博德之门3 结局指南 / Baldur’s Gate 3 Endings Guide
《博德之门3》拥有极其庞大的结局系统——根据你在三章中的选择,最终结局有数千种变化。本指南详解三个主要结局走向、每个起源角色的专属结局、浪漫结局以及Dark Urge专属结局,帮助你规划最满意的通关体验。
Baldur’s Gate 3 features an enormous ending system — with thousands of variations based on your choices across three acts. This guide breaks down the three main ending paths, each origin character’s unique ending, romance endings, and Dark Urge-specific endings, helping you plan the most satisfying playthrough experience.
结局总览 / Ending Overview
BG3的结局主要取决于你在第三章最终决战前后的关键选择。三个主要结局分支对应不同的哲学立场——控制至上、彻底摧毁、自我牺牲。每个分支又有大量子变体,取决于你的队友存活状态、同盟关系和角色个人任务完成情况。
BG3’s ending primarily depends on your critical choices before and after the final battle in Act 3. Three main ending branches correspond to different philosophical stances — ultimate control, complete destruction, and self-sacrifice. Each branch has numerous sub-variants based on companion survival, alliances, and personal quest completion.
三大结局对比 / Three Main Endings Comparison
| 结局 / Ending | 核心选择 / Core Choice | 难度 / Difficulty | 道德倾向 / Moral Alignment | 影响人数 / Affected Characters | 解锁条件 / Unlock Condition |
|---|---|---|---|---|---|
| 控制夺心魔 / Control the Absolute | 使用耐瑟石控制夺心魔蝌蚪 / Use Netherstones to control the tadpole | 中等 / Medium | 偏邪恶 / Evil-leaning | 全队友 + 剑湾居民 / All companions + Sword Coast | 说服/击败耐瑟脑,选择控制 / Persuade/defeat Netherbrain, choose control |
| 摧毁耐瑟脑 / Destroy the Absolute | 使用耐瑟石摧毁耐瑟脑 / Use Netherstones to destroy the Netherbrain | 简单 / Easy | 偏善良 / Good-leaning | 全队友 + 剑湾居民 / All companions + Sword Coast | 说服/击败耐瑟脑,选择摧毁 / Persuade/defeat Netherbrain, choose destroy |
| 夺心魔牺牲 / Mind Flayer Sacrifice | 主角(或奥米伦)变为夺心魔控制耐瑟脑然后自杀 / PC (or Orpheus) becomes mind flayer, controls brain, then dies | 困难 / Hard | 极端善良 / Extreme Good | 主角 + 奥米伦 / PC + Orpheus | 奥米伦存活,主角同意变形 / Orpheus alive, PC accepts transformation |
结局选择节点 / Ending Choice Nodes
最终选择发生在第三章的”高墙尽头”(Upper City Wall)区域。击败最终Boss耐瑟脑后,你将面临三个核心对话选项。下表列出每个选择节点的前置条件和后果。
The final choice occurs in the “Upper City Wall” area of Act 3. After defeating the final boss, the Netherbrain, you face three core dialogue options. The table below lists the prerequisites and consequences of each choice node.
| 决策节点 / Decision Node | 前置条件 / Prerequisites | 选项 / Options | 结局结果 / Ending Result |
|---|---|---|---|
| 耐瑟脑之战 / Netherbrain Battle | 完成第三章全部主线 / Complete all Act 3 main quests | 直接攻击 / Direct attack · 使用多米努斯法术 / Use Dominus spell · 说服耐瑟脑 / Persuade Netherbrain | 决定进入哪种结局路径 / Determines which ending path you enter |
| 控制选择 / Control Choice | 持有三块耐瑟石 / Have all 3 Netherstones | 控制耐瑟脑 / Control Netherbrain · 摧毁耐瑟脑 / Destroy Netherbrain · 变形为夺心魔 / Transform into Mind Flayer | 三个主要结局分支 / Three main ending branches |
| 奥米伦命运 / Orpheus’ Fate | 奥米伦存活 / Orpheus alive | 解放奥米伦 / Free Orpheus · 让奥米伦变形 / Let Orpheus transform · 囚禁奥米伦 / Keep Orpheus imprisoned | 影响奥米伦/吉斯洋基结局 / Affects Orpheus/Githyanki ending |
| 君主命运 / Emperor’s Fate | 君主存活 / Emperor alive | 与君主结盟 / Ally with Emperor · 背叛君主 / Betray Emperor · 释放君主 / Release Emperor | 影响君主结局 / Affects Emperor’s ending |
| 拉斐尔契约 / Raphael’s Deal | 完成拉斐尔支线 / Complete Raphael’s quest | 遵守契约 / Honor contract · 撕毁契约 / Break contract · 击杀拉斐尔 / Kill Raphael | 影响地狱相关结局 / Affects Hells-related endings |
结局一:控制夺心魔 / Ending 1: Control the Absolute
选择使用耐瑟石的力量控制耐瑟脑,而非摧毁它。你将取代耐瑟脑成为新的”绝对”控制者。这个结局被认为是偏邪恶的路线,但根据你的后续选择也可以有善意解读。
Choose to use the Netherstones’ power to control the Netherbrain rather than destroy it. You replace the Netherbrain as the new “Absolute” controller. This ending is considered the evil-leaning path, though it can be interpreted benevolently depending on your subsequent choices.
