Black Myth: Wukong Boss Guide: Every Boss and How to Beat Them#
Chapter 1: Black Wind Mountain#
Bullguard#
Stats#
| Stat | Value |
|---|---|
| Level | 5 |
| HP | Medium |
| Will Reward | 500 |
| Location | Black Wind Mountain – Forest of Wolves |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Smash Stance | Effective |
| Pillar Stance | Effective |
| Thrust Stance | Effective |
| Immobilize | Very Effective |
| Poison | No Effect |
Recommended Spells#
| Spell | Use |
|---|---|
| Immobilize | Interrupt his attacks and open damage windows |
| Rock Solid | Block heavy blows and set up perfect deflects |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Close-range swipes and charges | Hold mid-range, sidestep once the charge commits, then punish with a light-attack combo |
| Phase 2 | Adds AoE ground slams and rapid punches | Watch for the red glow on the ground, dodge, then follow with a heavy attack. Save Immobilize for the gaps between his combos |
Drops#
| Item | Type | Use |
|---|---|---|
| Will ×500 | Currency | Level up skills and buy items |
| Bullguard Spirit | Spirit | Grants a defense-oriented active skill |
Guangzhi#
Stats#
| Stat | Value |
|---|---|
| Level | 8 |
| HP | Medium |
| Will Reward | 800 |
| Location | Black Wind Mountain – Bamboo Grove |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Immobilize | Very Effective |
| Fire | Immune |
| Poison | Effective |
| Smash Stance heavies | Effective |
Recommended Spells#
| Spell | Use |
|---|---|
| Immobilize | Freeze him, then land a full light-attack string |
| Pluck of Many | Clones swarm in and shut down his movement |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Fast horizontal slashes and a flame-enchanted blade | Dodge sideways rather than retreating. A charged Smash Stance heavy can interrupt his swings |
| Phase 2 | Fire AoE attacks and a leaping slam that spawns fire pillars | Keep moving and never stand still to trade. Dodge as the flames land or use Rock Solid |
Drops#
| Item | Type | Use |
|---|---|---|
| Guangzhi Transformation | Transformation | Grants Guangzhi’s form; attacks deal bonus fire damage |
| Will ×800 | Currency | Leveling up |
| Medicine Materials | Material | Crafting medicines |
Guangmou#
Stats#
| Stat | Value |
|---|---|
| Level | 12 |
| HP | Medium-High |
| Will Reward | 1200 |
| Location | Black Wind Mountain – Deep Bamboo Grove |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Smash Stance | Effective |
| Fire | Weakness |
| Immobilize | Effective |
| Poison | Immune |
Recommended Spells#
| Spell | Use |
|---|---|
| Immobilize | Freeze the summoned minions first to clear them |
| Ring of Fire | Fight inside the fire circle to reduce poison damage |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Ranged poison bolts, tail whip up close | Strafe to dodge the poison bolts. Close in and land Smash Stance heavies to force a stagger |
| Summon phase | Summons multiple snake minions | Use Immobilize + Pluck of Many to clear the adds fast, then focus Guangmou |
| Enraged phase | Poison bolt frequency doubles, movement speed up | Don’t get greedy here — hit once and move. Use Ring of Fire to heal back up |
Drops#
| Item | Type | Use |
|---|---|---|
| Will ×1200 | Currency | Leveling up |
| Antidote Recipe | Recipe | Craft antidote medicines |
| Snake Bone Materials | Material | Gear upgrades |
Black Wind King#
Black Wind King is the chapter-end boss of Chapter 1 — huge, equally strong on offense and defense, with a multi-phase fight.
Stats#
| Stat | Value |
|---|---|
| Level | 18 |
| HP | High |
| Will Reward | 3000 |
| Location | Black Wind Mountain – Black Wind Cave |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Thrust Stance | Very Effective |
| Fire | Resistant |
| Immobilize | Effective early, shorter window later |
| Poison | Effective |
Recommended Spells#
| Spell | Use |
|---|---|
| Rock Solid | Blocks his wide sweeping strikes |
| Pluck of Many | Clones deal heavy damage |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Human form | Rapid blade combos, occasionally releases black wind | Keep your distance with Thrust Stance pokes. When the black wind comes, run sideways through it |
| Bear form | Transforms into a black bear, quadruped charges and swipes | Dodge, then attack the hind legs. Ground shockwaves must be jumped over |
| Final phase | Black wind covers the whole arena, extremely aggressive | Full burst with Pluck of Many + Immobilize. Save your gourd charges for this final phase |
Drops#
| Item | Type | Use |
|---|---|---|
| Black Wind King Spirit | Spirit | Powerful defensive spirit skill |
| Will ×3000 | Currency | A big chunk of leveling funds |
| Black Wind Armor Materials | Material | Crafting the Black Wind set |
Elder Jinchi#
Elder Jinchi is a hidden boss in Chapter 1, found at the Guanyin Temple. Triggering the fight requires meeting special conditions first — collecting key items.
Stats#
| Stat | Value |
|---|---|
| Level | 20 |
| HP | Very High |
| Will Reward | 5000 |
| Location | Black Wind Mountain – Guanyin Temple |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Fire | Severe Weakness |
| Smash Stance | Very Effective |
| Immobilize | Effective |
| Poison | Immune |
Recommended Spells#
| Spell | Use |
|---|---|
| Immobilize | Stops his healing and summons |
| Ring of Fire | Burns Elder Jinchi continuously |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Protected by a golden kasaya, slow melee approach | Burn the kasaya off first (fire damage or the fire braziers in the arena). He only becomes damageable once it burns away |
| Phase 2 | Summons fireballs and golden light beams | Use the stone pillars around the arena for cover. Punish during the gaps between his casts |
| Healing phase | Sits down to regenerate, summons guard minions | You must interrupt the healing with Immobilize or heavies, or the fight drags on forever |
Drops#
| Item | Type | Use |
|---|---|---|
| Buddhist Bead | Key Item | Used to unlock the hidden ending |
| Elder Jinchi Spirit | Spirit | Spell-restoration spirit |
| Will ×5000 | Currency | A big chunk of funds |
| Golden Yingluo | Curio | Increases defense |
Wandering Wight#
Stats#
| Stat | Value |
|---|---|
| Level | 15 |
| HP | High |
| Will Reward | 2000 |
| Location | Black Wind Mountain – Forest of Wolves, by the stream |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Charged Smash Stance | Very Effective |
| Pillar Stance | Effective |
| Immobilize | Halved |
| Poison | No Effect |
Recommended Spells#
| Spell | Use |
|---|---|
| Rock Solid | Blocks his huge two-handed slams |
| Pluck of Many | Chunks his health down fast |
| Immobilize | Interrupts his charged heavies |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Entire fight | Slow movement, wide arm sweeps and double-fist ground slams | Stay glued to his back — the Wandering Wight turns slowly. Dodge the moment you see a red circle on the ground. Never zone out to range, or he’ll fire ranged shockwaves |
| Enraged | Attack speed increases sharply, three consecutive ground slams | Dodge three times in a row with a slightly delayed rhythm each time. Finish him off with Pluck of Many |
Drops#
| Item | Type | Use |
|---|---|---|
| Wandering Wight Spirit | Spirit | High-damage AoE spirit |
| Will ×2000 | Currency | Leveling up |
| Wandering Wight Bone | Material | Equipment forging |
Red Loong#
Red Loong is a hidden dragon boss in Chapter 1, found in a secret cave behind a waterfall. Its attacks carry lightning.
