全结局攻略:5款叙事游戏完整结局指南
Mass Endings Guides: Complete Ending Walkthroughs for 5 Narrative Games
发布日期: 2026年6月 / June 2026 来源: NTGame编辑部 / NTGame Editorial
重磅发布 / Major Release
NTGame攻略站正式推出五款叙事驱动型游戏的完整结局指南!从奇幻RPG到赛博朋克开放世界,从中世纪史诗到魔法学院冒险,我们的攻略团队精心编写了超过1,500行中英双语内容,涵盖所有结局分支、关键决策节点、隐藏结局解锁条件、同伴/恋爱结局等完整信息。无论你是追求”真结局”的剧情党,还是想一周目看完所有结局的收集控,这些指南都能帮你精准规划每一步。
NTGame is proud to launch complete endings guides for five narrative-driven games! From fantasy RPGs to cyberpunk open worlds, from medieval epics to magical academy adventures, our team has crafted 1,500+ lines of bilingual content covering every ending branch, critical decision point, hidden ending unlock condition, and companion/romance ending. Whether you are a story purist chasing the “true ending” or a completionist aiming to see everything in one playthrough, these guides will help you plan every step with precision.
五款游戏总览 / Overview of Five Titles
本次上线的五款结局指南覆盖了近年最具影响力的叙事游戏。每一款都以其丰富的剧情分支和多结局系统闻名,同时也意味着玩家很容易错过关键内容——我们的指南就是为此而生。
This batch covers five of the most influential narrative games in recent years. Each is renowned for its branching storylines and multiple endings — which also means it is easy to miss关键 content. Our guides are built to solve exactly that.
| 游戏 / Game | 开发商 / Developer | 结局数量 / Endings | 指南行数 / Guide Lines |
|---|---|---|---|
| 博德之门3 / Baldur’s Gate 3 | Larian Studios | 17+ 种变化 / 17+ variations | 366 |
| 赛博朋克2077 / Cyberpunk 2077 | CD Projekt Red | 5 基础 + 往日之影 / 5 base + Phantom Liberty | 222 |
| 巫师3 / The Witcher 3 | CD Projekt Red | 3 主线 + 2 DLC + 恋爱变化 / 3 main + 2 DLC + romance variants | 232 |
| 霍格沃茨之遗 / Hogwarts Legacy | Avalanche Software | 3 种 / 3 endings | 346 |
| 天国拯救2 / Kingdom Come: Deliverance 2 | Warhorse Studios | 阵营分支 + 技能判定 / Faction-based + skill checks | 287 |
| 总计 / Total | 1,500+ |
博德之门3 结局指南 / Baldur’s Gate 3 Endings Guide
结局概览 / Ending Overview
博德之门3 拥有目前CRPG中最复杂的多结局系统。主线结局分为三种大方向:控制至上真神(Control the Netherbrain)、摧毁至上真神(Destroy the Netherbrain)、以及成为至上真神(Become the Absolute)。每种主线结局之下,根据玩家的同伴存活状态、好感度和个人任务完成情况,还会产生大量变体。此外,起源角色(Origin Characters)和邪念(Dark Urge)专属路线提供了截然不同的结局体验。
Baldur’s Gate 3 features the most complex ending system in modern CRPGs. The main story branches into three major directions: Control the Netherbrain, Destroy the Netherbrain, or Become the Absolute. Under each主线 ending, numerous variants emerge based on companion survival, approval ratings, and personal quest completion. Additionally, Origin Characters and the Dark Urge exclusive path offer radically different ending experiences.