达成条件 / Requirements
| 条件 / Condition | 说明 / Description |
|---|---|
| 拥有三枚耐瑟石 / Have all 3 Netherstones | 击败戈塔什、奥林和凯瑟里克获得 / Defeat Gortash, Orin, and Ketheric |
| 不摧毁耐瑟石 / Do not destroy Netherstones | 在整个游戏过程中保持耐瑟石完整 / Keep the Netherstones intact throughout the game |
| 击败耐瑟脑 / Defeat the Netherbrain | 通过高墙尽头区域的最终战斗 / Complete the final battle in the Upper City Wall area |
| 选择控制 / Choose to control | 在最终对话中选择控制耐瑟脑的选项 / Select the control Netherbrain option in the final dialogue |
| 智力/魅力检定 / INT/CHA check | 可能需要进行DC 30的极难属性检定来完全控制 / May require an extremely hard DC 30 stat check for full control |
结局后果 / Ending Consequences
| 影响 / Impact | 描述 / Description |
|---|---|
| 主角成为新的绝对 / PC becomes new Absolute | 你取代耐瑟脑成为终极力量——拥有控制一切夺心魔和蝌蚪生物的能力 / You replace the Netherbrain as the ultimate power — with the ability to control all mind flayers and tadpoled creatures |
| 夺心魔军队 / Mind Flayer Army | 你拥有一支夺心魔大军——可以用于维持和平或征服世界 / You command a mind flayer army — usable for maintaining peace or conquering the world |
| 蝌蚪停止转化 / Tadpoles stop transforming | 所有被寄生的人停止进一步转化——但已经变为夺心魔的无法逆转 / All parasitic hosts stop further transformation — but already transformed mind flayers cannot be reversed |
| 同伴反应 / Companion Reactions | 善良阵营的同伴可能敌对或永久离队 / Good-aligned companions may become hostile or permanently leave |
| 吉斯洋基命运 / Githyanki Fate | 如果奥米伦被囚禁或死亡,吉斯洋基女王弗拉基斯继续统治 / If Orpheus is imprisoned or dead, Vlaakith continues to rule the Githyanki |
| 柏德之门未来 / Baldur’s Gate Future | 城市处于你的统治之下——市民生活在恐惧或秩序中 / The city falls under your rule — citizens live in fear or order |
控制结局子变体 / Control Ending Sub-Variants
| 变体 / Variant | 触发条件 / Trigger Condition | 描述 / Description |
|---|---|---|
| 仁慈独裁 / Benevolent Dictator | 控制后选择仁慈对话选项 / Choose merciful dialogue after control | 你利用绝对的力量保护剑湾——但本质上仍是独裁 / You use the Absolute’s power to protect the Sword Coast — but remain a dictator at heart |
| 暴虐统治 / Tyrannical Rule | 控制后选择残暴对话选项 / Choose tyrannical dialogue after control | 你成为比耐瑟脑更可怕的统治者——征服一切 / You become a worse tyrant than the Netherbrain — conquering all |
| 隐居控制 / Reclusive Control | 控制后选择隐居 / Choose isolation after control | 你带着夺心魔大军消失——不再干涉凡人世界 / You disappear with the mind flayer army — no longer interfering with the mortal world |
结局二:摧毁耐瑟脑 / Ending 2: Destroy the Absolute
选择使用耐瑟石的力量彻底摧毁耐瑟脑。这是最直接的”好结局”路线——消灭所有夺心魔蝌蚪,但你也会失去使用耐瑟石来拯救特定角色的机会。
Choose to use the Netherstones’ power to completely destroy the Netherbrain. This is the most straightforward “good ending” path — eliminating all mind flayer tadpoles, but you also lose the opportunity to use the Netherstones to save specific characters.
达成条件 / Requirements
| 条件 / Condition | 说明 / Description |
|---|---|
| 拥有三枚耐瑟石 / Have all 3 Netherstones | 击败戈塔什、奥林和凯瑟里克获得 / Defeat Gortash, Orin, and Ketheric |
| 击败耐瑟脑 / Defeat the Netherbrain | 通过高墙尽头区域的最终战斗 / Complete the final battle in the Upper City Wall area |
| 选择摧毁 / Choose to destroy | 在最终对话中选择摧毁耐瑟脑的选项 / Select the destroy Netherbrain option in the final dialogue |
| 无需特殊检定 / No special check needed | 摧毁选项没有属性检定要求 / The destroy option has no stat check requirement |
结局后果 / Ending Consequences
| 影响 / Impact | 描述 / Description |
|---|---|
| 所有蝌蚪死亡 / All tadpoles die | 被夺心魔蝌蚪寄生的人全部恢复正常——已经变形的夺心魔也会死亡 / All tadpole hosts return to normal — already transformed mind flayers also die |
| 耐瑟脑彻底毁灭 / Netherbrain completely destroyed | 绝对的力量永远消失——剑湾不再受其威胁 / The Absolute’s power is gone forever — the Sword Coast is no longer threatened |
| 主角恢复正常 / PC returns to normal | 你头中的蝌蚪死亡——你变回普通人 / The tadpole in your head dies — you return to a normal person |
| 奥米伦死亡 / Orpheus dies | 如果奥米伦未被解放,他会在耐瑟脑毁灭时死亡 / If Orpheus is not freed, he dies when the Netherbrain is destroyed |
| 君主死亡 / Emperor dies | 如果君主未被释放,他会在耐瑟脑毁灭时死亡 / If the Emperor is not freed, he dies when the Netherbrain is destroyed |
| 柏德之门自由 / Baldur’s Gate Freed | 城市摆脱了绝对的控制——回归正常秩序 / The city breaks free from the Absolute’s control — returns to normal order |
结局三:夺心魔牺牲 / Ending 3: Mind Flayer Sacrifice
这是最难达成的结局——也是剧情感最强的路线。你(或奥米伦)必须牺牲自己的灵魂,变为夺心魔以控制耐瑟脑,然后让同伴杀死你,彻底终结威胁。这个结局体现了极致的利他主义。
This is the hardest ending to achieve — and the most narratively impactful path. You (or Orpheus) must sacrifice your soul, transform into a mind flayer to control the Netherbrain, then have a companion kill you to permanently end the threat. This ending represents the ultimate altruism.
