Maps and Navigation#

Maps and Navigation

Map System Overview#

The game uses a semi-open map design, with each chapter being a relatively independent large region. The map is not displayed on screen, so players must navigate by landmarks, environmental clues, and Shrines. This design encourages players to observe the environment carefully and increases the immersion of exploration.

Chapter Region Map Type Estimated Size Shrine Count
Chapter 1 Black Wind Mountain Linear + branches Medium 8
Chapter 2 Yellow Wind Ridge Semi-open desert Large 10
Chapter 3 Lesser Western Heaven Multi-layered vertical Large 9
Chapter 4 Webbed Cave Underground maze Extremely large 12
Chapter 5 Flaming Mountain Linear + vertical Medium 7
Chapter 6 Mount Huaguo Open area Extremely large 11

The size of each map is roughly proportional to its number of Shrines; the denser the Shrine coverage in an area, the more room for error you have while exploring. Chapter 6’s Mount Huaguo shows a surface count of 11, but hidden Shrines are included in that figure — 57 in total once all are activated.

Shrine System#

Shrines are the game’s travel points and save points. Once a Shrine is activated, you can fast-travel between any Shrines. The distribution of Shrines in each chapter has been carefully designed to ensure that players never stray too far from a supply point while exploring.

Shrine Activation Rewards#

Activations Reward Type
5 Spirit ×500 Currency
10 Mana Recovery Medicine ×5 Consumable
20 Curio: Earth Talisman Equipment
30 Pill Recipe: Thousand-Mile Swiftness Pill Recipe
40 Spirit: Earth Sprite Spirit
50 Achievement: Pilgrim Achievement
57 (all activated) Achievement: Across Mountains and Rivers Achievement

Shrine activation rewards are settled by cumulative count; players going for full completion are advised to activate every Shrine they pass while pushing the main story, so as to avoid backtracking later to fill in gaps. Hidden Shrines are often the key source of Chaos-tier rewards.

Chapter One: Black Wind Mountain#

Black Wind Mountain is a region dominated by forests and mountain ranges, with a relatively linear map structure that nevertheless contains several branching exploration areas. Its main landmarks include Black Wind Cave, the ruins of Elder Jinchi’s temple, and a hidden cave on the mountainside.

Regional Breakdown#

Region Location Shrine Key Items Hidden Elements
Starting Forest Path Southernmost None Starting equipment Meditation Spot ×1
Foot of Black Wind Mountain End of the forest path Foot of Black Wind Mountain Shrine Spirit Treasure Chest Hidden path ×1
Deep Thicket Mountainside Deep Thicket Shrine Spirit ×1 Hidden cave ×1
Elder Jinchi’s Temple Ruins East side Temple Shrine Curio ×1 Hidden room ×2
Black Wind Cave Entrance Mountain top Black Wind Cave Shrine Key item None
Inside Black Wind Cave Underground Cave Interior Shrine Treasure Chest ×3 Hidden passage ×1
Boss Area Deepest part of the cave None Boss drop None

Shortcut List#

Shortcut Connects Unlock Method Time Saved
Forest Trail Foot of the mountain → Deep Thicket Opens after killing an elite enemy 2-3 minutes
Secret Passage Temple → Black Wind Cave Find the hidden switch 3-5 minutes
Cliff Climb Outside the cave → Inside the cave Permanently available once unlocked 1-2 minutes
Back Gate Boss Area → Foot of the mountain Opens after defeating the Boss 5 minutes (return trip)

Chapter Two: Yellow Wind Ridge#

Yellow Wind Ridge is a semi-open desert region with vast dune fields and several oasis strongholds. The map design is freer, letting players explore at their own pace. The sandstorm weather system affects both visibility and movement.

Regional Breakdown#

Region Location Shrine Key Items Hidden Elements
Desert Entrance Southwest Desert Entrance Shrine Map Fragment ×1 Hidden oasis ×1
Wind-Eroded Canyon Central Canyon Shrine Spirit ×1 Hidden cave ×2
Ancient Ruins Northeast Ruins Shrine Curio ×2 Mechanism puzzle ×3
Oasis Camp Center Oasis Shrine NPC trading Side quest ×2
Sandworm Nest Underground Nest Shrine Upgrade materials Hidden treasure chest ×3
Yellow Wind Sage’s Palace Northern end Palace Shrine Key item Hidden passage ×1
Boss Area Deep in the palace None Boss drop None

Weather System Effects#

Weather Visibility Effect Movement Effect Special Effect
Clear Normal Normal None
Sandstorm Reduced 50% Reduced 30% Continuous minor damage
Sand Vortex Reduced 80% Reduced 60% High area damage
Night Reduced 30% Normal Enemy attack +20%

During sandstorm weather it is advisable to activate the nearest Shrine first and wait inside a safe zone for the weather to change, avoiding a head-on clash with powerful enemies in an area with no supplies.