Stats#
| Stat | Value |
|---|---|
| Level | 22 |
| HP | Very High |
| Will Reward | 4000 |
| Location | Black Wind Mountain – Hidden Waterfall Cave |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Thrust Stance | Very Effective |
| Lightning | Immune |
| Fire | Effective |
| Immobilize | Effective |
Recommended Spells#
| Spell | Use |
|---|---|
| Immobilize | Pin him while his head is lowered and strike the head weak point |
| Rock Solid | Blocks the lightning breath |
| Pluck of Many | Clones swarm the dragon’s body |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Linear lightning breath, claw strikes, tail sweeps | Deal damage from the side of the head. The lightning breath has an obvious wind-up — just run sideways to avoid it |
| Phase 2 | Lightning AoE bursts, airborne diving swoops | Leave the lightning circles on the ground immediately. Dodge diagonally forward when he dives |
| Phase 3 | Continuous breath, lightning storm covering the whole arena | Use Pluck of Many + a transformation to end the fight quickly. Keep moving at all times — never stop to trade |
Drops#
| Item | Type | Use |
|---|---|---|
| Red Loong Pearl | Key Item | Used to unlock hidden areas |
| Will ×4000 | Currency | A big chunk of funds |
| Dragon Scale Materials | Material | Advanced gear forging |
Chapter 2: Yellow Wind Ridge#
Chapter 2 “Yellow Wind Ridge” is dominated by desert and cave terrain and introduces new mechanics like sandstorms and invisible enemies. Boss difficulty steps up noticeably and demands more advanced combat technique.
Stone Vanguard#
Stats#
| Stat | Value |
|---|---|
| Level | 28 |
| HP | Extremely High |
| Will Reward | 3500 |
| Location | Yellow Wind Ridge – Stone Rampart Pass |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Pillar Stance | Very Effective |
| Smash Stance | Average |
| Poison | No Effect |
| Fire | Minimal |
| Immobilize | Effective |
Recommended Spells#
| Spell | Use |
|---|---|
| Pillar Stance | High-hitting strikes that bypass his rock armor |
| Rock Solid | Blocks the stone-fist slams |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Slow heavy punches, ground shockwaves, rock throws | Pillar Stance’s high strikes ignore his rock armor. Jump over the shockwaves |
| Phase 2 | Full-body rolling slam, rock rain | Run sideways to avoid the rolling charge. During rock rain, keep moving or find cover |
Drops#
| Item | Type | Use |
|---|---|---|
| Stone Vanguard Spirit | Spirit | Defense-boosting spirit |
| Will ×3500 | Currency | Leveling up |
| Rock Core | Material | Equipment upgrades |
Shigandang#
Shigandang is a hidden boss in Chapter 2, stronger than the Stone Vanguard with a wider arsenal of earth magic.
Stats#
| Stat | Value |
|---|---|
| Level | 32 |
| HP | Extremely High |
| Will Reward | 5000 |
| Location | Yellow Wind Ridge – Hidden Grotto |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Thrust Stance | Effective |
| Pillar Stance | Very Effective |
| Fire | Effective |
| Immobilize | Halved |
| Lightning | Effective |
Recommended Spells#
| Spell | Use |
|---|---|
| Pillar Stance | Your main damage tool — high strikes break his armor |
| Pluck of Many | Clones swarm in and shave his health down |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Stone-fist combos, ground spikes | Hold mid-range and bait the heavy punch, dodge, then strike his vulnerable arms |
| Phase 2 | Summons stone pillars for cover, fires a petrification beam | Destroying the pillars can drop recovery items. Hide behind a pillar to survive the petrification beam |
| Final phase | Stone armor crumbles off his body, movement speed up | His defense drops hard — go all out. Just remember his attacks still hit very hard |
Drops#
| Item | Type | Use |
|---|---|---|
| Shigandang Spirit | Spirit | High-damage earth spirit skill |
| Will ×5000 | Currency | A big chunk of funds |
| Shigandang Talisman | Curio | Increases physical defense |
Tiger Vanguard#
Tiger Vanguard is one of the most famous bosses in Chapter 2, known for his lightning-fast attacks and relentless pressure — the first real wall many players hit.