达成条件 / Requirements
| 条件 / Condition | 说明 / Description |
|---|---|
| 奥米伦存活 / Orpheus alive | 在第三章营救奥米伦而非与君主结盟 / Rescue Orpheus in Act 3 instead of allying with the Emperor |
| 同意变形 / Accept transformation | 你或奥米伦同意变为夺心魔 / You or Orpheus agrees to become a mind flayer |
| 击败耐瑟脑 / Defeat the Netherbrain | 作为夺心魔形态击败最终Boss / Defeat the final boss as a mind flayer |
| 选择自杀 / Choose suicide | 在结局中选择让同伴杀死你 / Choose to have a companion kill you in the ending |
| 高好感度同伴 / High approval companion | 需要一个好感度足够高的同伴来执行最后一击 / Need a companion with high enough approval to deliver the final blow |
夺心魔变形对比 / Mind Flayer Transformation Comparison
| 变体 / Variant | 触发条件 / Trigger | 结果 / Result | 同伴反应 / Companion Reaction |
|---|---|---|---|
| 主角变形 / PC transforms | 主角同意变为夺心魔 / PC agrees to become mind flayer | 主角失去灵魂——变为夺心魔 / PC loses soul — becomes mind flayer | 部分同伴震惊/悲伤 / Some companions horrified/saddened |
| 奥米伦变形 / Orpheus transforms | 让奥米伦变为夺心魔 / Let Orpheus become mind flayer | 奥米伦牺牲——吉斯洋基失去解放者 / Orpheus sacrifices — Githyanki lose their liberator | 莱埃泽尔极度愤怒(若在队) / Lae’zel extremely angry (if in party) |
| 卡菈克变形 / Karlach transforms | 卡菈克在队且自愿 / Karlach in party and volunteers | 卡菈克变为夺心魔——解决她的引擎问题 / Karlach becomes mind flayer — solves her engine problem | 取决于与卡菈克的关系 / Depends on relationship with Karlach |
同伴专属结局 / Companion-Specific Endings
每个起源角色在游戏结尾都有自己的结局动画和命运。这些结局取决于你在三章中完成的个人任务、关键选择以及你在最终结局中的整体阵营选择。
Each origin character has their own ending cinematic and fate at the game’s conclusion. These endings depend on their personal quests completed across three acts, key choices made, and your overall alignment choice in the final ending.
影心 / Shadowheart
| 分支 / Branch | 触发条件 / Trigger Condition | 结局描述 / Ending Description |
|---|---|---|
| 黑暗之女 / Daughter of Darkness | 影心杀死夜之歌——成为莎尔黑暗审判官 / Shadowheart kills Nightsong — becomes Shar’s Dark Justiciar | 影心回到莎尔神殿——成为莎尔选民。她变得冷酷无情,失去了以前的温柔 / Shadowheart returns to the Sharran temple — becomes Shar’s chosen. She becomes cold and loses her former warmth |
| 塞伦涅信徒 / Selune Devotee | 影心放过夜之歌——背叛莎尔 / Shadowheart spares Nightsong — betrays Shar | 影心断绝与莎尔的联系——寻求塞伦涅的宽恕。她放弃过去,开始新生活 / Shadowheart cuts ties with Shar — seeks Selune’s forgiveness. She abandons her past and starts a new life |
| 父母团聚 / Family Reunited | 完成影心父母支线——在第二章孤儿院触发 / Complete Shadowheart’s parents quest — triggered at Act 2 orphanage | 影心找到父母——但必须做出牺牲选择。她带着家人搬到博德之门郊区的一个小庄园 / Shadowheart finds her parents — but must make a sacrifice choice. She moves with family to a small estate on the outskirts of Baldur’s Gate |
| 浪漫结局 / Romance Ending | 与影心建立恋爱关系——好感度极高 / Romance Shadowheart — very high approval | 影心与你共同生活——如果走善良路线,你们一起住在博德之门附近的乡村小屋 / Shadowheart lives with you — if on the good path, you live together in a countryside cottage near Baldur’s Gate |
阿斯代伦 / Astarion
| 分支 / Branch | 触发条件 / Trigger Condition | 结局描述 / Ending Description |
|---|---|---|
| 飞升阿斯代伦 / Ascended Astarion | 阿斯代伦完成飞升仪式——牺牲7000个衍体 / Astarion completes the ascension ritual — sacrifices 7000 spawn | 阿斯代伦成为吸血鬼大君——拥有飞行和日行能力。但他失去了自己的人性,变得更加傲慢和残忍 / Astarion becomes a vampire lord — gains flight and sun-walking. But he loses his humanity, becoming more arrogant and cruel |
| 未飞升衍体 / Unascended Spawn | 阻止阿斯代伦飞升——他保持衍体身份 / Prevent Astarion’s ascension — he remains a spawn | 阿斯代伦保留了自己的灵魂——但无法在阳光下行走。他回到阴影中生活,但对未来有了更多的希望 / Astarion retains his soul — but cannot walk in sunlight. He returns to the shadows but with more hope for the future |
| 善良衍体 / Good Spawn | 阻止飞升 + 帮助衍体 / Prevent ascension + help spawn | 阿斯代伦选择帮助博德之门下城区的其他衍体——在阴影中建立了一个秘密的衍体社群 / Astarion chooses to help other spawn in Baldur’s Gate’s lower city — establishes a secret spawn community in the shadows |
| 浪漫结局 / Romance Ending | 与阿斯代伦建立恋爱关系 / Romance Astarion | 飞升路线:你成为他的伴侣和衍体 / Ascended route: you become his consort and spawn. 未飞升路线:你陪他一起在阴影中旅行 / Unascended route: you travel together in the shadows |