关键数据 / Key Numbers
| 指标 / Metric | 数值 / Value |
|---|---|
| 主线结局方向 / Main Ending Paths | 3 (控制/摧毁/成为 / Control/Destroy/Become) |
| 同伴个人结局变体 / Companion Personal Ending Variants | 10 (每个起源角色各有不同 / Unique per Origin Character) |
| 邪念专属结局 / Dark Urge Exclusive Endings | 2 (抵抗/屈服 / Resist/Surrender) |
| 总结局变化数 / Total Ending Variations | 17+ |
| 指南总行数 / Total Guide Lines | 366 |
最难解锁的结局 / Hardest Ending to Unlock
邪念路线中”抵抗命运”结局(Resist the Dark Urge)要求玩家在整个游戏过程中拒绝所有杀戮冲动,同时完成特定的治疗任务。任何一个关键节点的失败都会锁定该结局。
The “Resist the Dark Urge” ending requires rejecting every murder impulse throughout the entire game while completing specific healing-related quests. Failing at any关键节点 locks you out permanently.
跨游戏对比:最难结局 / Hardest Ending Across All 5 Games
| 游戏 / Game | 最难结局 / Hardest Ending | 难度原因 / Difficulty Reason |
|---|---|---|
| 博德之门3 / BG3 | 邪念抵抗结局 / Resist Dark Urge | 全程克制冲动 + 特定任务链,单节点失败即锁定 / Resist urges all game + specific quest chain, single point of failure |
| 赛博朋克2077 / CP2077 | 恶魔结局 / The Devil Ending | 需要特定对话选择 + 银手好感度极端低值 / Specific dialogue choices + extremely low Johnny好感度 |
| 巫师3 / TW3 | 血与酒”坏结局” / B&W Bad Ending | 姐妹矛盾调解失败 + 调查线索不全 / Failed sister reconciliation + incomplete investigation |
| 霍格沃茨之遗 / HL | 塞巴斯蒂安支线坏结局 / Sebastian Quest Bad Ending | 特定对话选择 + 错过关键任务节点 / Specific dialogue choices + missed key quest timing |
| 天国拯救2 / KCD2 | 全阵营中立结局 / Full Neutral Ending | 需要所有阵营好感度精确平衡 + 多次技能判定成功 / Precise faction balancing + multiple successful skill checks |
同伴结局 / Companion Endings
每个起源角色(影心、莱埃泽尔、盖尔、阿斯代伦、威尔、卡拉克)都有独立的结局判定。例如,阿斯代伦的飞升(Ascension)路线与不飞升路线产生完全不同的结局动画和后续叙事。这些同伴结局与主线结局交叉组合,形成了BG3独特的结局网络。
Every Origin Character (Shadowheart, Lae’zel, Gale, Astarion, Wyll, Karlach) has independent ending判定. For instance, Astarion’s Ascension versus non-Ascension paths produce completely different ending cinematics and epilogue narratives. These companion endings intersect with the main ending to form BG3’s unique结局 network.
传送门 / Portal: 博德之门3 全结局攻略
赛博朋克2077 结局指南 / Cyberpunk 2077 Endings Guide
结局概览 / Ending Overview
赛博朋克2077 提供了5种基础结局,每种由最终任务”夜曲Op.55.N.”中的关键对话选择触发。加上资料片”往日之影”(Phantom Liberty)新增的2个结局路线,以及每个结局中的不同伙伴协助变体,总叙事变化更为丰富。罗格路线(Rogue Ending)、帕南路线(Panam Ending)、银手强攻路线(Johnny Attack)、自杀结局(Suicide Ending)以及荒坂合作结局(Arasaka Ending)各有截然不同的主题基调。
Cyberpunk 2077 offers 5 base endings, each triggered by关键 dialogue choices during the final mission “Nocturne Op.55.N.” With the Phantom Liberty expansion adding 2 new ending paths, plus companion assistance variants within each ending, the total narrative variety is substantial. The Rogue path, Panam path, Johnny Attack, Suicide ending, and Arasaka cooperation ending each carry vastly different thematic tones.
