Devil May Cry 5 Beginner’s Guide#
Controls Basics#
| Action | Button | Notes |
|---|---|---|
| Melee attack | Square | Melee weapon attack |
| Ranged attack | Triangle | Gun/ranged attack |
| Jump | Cross | Jump, with double jump |
| Special action | Circle | Character-specific skill |
| Lock-On | LT | Lock onto enemies |
| Style action | RB | Dante Style |
| Devil Trigger | LB | Devil transformation |
Dante-Specific#
Nero-Specific#
V-Specific#
The Style Rating System#
Rating Tiers#
| Tier | Word | Notes |
|---|---|---|
| D | Dull | Default state |
| C | Cool | Sustained attacks |
| B | Badass | Varied combos |
| A | Awesome | Non-stop attacking |
| S | Stylish! | High damage + variety + little damage taken |
| SS | Savage! | Extreme rating conditions met |
| SSS | Smokin’ Sexy Style! | Perfect combos + no damage |
Tutorial Mission Guide#
Mission 1: The Opening#
| Goal | Notes |
|---|---|
| Learn the controls | Use Nero’s basic attacks and jumps to get a feel |
| EX charge practice | Practice perfect EX timing on enemies |
Mission 2: Red Grave City Entrance#
| Goal | Notes |
|---|---|
| Lock-on switching | Get fluid with LT lock-on + L3 target switching |
| Jump slash + downward slash | The common opener: X midair + X on landing |
Beginner Pitfall Guide#
- Don’t ignore Taunt — taunting restores a little DT and raises your rating
- Don’t stick to one weapon — every character should practice switching moves
Recommended Early Skills#
Difficulty Modes#
Difficulty Special Rules#
Red Orb Management#
Early Spending Advice#
| Priority | Item | Cost | Notes |
|---|---|---|---|
| 1st | Core attack skills | 1000-2000 | Raises base output |
| 4th | Aerial skills | 500-1500 | Needed for air combos |
| 5th | Ultimate skill upgrades | 3000+ | Consider later |
Best Orb Farming Spots#
| Spot | Mission | Amount | Rating |
|---|---|---|---|
| Red Grave city streets | M2 | ~5000 | ★★★☆☆ |
| Before the final mission | M19 | ~12000 | ★★★★★ |
Common Beginner Mistakes#
| Mistake | Impact | Advice |
|---|---|---|
| Only one character’s one combo | Rating drops, efficiency suffers | Learn at least 3 combo strings per character |
| Ignoring aerial combat | Fewer damage windows | Stay airborne to extend combos |
| Buying no skills until late | Weak output, hard walls | Check the shop every 2-3 missions |
| Never taunting | Slow DT regain, low rating | Taunt for DT when it’s safe |
| Over-relying on healing items | Unbuyable on high difficulties | Practice no-hit play, reduce dependence |
In-Game Tips#
Beginner Notes#
Common Terms Explained#
| Term | Meaning | Usage Notes |
|---|---|---|
| Lock-on | Camera lock | Fixes the camera and target in combat |
| Rating | Stylishness | The style grade |
| Overload | Red Queen engine | Red Orb-infused power attack |
| Devil Trigger | Demon transformation | Empowered devil form |
| Air combos | Aerial combos | The core of offensive rhythm |
| Taunt | Taunting gesture | Raises your rating |
Opening Combo Practice Plan#
Daily Practice Route#
| Day Range | Practice | Success Standard |
|---|---|---|
| Day 1 | Ground three-hit chain and leap strike | Complete without taking damage |
| Days 2-3 | Starting aerial combos | Stay airborne without touching down |
| Days 4-5 | Overload five-hit chain | Complex cancels succeed |
| Days 6-7 | Boss practice | Clear within three attempts |
Core Mechanics Fast Understanding#
Lock-On and Camera Handling#
| Situation | Advice |
|---|---|
| Multi-enemy brawls | Drop lock-on or switch targets quickly |
| Need aerial positioning | Lean on jumps |
Dash Resource Management#
| Resource | Effect | Recovery |
|---|---|---|
| DT gauge | Burst damage | Attacks/taunts |
| Overload | Power boost | Twin attacks |
Difficulty Selection Advice#
| Difficulty | Traits | Best For |
|---|---|---|
| Human | Weak enemies | First story experience |
| Devil Hunter | Standard | A regular playthrough |
| Son of Sparda | Buffed enemies | Advancing players |
| Hell and Hell | Extreme | Veteran challengers |
Post-Clear Score Farming Routes#
| Goal | Recommended Mission | Notes |
|---|---|---|
| Farming Red Orbs | M13 | Steady efficiency |
| Combo practice | End of M12 | Moderate intensity |
| Earning titles | Bloody Palace | Total mastery |