Baldur’s Gate 3 Ending Guide#

Ending guide

Ending Overview#

BG3’s ending mostly depends on the key choices you make before and after the final battle in Act 3. The three main ending branches correspond to different philosophical stances — domination, total destruction and self-sacrifice. Each branch then has a large number of sub-variants depending on your companions’ survival, your alliances and how each character’s personal quest resolved

Comparing the Three Major Endings#

Ending Core choice Difficulty Moral leaning Number affected Unlock condition
Control the Netherbrain Use the Netherstones to control the Netherbrain Medium Leans evil All companions + the people of the Sword Coast Persuade or defeat the Netherbrain, choose control
Destroy the Netherbrain Use the Netherstones to destroy the Netherbrain Easy Leans good All companions + the people of the Sword Coast Persuade or defeat the Netherbrain, choose destruction
Illithid Sacrifice The protagonist (or Orpheus) becomes a mind flayer, controls the Netherbrain, then commits suicide Hard Extremely good The protagonist + Orpheus Orpheus alive, protagonist agrees to transform

Ending Choice Nodes#

Decision node Prerequisite Option Ending result
Battle with the Netherbrain Complete all of Act 3’s main story Attack directly Decides which ending path you enter
The control choice Hold all three Netherstones Control the Netherbrain The three main ending branches
Orpheus’s fate Orpheus alive Free Orpheus Affects the Orpheus / githyanki ending
The Emperor’s fate The Emperor alive Ally with the Emperor Affects the Emperor’s ending
Raphael’s contract Complete Raphael’s side quest Honour the contract Affects the hell-related endings

Ending One: Control the Netherbrain#

Choose to use the power of the Netherstones to control the Netherbrain rather than destroy it. You take the Netherbrain’s place as the new “Absolute” that controls everything. This ending is considered the evil-leaning route, though it can be read benevolently depending on your later choices

Requirements#

Requirement Notes
Hold all three Netherstones Obtained by defeating Gortash, Orin and Ketheric
Do not destroy the Netherstones Keep the Netherstones intact throughout the game
Defeat the Netherbrain Clear the final battle in the Morphic Pool area
Choose control Pick the option to control the Netherbrain in the final dialogue
Intelligence / Charisma check A very hard DC 30 ability check may be required for full control

Consequences#

Consequence Description
You become the new Absolute You replace the Netherbrain as the ultimate power — with the ability to control every illithid and tadpole-infested creature
Mind flayer army You command a mind flayer army — usable to keep the peace or conquer the world
Transformation stops Everyone infected stops transforming any further — but those already turned into mind flayers cannot be reversed
Companion reactions Good-aligned companions may turn hostile or leave permanently
The githyanki’s fate If Orpheus is imprisoned or dead, the githyanki Queen Vlaakith keeps ruling
The future of Baldur’s Gate The city lies under your rule — its people live in fear or in order

Control Ending Sub-Variants#

Variant Trigger Description
Benevolent dictator Pick merciful dialogue options after taking control You use the Absolute’s power to protect the Sword Coast — but it is still a dictatorship in essence
Tyrannical rule Pick cruel dialogue options after taking control You become a ruler more terrifying than the Netherbrain — conquering everything
Secluded control Choose seclusion after taking control You vanish with the mind flayer army — no longer interfering in mortal affairs

Ending Two: Destroy the Netherbrain#

Choose to use the power of the Netherstones to destroy the Netherbrain completely. This is the most direct “good ending” route — it wipes out every illithid tadpole, but you also lose the chance to use the Netherstones to save certain characters

Requirements#

Requirement Notes
Hold all three Netherstones Obtained by defeating Gortash, Orin and Ketheric
Defeat the Netherbrain Clear the final battle in the Morphic Pool area
Choose destruction Pick the option to destroy the Netherbrain in the final dialogue
No special check needed The destruction option has no ability check requirement

Consequences#

Consequence Description
All tadpoles die Everyone infected by illithid tadpoles returns to normal — even mind flayers that already transformed die
The Netherbrain is utterly destroyed The power of the Absolute is gone forever — the Sword Coast is no longer threatened by it
You return to normal The tadpole in your head dies — you become an ordinary person again
Orpheus dies If Orpheus was not freed, he dies when the Netherbrain is destroyed
The Emperor dies If the Emperor was not released, he dies when the Netherbrain is destroyed
Baldur’s Gate is free The city escapes the Absolute’s control — returning to normal order

Ending Three: Illithid Sacrifice#

This is the hardest ending to reach — and the route with the strongest story payoff. You (or Orpheus) must sacrifice your own soul, become a mind flayer to control the Netherbrain, and then have your companions kill you, ending the threat for good. This ending embodies the purest altruism

