Walkthrough#

Genshin Impact is a continuously updated free-to-play open-world action RPG. Unlike traditional single-player games, there is no New Game+ and no true “ending” after the main story. The real progress bar is your Adventure Rank (AR) and World Level, while main quests and world quests keep growing every version — long-term, the goal is developing your characters (levels, talents, weapons, artifacts). This walkthrough therefore covers “how to travel through Teyvat along the main story and progression systems”, not “how to reach an ending”.

Every Adventure Rank level unlocks new systems. When your AR stalls, doing Daily Commissions, spending Original Resin and pushing world quests will steadily earn Adventure EXP. Below is the full growth route from AR 1 to 45, covering the main story, dailies, domains, collectibles and common progression walls in one place.

Progress Overview#

Phase Adventure Rank Core content Rough duration
Opening 1-18 Mondstadt prologue, learn elements and combat, unlock your Wind Glider 2-4 hours
Early game 18-28 Liyue Chapter I, Daily Commissions, Adventurer Handbook 1-2 weeks
Mid game 28-35 Inazuma Chapter II, Story Quests, Reputation system 2-3 weeks
Advanced 35-45 Sumeru Chapter III, start farming talent and weapon materials 2-4 weeks
Turning point 45 World Level increase, gold artifacts unlocked, the real grind begins Ongoing investment

Whatever stage you reach, spending 15-30 minutes a day clearing Daily Commissions and Resin is enough; push the main story in your spare time and take exploration and story at your own pace.

1. New Player Route: The AR 1-45 Main Story Path#

The main story in Genshin Impact is called the Archon Quest, divided into chapters and acts. Every act has a fixed AR requirement and usually requires the previous act to be finished; some chapters also demand specific world quests or Story Quests first. Pushing the Archon Quest in order is the only way to unlock new nations, new regions and new systems.

Mondstadt (Prologue: The Outlander Who Caught the Wind)#

The Traveler and Paimon meet in Mondstadt, get dragged into the Stormterror Dvalin incident, and befriend the Knights of Favonius. After the prologue you can freely travel between Mondstadt and Liyue.

Act Name AR Key unlocks
Act I The Outlander Who Caught the Wind 1 Basic controls, Wishes, Wind Glider
Act II For a Tomorrow Without Tears 10 Daily Commissions, Expeditions, Reputation prerequisite
Act III Song of the Dragon and Freedom 18 Stormterror’s Lair, weekly boss Dvalin

Liyue (Chapter I: Of the Land Amidst Monoliths)#

The Traveler heads to Liyue for the Rite of Descension, gets caught up in the fall of the Geo Archon, and teams up with Hu Tao of the Wangsheng Funeral Parlor and others to uncover the truth. This is the longest and most plot-twisting early chapter.

Act Name AR Key unlocks
Act I Of the Land Amidst Monoliths 23 Liyue main story begins
Act II Farewell, the Archaic Lord 25 World Level ascension prerequisite
Act III A New Star Approaches 28 Weekly boss Childe
Act IV We Will Be Reunited 28 Requires the world quest “Bough Keeper: Dainsleif” first

Act IV is a prologue-flavored quest from the Traveler’s perspective that involves Khaenri’ah clues; finish it before moving on to Inazuma.

Inazuma (Chapter II: Omnipresence Over Mortals)#

Prerequisites: AR 30 and Chapter I Act IV completed. The Traveler sails to Ritou, and under the thunderstorm lockdown and the Sakoku Decree investigates the Raiden Shogun’s “eternity”.

Act Name AR Key unlocks
Preface Autumn Winds, Scarlet Leaves 30 Leave Ritou, unlock the Inazuma map
Act I The Immovable God and the Eternal Euthymia 30 Narukami Island exploration, Sacred Sakura Cleansing Ritual prerequisite
Act II Stillness, the Sublimation of Shadow 30 Weekly boss La Signora
Act III Omnipresence Over Mortals 30 Weekly boss Raiden Shogun, Enkanomiya-related content

Sumeru (Chapter III: Through Mists of Smoke and Forests Dark)#

Prerequisites: AR 35 and Chapter II Act IV completed. The Traveler goes deep into rainforest and desert, helping the Dendro Archon Nahida against the Akademiya and the “Balladeer”.