Stats#
| Stat | Value |
|---|---|
| Level | 30 |
| HP | High |
| Will Reward | 4500 |
| Location | Yellow Wind Ridge – Tiger Shrine |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Thrust Stance | Very Effective |
| Immobilize | Very Effective |
| Poison | Effective |
| Rock Solid | High risk, high reward |
Recommended Spells#
| Spell | Use |
|---|---|
| Immobilize | Interrupts his ultra-fast combos — the only truly safe damage window |
| Pluck of Many | Clones apply pressure and split his aggro |
| Ring of Fire | Deal damage safely inside the fire circle |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Extremely fast triple claw, backstep into a lunge | Don’t attack first — wait for Tiger Vanguard to commit, dodge, then counter. The third claw hit is delayed, so delay your dodge with it |
| Phase 2 | Adds thrown knives and a leaping slash | The knives can be blocked or dodged. The leaping slash marks a large red circle — dodge sideways |
| Enraged | Body flushes red, attack speed climbs further, combos get longer | Full press with Pluck of Many + Immobilize. Never let him chain his combos. Make sure you enter this phase with at least two gourd charges left |
Drops#
| Item | Type | Use |
|---|---|---|
| Tiger Vanguard Spirit | Spirit | Offensive spirit dealing physical damage |
| Will ×4500 | Currency | Leveling up |
| Tiger Bone Materials | Material | Crafting the Tiger Bone set |
| Tiger Sinew | Curio | Increases attack speed |
Yellow Wind Sage#
Yellow Wind Sage is the chapter-end boss of Chapter 2, unleashing powerful yellow wind magic across shifting phases. The arena is open, so flexible footwork is essential.
Stats#
| Stat | Value |
|---|---|
| Level | 35 |
| HP | Very High |
| Will Reward | 7000 |
| Location | Yellow Wind Ridge – Yellow Wind Hall |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Smash Stance | Effective |
| Immobilize | Effective (immune during the spell phase) |
| Wind | Immune |
| Poison | Resistant |
| Weak Point | Head |
Recommended Spells#
| Spell | Use |
|---|---|
| Immobilize | Interrupts his wind spell channeling |
| Pluck of Many | Clone pressure melts his health bar |
| Rock Solid | Blocks the tornado attacks |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Halberd melee, occasionally releases small whirlwinds | The melee phase is relatively simple — just mind the huge reach on his sweeps. Dodge and attack his back |
| Spell phase | Summons multiple tornadoes, ranged wind blades | Dodge the tornadoes first and close the gap through the gaps between them. Immobilize does nothing here |
| Final phase | Tornadoes blanket the arena while he moves at high speed | Force damage with Pluck of Many + a transformation. Priority order: dodge wind > dodge skills > deal damage |
Drops#
| Item | Type | Use |
|---|---|---|
| Yellow Wind Sage Spirit | Spirit | Wind AoE spirit skill |
| Will ×7000 | Currency | A big chunk of leveling funds |
| Wind-Binding Pearl | Vessel | Chapter 2’s key vessel, counters wind enemies |
| Yellow Wind Robe Materials | Material | Crafting the Yellow Wind set |
King of Flowing Sands and Sand Prince#
The King of Flowing Sands and the Sand Prince is a duo boss fight — you face two enemies at once, testing your multitarget handling.
Stats#
| Stat | King of Flowing Sands | Sand Prince |
|---|---|---|
| Level | 25 | 28 |
| HP | Medium | Medium-High |
| Will Reward | 3000 (combined) | |
| Location | Yellow Wind Ridge – Flowing Sands Valley |
Weaknesses & Resistances#
| Type | King of Flowing Sands | Sand Prince |
|---|---|---|
| Smash Stance | Effective | Very Effective |
| Immobilize | Effective | Very Effective |
| Poison | Immune | Resistant |
| Fire | Effective | Weakness |
Recommended Spells#
| Spell | Use |
|---|---|
| Immobilize | Freeze one, then focus down the other |
| Pluck of Many | Clones can occupy both enemies separately |
Combat Strategy#
| Tactic | Details |
|---|---|
| Kill priority | Kill the Sand Prince first (higher damage, faster). The King of Flowing Sands moves slowly and can be kited |
| Positioning | Use the stone pillars in the arena to split the two. Circle the pillars to break the King’s line of sight |
| Double kill | If both are low at the same time, finish them together with AoE to avoid the phase 2 empowerment |
Drops#
| Item | Type | Use |
|---|---|---|
| King of Flowing Sands Spirit | Spirit | Sand-defense spirit |
| Sand Prince Spirit | Spirit | Attack speed spirit |
| Will ×3000 | Currency | Leveling up |
| Quicksand Materials | Material | Equipment crafting |
Chen Loong#
Chen Loong is a hidden boss in Chapter 2, found in a hidden cave beneath the flowing sands. Beating it yields important rewards.
Stats#
| Stat | Value |
|---|---|
| Level | 30 |
| HP | Very High |
| Will Reward | 4000 |
| Location | Yellow Wind Ridge – Beneath the Flowing Sands |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Thrust Stance | Very Effective |
| Lightning | Immune |
| Fire | Effective |
| Immobilize | Effective |
Recommended Spells#
| Spell | Use |
|---|---|
| Immobilize | Interrupts the lightning breath |
| Pluck of Many | Clones swarm in |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Lightning aura melee, claw strikes into tail sweeps | Wait for him to finish a full combo before attacking. Thrust Stance’s reach advantage lets you poke safely |
| Phase 2 | Airborne lightning storm, summons lightning pillars | Watch the telegraph circles on the ground. Chen Loong staggers briefly after landing — that’s your main damage window |
Drops#
| Item | Type | Use |
|---|---|---|
| Chen Loong Pearl | Key Item | Opens the hidden area |
| Will ×4000 | Currency | Leveling up |
| Dragon Scales | Material | Advanced gear crafting |
Chapter 3: Valley of Ecstasy#
Chapter 3 “The Pagoda Realm” is set in a frozen landscape and introduces freeze and slow mechanics. Its bosses lean toward dragons and spellcasters, so bring gear with targeted resistances.
Kang-Jin Loong#
Kang-Jin Loong is a dragon boss in Chapter 3 who wields lightning with huge attack range. The wide arena demands top-tier mobility.