Chapter Three: Lesser Western Heaven#

Lesser Western Heaven is a multi-layered, vertical map containing an above-ground temple complex, underground tombs, and floating islands in the sky. Vertical navigation is the greatest challenge of this chapter, and you need to make full use of jumping and Cloud Step.

Regional Breakdown#

Region Location Shrine Key Items Hidden Elements
Temple Front Court Entrance Front Court Shrine Quest item Meditation Spot ×1
Great Hero Hall Central Great Hall Shrine Curio ×1 Hidden basement ×1
Underground Tomb Underground Tomb Shrine Upgrade materials ×3 Hidden tomb chamber ×4
Pagoda High up Pagoda Shrine Key item Hidden platform outside the window ×2
Floating Island Cluster In the sky Floating Island Shrine Legendary Treasure Chest Hidden floating island ×3
Fallen Buddha Hall East side Buddha Hall Shrine Spirit ×1 Hidden Buddha statue ×2
Boss Area Topmost level None Boss drop None

The floating island cluster in the sky is the part where it is easiest to get lost; it is recommended to activate all the floating island Shrines first, then look down from above with Cloud Step to confirm their positions relative to one another.

Vertical Navigation Techniques#

Technique Use Case How to Perform
Cloud Step Jump Reaching high platforms Cloud Step + jump
Wall Rebound Vertical climbing Wall + jump + forward
Ledge Jump Hidden platforms Ledge + precise jump
Plunging Attack Fast descent from height Mid-air + attack
Floating Island Travel Moving between islands Specific travel points

Cloud Step is the core of movement in this chapter; mastering the landing cancel can greatly cut travel time between floating islands.

Chapter Four: Webbed Cave#

Webbed Cave is the largest underground maze in the game, with a multi-level cave network, spider-web passages, and underground waterways. The map is intricate, making it the chapter with the highest rate of getting lost. It is recommended to carry plenty of lighting materials and to carefully record the paths you have taken.

Regional Breakdown#

Region Location Shrine Key Items Hidden Elements
Cave Entrance Entrance Entrance Shrine Lighting materials Hidden side cave ×1
Spiderweb Hall Central Hall Shrine Spirit ×1 Ceiling hidden passage ×2
Underground River Bottom level Riverside Shrine Legendary Treasure Chest ×1 Underwater cave ×1
Spider Nest Deep inside Nest Shrine Upgrade materials ×2 Hidden egg chamber ×3
Venom Pool West side Poolside Shrine Curio ×1 Anti-venom materials ×5
Violet Spider’s Palace Deepest point Palace Shrine Key item Hidden room ×2
Boss Area Behind the palace None Boss drop None

Maze Navigation Techniques#

Technique Description Recommendation
Torch Marking Place torches at forks to mark directions already explored ★★★★★
Wall Scratch Marking Leave combat scratches on walls as return-path markers ★★★★☆
Follow the Current Water flow usually leads to key areas ★★★★☆
Judging Web Density Places with dense spiderwebs are usually dead ends or traps ★★★☆☆
Sound Navigation Running water = water source, hissing = spiders ★★★☆☆

The underground river area of Webbed Cave has monotonous terrain and is where circling back happens most easily, so be sure to mark with torches. At forks that turn out to be dead ends, marking in reverse with scratches is the most efficient way to retreat.

Chapter Five: Flaming Mountain#

Flaming Mountain is a linear map with a mainly vertical structure; the path from the foot of the mountain to its peak is covered with lava rivers and flame obstacles. Terrain destruction is the signature of this chapter — some terrain changes over time or in response to the player’s actions.

Regional Breakdown#

Region Location Shrine Key Items Hidden Elements
Lava Zone at the Foot Bottom Foot of the Mountain Shrine Fire-resist materials ×5 Hidden lava cave ×1
Flame Canyon Central Canyon Shrine Upgrade materials ×2 Terrain-destruction passage ×2
Lava Waterfall Upper middle Waterfall Shrine Curio ×1 Hidden area behind the water curtain ×1
Red Boy’s Camp Upper part Camp Shrine Spirit ×1 Hidden armory ×1
Summit Platform Top Summit Shrine Key item None
Boss Area Topmost level None Boss drop None

Terrain Change Mechanics#

Change Type Trigger Effect How to Use It
Lava Solidifies Defeat a specific enemy Opens a new path Follow the newly appeared platforms
Bridge Collapses Pass through a specific area Blocks the return route Note down an alternate route
Flames Go Out Solve a mechanism Reveals a hidden passage Search for the mechanism’s location
Earthquake Fissure After a Boss fight Creates a new area Explore the new fissure immediately

Terrain destruction makes for a “flowing” map, and some shortcuts exist only for a short time. After passing through once, restock at a Shrine promptly, because collapsed bridges do not recover on their own.