盖尔 / Gale
| 分支 / Branch | 触发条件 / Trigger Condition | 结局描述 / Ending Description |
|---|---|---|
| 王冠回归 / Crown Returned | 盖尔拒绝王冠的诱惑——将王冠送回地狱 / Gale refuses the Crown’s temptation — returns Crown to the Hells | 盖尔返回深水城——成为黑杖学院的教授。他过上了平静的学者生活,偶尔给你写信 / Gale returns to Waterdeep — becomes a professor at Blackstaff Academy. He lives a quiet scholarly life, occasionally writing you letters |
| 王冠的野心 / Crown’s Ambition | 盖尔接受王冠的力量——试图成为神 / Gale accepts the Crown’s power — seeks godhood | 盖尔使用王冠的力量试图成神——但他的野心可能毁灭一切。他变得傲慢和疏远 / Gale uses the Crown’s power to attempt godhood — but his ambition may destroy everything. He becomes arrogant and distant |
| 王冠的陨落 / Crown’s Fall | 盖尔使用王冠控制耐瑟脑——中途失控 / Gale uses Crown to control Netherbrain — loses control halfway | 王冠的力量超出了盖尔的控制——他消失在混乱的魔法能量中 / The Crown’s power exceeds Gale’s control — he disappears into chaotic magical energy |
| 浪漫结局 / Romance Ending | 与盖尔建立恋爱关系 / Romance Gale | 善良路线:你和盖尔在深水城共筑爱巢——他教书你冒险 / Good route: you and Gale build a home in Waterdeep — he teaches while you adventure. 神性路线:你成为他的第一信徒 / Godhood route: you become his first worshiper |
莱埃泽尔 / Lae’zel
| 分支 / Branch | 触发条件 / Trigger Condition | 结局描述 / Ending Description |
|---|---|---|
| 解放吉斯洋基 / Free the Githyanki | 奥米伦存活——莱埃泽尔加入起义军 / Orpheus alive — Lae’zel joins the rebellion | 莱埃泽尔与奥米伦一起领导吉斯洋基起义——推翻弗拉基斯女王的暴政。她成为了一位传奇战士 / Lae’zel joins Orpheus to lead the Githyanki rebellion — overthrowing Vlaakith’s tyranny. She becomes a legendary warrior |
| 继续效忠弗拉基斯 / Stay with Vlaakith | 奥米伦死亡或主角背叛 / Orpheus dies or PC betrays him | 莱埃泽尔继续效忠弗拉基斯——回到吉斯洋基军队。她可能成为女王卫队的一员 / Lae’zel remains loyal to Vlaakith — returns to the Githyanki army. She may become part of the Queen’s guard |
| 独立的吉斯 / Independent Gith | 莱埃泽尔自行选择道路——既不效忠弗拉基斯也不跟随奥米伦 / Lae’zel chooses her own path — neither Vlaakith nor Orpheus | 莱埃泽尔成立了自己的吉斯洋基团体——在中立区建立了前哨站 / Lae’zel forms her own Githyanki group — establishes an outpost in neutral territories |
| 浪漫结局 / Romance Ending | 与莱埃泽尔建立恋爱关系 / Romance Lae’zel | 善良路线:莱埃泽尔带你登上红龙——一起翱翔天际 / Good route: Lae’zel takes you on a red dragon — soaring the skies together. 弗拉基斯路线:她在战斗中为你感到骄傲 / Vlaakith route: she is proud of you in battle |
威尔 / Wyll
| 分支 / Branch | 触发条件 / Trigger Condition | 结局描述 / Ending Description |
|---|---|---|
| 刃之公爵 / Blade of Avernus | 威尔打破与米佐拉的契约——选择保护博德之门 / Wyll breaks pact with Mizora — chooses to protect Baldur’s Gate | 威尔成为博德之门的英雄——被称为”地狱边缘之刃”。他放弃了邪术师的力量但成为了一名优秀的剑士 / Wyll becomes Baldur’s Gate’s hero — known as the “Blade of Avernus.” He gives up his warlock powers but becomes a skilled swordsman |
| 地狱使者 / Hell’s Emissary | 威尔维持与米佐拉的契约——继续担任邪术师 / Wyll maintains pact with Mizora — continues as warlock | 威尔继续为米佐拉服务——但他的灵魂受到威胁。他离开了博德之门以避免牵连他人 / Wyll continues serving Mizora — but his soul is at risk. He leaves Baldur’s Gate to avoid dragging others down |
| 拯救卡菈克 / Save Karlach | 威尔选择和卡菈克一起下地狱——帮她修理引擎 / Wyll chooses to go to Avernus with Karlach — helps fix her engine | 威尔陪伴卡菈克前往地狱——两人成为地狱中的传奇二人组 / Wyll accompanies Karlach to Avernus — the two become a legendary duo in the Hells |
| 浪漫结局 / Romance Ending | 与威尔建立恋爱关系 / Romance Wyll | 威尔带你参加博德之门的庆祝会——成为城市的守护情侣 / Wyll takes you to Baldur’s Gate celebrations — becoming the city’s protector couple |
卡菈克 / Karlach
| 分支 / Branch | 触发条件 / Trigger Condition | 结局描述 / Ending Description |
|---|---|---|
| 返回地狱 / Return to Avernus | 卡菈克选择回到地狱——以避免引擎过热爆炸 / Karlach chooses to return to Avernus — to avoid her engine overheating and exploding | 卡菈克含泪与朋友们告别——回到她憎恨的地狱。但她至少还活着,拒绝放弃希望 / Karlach tearfully says goodbye to friends — returns to the Hells she despises. But she is alive, refusing to give up hope |
| 成为夺心魔 / Become Mind Flayer | 卡菈克自愿变形为夺心魔——解决她的引擎问题 / Karlach volunteers to become a mind flayer — solves her engine problem | 卡菈克的灵魂发生了变化——她的引擎停止过热。但她不再是她自己了 / Karlach’s soul changes — her engine stops overheating. But she is no longer herself |
