Five Major Guide Hubs Go Live#
Recently, the NTGame team rounded out five heavyweight single-player game guide hubs in one push, covering action RPGs, open-world games and JRPGs. These guides break down main-story walkthroughs, boss fights, collectibles and system mechanics item by item so players can find what they need on demand. Below, each hub’s live sub-page counts and entry links.
Hub Overview#
| Game | Pages (incl. hub page) | Hub link |
|---|---|---|
| The Witcher 3: Wild Hunt | 26 | /en/witcher3/ |
| God of War Ragnarök | 32 | /en/godofwarragnarok/ |
| Red Dead Redemption 2 | 21 | /en/rdr2/ |
| Persona 5 Royal | 32 | /en/persona5royal/ |
| Monster Hunter Wilds | 32 | /en/monsterhunterwilds/ |
The Witcher 3: Wild Hunt#
The hub holds 26 pages, a deep sweep from main story to gear and systems. Sub-pages cover story, quests, bosses, enemies, equipment, weapons, signs, mutations, alchemy, skills, characters, endings, New Game Plus and hidden content, plus dedicated pages for the two DLCs, Hearts of Stone and Blood and Wine.
Gwent gets its own page, with rules, factions, collection and deckbuilding all systematically organized — ideal for players who want to invest time in the in-game card game. Ending branches and romance options each have their own pages, making it easy to plan a first-playthrough route. Mutation upgrades and witcher-gear enhancement paths also get standalone breakdowns, carrying players from the early game all the way to endgame builds.
On-site links: Guide hub, Gwent collection, Story and endings.
Who It’s For#
- Players who want the full main story plus both big DLCs;
- Collector-type players interested in Gwent, alchemy and mutations;
- Story-focused players planning branching endings and romance routes.
God of War Ragnarök#
The hub holds 32 pages, with sub-pages covering the main story, all bosses, Valkyries, dragons, challenges, collectibles, ravens, lore markers, the nine realms and their regions, gear, weapons and runes, skill trees, amulets, system mechanics, characters, worldbuilding, side quests and puzzle breakdowns.
Collectibles are the heart of this entry: ravens, lore markers, light cores and ice tears are all marked region by region on the collectibles page. The hidden Berserkers and Valkyrie encounters get dedicated pages for locations and strategies, handy for post-game cleanup. The gear and runes page breaks down strong-build thinking for each stage.
On-site links: Guide hub, Collectible locations, Boss and Valkyrie strategies.
Who It’s For#
- Exploration players targeting full completion;
- Advanced players chasing the Valkyries and hidden bosses;
- Walkthrough players who need nine-realm navigation and puzzle ideas.
Red Dead Redemption 2#
The hub holds 21 pages, with sub-pages covering the main story, characters, bosses, enemies, weapons, items, crafting, camp, honor, challenges, hunting, the animal compendium, collectibles, regions, an online-mode primer and post-game content.
The hunting and animal compendium pages list perfect-pelt conditions and recommended weapons for each animal — key prerequisites for satchel and camp upgrades. The honor system’s rise-and-fall paths get their own page, and challenges are organized step by step. The online page gives an entry framework from character creation and roles to earning money and leveling up.
On-site links: Guide hub, Hunting and animal compendium, Online mode primer.
Who It’s For#
- Collector-type players maxing out camp and satchel;
- Players following honor and challenge routes beyond the main story;
- Players looking to try online mode.
Persona 5 Royal#
The hub holds 32 pages, one of the densest hubs in this batch. Sub-pages cover the main story, every Palace and Mementos, bosses, enemies, Confidants, Persona fusion, schedule and calendar planning, Persona strengthening, collectibles, minigames like darts and poker, daily activities, ending branches and post-game content.
The Confidant and Persona modules get their own deep dives: the Confidant pages organize affinity-raising choice paths per character, and the Persona pages provide fusion recipes and hidden-Persona unlock conditions. The schedule and calendar pages help players balance Confidants, stats and Palaces in limited time without missing deadline nodes. Third-semester nodes get special emphasis throughout the guide.
On-site links: Guide hub, Persona fusion, Confidant guides.
Who It’s For#
- Planner-types trying to max every Confidant in a single run;
- Players interested in collectibles, minigames and daily-life content;
- Story players chasing hidden endings and post-game content.
Monster Hunter Wilds#
The hub holds 32 pages, with sub-pages covering the main story, monster compendium and weaknesses, bosses, equipment and armor, weapons, skills, decorations, builds, materials and investigations, Palicoes, multiplayer, camps and maps, the arena guide, collectibles and post-game content.
The monster compendium page lists each monster’s elemental weaknesses, breakable parts and materials by hunter rank — the core reference for builds and hunts. The weapons page covers handling points for all fourteen weapon types, and the builds page organizes recommendations from the early game through mid-game to endgame. The multiplayer and Palico pages target co-op needs.
On-site links: Guide hub, Monster compendium, Build recommendations.
Who It’s For#
- Hunters who want quick weakness and material lookups;
- Players who need an early-game-to-endgame build path;
- Co-op players who want matchmaking and companion mechanics explained.
How the Guide Sections Are Structured#
This batch uses a uniform “hub plus sub-pages” structure. Each game’s main page is the entry point, gathering beginner basics, story, gameplay, collectibles and advanced content; detailed system breakdowns, collectible locations and boss strategies live on their own sub-pages, so no single page gets overloaded. Enter a hub from a homepage card or the sidebar, then jump by topic to whatever you need.
If you are working through a game’s first playthrough, start with that hub’s beginner page for grounding, then pick sub-pages by your goal (full collection, completion, gear farming). Collectibles and hidden content are continuously updated sections — when a version changes, watch the corresponding update pages.
How to Get There#
All five hubs are wired into the site homepage — reach each guide center from the homepage game list or the sidebar, then dive into the sub-pages.