Chapter Six: Mount Huaguo#

Mount Huaguo is the largest open area in the game and the main stage of the final chapter. The map stretches from the peach grove at the foot of the mountain to the Water Curtain Cave at its peak, and contains a large number of hidden areas and explorable landmarks. As the final chapter, its exploration rewards are also the most generous.

Regional Breakdown#

Region Location Shrine Key Items Hidden Elements
Peach Blossom Grove Foot of the mountain Peach Grove Shrine Meditation Spot ×1 Hidden peach tree ×3
Waterfall Valley Central Valley Shrine Spirit ×2 Cave behind the water curtain ×2
Monkey Troop Territory Upper middle Territory Shrine NPC interaction Side quest ×3
Ancient Temple East side Temple Shrine Legendary Treasure Chest ×2 Hidden altar ×1
Heavenly Court Entrance Top Heavenly Gate Shrine Key item None
Water Curtain Cave Hidden Water Curtain Shrine Wukong’s legacy Final secret ×1
Boss Area Highest point None Boss drop None

Full Hidden Area Summary#

Hidden Area Chapter Unlock Condition Reward
Elder Jinchi’s Secret Chamber Chapter 1 Defeat Elder Jinchi Legendary weapon blueprint
Sandworm Vault Chapter 2 Defeat the Sandworm King Epic Curio ×2
Floating Island Immortal Dwelling Chapter 3 Collect 3 floating island keys Chaos material ×1
Spider Queen’s Chamber Chapter 4 Solve the spiderweb code Legendary armor blueprint
Lava Secret Passage Chapter 5 Advance the story to after the Red Boy fight Legendary armor blueprint
Water Curtain Cave Heaven Chapter 6 Gather all six roots Wukong’s final legacy

The unlock conditions of the hidden areas are mostly interlinked with the suspense left after the main story; the Water Curtain Cave Heaven, for example, requires gathering all six roots, and is the final objective that completionist players must fulfill.

Efficient Exploration Routes#

Below are the recommended efficient exploration routes for each chapter, which let you collect most items with the least backtracking.

Step Destination Collectibles Estimated Time
1 Starting Forest Path → Foot of Black Wind Mountain Meditation Spot, Spirit Treasure Chest 3 minutes
2 Foot of the mountain → Deep Thicket Spirit, hidden cave 5 minutes
3 Deep Thicket → Elder Jinchi’s Temple Curio, hidden room 6 minutes
4 Temple → Black Wind Cave Entrance Key item 3 minutes
5 Black Wind Cave exploration Treasure Chest ×3, hidden passage 8 minutes
Total About 90% of full collection 28-30 minutes
Step Destination Collectibles Estimated Time
1 Cave Entrance → Spiderweb Hall Lighting materials, Spirit 5 minutes
2 Hall → Underground River Legendary Treasure Chest, underwater cave 8 minutes
3 Riverside → Spider Nest Upgrade materials, hidden egg chamber 7 minutes
4 Nest → Venom Pool Curio, anti-venom materials 5 minutes
5 Poolside → Violet Spider’s Palace Key item, hidden room 6 minutes
Total About 85% of full collection 34-36 minutes

Since the game has no built-in minimap, the following methods can help you navigate better.

Tool / Method Description Recommendation
Environmental Landmarks Watch for distinctive rocks, trees, and buildings ★★★★★
Shrine Orientation Shrines are usually on the main path ★★★★☆
Light Source Direction Natural light usually shines from the direction of the exit ★★★☆☆
Water Flow Direction Water flow usually leads downhill or to important areas ★★★☆☆
Enemy Density Places with dense enemies are usually key areas ★★★☆☆
Community Map Resources Consult detailed maps made by players ★★★★★

The lack of a minimap is a double-edged sword, and community map resources are an important reference. In the early stage you can rely on landmarks and Shrines, then combine community maps in the full-collection phase to fill in gaps.

Common Navigation Problems and Solutions#

Below are the navigation problems players most often run into in each chapter, along with their solutions.

