your class. Don’t chase a full collection at first — True Spirit value concentrates in a few key picks.

7. Common Misconceptions#

  • Playing an idle game like an action game: manual daily input yields nothing extra;
  • Retrying the same stage over and over: walls are normal, and every tower attempt burns one Demon-Slaying Token (success or fail) — growth is cheaper than brute force;
  • Spreading resources evenly: the biggest waste in any idle game;
  • Ignoring idle income: cultivation comes from idle spirit clusters; a lapse is lost progress;
  • Skipping the tutorials: True Spirit summoning and “My Presets” both unlock early — skipping them costs detours;
  • Trusting unsourced numbers: gacha rates and similar figures are unpublished; treat guides full of mystery numbers as fabrications first.

8. Information Boundaries#

This page carries only what can be checked against official material and the game’s interface. The following are omitted because they cannot be verified:

  • XP requirements, exact daily output and idle income figures;
  • The complete sub-layer list per realm and breakthrough success rates;
  • The official True Spirit total and full roster.

The in-game tutorials, system descriptions and interface tips are the authoritative source; where this page disagrees, the game wins.

9. FAQ#

Question Answer
Do I need to stay online? No. Cultivation comes from idle spirit clusters — log in to configure and push progress.
Can I change a wrong class pick? Follow the in-game documentation for class mechanics; this site doesn’t speculate on unpublished features.
What should I level first? Core divine art first, then concentrate on main fighting True Spirits, then set equipment affix direction.
When do True Spirits open? Foundation Establishment (Early), Layer 4, inside the Blessed Land.
Is a sect mandatory? Strongly recommended. Sect Realms and co-op rewards are out of reach solo.

Further Reading#

内容最后验证于 2026-07