Stats#
| Stat | Value |
|---|---|
| Level | 40 |
| HP | Extremely High |
| Will Reward | 6000 |
| Location | Valley of Ecstasy – Thunderclap Platform |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Thrust Stance | Very Effective |
| Lightning | Immune |
| Frost | Effective |
| Immobilize | Effective (shortened window) |
Recommended Spells#
| Spell | Use |
|---|---|
| Pluck of Many | Clones pressure the head |
| Ring of Fire | Steady regen to offset the lightning damage over time |
| Immobilize | Interrupts charged lightning skills |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Lightning claws, linear breath, tail sweeps | Stay at the flank of the head. The breath has a clear wind-up — run sideways. The tail covers a huge arc, so never stand behind |
| Phase 2 | Full-screen lightning storm, thunder strikes | There are lightning-safe zones in the arena (glowing ground markers). Stand in a safe zone and wait out the storm |
| Phase 3 | Flight mode, dive bombs with lightning explosions | Don’t lock on here — free your camera to track the dive paths. A large red circle appears before each dive; dodge toward the arena edge |
Drops#
| Item | Type | Use |
|---|---|---|
| Kang-Jin Loong Pearl | Key Item | Unlocks hidden content |
| Will ×6000 | Currency | A big chunk of funds |
| Lightning Scales | Material | Lightning-resist gear crafting |
| Kang-Jin Loong Spirit | Spirit | Lightning AoE attack |
Cyan Loong#
Stats#
| Stat | Value |
|---|---|
| Level | 42 |
| HP | Extremely High |
| Will Reward | 6500 |
| Location | Valley of Ecstasy – Frozen Lake |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Smash Stance | Very Effective |
| Ice | Immune |
| Fire | Weakness |
| Immobilize | Effective |
Recommended Spells#
| Spell | Use |
|---|---|
| Ring of Fire | Melts the ice underfoot for sure footing while dealing fire damage to the boss |
| Immobilize | Interrupts the frost breath |
| Pluck of Many | Clones swarm in |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Frost claws, freezing breath, ice spikes | Cast Ring of Fire first to melt the ice under your feet and keep your movement free. A blue glow telegraphs the rising ice spikes |
| Phase 2 | Full-arena ice burst, summons an ice crystal shield | The crystal shield must be broken before he takes damage. Fire attacks shred it quickly |
| Phase 3 | Enraged ice storm, high-speed self spin | Hold maximum distance, wait out the ice storm, then burst with Pluck of Many + Immobilize |
Drops#
| Item | Type | Use |
|---|---|---|
| Cyan Loong Pearl | Key Item | Unlocks hidden areas |
| Will ×6500 | Currency | Leveling up |
| Frost Scales | Material | Ice-resist gear |
| Cyan Loong Spirit | Spirit | Ice control spirit |
Yellowbrow#
Yellowbrow is the chapter-end boss of Chapter 3. Armed with multiple treasures and clone abilities, he is one of the most complex fights in the game.
Stats#
| Stat | Value |
|---|---|
| Level | 45 |
| HP | Very High |
| Will Reward | 10000 |
| Location | Valley of Ecstasy – Little Thunderclap Temple |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Smash Stance | Effective |
| Immobilize | Immune in some phases |
| Poison | Effective |
| Lightning | Effective |
Recommended Spells#
| Spell | Use |
|---|---|
| Pluck of Many | Fight his clones with clones of your own |
| Immobilize | Creates damage windows in phases where it works |
| Rock Solid | Blocks the golden cymbals |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Golden cymbal ranged attacks, close-range palm melee | The cymbals track hard — dodge repeatedly. His palm strikes have a wind-up; block or dodge, then counter |
| Clone phase | Creates multiple clones that attack simultaneously | Answer with Pluck of Many and clear the clones with AoE. The true body wields the golden cymbals and glows with golden light |
| Final phase | Giant form, full-screen treasure bombardment | His attack range becomes enormous once he grows — hug his back to deal damage. Recovery items can be found at the arena edge |
Drops#
| Item | Type | Use |
|---|---|---|
| Yellowbrow Spirit | Spirit | Powerful spell-type spirit |
| Will ×10000 | Currency | A big chunk of funds |
| Golden Cymbal Fragments | Material | Chapter 3 set crafting |
| Sutra Scroll Fragment | Key Item | Unlocks hidden-ending elements |
Non-White#
Non-White is an ice spellcaster boss in Chapter 3, specializing in ranged control and frost traps.
Stats#
| Stat | Value |
|---|---|
| Level | 38 |
| HP | Medium |
| Will Reward | 3500 |
| Location | Valley of Ecstasy – Frozen Cave |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Fire | Weakness |
| Smash Stance | Effective |
| Immobilize | Very Effective |
| Ice | Immune |
Recommended Spells#
| Spell | Use |
|---|---|
| Ring of Fire | Steady fire damage and prevents being frozen |
| Immobilize | Interrupts his spell channeling |
| Pluck of Many | Clone pressure stops him from escaping |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Ranged ice bolts, ground frost traps | Never stop moving — don’t stay in one spot for more than 3 seconds. The ice bolts can be dodged |
| Teleport phase | Blinks and releases ice bursts at the new position | Roll out of your position the instant Non-White teleports. Track his landing spot to chase |
| Frost shield | Raises an ice shield while firing homing icicles | Break the shield fast with fire attacks. Circle the pillars to dodge the icicles |
Drops#
| Item | Type | Use |
|---|---|---|
| Non-White Spirit | Spirit | Ice ranged attack |
| Will ×3500 | Currency | Leveling up |
| Ice Pearl | Material | Ice-resist accessory crafting |
Boundless Bat#
Stats#
| Stat | Value |
|---|---|
| Level | 36 |
| HP | Medium-High |
| Will Reward | 3000 |
| Location | Valley of Ecstasy – Thousand-Fathom Cliff |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Thrust Stance | Very Effective |
| Pillar Stance | Effective |
| Lightning | Weakness |
| Immobilize | Low effect |
| Ground melee | Hard to land |
Recommended Spells#
| Spell | Use |
|---|---|
| Immobilize | Pin it while it hovers low |
| Pluck of Many | Clone leaping strikes can knock flying enemies down |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Flight phase | High-altitude patrol, dive attacks, sonic wave attacks | Use the raised platforms to jump-attack. Thrust Stance pokes can hit low-flying targets from the ground. The sonic wave has a wind-up — dodge sideways when you see it |
| Ground phase | Lands on the ground, melee claw strikes and wing slaps | The ground phase is your main damage window. Boundless Bat moves slowly on the ground — circle behind and attack |
| Enraged phase | Rapid consecutive sonic waves, flight speed surges | Use Pluck of Many + Immobilize to end the fight fast. Be careful not to stray too close to the cliff edge here |
Drops#
| Item | Type | Use |
|---|---|---|
| Boundless Bat Spirit | Spirit | Sonic AoE |
| Will ×3000 | Currency | Leveling up |
| Bat Wing Materials | Material | Light gear crafting |
Chapter 4: Webbed Hollow#
Chapter 4 “Webbed Hollow” centers on spider spirits and poison enemies, with intricate terrain full of traps. Most bosses in this chapter wield poison attacks and summons.