关键数据 / Key Numbers
| 指标 / Metric | 数值 / Value |
|---|---|
| 基础游戏结局 / Base Game Endings | 5 (罗格/帕南/银手/自杀/荒坂 / Rogue/Panam/Johnny/Suicide/Arasaka) |
| 往日之影新增结局 / Phantom Liberty New Endings | 2 (国王/高塔 / King of Wands/The Tower) |
| 结局分支总数 / Total Ending Branches | 7+ |
| 指南总行数 / Total Guide Lines | 222 |
结局主题解析 / Ending Theme Analysis
每个结局对V的最终命运给出了不同的答案:帕南结局代表着远离夜之城的自由;罗格结局意味着成为来生酒吧的传奇;银手结局让V与强尼互换命运;自杀结局是彻底的虚无主义;荒坂结局则是最黑暗的交易。往日之影的两个结局——“国王”(King of Wands)和”高塔”(The Tower)——进一步拓展了这个世界的道德灰色地带。
Each ending provides a different answer to V’s ultimate fate: the Panam ending represents freedom away from Night City; the Rogue ending means becoming a legend of the Afterlife bar; the Johnny ending swaps fates between V and Silverhand; the Suicide ending is pure nihilism; the Arasaka ending is the darkest deal. Phantom Liberty’s two endings — King of Wands and The Tower — further expand the moral gray areas of this world.
传送门 / Portal: 赛博朋克2077 全结局攻略
巫师3 结局指南 / The Witcher 3 Endings Guide
结局概览 / Ending Overview
巫师3:狂猎 的主线结局由杰洛特与希里的互动方式、以及关键选择共同决定,产生三种结局:希里成为猎魔人、希里成为女皇、或希里死亡。石之心(Hearts of Stone)资料片拥有独立的善恶结局分支,而血与酒(Blood and Wine)资料片则提供三种结局,取决于玩家如何处理姐妹矛盾。此外,杰洛特的恋爱结局(叶奈法/特莉丝/孤狼)也为游戏画上不同的情感句号。
The Witcher 3: Wild Hunt has three main endings determined by Geralt’s interactions with Ciri plus关键 choices: Ciri becomes a witcher, Ciri becomes empress, or Ciri dies. The Hearts of Stone DLC features independent good/evil ending branches, while Blood and Wine offers three endings based on how you handle the sister conflict. Additionally, Geralt’s romance outcomes (Yennefer/Trish/Lone Wolf) provide different emotional conclusions.
关键数据 / Key Numbers
| 指标 / Metric | 数值 / Value |
|---|---|
| 主线结局 / Main Endings | 3 (猎魔人/女皇/死亡 / Witcher/Empress/Death) |
| 石之心结局 / Hearts of Stone Endings | 2 (善/恶 / Good/Evil) |
| 血与酒结局 / Blood and Wine Endings | 3 (姐妹/丹德里恩/坏 / Sister/Dandelion/Bad) |
| 恋爱结局 / Romance Endings | 3 (叶奈法/特莉丝/孤狼 / Yen/Triss/Lone Wolf) |
| 指南总行数 / Total Guide Lines | 232 |
关键决策点 / Key Decision Points
希里结局由5个关键记忆片段决定。例如,在”凯尔莫罕之战”后陪希里放松(而不是让她独自冷静),以及在”最后的准备”中带希里去见皇帝——这些选择累计影响最终走向。我们的指南按时间线逐一标注每个决策点的权重和后果。
Ciri’s ending is determined by 5 key memory moments. For example, accompanying Ciri to relax after the Battle of Kaer Morhen (rather than letting her cool off alone), and taking Ciri to meet the Emperor during Final Preparations — these choices accumulate toward the final outcome. Our guide marks each decision point’s weight and consequence in timeline order.