| 威尔同行 / With Wyll | 威尔选择和卡菈克一起去地狱 / Wyll chooses to go to Avernus with Karlach | 卡菈克和威尔一起下地狱——不再孤单。两人合作在地狱中生存并寻找修复引擎的方法 / Karlach and Wyll go to Avernus together — no longer alone. The two cooperate to survive and find a way to fix her engine |
| 主角同行 / With PC | 主角选择和卡菈克一起去地狱 / PC chooses to go to Avernus with Karlach | 你和卡菈克一起踏入地狱之火——爱情的力量超越了地狱的烈焰 / You and Karlach step into the fires of Avernus together — the power of love transcends the flames of Hell |
| 死亡结局 / Death Ending | 卡菈克未去地狱且未变形 / Karlach neither goes to Avernus nor transforms | 卡菈克的引擎过热爆炸——她化为灰烬,死在你的怀里 / Karlach’s engine overheats and explodes — she turns to ash, dying in your arms |
明萨拉 / Minthara
| 分支 / Branch | 触发条件 / Trigger Condition | 结局描述 / Ending Description |
|---|---|---|
| 卓尔领袖 / Drow Leader | 明萨拉存活——回到魔索布莱城 / Minthara survives — returns to Menzoberranzan | 明萨拉回到卓尔城市——试图夺取权力。她的野心可能使她成为家族的首领 / Minthara returns to the drow city — attempts to seize power. Her ambition may make her a house leader |
| 博德之门定居者 / Baldur’s Gate Settler | 明萨拉选择留在博德之门——放弃卓尔社会的权力斗争 / Minthara chooses to stay in Baldur’s Gate — abandons drow power struggles | 明萨拉在博德之门定居——试图适应地表生活。她依然冷傲和野心勃勃,但逐渐有了改变 / Minthara settles in Baldur’s Gate — tries to adapt to surface life. She remains cold and ambitious but gradually changes |
| 浪漫结局 / Romance Ending | 与明萨拉建立恋爱关系 / Romance Minthara | 明萨拉视你为平等的伙伴——甚至承认你对她的重要性。这对她来说是极大的突破 / Minthara sees you as an equal partner — even acknowledges your importance to her. This is a major breakthrough for her |
哈尔辛 / Halsin
| 分支 / Branch | 触发条件 / Trigger Condition | 结局描述 / Ending Description |
|---|---|---|
| 回到林地 / Return to Grove | 哈尔辛存活——翠绿林地幸存 / Halsin survives — Emerald Grove survives | 哈尔辛回到翠绿林地——继续他的德鲁伊职责。他保护自然和指导新一代德鲁伊 / Halsin returns to the Emerald Grove — continues his druidic duties. He protects nature and mentors the new generation of druids |
| 旅行者 / Traveler | 哈尔辛选择旅行剑湾——不再局限于一个地方 / Halsin chooses to travel the Sword Coast — no longer bound to one place | 哈尔辛开始了自己的旅程——帮助沿途遇到的需要帮助的人。他偶尔会写信托人带给你 / Halsin begins his own journey — helping those in need along the way. He occasionally sends you letters |
| 浪漫结局 / Romance Ending | 与哈尔辛建立恋爱关系 / Romance Halsin | 哈尔辛邀请你和他一起旅行——在星空下生活。但他也理解你的责任和可能的不同选择 / Halsin invites you to travel with him — living under the stars. But he also understands your responsibilities and possible different choices |
贾希拉 / Jaheira
| 分支 / Branch | 触发条件 / Trigger Condition | 结局描述 / Ending Description |
|---|---|---|
| 退休隐居 / Retired Life | 贾希拉存活——博德之门恢复和平 / Jaheira survives — Baldur’s Gate restored to peace | 贾希拉终于可以退休了——她在博德之门郊区买了一栋小房子。她偶尔会接待访客,回忆冒险往事 / Jaheira can finally retire — she buys a small house in Baldur’s Gate’s suburbs. She occasionally receives visitors and reminisces about past adventures |
| 继续战斗 / Continue Fighting | 贾希拉选择不退休——继续保护剑湾 / Jaheira chooses not to retire — continues protecting the Sword Coast | 贾希拉组织了新的竖琴手团体——继续与邪恶作斗争。她知道剑湾永远需要保护者 / Jaheira organizes a new Harpers group — continues fighting evil. She knows the Sword Coast will always need protectors |
明斯克 / Minsc
| 分支 / Branch | 触发条件 / Trigger Condition | 结局描述 / Ending Description |
|---|---|---|
| 继续冒险 / Continue Adventuring | 明斯克存活 / Minsc survives | 明斯克和布布继续他们的冒险——“笑声是最好的武器”——他们在博德之门留下了新的传说 / Minsc and Boo continue their adventures — “laughter is the best weapon” — they leave new legends in Baldur’s Gate |
| 贾希拉同行 / With Jaheira | 贾希拉在队中 / Jaheira in party | 明斯克跟着贾希拉——他的老友。两人一起再次成为剑湾的英雄 / Minsc follows Jaheira — his old friend. The two once again become heroes of the Sword Coast together |
浪漫结局 / Romance Endings
浪漫结局是同伴专属结局的特殊版本,前提是你与该角色建立了恋爱关系。不同的恋爱角色在最终结局中有专属的互动和动画。
Romance endings are special versions of companion-specific endings, requiring you to have established a romantic relationship with the character. Different romanceable characters have unique interactions and animations in the final ending.