Venom Daoist#
Stats#
| Stat | Value |
|---|---|
| Level | 50 |
| HP | High |
| Will Reward | 6000 |
| Location | Webbed Hollow – Poison Miasma Valley |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Smash Stance | Effective |
| Fire | Weakness |
| Poison | Immune |
| Immobilize | Very Effective |
Recommended Spells#
| Spell | Use |
|---|---|
| Ring of Fire | The fire circle disperses poison mist while dealing steady damage |
| Immobilize | Interrupts the venom spray |
| Pluck of Many | Clones swarm in |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Poison claw combos, venom spray, poison mist | Keep the Ring of Fire circle up at all times. The last hit of the claw combo is the slowest — delay your dodge. The venom spray travels in a line — strafe |
| Phase 2 | Poison explosion (self AoE), summons poison maggots | Back off the moment you see the explosion wind-up. Clear the adds quickly with AoE |
| Final phase | Berserk poison state, attacks inflict poison | Pre-load antidote medicines. Finish with a Pluck of Many + Immobilize burst |
Drops#
| Item | Type | Use |
|---|---|---|
| Venom Daoist Spirit | Spirit | Poison damage-over-time spirit |
| Will ×6000 | Currency | Leveling up |
| Poison Sac | Material | Poison-resist gear crafting |
| Antidote Pill Recipe | Recipe | Advanced antidote medicines |
100-Eye Daoist Master#
The 100-Eye Daoist Master is the chapter-end boss of Chapter 4, wielding many Daoist arts and vision-based mechanics — one of the most uniquely designed bosses in the game.
Stats#
| Stat | Value |
|---|---|
| Level | 55 |
| HP | Very High |
| Will Reward | 12000 |
| Location | Webbed Hollow – Yellow Flower Temple |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Thrust Stance | Very Effective |
| Lightning | Effective |
| Poison | Immune |
| Fire | Effective |
| Immobilize | Immune in some phases |
Recommended Spells#
| Spell | Use |
|---|---|
| Pluck of Many | Keeps damage flowing during vision-lock phases |
| Rock Solid | Blocks the hundred-eye lasers |
| Immobilize | Creates damage windows in non-immune phases |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Talisman ranged attacks, close-range duster sweeps | The talismans track — dodge repeatedly. The duster sweep is wide, so stay at mid-range or hug his back |
| Thousand-Eye phase | A thousand eyes open on his back, firing blinding rays | Never face the 100-Eye Daoist Master head-on — turn your back or side to him. The rays fire in a fixed order; learn the pattern to dodge. This is the most dangerous phase |
| Final phase | Every eye on his body opens, full-screen laser sweep | Jump onto the high ground at the arena edge to avoid the ground lasers. Use ranged attacks or punish in the gaps between sweeps |
Drops#
| Item | Type | Use |
|---|---|---|
| 100-Eye Daoist Master Spirit | Spirit | Blinding-effect spirit skill |
| Will ×12000 | Currency | A big chunk of funds |
| Embroidered Needle | Vessel | Chapter 4’s key vessel, counters the 100-Eye Daoist Master |
| Daoist Robe Materials | Material | Chapter 4 set crafting |
Violet Spider#
Stats#
| Stat | Value |
|---|---|
| Level | 48 |
| HP | High |
| Will Reward | 5000 |
| Location | Webbed Hollow – Depths of the Spider Nest |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Fire | Weakness |
| Smash Stance | Effective |
| Poison | Immune |
| Immobilize | Very Effective |
Recommended Spells#
| Spell | Use |
|---|---|
| Ring of Fire | Burns off web binds and deals steady fire damage |
| Immobilize | Freezes her to stop the spider egg summons |
| Pluck of Many | Clones swarm in |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Web shots (bind effect), venomous bites | Mash buttons to break free when webbed. The venomous bite hits hard — dodge on the wind-up |
| Summon phase | Summons spider eggs that hatch into spiderlings | Destroy the eggs first with AoE — don’t let the spiderlings pile up |
| Enraged phase | Speed boost, webs cover the whole arena | Keep the Ring of Fire circle up. Fighting inside the circle negates the webs |
Drops#
| Item | Type | Use |
|---|---|---|
| Violet Spider Spirit | Spirit | Web control spirit |
| Will ×5000 | Currency | Leveling up |
| Spider Silk | Material | Crafting the silk set |
| Venom Fang | Material | Weapon upgrade material |
Black Hand Daoist#
Stats#
| Stat | Value |
|---|---|
| Level | 52 |
| HP | Medium-High |
| Will Reward | 4500 |
| Location | Webbed Hollow – End of the Secret Passage |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Immobilize | Very Effective |
| Pillar Stance | Effective |
| Poison | Resistant |
| Hidden Weapons | Blockable |
Recommended Spells#
| Spell | Use |
|---|---|
| Immobilize | Pin him the instant he teleports so he can’t vanish again |
| Rock Solid | Blocks the shuriken storm |
| Pluck of Many | Surround him with clones and force him to show himself |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Teleport ambushes, shuriken throws, low sweeps | Keep moving — never give him the chance to strike from behind. The shuriken can be blocked. He’s briefly visible after each teleport |
| Clone phase | Creates shadow clones to confuse you | The real one’s throws leave black trails; the clones’ are translucent. Clear the clones with AoE |
| Shuriken storm | Blades fill the sky and blanket the arena | Block through it with Rock Solid while closing the distance. He can’t move during the shuriken storm |
Drops#
| Item | Type | Use |
|---|---|---|
| Black Hand Daoist Spirit | Spirit | Hidden-weapon ranged spirit |
| Will ×4500 | Currency | Leveling up |
| Hidden Weapon Manual | Recipe | Crafting special hidden weapons |
| Black Jade | Curio | Extends dodge distance |
Yellow Loong#
Yellow Loong is a hidden dragon boss in Chapter 4, the strongest enemy in the depths of Webbed Hollow, combining the mechanics of every dragon boss before him.
