Story Analysis#
“What are you still doing here? Enough tremors…” / “What are you still doing here? Enough - tremble no more…”
The History of Yharnam#
Ancient Times#
| Great One | Trait | Connection to Humanity |
|---|---|---|
| Moon Presence | Lord of the dream | Created the Hunter’s Dream |
| Oedon | Formless god | Exists within the blood |
| Mergo | Infant Great One | Killed by the Moon Presence |
| Ebrietas | Daughter | Discovered by the Church in a Chalice Dungeon |
| Amygdala | Many-armed beast | Attached to buildings throughout Yharnam |
The Origin of Blood Healing#
Before Yharnam was founded, a group of scholars (later members of the Healing Church) discovered blood taken from the Great Ones. This blood held a miraculous power to cure illness, but it also hid an enormous cost - long-term use turns humans into beasts.
| Stage | Time | Event |
|---|---|---|
| Antiquity | Thousands of years ago | Blood of the Great Ones discovered |
| Founding | Hundreds of years ago | The city of Yharnam is established |
| Peak of blood healing | Around 100 years ago | Blood healing spreads across the world |
| The hunter’s night | Present | The hunt begins |
Three Important Organizations#
The Healing Church is the largest organization in Yharnam, responsible for promoting and managing blood healing. It oversees several branches:
| Branch | Leader | Duty |
|---|---|---|
| The Grand Church | Logarius | Highest leadership |
| Blood Ministry | Vicar Amelia | Managing blood healing |
| Hunter’s Workshop | Gehrman | Training hunters |
| Forbidden Woods | - | Isolating the infected |
2. The School of Mensis#
A group of scholars who tried to communicate with the Great Ones through ritual. Their activities ultimately led to catastrophic consequences.
3. Hunters#
Hunters are warriors who specialize in hunting mutated monsters. They were trained by Gehrman, the master of the workshop, but as the story develops the hunter organization also splits apart.
The Hunter’s Dream#
The Hunter’s Dream is the core location of the game and the player’s “safe zone”. The reason it exists is tightly bound to the main thread of the story.
Creation of the Dream#
| Purpose | Explanation |
|---|---|
| Raising hunters | Repeatedly making hunters live through nightmares to hone their skills |
| Hunting the Great Ones | The Moon Presence wants the other Great Ones destroyed |
| Controlling hunters | Binding hunters through the dream |
People in the Dream#
| Person | Identity | Role |
|---|---|---|
| Gehrman, the First Hunter | Master of the workshop | Trains hunters; one of the final bosses |
| The Doll | A doll made by Gehrman | Cares for hunters, helps with leveling |
| Moon Presence | Great One | Creator of the dream |
| Adella | Blood scholar | Appears in the Hunter’s Dream |
The Truth of the Dream#
The Hunter’s Dream is in fact a cage the Moon Presence uses to bind hunters. Every time a hunter dies in the real world, they are reborn in the dream. But this rebirth comes at a price - the hunter can never leave the dream.
Key Item Story Lines#
Blood Echoes#
Blood Echoes are one of the most important concepts in Bloodborne. They are currency, they are experience, and they are also the ancient power held within human blood.
| Function | Explanation |
|---|---|
| Leveling stats | Spending Blood Echoes to raise hunter abilities |
| Buying items | Trading for goods at merchants |
| Upgrading weapons | Used in the workshop |
| World power | Affects world state and enemy strength |
Blood Vials#
Blood Vials are the main HP recovery item, but they also carry deep story meaning. Blood Vials are in fact the blood of other hunters - after a hunter dies, their blood is recovered and reused.
Runes#
Runes are fragments of ancient writing that record primordial knowledge. They are engraved onto the hunter’s body and provide special bonus effects.