浪漫结局条件 / Romance Ending Conditions
| 角色 / Character | 好感度要求 / Approval Required | 关键场景 / Key Scene | 浪漫结局触发 / Romance Ending Trigger |
|---|---|---|---|
| 影心 / Shadowheart | 极高(90+) / Very High (90+) | 第二章酒会场景 + 第三章私人对话 / Act 2 wine scene + Act 3 private talk | 最终决战前长休对话确认关系 / Confirm relationship during long rest before final battle |
| 阿斯代伦 / Astarion | 高(70+) / High (70+) | 第一章同意被他吸血 + 第二章分享个人故事 / Act 1 agree to be bitten + Act 2 share personal story | 取决于飞升与否——浪漫路线的最终对话不同 / Depends on ascension — romance dialogue differs |
| 盖尔 / Gale | 高(70+) / High (70+) | 第二章魔法教学场景 + 第三章星界投影对话 / Act 2 magic lesson scene + Act 3 astral projection talk | 在告诉他你爱他之后触发专属结局动画 / Trigger unique ending animation after telling him you love him |
| 莱埃泽尔 / Lae’zel | 高(70+) / High (70+) | 第一章决斗 + 第二章分享脆弱 / Act 1 duel + Act 2 share vulnerability | 最终战前确认彼此承诺 / Confirm commitment before final battle |
| 威尔 / Wyll | 高(70+) / High (70+) | 第二章舞会场景 / Act 2 dance scene | 威尔在结局中邀请你共舞庆祝 / Wyll invites you to dance in celebration at the ending |
| 卡菈克 / Karlach | 极高(90+) / Very High (90+) | 第二章引擎降温拥抱 + 第三章约会 / Act 2 engine cooling hug + Act 3 date | 要么一起去地狱要么在地狱口分别 / Either go to Avernus together or part at the gates of Hell |
| 哈尔辛 / Halsin | 中等(50+) / Medium (50+) | 第三章私人邀请 / Act 3 personal invitation | 邀请你加入他的旅行 / Invites you to join his travels |
| 明萨拉 / Minthara | 高(70+) / High (70+) | 第一章林地屠戮后 / After Act 1 grove massacre | 她视你为权力伴侣 / She sees you as a power partner |
Dark Urge 专属结局 / Dark Urge Unique Endings
Dark Urge起源(黑暗冲动)是博德之门3中独特的游戏起点——你扮演一个被诅咒的巴尔之子。这个起源有大量专属剧情和结局变体。
The Dark Urge origin is a unique starting point in Baldur’s Gate 3 — you play as a cursed child of Bhaal. This origin has extensive unique content and ending variants.
Dark Urge 结局分支 / Dark Urge Ending Branches
| 分支 / Branch | 触发条件 / Trigger Condition | 结局描述 / Ending Description |
|---|---|---|
| 抵抗冲动 / Resist the Urge | 在整个游戏中持续抵抗你的黑暗冲动——拒绝巴尔的召唤 / Consistently resist your dark urges throughout the game — reject Bhaal’s call | 你最终挣脱了巴尔的诅咒——杀死了你的父亲巴尔——成为一个自由的人。你不再是杀戮的工具 / You finally break free from Bhaal’s curse — kill your father Bhaal — become a free person. You are no longer a tool of murder |
| 屈服冲动 / Embrace the Urge | 接受黑暗冲动——成为巴尔的真正传人 / Embrace the dark urge — become Bhaal’s true heir | 你成为巴尔的新屠杀者——博德之门陷入了恐怖统治。你的名字成为死亡的代名词 / You become Bhaal’s new Slayer — Baldur’s Gate falls into a reign of terror. Your name becomes synonymous with death |
| 控制冲动 / Control the Urge | 控制耐瑟脑的同时也控制了黑暗冲动 / Control the Netherbrain while also controlling the dark urge | 你同时掌握了绝对和巴尔的两种力量——成为费伦历史上最危险的存在 / You wield both the Absolute’s and Bhaal’s power — becoming the most dangerous entity in Faerun’s history |
| 牺牲救赎 / Sacrificial Redemption | 抵抗冲动 + 在最后变形为夺心魔并自杀 / Resist urge + transform into mind flayer and commit suicide at the end | 你以最纯洁的方式牺牲了自己——一个被诅咒的杀手用自己的死亡拯救了世界 / You sacrifice yourself in the purest way — a cursed killer saves the world with their own death |
Dark Urge 关键抉择节点 / Dark Urge Key Decision Points
| 章节 / Act | 场景 / Scene | 选择 / Choice | 影响 / Impact |
|---|---|---|---|
| 第一章 / Act 1 | 阿尔菲拉之死 / Alfira’s Death | 杀死阿尔菲拉 / Kill Alfira · 抵抗冲动 / Resist the urge · 欺骗阿尔菲拉离开 / Trick Alfira into leaving | 决定你是否能抵抗黑暗冲动——第一次重大测试 / Determines if you can resist the urge — first major test |
| 第二章 / Act 2 | 伊莎贝尔 / Isobel | 刺杀伊莎贝尔 / Assassinate Isobel · 保护伊莎贝尔 / Protect Isobel | 影响月亮塔之战的结局和守卫的状态 / Affects Moonrise Towers battle outcome and guard status |
| 第二章 / Act 2 | 斯卡拉塔斯 / Sceleritas Fel | 接受巴尔礼物 / Accept Bhaal’s gift · 拒绝巴尔礼物 / Reject Bhaal’s gift | 获得或拒绝”杀戮者”变身能力 / Gain or refuse the “Slayer” transformation |
| 第三章 / Act 3 | 巴尔神殿 / Temple of Bhaal | 接受你的遗产 / Accept your heritage · 拒绝你的遗产 / Reject your heritage | 决定最终结局走向——巴尔的儿子还是自由的人 / Determines final ending direction — Bhaal’s child or free person |
| 第三章 / Act 3 | 杀父弑神 / Parricide | 杀死巴尔 / Kill Bhaal · 侍奉巴尔 / Serve Bhaal | 抵抗路线的高潮——你必须杀死自己的父亲 / Climax of resistance path — you must kill your own father |
关键决策节点总表 / Key Decision Points Summary
以下表格列出影响结局的所有关键决策节点,按章节分类,帮助你规划存档策略。
The following table lists all key decision nodes affecting the ending, organized by act, to help you plan your save strategy.