Act Name Key unlocks
Act I Through Mists of Smoke and Forests Dark Sumeru rainforest exploration, Four-Leaf Sigils
Act II The Morn a Thousand Roses Brings Tree of Dreams, Dendroculi content
Acts III-V Like Blinding White Paper… and more Weekly boss Shouki no Kami
Interlude Back to the rainforest Apep weekly boss (oasis ruins)

Fontaine (Chapter IV: Masquerade of the Guilty)#

Prerequisites: AR 40 and Chapter III completed (including Act VI “Caribert”). The Traveler dives into the water nation of Fontaine to investigate the “prophecy” and the truth of the Oceanid, experiencing underwater exploration and diving for the first time.

Act Name Key unlocks
Act I Prelude of Blancheur and Noirchete Diving gameplay, underwater areas
Acts II-IV As Light Rain Falls Without Reason and more Fortress of Meropide, underwater city
Act V Masquerade of the Guilty Weekly boss All-Devouring Narwhal
Act VI Happy Birthday Weekly boss The Knave

Natlan (Chapter V: Incandescent Ode of Resurrection)#

The normal unlock requires finishing Chapter IV and reaching the corresponding Adventure Rank; if you have not pushed into late Fontaine yet, you can also use the Quick Start feature to jump into the Natlan arc early — check the in-game quest list for the exact entry conditions. Natlan revolves around the Pyro Archon Mavuika and the war against the Abyss, introducing Nightsoul’s Blessing, Phlogiston and Saurian companions.

Act Name Key unlocks
Act I Flowers Resplendent on the Sun-Scorched Sojourn Natlan region, Saurian companion
Acts II-IV Black Stone Under a White Stone and more Tribal Reputation, Stadium of the Sacred Flame
Act V Incandescent Ode of Resurrection Natlan weekly boss

Nation Unlock Requirements Summary#

Nation Chapter AR Prerequisite quests
Mondstadt Prologue 1 None
Liyue Chapter I 23 Prologue Act III
Inazuma Chapter II 30 Chapter I Act IV
Sumeru Chapter III 35 Chapter II Act IV
Fontaine Chapter IV 40 Chapter III main story
Natlan Chapter V From AR 28 (Quick Start) Normally Chapter IV; Quick Start conditions follow in-game prompts
Snezhnaya Chapter VI Not yet open Watch official announcements

Stage-by-Stage Advice for New Players#

Adventure Rank Priorities What not to do
1-10 Push the prologue, unlock waypoints, grab free characters Dump Primogems into the standard banner
10-18 Do all Daily Commissions, finish prologue Act III Spend Fragile Resin
18-28 Liyue main story, Adventurer Handbook, Reputation system Level every character evenly
28-35 Inazuma main story, Story Quests, farm talent books Dump too much Resin into artifact domains
35-45 Sumeru main story, weapon ascension materials, prep for World Level ups Pre-farm artifacts (gold only guaranteed after 45)
45+ Gold artifacts, Spiral Abyss and Imaginarium Theater Let Fragile Resin pile up unused

2. Daily Commissions and the Battle Pass#

Daily Commissions#

After prologue Act II, Daily Commissions unlock at around AR 12 (follow the in-game unlock prompt). Four commissions spawn on the map every day; report back to Katheryne of the corresponding nation to claim rewards.

Item Detail
Quest count 4 per day
Primogems ~10 each, 60 total
Adventure EXP One of the main sources of commission rewards
Extras Companionship EXP, Mora, Battle Pass EXP
Story Keys 1 key per 8 commissions (max 3 stored), used to unlock Story Quests

Daily Commissions are the most stable Primogem source in the game — clear them every single day.

Battle Pass#

The Battle Pass ( BP ) levels up through quest EXP, caps at level 50 with a weekly EXP cap of 10,000, and settles once per version cycle.

Tier Price Main rewards
Free BP 0 Small amounts of Mora, EXP books, talent books, Primogems
Gnostic Hymn ¥68 Extra talent books, Mora, Primogems, Fragile Resin; a free 4-star weapon chooser at BP 50
Gnostic Chorus ¥30 Unlocks additional reward tiers on top of Gnostic Hymn

Battle Pass EXP comes from Daily Commissions, Resin spent, weekly bosses, Requests, bounties, forging, cooking, crafting and the current version’s events. Hitting the 10,000 weekly cap happens naturally — no need to grind for it.

Adventurer Handbook#

The Adventurer Handbook in the Paimon menu doubles as a tutorial and catch-up reward screen. It lists guidance quests by nation in chapters; completing each chapter grants Primogems and Fragile Resin. Since version 3.5, finishing each Archon Quest act also grants extra rewards such as Intertwined Fates and Hero’s Wit from the Handbook.

3. Ley Line Blossoms and Domains#

Ley Line Blossoms#

Ley Line Blossoms are glowing flowers that appear on the map from AR 8. Spend 20 Original Resin (or 40 Condensed Resin for double rewards) to claim the loot — the most stable source of EXP books and Mora.