Main Story Route#
| Chapter | Location | Main Events |
|---|---|---|
| Prologue | The clinic | Undergo blood healing, enter the dream |
| Chapter 1 | Central Yharnam | The hunt begins; defeat Gascoigne |
| Chapter 2 | The Great Bridge | Defeat the Blood-starved Beast; reach Cathedral Ward |
| Chapter 3 | Cathedral Ward | Defeat Vicar Amelia; unlock the Forbidden Woods |
| Chapter 4 | Forbidden Woods | Explore the gathering place of the infected |
| Chapter 5 | Byrgenwerth | Reveal the truth of the moon ritual |
| Chapter 6 | Unseen Village | Be kidnapped; face the Trinity |
| Chapter 7 | The Nightmare | Enter the nightmare world; hunt Mergo |
| Final Chapter | Hunter’s Dream | Face the final choice |
Analysis of the Three Great Bosses#
1. Father Gascoigne#
| Phase | Form | Weakness |
|---|---|---|
| Phase one | Human form | Parries with the gun |
| Phase two | Transformed form | Fast attacks |
2. Gehrman#
Gehrman is one of the creators of the Hunter’s Dream and the first hunter. He has waited in the dream for hundreds of years, longing for freedom.
3. The Moon Presence#
In-Depth Analysis#
The Relationship Between Blood and Dream#
The core theme of Bloodborne is the relationship between “blood” and “dream”. Blood represents power and its price, while the dream represents bondage and freedom. The player pursues power throughout the game, but in the end discovers that the price of power is the loss of freedom.
The Great Ones are not evil beings. They simply hold powers and desires that humans cannot comprehend. They long for offspring, but fate always strips their children away. This tragedy is what makes the whole story deeper.
The Tragedy of the Great Ones#
The Great Ones are not evil beings. They simply hold powers and desires that humans cannot comprehend. They long for offspring, but fate always strips their children away. This tragedy is what makes the whole story deeper.
The Fate of the Hunter#
The hunter played by the player is in fact a tool that gets recycled. The Moon Presence creates the dream, Gehrman trains the hunters, and the hunter’s mission is to destroy everything that might threaten the Great Ones. Every time a hunter completes the mission, their memory is wiped and they start over.
Story Timeline#
| Time | Event | People Involved |
|---|---|---|
| Antiquity | The Great Ones descend | The Great Ones |
| Thousands of years ago | Blood of the Great Ones discovered | The scholars |
| Hundreds of years ago | Yharnam is founded | The founders |
| ~200 years ago | The Hunter’s Workshop is established | Gehrman |
| ~100 years ago | Blood healing matures | The Healing Church |
| ~50 years ago | The beastly madness incident | Many hunters |
| Present | The night of the hunt | The player’s hunter |
Closing Words#
The story of Bloodborne is an elegy about blood and dream. Every detail, every line of dialogue, every item description tells this ancient and sorrowful tale. I hope the analysis in this chapter helps you understand this fascinating world better.
In-Depth Story Analysis#
Thematic Analysis#
| Theme | Expression | Meaning |
|---|---|---|
| Madness | Enemy design, environments | Exploring the limits of humanity |
| Blood | Blood healing, Blood Echoes | The boundary between life and death |
| Dream | The Hunter’s Dream, Mensis | The blurring of reality and illusion |
| Knowledge | The Great Ones, the college | The price of forbidden knowledge |
Character Relationship Analysis#
| Relationship | Characters | Explanation |
|---|---|---|
| Master and student | Gehrman → Hunter | The first hunter and the successor |
| Opposition | Hunter → Beast | Hunting and being hunted |
| Contract | Hunter → Moon Presence | The contract within the dream |
| Bloodline | The defector → Bloodline | The secret of the bloodline |
Story Timeline#
| Period | Event | Importance |
|---|---|---|
| Antiquity | The Great Ones descend | ★★★★★ |
| Middle ages | Blood healing begins | ★★★★☆ |
| Modern era | The hunter’s night | ★★★★★ |
| Future | The player’s choice | ★★★★★ |
Hidden Meanings#
| Symbol | Meaning |
|---|---|
| The moon | Symbol of the Great Ones |
| Blood | Life and death |
| Madness | The limits of humanity |
| Dream | The other side of reality |
| Hunter | Human will |
Thematic Comparison With Other Souls Games#
| Theme | Bloodborne | Dark Souls |
|---|---|---|
| Madness | Core theme | Secondary theme |
| Blood | Core theme | Not addressed |
| Succession | The hunter’s succession | The succession of fire |
| Contract | The hunter’s contract | The inheritor of fire |