传送门 / Portal: 巫师3 全结局攻略
霍格沃茨之遗 结局指南 / Hogwarts Legacy Endings Guide
结局概览 / Ending Overview
霍格沃茨之遗 提供三种主要结局,由最终任务中的关键选择决定。玩家可以选择释放古代魔法(Release the Ancient Magic)、封印古代魔法(Contain the Ancient Magic)、或揭示古代魔法的存在(Reveal the Ancient Magic)。不同选择导致教授们的反应和游戏结尾叙述发生变化。此外,学院专属任务(House-specific quests)为每个学院提供了独特的剧情体验,而塞巴斯蒂安·萨洛(Sebastian Sallow)的支线任务链拥有独立的”好结局”与”坏结局”。
Hogwarts Legacy offers three main endings determined by key choices during the final mission. Players can Release the Ancient Magic, Contain the Ancient Magic, or Reveal the Ancient Magic. Each choice changes professor reactions and the game’s closing narration. Additionally, house-specific quests provide unique story experiences for each house, while Sebastian Sallow’s quest chain features independent “good” and “bad” endings.
关键数据 / Key Numbers
| 指标 / Metric | 数值 / Value |
|---|---|
| 主线结局 / Main Endings | 3 (释放/封印/揭示 / Release/Contain/Reveal) |
| 学院专属任务结局 / House Quest Endings | 4 (格兰芬多/赫奇帕奇/拉文克劳/斯莱特林 / Gryffindor/Hufflepuff/Ravenclaw/Slytherin) |
| 塞巴斯蒂安支线结局 / Sebastian Quest Endings | 2 (好/坏 / Good/Bad) |
| 指南总行数 / Total Guide Lines | 346 |
学院任务差异 / House Quest Differences
四大学院各有一条专属任务线,在游戏中期展开。格兰芬多涉及与杰克杜的祖先互动;赫奇帕奇前往阿兹卡班;拉文克劳解开赫尔加·拉文克劳的消失之谜;斯莱特林与斯科普的幽灵协作。这些任务不可在单周目内全部体验,需要至少四个存档才能完成。
Each of the four houses has an exclusive quest line that unfolds mid-game. Gryffindor involves interacting with Jackdaw’s ancestor; Hufflepuff visits Azkaban; Ravenclaw solves the mystery of Helga Ravenclaw’s disappearance; Slytherin collaborates with Scrope’s ghost. These quests cannot all be experienced in a single playthrough — you need at least four save files.
传送门 / Portal: 霍格沃茨之遗 全结局攻略
天国拯救2 结局指南 / Kingdom Come: Deliverance 2 Endings Guide
结局概览 / Ending Overview
天国拯救2 采用阵营导向的多结局系统。玩家的选择将影响亨利与以下阵营的关系:当地贵族(Local Nobility)、矿工公会(Miner’s Guild)、教会势力(Church Authority)以及皇家特使(Royal Envoy)。每个阵营的好感度将解锁不同的结局路径。此外,游戏中的多次技能判定(口才、力量、学识、魅力)直接影响关键叙事节点的走向。与一代不同,继承存档的选择也会对结局产生连锁影响。
Kingdom Come: Deliverance 2 uses a faction-oriented multiple ending system. Henry’s choices affect relationships with the local nobility, the Miner’s Guild, Church Authority, and the Royal Envoy. Each faction’s好感度 unlocks different ending paths. Additionally, multiple skill checks (Speech, Strength, Scholarship, Charisma) directly affect关键 narrative nodes. Unlike the first game, imported save choices also have连锁 effects on the ending.
关键数据 / Key Numbers
| 指标 / Metric | 数值 / Value |
|---|---|
| 阵营结局方向 / Faction Ending Paths | 4+ (贵族/矿工/教会/王权 / Nobility/Miners/Church/Royal) |
| 技能判定节点 / Skill Check Nodes | 12+ 个关键判定 / key checks |
| 隐藏结局 / Hidden Endings | 1 (全中立路线 / Full Neutral Path) |
| 指南总行数 / Total Guide Lines | 287 |
全中立路线:最难达成的隐藏结局 / Full Neutral Path: The Hidden Ending
KCD2的全中立结局要求亨利在所有阵营中保持完美平衡,不得偏袒任何一方,同时需要成功通过至少8次高难度技能判定(口才30+、学识25+)。这是五款游戏中最需要规划耐心的隐藏结局之一。
KCD2’s Full Neutral ending requires Henry to maintain perfect balance among all factions without favoring any side, while passing at least 8 high-difficulty skill checks (Speech 30+, Scholarship 25+). It is one of the most planning-intensive hidden endings across all five games.