第一章 / Act 1
| 决策 / Decision | 位置 / Location | 选项 / Options | 影响 / Impact |
|---|---|---|---|
| 翠绿林地冲突 / Grove Conflict | 翠绿林地 / Emerald Grove | 保护提夫林 / Protect tieflings · 帮助明萨拉屠林 / Help Minthara raid grove · 中立 / Neutral | 决定明萨拉是否可招募 / Determines if Minthara is recruitable · 影响提夫林存活 / Affects tiefling survival |
| 地精营地 / Goblin Camp | 破碎圣殿 / Shattered Sanctum | 杀死三个地精首领 / Kill 3 goblin leaders · 联合地精 / Ally with goblins | 影响哈尔辛存活和第一章后续 / Affects Halsin survival and Act 1 aftermath |
| 鬼婆 / Auntie Ethel | 沼泽小屋 / Swamp Hut | 杀死鬼婆 / Kill Ethel · 与鬼婆交易 / Deal with Ethel · 释放梅丽娜 / Save Mayrina | 影响第三章是否遇到鬼婆 / Affects if you encounter Ethel in Act 3 |
| 阿斯代伦的请求 / Astarion’s Request | 营地 / Camp | 同意被吸血 / Agree to be bitten · 拒绝 / Refuse | 阿斯代伦浪漫线起点 / Astarion romance starting point |
第二章 / Act 2
| 决策 / Decision | 位置 / Location | 选项 / Options | 影响 / Impact |
|---|---|---|---|
| 夜之歌 / Nightsong | 莎尔试炼场 / Shar’s Gauntlet | 释放夜之歌 / Free Nightsong · 杀死夜之歌 / Kill Nightsong | 决定影心命运和月亮塔之战难度 / Determines Shadowheart’s fate and Moonrise battle difficulty |
| 伊莎贝尔的保护 / Isobel’s Protection | 最后之光旅店 / Last Light Inn | 保护伊莎贝尔 / Protect Isobel · 刺杀伊莎贝尔(DU) / Assassinate Isobel (DU) | 决定旅店所有人是否存活 / Determines if everyone at the inn survives |
| 凯瑟里克·索姆 / Ketheric Thorm | 月亮塔顶层 / Moonrise Towers Top | 说服凯瑟里克自杀 / Persuade Ketheric to suicide · 击败凯瑟里克 / Defeat Ketheric | 获得一个耐瑟石 / Obtain one Netherstone |
| 月光之塔囚犯 / Moonrise Prisoners | 月亮塔地牢 / Moonrise Dungeon | 拯救提夫林/侏儒 / Save tieflings/gnomes · 忽略 / Ignore | 影响第三章提夫林是否存活 / Affects tiefling survival in Act 3 |
| 拉斐尔提议 / Raphael’s Offer | 最后之光旅店 / Last Light Inn | 接受拉斐尔契约 / Accept Raphael’s deal · 拒绝 / Refuse | 影响第三章拉斐尔支线和地狱结局 / Affects Act 3 Raphael quest and Hells ending |
第三章 / Act 3
| 决策 / Decision | 位置 / Location | 选项 / Options | 影响 / Impact |
|---|---|---|---|
| 击杀奥林 / Kill Orin | 巴尔神殿 / Temple of Bhaal | 单挑奥林 / Duel Orin · 群战奥林 / Group fight Orin | 获得耐瑟石 / Gain Netherstone · DU专属剧情 / DU-specific story |
| 击杀戈塔什 / Kill Gortash | 飞龙岩城堡 / Wyrm’s Rock | 议会暗杀 / Assassinate at council · 城堡强攻 / Storm the castle · 结盟戈塔什 / Ally with Gortash | 获得耐瑟石 / Gain Netherstone · 影响钢铁卫士 / Affects Steel Watch |
| 拉斐尔豪宅 / House of Hope | 希望之宅 / House of Hope | 击败拉斐尔 / Defeat Raphael · 遵守契约 / Honor the contract | 获得奥菲斯之锤 / Obtain Orphic Hammer · 影响地狱结局 / Affects Hells ending |
| 营救奥米伦 / Rescue Orpheus | 星界监狱 / Astral Prison | 使用奥菲斯之锤 / Use Orphic Hammer · 与君主结盟 / Ally with Emperor | 决定最终战盟友 / Determines final battle ally |
| 最终选择 / Final Choice | 高墙尽头 / Upper City Wall | 控制 / Control · 摧毁 / Destroy · 变形夺心魔 / Transform into Mind Flayer | 决定三大结局走向 / Determines three main endings |
结局难度与时间评估 / Ending Difficulty & Time Assessment
| 结局 / Ending | 游戏时长 / Playthrough Time | 难度等级 / Difficulty Level | 收集要求 / Collection Required | 存档管理 / Save Management |
|---|---|---|---|---|
| 摧毁耐瑟脑(好结局) / Destroy (Good Ending) | 60-80小时 / 60-80 hours | 中等 / Medium | 低——完成主要任务即可 / Low — just complete main quests | 无需特殊管理 / No special management needed |
| 控制耐瑟脑(坏结局) / Control (Evil Ending) | 50-70小时 / 50-70 hours | 简单到中等 / Easy to Medium | 低——走邪恶路线更快 / Low — evil path is faster | 可在关键选择前存档 / Save before key choice |
| 夺心魔牺牲 / Mind Flayer Sacrifice | 70-90小时 / 70-90 hours | 困难 / Hard | 中等——需要奥米伦存活 / Medium — need Orpheus alive | 第二章和第三章关键节点需存档 / Save at Act 2 and Act 3 key nodes |