Stats#
| Stat | Value |
|---|---|
| Level | 55 |
| HP | Extremely High |
| Will Reward | 8000 |
| Location | Webbed Hollow – Hidden Dragon Abyss |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Thrust Stance | Very Effective |
| Pillar Stance | Effective |
| Lightning | Immune |
| Earth | Effective |
| Immobilize | Effective (very short window) |
Recommended Spells#
| Spell | Use |
|---|---|
| Pluck of Many | Clones swarm in |
| Immobilize | Interrupts key skills |
| Rock Solid | Blocks the dragon breath |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Mixed-element claws (random lightning/fire/ice), dragon breath sweeps | Read the glow on his body: gold = lightning, red = fire, blue = ice. Adjust your resistance play accordingly. Thrust Stance keeps you at a safe distance |
| Dragon Array phase | Summons multiple elemental tornadoes | There are safe gaps between the tornadoes. Weave and attack inside them — don’t try to outrun the zone |
| True Dragon form | True dragon form wielding every element | Full burst with Pluck of Many + a transformation. The margin for error here is nearly zero — stock a full gourd beforehand |
Drops#
| Item | Type | Use |
|---|---|---|
| Yellow Loong Pearl | Key Item | Unlocks hidden content |
| Will ×8000 | Currency | A big chunk of funds |
| Dragon Soul Crystal | Material | Ultimate weapon crafting |
| Yellow Loong Spirit | Spirit | All-element attack spirit |
Chapter 5: Flaming Mountains#
Black Myth: Wukong boss compendium — the full boss list and guides, organized across six chapters, covering each boss’s stats, weaknesses and resistances, recommended spells, combat strategy, and drops.
Red Boy#
Stats#
| Stat | Value |
|---|---|
| Level | 60 |
| HP | High |
| Will Reward | 7000 |
| Location | Flaming Mountains – Firecloud Cave |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Pillar Stance | Very Effective |
| Ice | Weakness |
| Fire | Immune |
| Immobilize | Effective |
| Poison | Effective |
Recommended Spells#
| Spell | Use |
|---|---|
| Immobilize | Interrupts his fire spell channeling |
| Pluck of Many | Clones chase down fast-moving targets |
| Ring of Fire | Offsets the ground fire damage and contests his fire control |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Fire spear techniques — Fire Tip Spear sweeps and thrusts | Red Boy’s spearwork is extremely fast; don’t try to block everything. Dodge and counter — ice attacks slow him down |
| Wind Fire Wheels phase | Rides the Wind Fire Wheels at high speed, jetting flames | He moves too fast to lock down in this phase. Use the ice pillar zones in the arena to restrict his movement |
| True Samadhi Fire | Releases True Samadhi Fire to blanket the arena | The damage is extreme — sprint for a safe zone immediately. Bring an ice vessel in advance |
Drops#
| Item | Type | Use |
|---|---|---|
| Red Boy Spirit | Spirit | High-damage fire spirit |
| Will ×7000 | Currency | Leveling up |
| Fire Tip Spear Fragments | Material | Fire weapon crafting |
| Wind Fire Wheel Materials | Material | Movement-speed gear crafting |
Bull King#
Stats#
| Stat | Value |
|---|---|
| Level | 65 |
| HP | Extremely High |
| Will Reward | 10000 |
| Location | Flaming Mountains – Moyun Cave |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Thrust Stance | Effective |
| Lightning | Effective |
| Fire | Resistant |
| Ice | Very Effective |
| Immobilize | No effect during hyper armor |
| Poison | Effective |
Recommended Spells#
| Spell | Use |
|---|---|
| Rock Solid | Blocks heavies so you don’t get launched across the arena |
| Immobilize | Creates windows outside his hyper armor phases |
| Pluck of Many | Clones swarm in |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Giant axe slashes, charges, stomps | Every attack has hyper armor — never trade head-on. Let him finish his string, then punish. The moment after his slash is the best window |
| Bull form | Becomes a giant black bull, charging sweeps across the arena | Use the stone pillars to block his charge paths. The black bull stuns and falls when it crashes into an obstacle |
| Enraged form | Grows to a gigantic size, axe enchanted with fire | His attack range is enormous now — hug his back. The flaming axe leaves fire pools on the ground, so keep repositioning |
Drops#
| Item | Type | Use |
|---|---|---|
| Bull King Spirit | Spirit | Strength-boosting spirit |
| Will ×10000 | Currency | A big chunk of funds |
| Bull Horn | Curio | Increases physical attack |
| Overlord Armor Materials | Material | Chapter 5 set crafting |
Pingping#
Stats#
| Stat | Value |
|---|---|
| Level | 58 |
| HP | Medium |
| Will Reward | 5000 |
| Location | Flaming Mountains – Blazing Light Valley |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Thrust Stance | Very Effective |
| Ice | Weakness |
| Fire | Immune |
| Immobilize | Very Effective |
Recommended Spells#
| Spell | Use |
|---|---|
| Immobilize | Freeze her, then land ice attacks |
| Winter Cloud | Slows Pingping and cuts her mobility |
| Pluck of Many | Surrounds her with clones |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Fire palm strikes, backflip into fireballs | Pingping’s combo follows a fixed pattern: palm strike — backflip — fireballs. Close in during the backflip; the window opens after the fireballs |
| Phoenix form | Transforms into a fire phoenix, AoE bombing | Don’t group up in phoenix form — spread out. Ice damage can interrupt the phoenix form |
| Rebirth in Flames | On the verge of death, a full-screen fire burst plus partial healing | Interrupt her rebirth channel with ice skills, or she recovers a large chunk of health |
Drops#
| Item | Type | Use |
|---|---|---|
| Pingping Spirit | Spirit | Agile fire spirit |
| Will ×5000 | Currency | Leveling up |
| Fire Feathers | Material | Light fire-resist gear |
| Pingping’s Hairpin | Curio | Increases spell power |
Yun Liwu#
Stats#
| Stat | Value |
|---|---|
| Level | 62 |
| HP | High (shared with partner?) |
| Will Reward | 8000 (combined) |
| Location | Flaming Mountains – Cloudmist Platform |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Smash Stance | Effective |
| Lightning | Effective |
| Fire | Resistant |
| Immobilize | Effective |
Recommended Spells#
| Spell | Use |
|---|---|
| Immobilize | Freeze one, focus down the other |
| Pluck of Many | Clones occupy one enemy and even the odds |
| Ring of Fire | Keeps you from being overrun when pincered by both |
Combat Strategy#
| Tactic | Details |
|---|---|
| Split them | Use the pillars on Cloudmist Platform to separate the two. Yun Liwu leans on ranged spells — stay in his face |
| Kill order | Kill Yun Liwu first (lower defense, bigger threat). Wu Liyun is slower and can be kited |
| Combined skill | When the two get close they trigger a combined skill — a large-scale cloud-mist explosion. The moment they converge, create distance |
Drops#
| Item | Type | Use |
|---|---|---|
| Yun Liwu Spirit | Spirit | Cloud-mist control spirit |
| Will ×4000 | Currency | Leveling up |
| Cloud-Mist Materials | Material | Cloth armor set crafting |
Wu Liyun#
Wu Liyun is Yun Liwu’s partner — a melee physical fighter with higher defense.