Blossom type Output Cost Advice
Blossom of Revelation Character EXP books 20 Resin Farm when short on EXP books
Blossom of Wealth Mora 20 Resin Farm when short on Mora

During the periodic “Ley Line Overflow” event, Ley Line rewards double — prioritize your Resin there.

Artifact Domains#

Before AR 45 (World Level 6), artifact domains do not drop 5-star artifacts, so early Resin should go to talent and weapon materials first; only after 45 should most Resin flow into artifact domains.

Nation Artifact domain Main sets
Mondstadt Valley of Remembrance Blizzard Strayer, Heart of Depth
Mondstadt Midsummer Courtyard Thundering Fury, Thundersoother
Mondstadt Hidden Palace of Lianshan Formula Crimson Witch of Flames, Lavawalker
Liyue Hidden Palace of Zhou Formula Retracing Bolide, Emblem of Severed Fate
Inazuma Momiji-Dyed Court Emblem of Severed Fate, Retracing Bolide
Inazuma Palace in a Pool Ocean-Hued Clam, Husk of Opulent Dreams
Sumeru Spire of Solitary Enlightenment Deepwood Memories, Gilded Dreams
Fontaine Denouement of Sin Golden Troupe, Marechaussee Hunter
Natlan Sanctum of Rainbow Spirits Scroll of the Hero of Cinder City, Obsidian Codex

For the location and unlock method of each nation’s artifact domains, refer to the world & exploration guide on this site — not repeated here.

Talent Book Domains#

Talent material domains are split by nation and open different book series on different days from Monday to Sunday; Sunday opens everything.

Nation Domain Talent book series
Mondstadt Forsaken Rift Freedom, Resistance, Ballad
Liyue Hidden Palace of Taishan Mansion Prosperity, Diligence, Gold
Inazuma Violet Court Transience, Elegance, Light
Sumeru Steeple of Ignorance Admonition, Ingenuity, Praxis
Fontaine Pale Forgotten Glory Equity, Justice, Order
Natlan Blazing Ruins Contention, Kindling, Conflict

Weapon Ascension Material Domains#

Nation Domain Notes
Mondstadt Cecilia Garden Weekly rotating material series
Liyue Hidden Palace of Lianshan Formula Weekly rotating material series
Inazuma Court of Flowing Sands Weekly rotating material series
Sumeru Tower of Abject Pride Weekly rotating material series
Fontaine Echoes of the Deep Tides Weekly rotating material series
Natlan Ancient Watchtower Weekly rotating material series

The weapon material rotation table is long — use the “Go to recommended domain” function in the crafting bench to check which series is open today.

Trounce Domains (Weekly Bosses)#

Trounce domains are weekly boss dungeons, the source of rare talent-ascension materials and a must-do every week. The first three claims each week cost half Resin (30 Resin each) — always use up all three discounted claims.

Weekly boss Nation Material series dropped
Dvalin Mondstadt Dvalin series
Andrius (Wolf of the North) Mondstadt Boreas series
Childe Liyue Foul Legacy series
Azhdaha Liyue Dragon Lord series
La Signora Inazuma Molten series
Raiden Shogun Inazuma Malefic General series
Shouki no Kami Sumeru Shouki no Kami series
Apep Sumeru Oasis series
All-Devouring Narwhal Fontaine Lightless series
The Knave Fontaine Fading Candle series
Lord of Eroded Primal Fire Natlan Eroded series

Domain Unlocks and Co-op#

  • Most domains require a small puzzle before entry (activating elemental monuments with the matching element, defeating guard monsters, etc.); the waypoint opens automatically afterwards.
  • Domains support matchmaking co-op with up to four players; under-built players can let a stronger friend carry.
  • Weekly bosses, domains and Ley Lines all support Condensed Resin double rewards — craft two Condensed Resins daily at the crafting bench (40 Resin) to keep in reserve.

4. World Quests and Long Questlines#

World quests are side quests triggered in the overworld — there are hundreds of them. A batch of long questline series spans multiple chapters, sometimes requiring real-time waits or main-story progress to unlock. Their rewards are exceptionally generous, and they are the key to hidden areas.