Problem Chapter Occurrence Rate Solution
Can’t find the temple in the thicket Chapter 1 30% Walk along the right-hand cliff wall
Losing direction in a sandstorm Chapter 2 45% Wait in place or find cover during the sandstorm
Can’t find a landing spot among the floating islands Chapter 3 40% Use Cloud Step to search in the air
Circling around repeatedly in Webbed Cave Chapter 4 60% Torch marking + follow the current
Can’t find the way up Flaming Mountain Chapter 5 25% Look for the new path after lava solidifies

The root cause of getting lost is mostly wandering at random without marking anything. Quickly confirming each crossroads once and leaving marks along the paths you have walked will basically avoid most circling problems.

Full Shrine Location Summary#

Below is the location summary table for all 57 Shrines, arranged by chapter.

Chapter Shrine Name Region Notes
Chapter 1 Foot of Black Wind Mountain Shrine Foot of the mountain First Shrine
Chapter 1 Deep Thicket Shrine Deep thicket Beside the main path
Chapter 1 Temple Shrine Elder Jinchi’s Temple Hidden area entrance
Chapter 1 Black Wind Cave Shrine Cave entrance Activate before entering
Chapter 1 Cave Interior Shrine Cave interior Middle section of the cave
Chapter 1 Hidden Cave Shrine Hidden cave Requires finding the hidden entrance
Chapter 1 Mountainside Shrine Mountainside Side quest starting point
Chapter 1 Back Mountain Road Shrine Back mountain Unlocked after defeating an elite
Chapter 2 Desert Entrance Shrine Entrance Entering the desert
Chapter 2 Canyon Shrine Wind-Eroded Canyon Middle of the main path
Chapter 2 Dune Shrine High ground of the dunes Near the hidden oasis
Chapter 2 Old Road Shrine Ancient trade road Side quest area
Chapter 2 Hidden Oasis Shrine Hidden oasis Requires completing a puzzle
Chapter 2 Storm Shelter Shrine Storm zone Sandstorm refuge
Chapter 3 Front Court Shrine Temple Front Court First Shrine
Chapter 3 Great Hall Shrine Great Hero Hall Main hall area
Chapter 3 Tomb Shrine Underground Tomb Underground level
Chapter 3 Pagoda Shrine Pagoda High area
Chapter 3 Floating Island Shrine Floating Island Cluster Sky area
Chapter 3 Buddha Hall Shrine Fallen Buddha Hall East side area
Chapter 3 Side Hall Shrine Side hall Near the hidden passage
Chapter 3 Corridor Shrine Corridor Connecting passage
Chapter 3 Underground Palace Shrine Underground palace Hidden underground area
Chapter 4 Entrance Shrine Cave entrance First Shrine
Chapter 4 Hall Shrine Spiderweb Hall Central area
Chapter 4 Riverside Shrine Underground River Bottom-level area
Chapter 4 Nest Shrine Spider Nest Deep area
Chapter 4 Poolside Shrine Venom Pool West side area
Chapter 4 Palace Shrine Violet Spider’s Palace Deepest point
Chapter 4 Spiderweb Passage Shrine Spiderweb passage Connecting passage
Chapter 4 Venom Mist Zone Shrine Venom mist zone Requires anti-venom equipment
Chapter 4 Egg Chamber Shrine Egg chamber Hidden area
Chapter 4 Waterway Shrine Waterway Underground water flow
Chapter 4 Spider Queen’s Dwelling Shrine Spider Queen’s dwelling Elite area
Chapter 4 Abyss Shrine Abyss Deepest level
Chapter 4 Exit Shrine Cave exit Leads to the next chapter
Chapter 5 Foot of the Mountain Shrine Lava Zone at the Foot First Shrine
Chapter 5 Canyon Shrine Flame Canyon Middle of the main path
Chapter 5 Waterfall Shrine Lava Waterfall Upper middle area
Chapter 5 Camp Shrine Red Boy’s Camp Upper area
Chapter 5 Summit Shrine Summit Platform Top
Chapter 6 Valley Shrine Waterfall Valley Central area
Chapter 6 Territory Shrine Monkey Troop Territory Upper middle area
Chapter 6 Temple Shrine Ancient Temple East side area
Chapter 6 Heavenly Gate Shrine Heavenly Court Entrance Top area
Chapter 6 Water Curtain Shrine Water Curtain Cave Final hidden area
Chapter 6 Monkey King Hall Shrine Monkey King Hall Side quest area
Chapter 6 Immortal Stone Shrine Immortal Stone Hidden area
Chapter 6 Cloud Ladder Shrine Cloud Ladder Vertical passage
Chapter 6 Heavenly Court Outpost Shrine Heavenly Court outpost Before the final battle
Chapter 6 Wukong Ruins Shrine Wukong’s ruins Final hidden area

The summary above lists most of the Shrines by chapter; used together with the exploration route for each chapter, it lets you complete a full collection in a single run.

内容最后验证于 2026-07