Site Expansion: 5 New Games Get Complete Guides#
The NTGame guide library is expanding again: this drop ships complete guides for 5 games in one go, covering soulslike action, first-person shooters, stylish action, hunting action, and precision platforming. All 5 games now have their own hubs on the site, each with a landing page plus multiple subpages. The summaries below and the subpage structure are all content actually produced on this site, and you can jump straight into each hub through the links at the end.
New Game Overview#
| # | Game | Genre | On-site Pages | Hub |
|---|---|---|---|---|
| 1 | Dark Souls II: Scholar of the First Sin | Soulslike action RPG | 21 pages | Enter Hub → |
| 2 | DOOM Eternal | First-person shooter | 21 pages | Enter Hub → |
| 3 | Devil May Cry 5 | Action | 21 pages | Enter Hub → |
| 4 | Monster Hunter: World | Action RPG | 21 pages | Enter Hub → |
| 5 | Celeste | Platformer | 21 pages | Enter Hub → |
That is 105 pages in total (one landing page plus a set of subpages per game).
Dark Souls II: Scholar of the First Sin#
Dark Souls II: Scholar of the First Sin was developed by FromSoftware and is the bridging chapter of the souls trilogy. The site has built a complete hub for the game, covering everything from beginner basics to high-difficulty challenges — a good fit for anyone who wants to experience the full curse-of-the-undead journey.
On-site Guide Sections#
| Section | Focus |
|---|---|
| Beginner Basics | Class choice, stat growth, opening routes |
| Full Walkthrough | Area-by-area routes and progression order |
| Boss Guides | How to fight every boss and counter their patterns |
| Weapons Explained | Weapon types, reinforcement, and infusions |
| Magic | The spell system and how to use it |
| Build Recommendations | Six directions: strength, dexterity, sorcerer, faith, dark, hybrid |
| Covenant System | How to join each covenant and what it does |
| NPCs | Key characters and questline threads |
| Item Collection | Key items and what to prioritize |
| DLC | A complete run through the additional content |
| PvP | Invasion mechanics, arenas, and duel strategy |
DOOM Eternal#
DOOM Eternal was developed by id Software and carries forward the series’ signature high-speed combat rhythm. The hub covers everything from basic controls to the full advanced combat loop, plus weapons, demons, and collectible highlights.
On-site Guide Sections#
| Section | Focus |
|---|---|
| Beginner Basics | Basic controls and UI walkthrough |
| Campaign Walkthrough | Level progression and key points |
| Combat System | The rhythm of glory kills and resource loops |
| Weapons Explained | Each weapon’s traits and use cases |
| Demon Bestiary | Weaknesses and counters for every demon type |
| Runes & Upgrades | Runes, Sentinel Crystals, and upgrade paths |
| Collectibles & Secrets | Collectibles and hidden content |
| Marauder Spotlight | A dedicated playbook for that special enemy |
| DLC | A complete run through the additional content |
| Battlemode | A breakdown of the versus mode |
| Story Analysis | Worldbuilding and background |
Devil May Cry 5#
Devil May Cry 5 was developed by Capcom and is the culmination of the series’ stylish action. The hub breaks down Dante, Nero, V, and Vergil individually, and also covers combos, rankings, and the Bloody Palace.
On-site Guide Sections#
| Section | Focus |
|---|---|
| Beginner Basics | Core controls and systems for the three protagonists |
| Character Guides | Combat approach for Dante, Nero, V, and Vergil |
| Weapons Explained | Weapon loadouts for each character |
| Boss Guides | How to fight every boss |
| Combo System | Launchers, juggling, blocking, and combo theory |
| Bloody Palace | How to push through the challenge floors |
| S-Rank Guide | The ranking system and per-mission conditions |
| Collectibles & Secrets | Hidden content and items |
| DLC | Additional content |
| Story Analysis | The narrative thread |
Monster Hunter: World#
Monster Hunter: World was developed by Capcom and is the flagship of the hunting-action genre. The hub organizes weapons, monsters, armor, and multiplayer in detail, and runs dedicated deep-dive pages for several weapon types and elder dragons.
On-site Guide Sections#
| Section | Focus |
|---|---|
| Beginner Basics | Weapon choice, core controls, quest routes |
| Weapons Explained | A full rundown of every weapon type |
| Dedicated Weapon Pages | Deep dives on the Great Sword, Long Sword, Dual Blades, Charge Blade, and more |
| Monster Bestiary | Hitzones, weaknesses, and part breaks for large monsters |
| Elder Dragon Guides | How to fight each elder dragon |
| Armor & Decorations | The skill system and set-building ideas |
| Items & Materials | Gathering, materials, and consumables |
| Map Regions | Each region’s ecosystem and gathering points |
| Quests & Canteen | The quest system and canteen buffs |
| Palicoes | Buddy teamwork |
| Multiplayer | SOS flares and the squad system |
| Iceborne | A complete run through the expansion |
Celeste#
Celeste was developed by Maddy Makes Games (Extremely OK Games) and is a platformer built on precise controls. The hub runs from basic movement to the hardest chapters and speedrunning, with dedicated coverage of advanced play.
On-site Guide Sections#
| Section | Focus |
|---|---|
| Beginner Basics | Controls, dashing, and Assist Mode |
| Movement & Mechanics | Core movement and the dash-refresh mechanic |
| Chapter Walkthroughs | Progression and pain points for every chapter |
| B-Sides | High-difficulty chapter challenges |
| C-Sides | Extreme-difficulty chapter challenges |
| Farewell Chapter | A complete guide to the bonus chapter |
| Strawberries & Golden Strawberries | Collectibles and no-death routes |
| Cassettes & Hearts | Special collectibles |
| Advanced & Speedrunning | Advanced techniques and speedrun approaches |
| Assist & Variants | Assist options and variant play |
| Story Analysis | The story and its themes |
Coverage Notes#
This batch follows the same treatment as the rest of the site’s content: each game lives in its own hub, split into themed subpages so players can look things up as needed. Every hub offers sections across levels, from beginner basics to advanced material, with on-site tables and lists for quick navigation.
The game hubs will keep growing as content accumulates. You can find the newly launched hubs through the latest-updates feed on the homepage, the game rankings, or the on-site search.