Devil May Cry 5 Bosses Guide#
Attack Patterns#
- Key lessons: double-fist slam, rolling crush, fire breath, jump stomps.
- Weak points: head and hands
- Recommended: turn and strike its back; roll attacks cause big staggers, so combo after they end
- Note: when it breathes fire, run around behind it
- Recovery items are often lying around the arena — use them
Strategy#
| Phase | Attack Pattern | Method |
|---|---|---|
| One | Double-fist slam | Dash to its feet |
| Two | Flame vents | Circle behind |
| Three | Rampage | Don’t get greedy |
| Four | Near death | Full burst damage |
Attack Patterns#
- When she moves to the center of the tower, that’s your damage window
Strategy#
- When she casts her light rings, interrupt her with ranged shots
- Don’t touch the energy orbs on the ground
- When she moves to the center of the tower, that’s your damage window
- Use jump cancels to dodge the spider minions
A mighty three-headed hellhound with five health bars. Ice, thunder and fire elemental attacks.
- The huge head and feet are its weak points
Element Attack Pattern Counter Ice Ground icicles, ice spikes, homing snowflakes Stand at its side and attack its feet Thunder Thunder barrage, tail shocks, lightning orbs Dodge right and hit the head Fire Sustained flame breath, ground flames Pull it to the middle and evade
General Strategy#
- Attack his hind legs and tail the whole fight;
- The huge head and feet are its weak points
- Piercing dash: his body whitens before the rush — dodge sideways
- Devour: it inhales gas ahead of it — stay far away
- Every attack ends with a recovery window
- She spends almost the whole fight pinned down
Malphas#
Attack Patterns#
- Fan attack: a 180-degree frontal sweep
- Lava spew/
- Piercing dash: body whitens before the rush — dodge sideways
- Twin-pronged stab/spew
- Meteors: summons falling fireballs — move out of the way
- Devour: inhales gas ahead — stay far away
- Never fight it face-on; go behind or to the sides
Strategy#
-
She spends almost the whole fight pinned down
-
Watch her front-claw attacks — the biggest threat
-
No greed: land one string and leave, baiting her skills
-
Summoned Swords volley
-
Teleport into a three-hit chain
-
Judgement Cut leap (hold X)
-
Downward slash
-
Jump to dodge his teleport
Phase One#
- Golden-armored claw attacks
- Adds true Devil Trigger form and a full-screen Judgement Cut
- Fires energy beams
- Lava spew/
- Learn every wind-up
Phase Two#
- His whole body becomes a weak point
- Twin-pronged stab/spew
Strategy Advice#
- Attack his hands and face
- Always watch his movement — he telegraphs before every attack
- Never fight him face-on; go behind or to the sides
- No-hit approach: read his attack rhythm first, then commit
Phase One#
- Summoned Swords volley
- Teleport into a three-hit chain
- Judgement Cut leap (hold X)
- Downward slash
Strategy#
- Every attack carries a wind-up
- Jump to dodge his teleports
- Open distance to bait his Judgement Cuts
- The end of a Judgement Cut is the best damage window
Phase Two / Final Form#
- Adds true Devil Trigger form and a full-screen Judgement Cut
- The final form at the highest difficulty
No-Hit Essentials#
- Learn every wind-up
- When you’re knocked down, don’t panic — a roll cancel is the best answer
- When he fires Summoned Swords, roll to bait out the shots
- On low difficulties learn to spam magic; on high difficulties learn to sneak hits
- RG + a perfect release after a perfect block deals massive damage