Story Analysis#

Story Analysis

“What are you still doing here? Enough tremors…” / “What are you still doing here? Enough - tremble no more…”

The History of Yharnam#

Ancient Times#

Great One Trait Connection to Humanity
Moon Presence Lord of the dream Created the Hunter’s Dream
Oedon Formless god Exists within the blood
Mergo Infant Great One Killed by the Moon Presence
Ebrietas Daughter Discovered by the Church in a Chalice Dungeon
Amygdala Many-armed beast Attached to buildings throughout Yharnam

The Origin of Blood Healing#

Before Yharnam was founded, a group of scholars (later members of the Healing Church) discovered blood taken from the Great Ones. This blood held a miraculous power to cure illness, but it also hid an enormous cost - long-term use turns humans into beasts.

Stage Time Event
Antiquity Thousands of years ago Blood of the Great Ones discovered
Founding Hundreds of years ago The city of Yharnam is established
Peak of blood healing Around 100 years ago Blood healing spreads across the world
The hunter’s night Present The hunt begins

Three Important Organizations#

The Healing Church is the largest organization in Yharnam, responsible for promoting and managing blood healing. It oversees several branches:

Branch Leader Duty
The Grand Church Logarius Highest leadership
Blood Ministry Vicar Amelia Managing blood healing
Hunter’s Workshop Gehrman Training hunters
Forbidden Woods - Isolating the infected

2. The School of Mensis#

A group of scholars who tried to communicate with the Great Ones through ritual. Their activities ultimately led to catastrophic consequences.

3. Hunters#

Hunters are warriors who specialize in hunting mutated monsters. They were trained by Gehrman, the master of the workshop, but as the story develops the hunter organization also splits apart.

The Hunter’s Dream#

The Hunter’s Dream is the core location of the game and the player’s “safe zone”. The reason it exists is tightly bound to the main thread of the story.

Creation of the Dream#

Purpose Explanation
Raising hunters Repeatedly making hunters live through nightmares to hone their skills
Hunting the Great Ones The Moon Presence wants the other Great Ones destroyed
Controlling hunters Binding hunters through the dream

People in the Dream#

Person Identity Role
Gehrman, the First Hunter Master of the workshop Trains hunters; one of the final bosses
The Doll A doll made by Gehrman Cares for hunters, helps with leveling
Moon Presence Great One Creator of the dream
Adella Blood scholar Appears in the Hunter’s Dream

The Truth of the Dream#

The Hunter’s Dream is in fact a cage the Moon Presence uses to bind hunters. Every time a hunter dies in the real world, they are reborn in the dream. But this rebirth comes at a price - the hunter can never leave the dream.

Key Item Story Lines#

Blood Echoes#

Blood Echoes are one of the most important concepts in Bloodborne. They are currency, they are experience, and they are also the ancient power held within human blood.

Function Explanation
Leveling stats Spending Blood Echoes to raise hunter abilities
Buying items Trading for goods at merchants
Upgrading weapons Used in the workshop
World power Affects world state and enemy strength

Blood Vials#

Blood Vials are the main HP recovery item, but they also carry deep story meaning. Blood Vials are in fact the blood of other hunters - after a hunter dies, their blood is recovered and reused.

Runes#

Runes are fragments of ancient writing that record primordial knowledge. They are engraved onto the hunter’s body and provide special bonus effects.

Main Story Route#

Chapter Location Main Events
Prologue The clinic Undergo blood healing, enter the dream
Chapter 1 Central Yharnam The hunt begins; defeat Gascoigne
Chapter 2 The Great Bridge Defeat the Blood-starved Beast; reach Cathedral Ward
Chapter 3 Cathedral Ward Defeat Vicar Amelia; unlock the Forbidden Woods
Chapter 4 Forbidden Woods Explore the gathering place of the infected
Chapter 5 Byrgenwerth Reveal the truth of the moon ritual
Chapter 6 Unseen Village Be kidnapped; face the Trinity
Chapter 7 The Nightmare Enter the nightmare world; hunt Mergo
Final Chapter Hunter’s Dream Face the final choice

Analysis of the Three Great Bosses#

1. Father Gascoigne#

Phase Form Weakness
Phase one Human form Parries with the gun
Phase two Transformed form Fast attacks

2. Gehrman#

Gehrman is one of the creators of the Hunter’s Dream and the first hunter. He has waited in the dream for hundreds of years, longing for freedom.

3. The Moon Presence#

In-Depth Analysis#

The Relationship Between Blood and Dream#

The core theme of Bloodborne is the relationship between “blood” and “dream”. Blood represents power and its price, while the dream represents bondage and freedom. The player pursues power throughout the game, but in the end discovers that the price of power is the loss of freedom.

The Great Ones are not evil beings. They simply hold powers and desires that humans cannot comprehend. They long for offspring, but fate always strips their children away. This tragedy is what makes the whole story deeper.

The Tragedy of the Great Ones#

The Great Ones are not evil beings. They simply hold powers and desires that humans cannot comprehend. They long for offspring, but fate always strips their children away. This tragedy is what makes the whole story deeper.

The Fate of the Hunter#

The hunter played by the player is in fact a tool that gets recycled. The Moon Presence creates the dream, Gehrman trains the hunters, and the hunter’s mission is to destroy everything that might threaten the Great Ones. Every time a hunter completes the mission, their memory is wiped and they start over.

Story Timeline#

Time Event People Involved
Antiquity The Great Ones descend The Great Ones
Thousands of years ago Blood of the Great Ones discovered The scholars
Hundreds of years ago Yharnam is founded The founders
~200 years ago The Hunter’s Workshop is established Gehrman
~100 years ago Blood healing matures The Healing Church
~50 years ago The beastly madness incident Many hunters
Present The night of the hunt The player’s hunter

Closing Words#

The story of Bloodborne is an elegy about blood and dream. Every detail, every line of dialogue, every item description tells this ancient and sorrowful tale. I hope the analysis in this chapter helps you understand this fascinating world better.

In-Depth Story Analysis#

Thematic Analysis#

Theme Expression Meaning
Madness Enemy design, environments Exploring the limits of humanity
Blood Blood healing, Blood Echoes The boundary between life and death
Dream The Hunter’s Dream, Mensis The blurring of reality and illusion
Knowledge The Great Ones, the college The price of forbidden knowledge

Character Relationship Analysis#

Relationship Characters Explanation
Master and student Gehrman → Hunter The first hunter and the successor
Opposition Hunter → Beast Hunting and being hunted
Contract Hunter → Moon Presence The contract within the dream
Bloodline The defector → Bloodline The secret of the bloodline

Story Timeline#

Period Event Importance
Antiquity The Great Ones descend ★★★★★
Middle ages Blood healing begins ★★★★☆
Modern era The hunter’s night ★★★★★
Future The player’s choice ★★★★★

Hidden Meanings#

Symbol Meaning
The moon Symbol of the Great Ones
Blood Life and death
Madness The limits of humanity
Dream The other side of reality
Hunter Human will

Thematic Comparison With Other Souls Games#

Theme Bloodborne Dark Souls
Madness Core theme Secondary theme
Blood Core theme Not addressed
Succession The hunter’s succession The succession of fire
Contract The hunter’s contract The inheritor of fire

内容最后验证于 2026-07