| Dark Urge抵抗 / Dark Urge Resist | 70-90小时 / 70-90 hours | 困难 / Hard | 高——需要持续抵抗冲动 / High — need to consistently resist urges | 每个冲动场景前存档 / Save before each urge scene |
| Dark Urge屈服 / Dark Urge Embrace | 50-70小时 / 50-70 hours | 简单 / Easy | 低——全部接受即可 / Low — just accept everything | 无需特殊管理 / No special management |
| 全同伴最佳结局 / All Companions Best Ending | 100-130小时 / 100-130 hours | 极难 / Very Hard | 极高——需要完成所有同伴任务并做出最优选择 / Very High — need to complete all companion quests with optimal choices | 需要精细的存档管理 / Requires meticulous save management |
结局奖励与解锁 / Ending Rewards & Unlocks
| 结局 / Ending | 成就/奖杯 / Achievement/Trophy | 奖励 / Reward | 二周目解锁 / NG+ Unlock |
|---|---|---|---|
| 摧毁耐瑟脑 / Destroy Netherbrain | ”Absolute’s End” / 终结绝对 | 无特殊游戏内奖励 / No special in-game reward | 荣誉模式解锁金色骰子 / Honor Mode unlocks golden dice |
| 控制耐瑟脑 / Control Netherbrain | ”Absolute Power” / 绝对力量 | 无特殊游戏内奖励 / No special in-game reward | 无 / None |
| 夺心魔牺牲 / Mind Flayer Sacrifice | ”Sacrifice” / 牺牲 | 无特殊游戏内奖励 / No special in-game reward | 无 / None |
| Dark Urge抵抗 / Dark Urge Resist | ”Sins of the Father” / 父辈的罪孽 | 无特殊游戏内奖励 / No special in-game reward | 无 / None |
| Dark Urge屈服 / Dark Urge Embrace | ”The Slayer” / 杀戮者 | 无特殊游戏内奖励 / No special in-game reward | 无 / None |
| 荣誉模式通关 / Honor Mode Clear | ”Foehammer” / 破敌者 | 金色D20骰子皮肤 / Golden D20 dice skin | 所有后续游戏可用 / Available for all subsequent games |
存档规划建议 / Save Planning Tips
| 策略 / Strategy | 说明 / Description | 适用玩家 / Suitable For |
|---|---|---|
| 单档自然通关 / Single Save Natural Run | 不刻意规划——体验自然的结局 / No deliberate planning — experience the natural ending | 第一次游玩的玩家 / First-time players |
| 关键选择多档 / Multi-Save at Key Points | 在夜之歌、最终选择等节点分支存档 / Branch saves at Nightsong, final choice, etc. | 想看多个结局但不重复全流程的玩家 / Players wanting multiple endings without replaying everything |
| 完美主义全收集 / Perfectionist Full Run | 完成所有内容——使用攻略确保所有同伴最优结局 / Complete everything — use guide to ensure all companions get best endings | 成就猎人和完美主义者 / Achievement hunters and completionists |
| 速通邪恶路线 / Speedrun Evil Route | 屠林地+黑暗冲动屈服——最快通关路线 / Raid grove + embrace Dark Urge — fastest completion route | 想要快速解锁二周目的玩家 / Players wanting quick NG+ unlock |
常见结局问题 / Ending FAQ
| 问题 / Question | 答案 / Answer |
|---|---|
| 可以同时看到多个结局吗? | 可以——在最终选择前存档,读取后选择不同的选项即可看到不同结局 / Yes — save before the final choice, reload and pick different options to see different endings |
| 不完成同伴任务会影响结局吗? | 会——未完成的同伴任务会导致该同伴没有结局动画,或得到坏结局 / Yes — incomplete companion quests result in no ending cinematic or bad endings for that companion |
| 明萨拉可以在善良路线中招募吗? | 理论上可以——但你需要在第一章不杀她,走非致命路线,且不能屠林地 / Theoretically possible — but you need to knock her out non-lethally in Act 1 without raiding the grove |
| 结局会影响二周目内容吗? | 不会——所有结局解锁相同的二周目内容 / No — all endings unlock the same NG+ content |
| 荣誉模式通关失败会怎样? | 存档被删除——没有任何结局 / Save is deleted — no ending at all |
| 卡菈克能否不牺牲/不死? | 只能通过夺心魔变形或去地狱两种方式存活 / Can only survive through mind flayer transformation or going to Avernus |
| 阿斯代伦能否在阳光下行走? | 只有飞升路线可以——但代价是杀害7000衍体 / Only through the ascension path — at the cost of 7000 spawn lives |
| Dark Urge最佳结局是什么? | 抵抗冲动并杀死巴尔——这被认为是叙事最完整的路线 / Resist the urge and kill Bhaal — considered the most narratively complete path |
标签/Tags: 博德之门3, Baldur’s Gate 3, BG3, Larian Studios, 结局, endings, 结局指南, ending guide, Dark Urge, 同伴结局, companion endings, 浪漫结局, romance endings, 攻略, guide