Lore#
“We are born of the blood, made men by the blood, undone by the blood.”
Origins of the World#
Ancient Times#
| Great One | Trait | Connection to humanity |
|---|---|---|
| Moon Presence | Master of the dream | Created the Hunter’s Dream |
| Oedon | Formless god | Exists within the blood |
| Mergo | Infant Great One | Killed by the Moon Presence |
| Ebrietas | Daughter | Discovered by the Church |
| Amygdala | Many-armed giant beast | Attached to buildings |
The Tragedy of the Great Ones#
The Great Ones are not evil beings. They simply possess power and desires that humanity cannot comprehend. They long for offspring, yet fate always takes their children away. This tragedy is what makes the whole story deeper.
History of Blood Healing#
The Origin of Blood Healing#
Before Yharnam was founded, a group of scholars discovered blood taken from the Great Ones. This blood held the miraculous power to cure illness, but it also carried a tremendous hidden cost.
The Stages of Blood Healing#
| Stage | Time | Event |
|---|---|---|
| Discovery | Ancient times | The blood of the Great Ones is discovered |
| Research | Thousands of years ago | Scholars study the blood |
| Application | Hundreds of years ago | The city of Yharnam is founded |
| Peak | Around 100 years ago | Blood healing technology matures |
| Decline | Around 50 years ago | The beast-madness incident |
| Present | Present day | The night of the hunt |
The Cost of Blood Healing#
Long-term use of blood healing causes humans to mutate into beasts. This mutation is irreversible, and in the end it leads to the complete loss of humanity.
| Mutation stage | Symptoms | Reversibility |
|---|---|---|
| Early | Mental instability, hallucinations | Reversible |
| Middle | Physical mutation, increased strength | Partially reversible |
| Late | Complete beastification, loss of reason | Irreversible |
| Final | Becoming a beast | Irreversible |
Organizations and Factions#
The Healing Church#
The Healing Church is the largest organization in Yharnam, responsible for promoting and managing blood healing.
| Branch | Leader | Duty |
|---|---|---|
| Grand Church | Logarius | The highest leadership |
| Blood Scholars | Vicar Amelia | Managing blood healing |
| Hunter’s Workshop | Gehrman | Training Hunters |
| Forbidden Woods | - | Isolating the infected |
The Dream Scholars#
A group of scholars who tried to communicate with the Great Ones through rituals. Their activities ultimately led to disastrous consequences.
| Scholar | Goal | Method |
|---|---|---|
| Dream Scholars | Communicate with the Great Ones | Blood rituals |
| Ebrietas | Reveal the secrets of the Great Ones | Academic research |
The Hunter Organizations#
Hunters are warriors who specialize in hunting mutated monsters. They were trained by the workshop master Gehrman, but as the story develops, the Hunter organizations split apart as well.
| Hunter | Identity | Position |
|---|---|---|
| Gehrman | Workshop master | Obeys the Moon Presence |
| Maria | Hunter elite | Protects the Nightmare |
| Ludwig | Hunter general | Fights for the Church |
| Laurence | Church founder | Pursues blood healing |
Dreams and Reality#
The Hunter’s Dream#
The Hunter’s Dream is a special space created by the Moon Presence. Its purpose is to raise Hunters and destroy the other Great Ones.
| Attribute | Details |
|---|---|
| Creator | Moon Presence |
| Purpose | Raising Hunters |
| Traits | Death and rebirth, a safe zone |
| Inhabitants | Gehrman, the Doll |
The Nightmare#
The Nightmare is another dimension that exists in parallel with the real world. It was created by the power of the Great Ones.
| Area | Trait |
|---|---|
| Nightmare Frontier | A desolate dreamscape |
| Nightmare Church | An ancient church |
| Mergo’s Loft | Mergo’s dwelling |
The Relationship Between Dreams and Reality#
| Relationship | Explanation |
|---|---|
| Death and rebirth | Dying inside the dream means being reborn |
| Flow of time | Time inside the dream may differ |
| Material influence | Actions taken in the dream affect reality |
The Philosophy of Blood#
The Multiple Meanings of Blood#
In Bloodborne, blood is not merely a substance - it is also a philosophical concept.
| Meaning | Explanation |
|---|---|
| Source of power | Blood contains ancient power |
| Means of healing | Blood can cure illness |
| Medium of the curse | Blood causes mutation |
| Something sacred | Blood is connected to the Great Ones |
The Relationship Between Blood and Dreams#
The core theme of Bloodborne is the relationship between “blood” and “dreams”. Blood represents power and cost, while dreams represent bondage and freedom.
Blood → Power → Cost → Transformation
Dream → Bondage → Freedom → TranscendenceAnalysis of Key Concepts#
1. Blood Vial#
Blood Vials are the main item for restoring HP, but they also carry a deep story meaning - a Blood Vial is in fact the blood of other Hunters.
2. Blood Vial#
| Blood Vial count | Effect |
|---|---|
| 0-15 | Normal world state |
| 15-40 | Special enemies begin to appear |
| 40+ | The world state changes noticeably |
3. Third Umbilical Cord#
The Third Umbilical Cord is the key item for unlocking the hidden ending. It is connected to the reproduction of the Great Ones.
4. Blood Echoes#
Blood Echoes are both currency and experience. They represent the ancient power contained within blood.
Character Relationship Diagram#
│
├── Created the Hunter's Dream
│
│ ├── Workshop master
│ ├── Made the Doll
│ └── Trapped in the dream
│
│ ├── Cares for the Hunter
│ └── In memory of Maria
│
├── Summoned
├── Fulfilled the mission
└── Faces a choiceSummary of the World Setting#
The worldview of Bloodborne is a profound allegory about blood and dreams, power and cost, bondage and freedom. Every character, every location and every item is telling this ancient and sorrowful story. Understand this worldview, and you can truly understand the essence of Bloodborne.
Story Supplement#
Character Backstories#
| Character | Backstory | Importance |
|---|---|---|
| Godfather | Formless god | ★★★★★ |
| Mergo’s Mother | Guards Mergo | ★★★★☆ |
| Moon Presence | Created the Hunter’s Dream | ★★★★★ |
| Gehrman | The First Hunter | ★★★★★ |
Detailed Story Threads#
| Thread | Location | Meaning |
|---|---|---|
| Blood Echoes | Throughout the game | Memories of the dead |
| The beast disease | Yharnam | A side effect of blood healing |
| Whispers of the moon | Gehrman | The truth of the dream |
| Covenant with the Great Ones | Various places | A deal between gods and humans |
Worldview Analysis#
| Concept | Explanation |
|---|---|
| Blood healing | Using blood to cure illness |
| Hunter’s Night | The night when beasts are hunted |
| The dream world | The truth of the Hunter’s Dream |
| Great Ones | Beings that transcend humanity |
Connections to Other Souls Games#
| Connection | Explanation |
|---|---|
| Moonlight Greatsword | Runs through all FromSoftware games |
| Covenant system | Similar to the covenants of Dark Souls |
| Bonfire / Lamp | The checkpoint system |
| Blood Echoes / Souls | The experience plus currency system |
Hidden Storylines#
| Storyline | Trigger condition | Truth |
|---|---|---|
| Moon Presence | Complete all endings | The creator of the dream |
| Gehrman’s secret | Speak with Gehrman | The curse of the First Hunter |
| The truth of the blood clan | Join the Betrayers | The origin of the blood clan |
| Mergo’s fate | Defeat Mergo’s Wet Nurse | The offspring of the Great Ones |