传送门 / Portal: 天国拯救2 全结局攻略
五款游戏结局对比 / Five-Game Ending Comparison
以下表格从多个维度对比五款游戏的结局系统,帮助玩家快速了解各自的特点和通关成本:
| 对比维度 / Dimension | 博德之门3 / BG3 | 赛博朋克2077 / CP2077 | 巫师3 / TW3 | 霍格沃茨之遗 / HL | 天国拯救2 / KCD2 |
|---|---|---|---|---|---|
| 总结局数 / Total Endings | 17+ 变化 / variations | 7+ 分支 / branches | 8+ 组合 / combinations | 5+ 变化 / variations | 5+ 路径 / paths |
| 复杂度 / Complexity | 极高 / Very High | 中等 / Medium | 中等 / Medium | 中低 / Low-Medium | 高 / High |
| 看完全结局预计时间 / Time to See All Endings | 200-300 小时 / hours | 80-120 小时 / hours | 100-150 小时 / hours | 40-60 小时 / hours | 120-180 小时 / hours |
| 是否需要多周目 / Multiple Playthroughs Required | 是 / Yes (4+) | 是 / Yes (2-3) | 是 / Yes (2-3) | 否,但需多个存档 / No, but multiple saves | 是 / Yes (3+) |
| 隐藏结局 / Hidden Endings | 有 (邪念抵抗) / Yes (Dark Urge Resist) | 无 / No | 有 (血与酒彩蛋) / Yes (B&W Easter Egg) | 无 / No | 有 (全中立) / Yes (Full Neutral) |
| 同伴/恋爱结局 / Companion/Romance Endings | 10 个同伴各有独立结局 / 10 companions with独立 endings | 少量恋爱对话变化 / Minor romance dialogue changes | 3 种恋爱结局 + 希里命运 / 3 romance outcomes + Ciri fate | 支线角色结局 / Side character endings | 少量恋爱分支 / Minor romance branching |
| 指南行数 / Guide Lines | 366 | 222 | 232 | 346 | 287 |
最难结局排行榜 / Hardest Endings Ranking
| 排名 / Rank | 结局 / Ending | 游戏 / Game | 难度评分 / Difficulty Score | 主要障碍 / Main Obstacle |
|---|---|---|---|---|
| 1 | 邪念抵抗结局 / Resist Dark Urge | 博德之门3 / BG3 | 10/10 | 全流程克制 + 特定任务链,零容错 / Full game restraint + specific quest chain, zero tolerance |
| 2 | 全中立结局 / Full Neutral Ending | 天国拯救2 / KCD2 | 9/10 | 四阵营平衡 + 8次高难度技能判定 / Quad-faction balancing + 8 hard skill checks |
| 3 | 恶魔结局 / The Devil Ending | 赛博朋克2077 / CP2077 | 7/10 | 反向好感度操作 + 特定对话次序 / Reverse好感度 manipulation + specific dialogue order |
| 4 | 血与酒坏结局 / B&W Bad Ending | 巫师3 / TW3 | 6/10 | 反直觉选择 + 易错过线索 / Counter-intuitive choices + easily missed clues |
| 5 | 塞巴斯蒂安坏结局 / Sebastian Bad End | 霍格沃茨之遗 / HL | 5/10 | 需要故意做出”不良”选择 / Requires deliberately making “bad” choices |
FAQ / 常见问题
博德之门3 / Baldur’s Gate 3
Q: 我如何在一周目内看到尽可能多的结局? A: 在最终决战前手动存档。击败至上真神后,选择控制/摧毁/成为各分支的存档点在不同阶段。推荐在”脑桥”(Brain Bridge)位置存档,然后分别选择不同对话选项。同伴个人结局需要先完成他们的个人任务才能在结局中出现。
Q: How can I see as many endings as possible in one playthrough? A: Manual save before the final battle. Save at the Brain Bridge位置 and reload for Control/Destroy/Become dialogue options. Companion personal endings require completing their personal quests first.