Questline Nation Traits What it unlocks
The Chasm Delvers Liyue One of the longest side quests in the game The Chasm underground mines, Lumenstone system
Sacred Sakura Cleansing Ritual Inazuma Five parts, huge Primogem rewards Sacred Sakura tree EXP, Electrograna mechanic
Through the Mists Inazuma Requires several real-time days Full fog removal on Tsurumi Island
Aranyaka Sumeru Extremely long, many chapters Rainforest region, Tree of Dreams, Sumeru Reputation
Golden Slumber and Dirge of Bilqis Sumeru Desert series, back to back Underground desert ruins, waypoint unlocks
Narzissenkreuz quest line Fontaine Four parts, story-heavy Underwater ruins, Fontaine Reputation, special weapon
Ancient Colors Fontaine Long series Underwater area exploration unlocks
Lost Traveler in the Ashen Realm Natlan Four chapters, map-opening quest Ochkanatlan, hidden teleport waypoints
Trail of the Dragon-Chosen Natlan Series quest Saurian companion interactions, tribe rewards
Nine Pillars of Peace Liyue Mid-length series 5-star polearm and more

Recommended order: when you arrive in a new nation, prioritize “map-opening” world quests (the ones that unlock regions and waypoints) before other side quests; save long questlines for weekends or free time, because some chapters are separated by real-time locks.

5. Reputation System#

Reputation is tracked per nation. Once unlocked, visit each nation’s Reputation NPC to take weekly bounties and Requests.

Nation Unlock condition Weekly tasks
Mondstadt AR 25 Bounties, Requests
Liyue AR 25 Bounties, Requests
Inazuma Chapter II completed Bounties, Requests
Sumeru Chapter III completed Bounties, Requests
Fontaine Chapter IV completed Bounties, Requests
Natlan Chapter V content completed Tribal reputation quests (slightly different format)

Each nation allows several bounties and Requests per week, rewarding reputation EXP. Natlan’s reputation is tracked separately per tribe — Children of Echoes, People of the Springs, Scions of the Canopy, Flower-Feather Clan and Masters of the Night-Wind — check the in-game reputation panel for details.

Reputation level rewards Notes
Treasure Compass Detects nearby chests; one version per nation’s map
Resonance Stone diagrams Craft at the bench; marks uncollected Oculi
Portable Nutrition Bag, Parametric Transformer Convenience gadgets from Mondstadt and Liyue
Wind Glider skins, namecards Commemorative rewards at max reputation

The Reputation system is essentially “free EXP on your weekly route” — no need to grind; just finish bounties and Requests alongside your Daily Commissions.

6. Quest Archive and Imaginarium Theater#

Quest Archive#

The in-game Archive panel tracks triggered main quests, world quest progress and related storylines; the Adventurer Handbook provides goal guidance for the current nation. Build the habit of opening the Archive while pushing the main story to check for missed quest series — especially chaptered long questlines — so you don’t lose the thread midway.

Imaginarium Theater#

Imaginarium Theater, introduced in version 4.7 and finalized in 5.0, is a permanent high-difficulty mode — the community just calls it “the Theater”. It runs monthly challenge performances restricted by character elements and a vitality mechanic, and it is the most important monthly Primogem source after the Spiral Abyss.

Item Detail
Unlock condition AR 35 plus the world quest “A Story Never Told”
Refresh cycle Monthly, around the 1st
Entry conditions Designated elements of the cycle, at least 18 characters, trial characters available for the opening act, borrow 1 friend’s character
Difficulty tiers Easy, Normal, Hard, Visionary (higher tiers unlock after clearing Hard)
Vitality Each character starts with 2 points; clearing an act costs 1
Rewards Primogems, character level-up materials, namecards, Trail Keys and more for acts cleared

Each Theater cycle demands different characters and elements. Widen your character roster (instead of building only one team) and use opening trial characters plus a friend’s support character to fill the roster.

7. Levels and Adventure EXP#

Adventure Rank and Adventure EXP#

Adventure Rank is determined by Adventure EXP — the core metric for unlocking systems, quests and World Levels. Main sources of Adventure EXP:

Source Notes
Daily Commissions A large stable daily chunk
Spending Original Resin ~5 Adventure EXP per Resin point
Archon Quests, Story Quests, world quests One-time large payouts
Opening chests, unlocking Statues and waypoints Small amounts that add up
Adventurer Handbook Bonus EXP from guidance quests

World Level and Ascension Quests#

World Level rises automatically with Adventure Rank and directly affects enemy strength and drop quality. At AR 25, 35, 45, 50 and similar breakpoints you must complete an Ascension Quest (defeat a designated boss) to keep raising World Level; if your EXP is full but you haven’t ascended, Adventure EXP overflows while the rank stays locked.