Requirements#

Requirement Notes
Orpheus alive Rescue Orpheus in Act 3 instead of allying with the Emperor
Agree to transform You or Orpheus agrees to become a mind flayer
Defeat the Netherbrain Beat the final boss in mind flayer form
Choose suicide Pick the option in the ending to have a companion kill you
A companion with high approval One companion with sufficiently high approval is needed to land the final blow

Comparing the Illithid Transformations#

Variant Trigger Result Companion reactions
Protagonist transforms The protagonist agrees to become a mind flayer The protagonist loses their soul — becoming a mind flayer Some companions are shocked or grief-stricken
Orpheus transforms Let Orpheus become a mind flayer Orpheus sacrifices himself — the githyanki lose their liberator Lae’zel is furious (if she is in the party)
Karlach transforms Karlach is in the party and volunteers Karlach becomes a mind flayer — solving her engine problem Depends on your relationship with Karlach

Companion-Specific Endings#

Every Origin character has their own ending scene and fate at the close of the game. These depend on the personal quests you finished across the three acts, your key choices and your overall alignment in the final ending

Shadowheart#

Branch Trigger Ending description
Dark Justiciar Shadowheart kills the Nightsong — becoming a Dark Justiciar of Shar Shadowheart returns to Shar’s temple — becoming Shar’s Chosen. She grows cold and merciless, losing the gentleness she once had
Selûnite Shadowheart spares the Nightsong — betraying Shar Shadowheart cuts her ties to Shar — seeking Selûne’s forgiveness. She abandons her past and starts a new life
Reunited with her parents Finish Shadowheart’s parents’ side quest — triggered in the Act 2 orphanage Shadowheart finds her parents — but must make a sacrifice. She moves with her family to a small estate in the outskirts of Baldur’s Gate
Romance ending Build a romance with Shadowheart — approval extremely high Shadowheart lives together with you — if you take the good route, you live in a country cottage near Baldur’s Gate

Astarion#

Branch Trigger Ending description
Ascended Astarion Astarion completes the Ascension ritual — sacrificing 7,000 spawn Astarion becomes a Vampire Ascendant — able to fly and walk in daylight. But he loses his humanity, growing more arrogant and cruel
Unascended spawn Stop Astarion’s Ascension — he stays a spawn Astarion keeps his soul — but cannot walk in the sun. He returns to life in the shadows, yet with more hope for the future
Good-aligned spawn Stop the Ascension + help the spawn Astarion chooses to help the other spawn in the Lower City of Baldur’s Gate — founding a secret spawn community in the shadows
Romance ending Build a romance with Astarion Ascended route: you become his consort and spawn

Gale#

Branch Trigger Ending description
The crown returned Gale refuses the crown’s temptation — sends the crown back to hell Gale returns to Waterdeep — becoming a professor at Blackstaff Academy. He lives a quiet scholar’s life and writes to you occasionally
The crown’s ambition Gale accepts the crown’s power — trying to become a god Gale uses the crown’s power attempting godhood — but his ambition may destroy everything. He becomes arrogant and distant
The crown’s fall Gale uses the crown to control the Netherbrain — loses control partway The crown’s power exceeds Gale’s control — he vanishes into chaotic magical energy
Romance ending Build a romance with Gale Good route: you and Gale build a home together in Waterdeep — he teaches and you adventure

Lae’zel#

Branch Trigger Ending description
Freeing the githyanki Orpheus alive — Lae’zel joins the rebellion Lae’zel leads the githyanki rebellion alongside Orpheus — overthrowing the tyranny of Queen Vlaakith. She becomes a legendary warrior
Staying loyal to Vlaakith Orpheus dead or betrayed by the protagonist Lae’zel remains loyal to Vlaakith — returning to the githyanki army. She may join the Queen’s Guard
Independent gith Lae’zel chooses her own path — neither following Vlaakith nor Orpheus Lae’zel founds her own githyanki group — establishing an outpost in neutral territory
Romance ending Build a romance with Lae’zel Good route: Lae’zel takes you onto a red dragon — soaring across the sky together

Wyll#

Branch Trigger Ending description
Duke of the Blade Wyll breaks his pact with Mizora — choosing to protect Baldur’s Gate Wyll becomes a hero of Baldur’s Gate — known as “the Blade of Frontiers.” He gives up his warlock power but becomes an excellent swordsman
Hell’s envoy Wyll maintains his pact with Mizora — continuing as a warlock Wyll keeps serving Mizora — but his soul is under threat. He leaves Baldur’s Gate to avoid involving others
Saving Karlach Wyll chooses to go to hell with Karlach — helping her repair her engine Wyll accompanies Karlach into hell — the two become a legendary duo in the hells
Romance ending Build a romance with Wyll Wyll takes you to the celebration in Baldur’s Gate — becoming the city’s guardian couple