Q: 邪念结局是否真的需要全程不杀一人? A: 不完全是。邪念的”抵抗”路线主要针对关键叙事节点中的杀戮冲动选择(通常有对话提示),而非普通战斗击杀。但你在营地和特定剧情场景中必须选择”抵抗”选项。
Q: Does the Dark Urge Resist path require a pacifist run? A: Not exactly. The Resists路线 focuses on关键 narrative prompt choices (usually dialogue提示), not regular combat kills. But you must choose “Resist” options in camp and特定 story scenes.
赛博朋克2077 / Cyberpunk 2077
Q: 往日之影结局是否影响主游戏结局? A: 是的。往日之影的”高塔”结局(The Tower)会为V提供一条全新的生存路线,返回主游戏后解锁一个全新的终局叙事版本。而”国王”结局则不影响主游戏结局选择。
Q: Do Phantom Liberty endings affect the main game endings? A: Yes. The Tower ending provides V with a new survival path, unlocking a brand-new终局 narrative when returning to the main game. The King of Wands ending does not affect main game choices.
Q: 所有结局中哪一个最能体现”赛博朋克”精神? A: 银手强攻结局(Johnny Raids Arasaka Alone)被视为最贴近赛博朋克内核——个人对抗体制的最终姿态,尽管代价极高。
Q: Which ending best embodies the “cyberpunk” spirit? A: Johnny’s solo raid on Arasaka is widely considered the most fitting — the ultimate gesture of the individual against the system, regardless of cost.
巫师3 / The Witcher 3
Q: 石之心的”善”结局和”恶”结局有什么区别? A: 善结局解除欧吉尔德·伊佛瑞克的诅咒并保留爱丽丝的回忆画作;恶结局让欧吉尔德被恶魔带走。两者在游戏后期会有不同的NPC出现在世界中。
Q: What is the difference between Hearts of Stone’s good and evil endings? A: The good ending lifts Olgierd von Everec’s curse and preserves Iris’s memory paintings; the evil ending leaves Olgierd to the demon. Different NPCs appear in the world afterward.
Q: 血与酒如何获得丹德里恩结局? A: 阅读所有与姐妹恩怨相关的线索文件,在对话中选择调解而非对抗,最终让两姐妹和解。这是唯一能让杰洛特在陶森特获得”骑士”称号的结局。
Q: How do you get the Dandelion ending in Blood and Wine? A: Read all clue documents about the sisters’ conflict, choose reconciliation dialogue而非 confrontation, and ultimately reunite the sisters. This is the only ending where Geralt earns the “Knight” title in Toussaint.
霍格沃茨之遗 / Hogwarts Legacy
Q: 三个主线结局是否影响通关后的开放世界内容? A: 影响有限。结局选择主要改变最终任务后的过场动画和教授的几句对话。通关后的开放世界内容(收集品、挑战、支线任务)不受结局选择影响。
Q: Do the three main endings affect post-game open world content? A: Minimally. The ending choice primarily changes the final cutscene and a few professor dialogue lines. Post-game content (collectibles, challenges, side quests) is unaffected.
Q: 塞巴斯蒂安支线的好/坏结局是否影响成就? A: 是的。“塞巴斯蒂安的救赎”成就需要在支线结局中选择不告发他;“塞巴斯蒂安的堕落”成就则需要选择告发。两个成就需要在不同存档中分别完成。
Q: Do Sebastian’s good/bad endings affect achievements? A: Yes. “Sebastian’s Redemption” requires not reporting him; “Sebastian’s Downfall” requires reporting him. These achievements need separate saves.