Stats#
| Stat | Value |
|---|---|
| Level | 62 |
| HP | Very High |
| Will Reward | 4000 (8000 combined) |
| Location | Flaming Mountains – Cloudmist Platform |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Thrust Stance | Very Effective |
| Ice | Effective |
| Fire | Immune |
| Immobilize | Effective |
Recommended Spells#
| Spell | Use |
|---|---|
| Rock Solid | Blocks the heavy punch combos |
| Immobilize | Freezes him to stop him charging off to help his partner |
Combat Strategy#
| Tactic | Details |
|---|---|
| Kite him | Wu Liyun moves slowly — use the arena to kite him. He’s much easier when not handled alongside Yun Liwu |
| Guard break | Frontal attacks do nothing while he’s guarding. Strike from the side or behind, or use Pillar Stance to hit over the guard |
| Combo dodge | His punch string is a fixed 10 hits — the first nine can be blocked or dodged, but the tenth launches you and needs a perfect dodge |
Drops#
| Item | Type | Use |
|---|---|---|
| Wu Liyun Spirit | Spirit | Physical defense spirit |
| Will ×4000 | Currency | Leveling up |
| Cloud-Mist Armor Materials | Material | Defensive gear crafting |
Chapter 6: Mount Huaguo and the Road to Spirit Mountain#
Chapter 6 is the final chapter and contains the strongest bosses in the game. Here you face the forces of the Celestial Court and the true mastermind behind everything.
The Four Heavenly Kings#
Stats#
| Stat | Dhritarashtra | Virudhaka | Virupaksha | Vaishravana |
|---|---|---|---|---|
| Element | Wind | Earth | Water | Fire |
| Weapon | Pipa | Sword | Serpent Lasso | Precious Umbrella |
| Attack Style | Ranged sonic attacks | High-damage melee | Control | Defensive counterplay |
Weaknesses & Resistances#
| Type | Dhritarashtra | Virudhaka | Virupaksha | Vaishravana |
|---|---|---|---|---|
| Physical | Effective | Resistant | Effective | Effective |
| Spells | Very Effective | Effective | Very Effective | Effective |
Recommended Spells#
| Spell | Use |
|---|---|
| Pluck of Many | Clones split the aggro of the four kings |
| Immobilize | Pins targets while you pick them off one by one |
| Ring of Fire | Steady regen for a long multi-target fight |
Combat Strategy#
| Tactic | Details |
|---|---|
| Divide and conquer | Never brawl with all four at once. Kill Dhritarashtra first (his ranged sonic waves are the most annoying), then Virupaksha (control skills). Save Vaishravana and Virudhaka for last |
| Use the arena | The arena is wide — use the four corners to isolate the kings. Vaishravana’s umbrella defense must be attacked from behind |
| Watch the combined skill | When the kings cluster together they cast the Four Symbols Formation — full-screen heavy damage. The moment they group up, use Pluck of Many and get away |
Drops#
| Item | Type | Use |
|---|---|---|
| Heavenly King Spirit (random) | Spirit | Matches the element of the king that dropped it |
| Will ×15000 | Currency | A big chunk of funds |
| Heavenly King Armor Materials | Material | Ultimate armor crafting |
| Four Symbols Pearl | Key Item | Unlocks the final content |
The Great Sage’s Broken Shell#
Stats#
| Stat | Value |
|---|---|
| Level | 75 |
| HP | Extremely High |
| Will Reward | 20000 |
| Location | Mount Huaguo – Water Curtain Cave |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Smash Stance | Effective |
| Pillar Stance | Effective |
| Thrust Stance | Effective |
| Immobilize | Very Short (<1 second) |
| All elements | Resistant |
| Rock Solid | High risk — the Sage reads it |
Recommended Spells#
| Spell | Use |
|---|---|
| Pluck of Many | Clone pressure — the Sage doesn’t read the clones |
| Ring of Fire | The fire circle provides steady regen |
| Immobilize | Only for interrupting specific skills |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Uses all four staff stances — Smash, Pillar, Thrust, and the spinning staff. He reads your Rock Solid | Don’t lean on Rock Solid — he’ll read it and punish you. Play dodge-first; the punish window opens after the 4th-5th hit of his combo |
| Phase 2 | Adds spells — Immobilize and Pluck of Many. The Sage uses Pluck of Many too | When the Sage casts Immobilize it freezes you as well (though you can freeze him back the same way). The moment he uses Pluck of Many, start running to avoid being swarmed |
| Final phase | Berserk state with extreme attack speed, chaining Ring of Fire + Pluck of Many | This is the true final exam. Stay calm and never overextend. Keep moving even while healing inside Ring of Fire. Save your transformation as a last resort |
Drops#
| Item | Type | Use |
|---|---|---|
| Great Sage Spirit | Spirit | The strongest spirit in the game |
| Will ×20000 | Currency | A massive sum |
| Jingubang Fragments | Material | Ultimate weapon forging |
| Great Sage Armor Blueprint | Blueprint | Unlocks the Great Sage set appearance |
Erlang Shen (Yang Jian)#
Stats#
| Stat | Value |
|---|---|
| Level | 80 |
| HP | Extremely High |
| Will Reward | 30000 |
| Unlock Condition | Complete a specific hidden quest before defeating the Great Sage’s Broken Shell |
| Location | Hidden: Azure Heaven Realm |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Smash Stance | Effective |