World Level Adventure Rank Traits
0-1 1-20 Newbie phase, weak monsters
2-3 25-35 Drops start improving
4-5 35-45 Purple artifacts and materials drop steadily
6 45-50 Artifact domains guarantee gold
7-8 50-60 Best drops, strongest monsters

If you can’t beat monsters at your current World Level, you can lower World Level by one in settings and raise it back later; but monster strength always tracks your AR — the real fix is leveling characters, talents and artifacts in step.

The Resin System#

Resin type Cap Notes
Original Resin 160 Restores 1 point per 8 minutes, ~180 per day
Condensed Resin 5 Craft 1 from 40 Resin; double rewards for one domain or Ley Line run
Fragile Resin Uncapped One-time item; save it for farming gold artifacts after level 45

Resin planning boils down to “farm what you lack”: boss materials for character ascension, talent books for talents, weapon materials for weapons, and artifact domains after 45.

8. Collectibles Flow#

Oculi#

Oculi are hidden collectibles in each nation’s overworld. Offering them to the Statues of the Seven raises Statue levels, granting max stamina, Primogems and Adventure EXP — the highest-value collectible in the game. When you reach a new nation, collect all Oculi first using Resonance Stones or an interactive map.

Oculi Nation Count (check in game for current totals)
Anemoculus Mondstadt 65
Geoculus Liyue 131
Electroculi Inazuma 181
Dendroculi Sumeru 271
Hydroculi Fontaine 271
Pyroculi Natlan Check in game for the current count

Collection tip: unlock all waypoints first, then sweep region by region; once Statue levels rise, use Resonance Stones from the crafting bench to mark the remaining Oculi.

Chests#

Chests come in Common, Exquisite, Precious and Luxurious tiers, mostly from puzzles, mechanisms, time trials and guarded chests — a major source of Primogems and exploration progress. The Reputation reward Treasure Compass detects nearby chests; just open them in passing during daily exploration.

Mechanisms and Exploration Systems#

Mechanic First nation Notes
Seelies Mondstadt Guide Seelies back to their courts for chests
Elemental Monuments Mondstadt Activate by attacking with the matching element
Time Trials Mondstadt Timed combat or collecting elemental particles
Electrograna Inazuma Pass through thunder barriers and wards
Four-Leaf Sigils Sumeru Quick grapple movement on a hotkey
Energy orbs Sumeru Shoot with a bow to activate mechanisms
Xenochromatic abilities Fontaine Absorb creature abilities underwater to solve puzzles
Phlogiston and Nightsoul mechanisms Natlan Refill phlogiston, activate mechanisms with Nightsoul

When a puzzle stalls you, first check whether your team carries the matching element (Pyro to light torches, Geo to trigger rock mechanisms, etc.) before assuming you missed a quest hint.

9. Common Progression Walls and Fixes#

Wall Cause Fix
Adventure Rank stalls Not enough EXP Do Daily Commissions, spend Resin, catch up on world quests
Rank locked, can’t ascend Ascension Quest not done Clear the corresponding ascension boss first
Overworld enemies too strong World Level too high Drop World Level one step, or raise character levels and talents
Time trial fails Not enough stamina or damage Raise Statue stamina first, use food, use wind currents to help
Quest hint area too large No clear guidance Confirm prerequisites in the Handbook and Archive, or use an interactive map
Quest needs a specific element Team lacks that element Free characters Amber (Pyro) and Kaeya (Cryo) can fill in
Quest needs a specific time or days Long questline mechanic Some quests require real-time waits — come back the next day as prompted
Region sealed by fog or wards Map-opening quest not done Finish the corresponding world quest before exploring

Two extra reminders:

  • Broken quest tracking: some quests only update after you “talk” or “inspect” a specific object. Re-click the objective in the quest description or relog to restore guidance.
  • Co-op limits: in other players’ worlds you cannot turn in quests, open chests or pick up Oculi, but you can fight weekly bosses and run domains together — bring a friend when you’re short on materials for great efficiency.

Daily and Weekly Routine Template#

Frequency Content Time
Daily Collect expedition rewards, craft Condensed Resin, clear 4 Daily Commissions and claim rewards ~15 min
Daily Spend Resin as needed (talent books, ascension materials, Ley Lines) ~10 min
Weekly Clear the three half-price weekly boss claims ~20 min
Weekly Bounties and Requests per nation, exchange Resin in the Serenitea Pot ~15 min
Weekly Top up the Battle Pass to the 10,000 EXP cap Alongside dailies
Monthly Spiral Abyss refresh, Imaginarium Theater refresh 30-60 min

Stick to this template and your Adventure Rank and resources will grow steadily — clear the main story, Story Quests and version events at your own pace.

This page was last updated on 2026-07-25; content reflects the current game version.

内容最后验证于 2026-07