天国拯救2 / Kingdom Come: Deliverance 2
Q: 继承一代存档是否改变结局可能性? A: 是的。一代存档中亨利的某些选择(如是否帮助特定角色)会影响二代中某些阵营的初始好感度,从而影响中立路线的达成难度。
Q: Does importing a KCD1 save change ending possibilities? A: Yes. Certain choices from KCD1 affect初始 faction好感度 in KCD2, which in turn affects the difficulty of achieving the neutral path.
Q: 技能判定失败后是否还有补救机会? A: 大部分关键判定有备用方案,但全中立结局要求至少8次成功判定。建议在进入最终章节前确保口才和学识达到30+,并准备增益药水。
Q: Is there a backup if I fail a skill check? A: Most关键 checks have alternate routes, but the Full Neutral ending requires at least 8 successful checks. Ensure Speech and Scholarship reach 30+ before the final chapter, and prepare buff potions.
通关策略:如何用最少周目看到所有结局 / Tips: How to See All Endings in Minimal Playthroughs
存档管理策略 / Save Management Strategy
高效的多结局探索依赖科学的存档规划。以下是针对每款游戏的最佳策略:
Efficient multiple-ending exploration depends on科学 save planning. Here are optimal strategies for each game:
博德之门3 / Baldur’s Gate 3
在第三章最后区域(下城区)创建硬存档。在进入最终决战前,分别保存三个档案对应控制/摧毁/成为三大分支。每个分支中,通过同伴个人任务完成情况来调整同伴结局。邪念结局需要单独开档。
Create a hard save in Act 3’s Lower City. Before the final battle, save three separate files for Control/Destroy/Become branches. Within each branch, adjust companion endings via their个人 quest completion. The Dark Urge ending requires a separate playthrough.
赛博朋克2077 / Cyberpunk 2077
“夜曲Op.55.N.”任务开始前创建存档,这个节点可以触发所有5个基础结局(需要对应前置条件)。往日之影结局需在资料片最终任务前单独存档。前置条件如一生的信任(Panam好感度)、强尼好感度等需要在游戏过程中提前积累。
Create a save before “Nocturne Op.55.N.” — this single node can trigger all 5 base endings (with proper prerequisites). Phantom Liberty endings need a separate save before its final mission. Prerequisites like Panam好感度 and Johnny好感度 must be accumulated during gameplay.
巫师3 / The Witcher 3
希里结局在”凯尔莫罕之战”后开始锁定,所以在此之前的5个关键选择决定了结果走向。推荐使用剧情流程图(我们的指南中包含)来追踪选择历史。石之心和血与酒的结局可以在各自资料片最终任务前存档来分别体验。
Ciri’s ending begins locking in after the Battle of Kaer Morhen, so the 5 key choices before that point determine the outcome. Use a story flowchart (included in our guide) to track choice history. Hearts of Stone and Blood and Wine endings can be experienced via saves before each DLC’s final mission.
霍格沃茨之遗 / Hogwarts Legacy
主线结局只需在”最终贮藏”任务前存档即可通过读档体验三种结局。学院专属任务和塞巴斯蒂安支线结局需要至少两个存档(不同学院+不同选择)。最省时的方案:用一个存档打完主线三结局,再用另一个存档打学院任务和支线。
Main endings only need a save before “The Final Repository” quest — reload to experience all three. House quests and Sebastian’s branch need at least two saves (different houses + different choices). Most efficient: use one save for all three main endings, another for house and side quest endings.
天国拯救2 / Kingdom Come: Deliverance 2
在中立路线之外,其他结局可以在最终区域前通过存档覆盖体验。全中立路线建议单独规划:从第一章开始有意识地平衡所有阵营任务的选择,并在每次技能判定前使用增益道具。建议至少预留3个存档位用于结局探索。
Beyond the neutral path, other endings can be experienced via saves before the final area. The Full Neutral path requires dedicated planning: consciously balance faction choices from Chapter 1, use buff items before every skill check. Reserve at least 3 save slots for ending exploration.