Karlach#

Branch Trigger Ending description
Return to hell Karlach chooses to go back to hell — to avoid her engine overheating and exploding Karlach says goodbye to her friends in tears — returning to the hell she hates. But at least she survives, and refuses to give up hope
Becoming a mind flayer Karlach volunteers to transform into a mind flayer — solving her engine problem Karlach’s soul changes — her engine stops overheating. But she is no longer herself
Wyll goes with her Wyll chooses to go to hell with Karlach Karlach and Wyll descend into hell together — no longer alone. The two survive and search for a way to repair her engine
The protagonist goes with her The protagonist chooses to go to hell with Karlach You walk into hellfire alongside Karlach — the power of love outlasting the flames of hell
Death ending Karlach neither goes to hell nor transforms Karlach’s engine overheats and explodes — she turns to ash, dying in your arms

Minthara#

Branch Trigger Ending description
Drow leader Minthara survives — returns to Menzoberranzan Minthara returns to the drow city — attempting to seize power. Her ambition may make her head of the house
Settler of Baldur’s Gate Minthara chooses to stay in Baldur’s Gate — abandoning the drow power struggle Minthara settles in Baldur’s Gate — trying to adapt to surface life. She is still cold and ambitious, but slowly begins to change
Romance ending Build a romance with Minthara Minthara sees you as an equal partner — even acknowledging how much you mean to her. For her, that is a huge breakthrough

Halsin#

Branch Trigger Ending description
Return to the Grove Halsin survives — the Emerald Grove endures Halsin returns to the Emerald Grove — resuming his druidic duties. He protects nature and guides the new generation of druids
Traveller Halsin chooses to roam the Sword Coast — no longer bound to one place Halsin sets out on his own journey — helping those in need along the way. He occasionally sends letters to you through travellers
Romance ending Build a romance with Halsin Halsin invites you to travel with him — living beneath the stars. But he also understands your duties and that you may choose differently

Jaheira#

Branch Trigger Ending description
Retirement Jaheira survives — Baldur’s Gate restored to peace Jaheira finally retires — buying a small house in the outskirts of Baldur’s Gate. She receives visitors now and then and recalls past adventures
Still fighting Jaheira chooses not to retire — continuing to protect the Sword Coast Jaheira organises a new Harpers group — carrying on the fight against evil. She knows the Sword Coast will always need protectors

Minsc#

Branch Trigger Ending description
Keep adventuring Minsc survives Minsc and Boo carry on adventuring — “laughter is the best weapon” — leaving new legends in Baldur’s Gate
Jaheira joins him Jaheira is in the party Minsc follows Jaheira — his old friend. Together they become heroes of the Sword Coast once again

Romance Endings#

Romance endings are special versions of companion-specific endings, and require that you have built a romance with that character. Different romance options have their own dedicated interactions and scenes in the final ending

Romance Ending Conditions#

Character Approval required Key scenes Romance ending trigger
Shadowheart Extremely high (90+) Act 2 wine-drinking scene + Act 3 private conversation Confirm the relationship during the Long Rest dialogue before the final battle
Astarion High (70+) Agree to let him drink your blood in Act 1 + share personal stories in Act 2 Depends on whether he ascends — the final dialogue differs by romance route
Gale High (70+) Act 2 magic lesson scene + Act 3 astral projection conversation Triggers a unique ending scene after you tell him you love him
Lae’zel High (70+) Act 1 duel + sharing vulnerability in Act 2 Confirm your commitment to each other before the final battle
Wyll High (70+) Act 2 dance scene Wyll invites you to dance in celebration during the ending
Karlach Extremely high (90+) Act 2 engine-cooling embrace + Act 3 date Either go to hell together or part at the hellgate
Halsin Moderate (50+) Act 3 private invitation Invites you to join his travels
Minthara High (70+) After the Act 1 grove raid She sees you as a partner in power

Dark Urge Exclusive Endings#

Dark Urge Ending Branches#

Branch Trigger Ending description
Resist the Urge Keep resisting your dark urges throughout the game — refusing Bhaal’s call You finally break free of Bhaal’s curse — killing Bhaal, your father — and become a free person. You are no longer a tool of slaughter
Give in to the Urge Accept the dark urge — becoming Bhaal’s true heir You become Bhaal’s new Slayer — plunging Baldur’s Gate into a reign of terror. Your name becomes a byword for death
Control the Urge Control the dark urge while also controlling the Netherbrain You hold both the Absolute’s and Bhaal’s power at once — becoming the most dangerous being in the history of Faerûn
Sacrifice and redemption Resist the Urge + transform into a mind flayer at the end and commit suicide You sacrifice yourself in the purest way possible — a cursed killer who saved the world with their own death