| Immobilize | No Effect |
| Rock Solid | No Effect — Erlang breaks it |
| Pluck of Many | Effective |
| All elemental attacks | Resistant |
Recommended Spells#
| Spell | Use |
|---|---|
| Pluck of Many | The only consistently reliable damage source |
| Ring of Fire | Steady regeneration |
| Rock Solid | High risk — only for gambling on perfect deflects |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Three-pointed double-edged lance melee, Heavenly Eye laser | The Heavenly Eye laser telegraphs its charge — run sideways. Don’t overextend; 1-2 hits per window at most |
| Phase 2 | Summons the Howling Celestial Dog to assist and uses deflects | Kill or immobilize the Howling Celestial Dog first. Erlang’s deflects are near-instant — never chain attacks blindly |
| Fatianxiangdi | Fatianxiangdi — a colossal divine form with full-screen attacks | The stone pillars at the arena edge block some attacks. Focus entirely on dodging until the form ends. He has a long recovery window when he reverts |
| Final phase | Third eye fully open, indiscriminate attacks | Dump every resource you have. Pluck of Many + transformation + vessel, all at once, for maximum damage |
Drops#
| Item | Type | Use |
|---|---|---|
| Erlang Shen Spirit | Spirit | The rarest spirit in the game |
| Will ×30000 | Currency | A massive sum |
| Three-Pointed Lance Fragments | Material | Hidden weapon crafting |
| Heavenly Eye Stone | Curio | Immunity to certain debuffs |
| True Ending Trophy | Achievement | Unlocks the true ending |
Stone Monkey#
Stats#
| Stat | Value |
|---|---|
| Level | 70 |
| HP | High |
| Will Reward | None (part of the Great Sage fight) |
| Location | Mount Huaguo – Water Curtain Cave – Sea of Consciousness |
Weaknesses & Resistances#
| Type | Rating |
|---|---|
| Smash Stance | Very Effective |
| Pillar Stance | Effective |
| Thrust Stance | Effective |
| Immobilize | No Effect |
| All elements | Resistant |
Recommended Spells#
| Spell | Use |
|---|---|
| Pluck of Many | Clones swarm in |
| Ring of Fire | Steady regeneration |
Combat Strategy#
| Phase | Boss Behavior | Counter |
|---|---|---|
| Phase 1 | Pure hand-to-hand brawling, fists and feet, extremely fast | Every one of the Stone Monkey’s attacks can be perfect-dodged. This fight plays like a rhythm game — internalize its tempo and you can clear it without a scratch |
| Phase 2 | The Stone Monkey takes up the staff, movements resembling the Great Sage’s Broken Shell | Its staff combos are slower than the Broken Shell’s and easier to read — but it casts no spells |
| Final form | Its body begins to crack apart, radiating golden light, attack power soars | The final burn phase. Don’t back down — trade at full power. The cracking means the Stone Monkey is nearing its limit |
Drops#
| Item | Type | Use |
|---|---|---|
| None (the fight transitions into the Great Sage’s Broken Shell final phase) | — | — |
Boss Overview Table#
| Chapter | Boss | Type | Recommended Level | Difficulty |
|---|---|---|---|---|
| Chapter 1 | Bullguard | Tutorial | 5 | Easy |
| Chapter 1 | Guangzhi | Elite | 8 | Easy |
| Chapter 1 | Guangmou | Elite | 12 | Medium |
| Chapter 1 | Black Wind King | Chapter Boss | 18 | Medium |
| Chapter 1 | Elder Jinchi | Hidden | 20 | Medium |
| Chapter 1 | Wandering Wight | Optional | 15 | Hard |
| Chapter 1 | Red Loong | Hidden | 22 | Hard |
| Chapter 2 | Stone Vanguard | Guardian | 28 | Medium |
| Chapter 2 | Shigandang | Hidden | 32 | Hard |
| Chapter 2 | Tiger Vanguard | Elite | 30 | Hard |
| Chapter 2 | Yellow Wind Sage | Chapter Boss | 35 | Very Hard |
| Chapter 2 | King of Flowing Sands and Sand Prince | Duo | 25/28 | Medium |
| Chapter 2 | Chen Loong | Hidden | 30 | Hard |
| Chapter 3 | Kang-Jin Loong | Dragon | 40 | Hard |
| Chapter 3 | Cyan Loong | Dragon | 42 | Hard |
| Chapter 3 | Yellowbrow | Chapter Boss | 45 | Very Hard |
| Chapter 3 | Non-White | Elite | 38 | Medium |
| Chapter 3 | Boundless Bat | Flying | 36 | Medium |
| Chapter 4 | Venom Daoist | Elite | 50 | Hard |
| Chapter 4 | 100-Eye Daoist Master | Chapter Boss | 55 | Very Hard |
| Chapter 4 | Violet Spider | Elite | 48 | Medium |
| Chapter 4 | Black Hand Daoist | Hidden | 52 | Hard |
| Chapter 4 | Yellow Loong | Hidden | 55 | Very Hard |
| Chapter 5 | Red Boy | Elite | 60 | Hard |
| Chapter 5 | Bull King | Chapter Boss | 65 | Very Hard |
| Chapter 5 | Pingping | Elite | 58 | Medium |
| Chapter 5 | Yun Liwu | Duo | 62 | Hard |
| Chapter 5 | Wu Liyun | Duo | 62 | Hard |
| Chapter 6 | The Four Heavenly Kings | Group | 70 | Very Hard |
| Chapter 6 | The Great Sage’s Broken Shell | Final | 75 | Very Hard |
| Chapter 6 | Erlang Shen / Yang Jian | Hidden Final | 80 | Very Hard |
| Chapter 6 | Stone Monkey | Special | 70 | Hard |
General Combat Tips#
Recommended Spell Loadouts#
| Fight Type | Recommended Spell Combo |
|---|---|
| Standard bosses | Immobilize + Pluck of Many + Rock Solid |
| Spellcasting bosses | Immobilize + Pluck of Many + Ring of Fire |
| Group fights | Pluck of Many + Ring of Fire + Immobilize |
| Extreme challenges | Pluck of Many + Immobilize + Transformation |