Nioh 3 Weapon System Explained#

Nioh 3 has doubled the weapon roster compared to earlier entries in the series: 14 melee weapons in total, split by Samurai and Ninja styles, plus 3 ranged weapons — and DLC1 adds two more, the Spear & Shield and Ninja Spear & Shield. This page lays out the verified full weapon list along with the mechanics that define it: the “highest of three stats” scaling rule, Crucible weapons, and the bow’s instant-kill headshots. Official martial arts lists and per-weapon damage figures have not been published, so this page does not speculate; the incomplete 6-weapon roster left over from the older version of this guide has been fully corrected against official information.

As with everything else on NTGame, anything the developers haven’t confirmed stays blank rather than filled with guesses.

Full Weapon List#

Samurai-Style Melee Weapons (7)#

Weapon Role
Sword The standard samurai katana, balanced between offense and defense
Dual Swords Dual-wield rapid combos
Spear Mid-range thrusting attacks
Axe Heavy, high-power strikes
Odachi A massive blade with sweeping, committed swings
Switchglaive A hybrid sickle and naginata weapon
Cestus Fist-type weapons for close-range brawling

Ninja-Style Melee Weapons (7)#

Weapon Role
Ninja Sword The ninja’s standard-issue blade
Ninja Dual Swords Ninja-style dual wielding
Kusarigama A hybrid sickle and chain weapon
Tonfa A short-handled spinning weapon
Hatchets Small axes usable for throwing and in melee
Splitstaff A staff that extends and retracts
Talons Ninja-style claw gauntlets

Ranged Weapons (3)#

Weapon Notes
Bow Headshots are an instant kill against human enemies (confirmed by this site)
Matchlock Gun Standard firearm
Hand Cannon Heavy firearm

DLC1 Additions (2)#

Weapon Style Traits
Spear & Shield (Shield Spear) Samurai style Short spear plus shield — offense and defense in one
Ninja Spear & Shield (Ninja Shield Spear) Ninja style Same core design, blended with Ninja-style mobility

Grand total: 14 melee + 3 ranged + 2 DLC1 additions = 19 weapons. Style assignment is a hard boundary — the Kusarigama, Tonfa, Splitstaff, Hatchets, and Talons are Ninja-style weapons and cannot be used in Samurai style.

Weapon Scaling: Highest of Three Stats#

Weapon damage scaling in this entry uses a “designate three stats, take the highest” system:

Point Details
Rule Each weapon designates three stats, and only the highest of the three takes effect
In practice Before swapping weapons, check whether its designated stats match where you’ve put your points
Remodeling Forge remodeling can change a weapon’s scaling stats — see Items & Equipment System Explained

This rule makes raising a new weapon far cheaper than in previous games: as long as one of the three designated stats is one of your strengths, that weapon will scale properly.

Crucible Weapons#

Crucible weapons are the most unusual category in the entire weapon system:

Mechanic Details
Acquisition Dropped by The Crucible missions; since version 1.06, minor Crucible battles on open-field maps drop them as well
Cost The wielder suffers continuous life drain even while outside the Crucible
Reward Each one carries a random Crucible martial art, learned once familiarity is maxed out

Whether to use a Crucible weapon is fundamentally a risk calculation — trading health for martial arts: the sturdier your sustain tools (Guardian Spirit skills, soul transformations, recovery items), the more that blade is worth.

Tactical Value of Ranged Weapons#

Two verified threads define the tactical role of ranged weapons in this entry:

Point Details
Bow headshots are lethal Against human enemies, a single bow headshot kills instantly
Exploration use Sniping human enemies at strongholds first on open-field maps is a legitimate way to cut down the cost of fights

Exact figures for the Matchlock Gun and Hand Cannon have not been published, so this site won’t fill in a table.

Martial Arts and Weapons#

Point Details
Martial arts loadout Martial arts must be equipped manually — they don’t all come auto-equipped
Crucible martial arts Crucible weapons carry a random Crucible martial art, learned at max familiarity
Reinforcement Samurai-style weapons are reinforced through Arts Proficiency

Full martial arts lists for each weapon have not been published, and this site won’t invent them entry by entry; for the broader skill system, see Martial Arts, Ninjutsu & Onmyo Magic Explained.

Styles and Weapon Pairings#

Style Available melee weapons Key synergies
Samurai style Sword, Dual Swords, Spear, Axe, Odachi, Switchglaive, Cestus Pairs with the three-stance system, Ki Pulse, and Deflect
Ninja style Ninja Sword, Ninja Dual Swords, Kusarigama, Tonfa, Hatchets, Splitstaff, Talons Pairs with high-speed movement, Evade, and Ninjutsu hit-and-run tactics

The practical process for picking a weapon: settle on your main style → pick whichever of its 7 weapons feels comfortable → check whether its three designated stats match your build. For tactics on switching between styles, see Samurai & Ninja Dual Styles Explained.

FAQ#

Question Answer
How many weapons does the game have? 14 melee (7 Samurai + 7 Ninja) + 3 ranged; DLC1 adds the Spear & Shield and Ninja Spear & Shield
Is the Kusarigama a Samurai weapon? No — the Kusarigama belongs to the Ninja style; it is not among the Samurai style’s 7 weapons
Can the bow really one-shot people? Headshots on human enemies are an instant kill (confirmed by this site)
Is constant health drain from Crucible weapons normal? Yes — it is the built-in cost of the mechanic; max out familiarity to learn the weapon’s Crucible martial art
Where can I check per-weapon damage numbers? Official per-entry figures have not been published and this site won’t fabricate them; in-game data is the final authority

Closing Thoughts#

Three things about Nioh 3’s weapon system are worth remembering: the 14 melee weapons are split strictly by style, and borrowing weapons across styles simply is not a thing; scaling follows the “highest of three designated stats” rule, so trying a new weapon costs less than you might expect; and Crucible weapons are a risk trade — constant bleeding in exchange for special martial arts. As for each weapon’s complete martial arts list: what the developers have not published, this site would rather leave blank than re-skin last game’s table with a new header.

— 龙追日, Editor-in-Chief, NTGame

内容最后验证于 2026-07