攻略入口汇总 / Guide Access Summary
选择你感兴趣的游戏,点击下方链接访问对应的结局指南专页:
Choose the game you are interested in and click below to access its dedicated endings guide:
| 游戏 / Game | 指南链接 / Guide Link | 行数 / Lines | 特色内容 / Highlight |
|---|---|---|---|
| 博德之门3 / Baldur’s Gate 3 | BG3 全结局攻略 | 366 | 17+ 结局变体全解锁路径 / Complete unlock paths for 17+ variants |
| 赛博朋克2077 / Cyberpunk 2077 | CP2077 全结局攻略 | 222 | 7 结局分支 + 对话选择树 / 7 branches + dialogue choice tree |
| 巫师3 / The Witcher 3 | TW3 全结局攻略 | 232 | 主线+双DLC+恋爱结局 / Main + both DLCs + romance |
| 霍格沃茨之遗 / Hogwarts Legacy | HL 全结局攻略 | 346 | 学院任务差异 + 支线结局 / House quest differences + side endings |
| 天国拯救2 / KCD2 | KCD2 全结局攻略 | 287 | 阵营平衡 + 技能判定指南 / Faction balancing + skill check guide |
或者通过导航菜单浏览所有游戏攻略。每个指南都包含详细的决策流程图、存档节点标注和成就解锁条件。
Alternatively, browse all game guides through the navigation menu. Each guide includes detailed decision flowcharts, save point markers, and achievement unlock conditions.
未来计划 / Future Plans
NTGame攻略团队正在持续扩展结局指南系列,以下游戏的多结局攻略正在开发中:
The NTGame guide team is continuously expanding the endings guide series. Multi-ending guides for the following games are in development:
- 黑神话:悟空 DLC — 预计新增结局分支 / Expected new ending branches
- Avowed — 多阵营结局 / Multiple faction endings
- 死亡搁浅2 — 结局含义深度解析 / Deep ending analysis
- 刺客信条:影 — 双主角结局差异 / Dual protagonist ending differences
- DOOM:黑暗时代 — 隐藏结局 / Secret ending
敬请期待后续更新!
Stay tuned for future updates!
结语 / Final Words
五款游戏,超过1,500行中英双语攻略,NTGame的结局指南系列是我们迄今为止最大的内容项目。无论你是想要一次性看完所有结局的完整性玩家,还是只想走通”真结局”的剧情导向玩家,这些指南都能为你节省数十小时的试错时间。
Five games, over 1,500 lines of bilingual content — the NTGame endings guide series is our largest content project to date. Whether you are a completionist aiming to experience every结局 in one go, or a story-driven player focused on the “true” ending, these guides will save you dozens of hours of trial and error.
每一款游戏的结局都是开发者叙事意图的最终呈现。好的结局不仅让你感到满足,更让你回味整个旅程。希望我们的指南能帮助你不错过任何一个值得体验的结局瞬间。
Every game’s ending is the ultimate manifestation of the developer’s narrative intent. A good ending not only satisfies but also makes you reflect on the entire journey. We hope our guides help you never miss a single ending worth experiencing.
感谢阅读,祝你在多结局的叙事迷宫中找到属于自己的那条路。
Thank you for reading. May you find your own path through the narrative maze of multiple endings.
本文基于各游戏当前版本内容编写,未来更新可能影响结局解锁方式 / This article is based on current game versions. Future updates may affect ending unlock methods.
指南链接将在内容审核完成后激活 / Guide links will go live upon content review completion.
标签 / Tags: 博德之门3, Baldur’s Gate 3, 赛博朋克2077, Cyberpunk 2077, 巫师3, The Witcher 3, 霍格沃茨之遗, Hogwarts Legacy, 天国拯救2, Kingdom Come Deliverance 2, 游戏结局, game endings, 多结局攻略, ending guide, 中英双语, bilingual, NTGame, 叙事游戏, narrative games, 攻略指南