Dark Urge Key Decision Nodes#

Act Scene Choice Effect
Act 1 Alfira’s death Kill Alfira Decides whether you can resist the dark urge — the first major test
Act 2 Isobel Assassinate Isobel Affects the outcome of the Moonrise Towers battle and the state of its defenders
Act 2 Sceleritas Fel Accept Bhaal’s gift Gain or refuse the Slayer transformation ability
Act 3 Bhaal’s temple Accept your inheritance Decides where the final ending lands — Bhaal’s son or a free person
Act 3 Kill your father, the god Kill Bhaal The climax of the resistance route — you have to kill your own father

Full Table of Key Decision Nodes#

The table below lists every key decision node that affects the ending, sorted by act, to help you plan your save strategy

Act 1#

Decision Location Option Effect
Emerald Grove conflict Emerald Grove Protect the tieflings Decides whether Minthara can be recruited
Goblin camp Shattered Sanctum Kill the three goblin leaders Affects Halsin’s survival and the rest of Act 1
The Hag Swamp hut Kill the Hag Affects whether you meet the Hag in Act 3
Astarion’s request Camp Agree to let him drink your blood Starts Astarion’s romance line

Act 2#

Decision Location Option Effect
The Nightsong Shar’s Gauntlet Free the Nightsong Decides Shadowheart’s fate and the difficulty of the Moonrise Towers battle
Isobel’s protection Last Light Inn Protect Isobel Decides whether everyone in the inn survives
Ketheric Thomm Top of Moonrise Towers Persuade Ketheric to kill himself Grants one Netherstone
Moonrise Towers prisoners Moonrise Towers dungeon Rescue the tieflings / gnomes Affects whether the tieflings survive to Act 3
Raphael’s offer Last Light Inn Accept Raphael’s contract Affects the Act 3 Raphael side quest and the hell endings

Act 3#

Decision Location Option Effect
Kill Orin Bhaal’s temple Duel Orin alone Grants a Netherstone
Kill Gortash Wyrm’s Rock Fortress Assassinate him at the coronation Grants a Netherstone
Raphael’s mansion House of Hope Defeat Raphael Grants the Orphic Hammer
Rescue Orpheus Astral prison Use the Orphic Hammer Decides your allies in the final battle
Final choice The Morphic Pool Control Decides which of the three major endings you get

Ending Difficulty and Time Estimates#

Ending Play time Difficulty rating Collection requirements Save management
Destroy the Netherbrain (good ending) 60-80 hours Medium Low — just finish the main quests No special management needed
Control the Netherbrain (bad ending) 50-70 hours Easy to medium Low — the evil route is faster Save before key choices
Illithid Sacrifice 70-90 hours Hard Moderate — needs Orpheus alive Save at key Act 2 and Act 3 nodes
Dark Urge resistance 70-90 hours Hard High — requires constant resistance to the Urge Save before every Urge scene
Dark Urge submission 50-70 hours Easy Low — just accept everything No special management needed
Best ending for every companion 100-130 hours Extremely hard Extremely high — requires completing every companion quest and making optimal choices Requires careful save management

Ending Rewards and Unlocks#

Ending Achievement / trophy Reward New game plus unlock
Destroy the Netherbrain End the Absolute No special in-game reward Honour Mode unlocks the Golden Dice
Control the Netherbrain Absolute Power No special in-game reward None
Illithid Sacrifice Sacrifice No special in-game reward None
Dark Urge resistance Sins of the Father No special in-game reward None
Dark Urge submission The Slayer No special in-game reward None
Honour Mode clear Foehammer Golden D20 dice skin Usable in all later playthroughs

Save Planning Suggestions#

Strategy Description Suited to
Single natural playthrough No deliberate planning — experience the ending naturally Players on their first run
Multiple saves at key choices Branch your saves at nodes like the Nightsong and the final choice Players who want to see several endings without replaying everything
Completionist full collection Finish all content — use a guide to secure the best ending for every companion Achievement hunters and perfectionists
Evil speedrun route Raid the grove + submit to the dark urge — the fastest clear route Players who want to unlock a second playthrough quickly

Common Ending Questions#

Question Answer
Can I see multiple endings at once? Yes — save before the final choice, reload and pick differently to see another ending
Do unfinished companion quests affect the ending? Yes — an unfinished companion quest means no ending scene for that companion, or a bad ending
Can Minthara be recruited on a good route? Theoretically yes — but you must not kill her in Act 1, must take the non-lethal route and must not raid the grove
Does the ending affect a second playthrough? No — all endings unlock the same second-playthrough content
What happens if you fail an Honour Mode run? The save is deleted — with no ending of any kind
Can Karlach survive without sacrificing herself or dying? Only through two options: becoming a mind flayer or going to hell
Can Astarion walk in the sun? Only on the Ascension route — but the price is killing 7,000 spawn
What is the best Dark Urge ending? Resisting the Urge and killing Bhaal — considered the most narratively complete route

内容最后验证于 2026-07