Story Mode#
Campaign Overview#
| Campaign | Chapters | Length | Playable Characters | Difficulty |
|---|---|---|---|---|
| Avatar Campaign | 8 chapters | 8-12 hours | Aang, Katara, Zuko, Toph | Medium |
| Legend of Korra Campaign | 8 chapters | 8-12 hours | Korra, Kya, Tenzin, Mako, Bolin, Kuvira | Medium-hard |
The Avatar Campaign#
Chapter One: The Heir to the Air Temple#
| Information | Details |
|---|---|
| Playable Character | Aang |
| Main Opponents | Fire Nation Soldiers, Zuko |
| Stage | Air Temple ruins |
| Estimated Length | 1-1.5 hours |
| Unlocked Character | Aang (default) |
Walkthrough Notes
Boss Fight: The First Zuko Battle
| Strategy | Description |
|---|---|
| Keep your distance | Zuko’s close-range strings are strong — use air blasts to control spacing |
| Use your aerial advantage | Airbender characters are strongest in the air — jump in often |
| Watch the flame kick | Zuko’s flame kick is the main threat — be ready to evade it |
Chapter Two: The Waterbending Sisters#
| Information | Details |
|---|---|
| Playable Character | Katara |
| Main Opponents | Pirates, Ty Lee |
| Stage | Southern Water Tribe |
| Estimated Length | 1-1.5 hours |
| Unlocked Character | Kya |
Walkthrough Notes
Boss Fight: Ty Lee
| Strategy | Description |
|---|---|
| Avoid close range | Ty Lee specializes in Qi Lock — stay at mid range |
| Use the water freeze slow | Freeze Ty Lee and then combo — she is very fragile |
| Recover in time | Ty Lee’s Qi Lock stops you from bending — restore yourself promptly |
Chapter Three: The City of Earthbenders#
| Information | Details |
|---|---|
| Playable Character | Toph |
| Main Opponents | Earth Rumble fighters, The Boulder |
| Stage | Las Vegas |
| Estimated Length | 1-1.5 hours |
| Unlocked Character | Toph (default) |
Walkthrough Notes
Boss Fight: The Boulder
| Strategy | Description |
|---|---|
| Use binding | Earth versus earth effect — bind The Boulder and then combo |
| Keep your distance | The Boulder’s close-range damage is extremely high — use rock to zone him |
| Watch the charge | His charge has super armor — do not trade with it head-on |
Chapter Four: The Fire Nation Prince#
| Information | Details |
|---|---|
| Playable Character | Zuko |
| Main Opponents | Azula, Fire Nation guards |
| Stage | Fire Nation palace |
| Estimated Length | 1.5-2 hours |
| Unlocked Character | Mako |
Walkthrough Notes
Boss Fight: Azula
| Strategy | Description |
|---|---|
| Use the blue flame | Zuko’s blue flame can cancel out Azula’s lightning |
| Attack quickly | Azula is strong at range and weak up close — rush in and pressure her |
| Watch for traps | Azula sets flame traps — do not step on them |
Chapter Five: Beneath the Comet#
| Information | Details |
|---|---|
| Playable Character | Aang, Katara, Zuko, Toph (four-character rotation) |
| Main Opponents | Fire Lord Ozai |
| Stage | Fire Nation castle |
| Estimated Length | 2-2.5 hours |
| Unlocked Character | Iroh |
Walkthrough Notes
Boss Fight: Fire Lord Ozai
| Phase | Usable Character | Strategy |
|---|---|---|
| Phase 1 | Aang | Air blasts control the spacing — drain Ozai’s Qi |
| Phase 2 | Katara | Water beats fire advantage — freeze, then combo |
| Phase 3 | Zuko | Blue flame against the comet-empowered Ozai |
| Phase 4 | Toph | Ground control — use binding to restrict Ozai |
| Final Phase | Aang | Enter Awakening Mode — finish with the ultimate attack |
The Legend of Korra Campaign#
Chapter One: The New Avatar#
| Information | Details |
|---|---|
| Playable Character | Korra |
| Main Opponents | Triad fighters, Amon |
| Stage | City Island |
| Estimated Length | 1-1.5 hours |
| Unlocked Character | Korra (default) |
Walkthrough Notes
Chapter Two: The City of Metal#
| Information | Details |
|---|---|
| Playable Character | Kuvira |
| Main Opponents | Earth Empire soldiers, Kuvira (mirror) |
| Stage | City of Metal |
| Estimated Length | 1-1.5 hours |
| Unlocked Character | Kuvira (default) |
Chapter Three: The Last Airbending Legacy#
| Information | Details |
|---|---|
| Playable Character | Tenzin |
| Main Opponents | Red Lotus, Zaheer |
| Stage | Air Temple |
| Estimated Length | 1.5-2 hours |
| Unlocked Character | Bolin |
Chapter Four: The Double Agent#
| Information | Details |
|---|---|
| Playable Character | Mako |
| Main Opponents | Earth Empire, Kuvira |
| Stage | City Island |
| Estimated Length | 1.5-2 hours |
| Unlocked Character | Kya |
Chapter Five: The Final Battle#
| Information | Details |
|---|---|
| Playable Character | Korra, Tenzin, Mako, Bolin, Kuvira, Kya (six-character rotation) |
| Main Opponents | The Colossus, Kuvira |
| Stage | City Island battlefield |
| Estimated Length | 2-2.5 hours |
| Unlocked Character | Azula |
Difficulty Settings#
| Difficulty | Enemy AI | Damage Multiplier | Qi Recovery | Suitable For |
|---|---|---|---|---|
| Easy | Low — slow reactions | 50% | Fast | Newcomers and story-only players |
| Normal | Medium — standard reactions | 70% | Normal | Most players |
| Hard | High — fast reactions | 85% | Normal | Experienced fighting game players |
| Expert | Extremely high — perfect reactions | 100% | Slow | Competitive players — the best challenge |
Unlockable Content#
| Unlock Condition | Content |
|---|---|
| Complete the ATLA campaign | Iroh, Azula |
| Complete the TLOK campaign | All remaining characters unlocked |
| Complete ATLA on Hard | Zuko Blue Flame skin |
| Complete TLOK on Hard | Korra Avatar skin |
| Complete any campaign on Expert | Exclusive title and avatar frame |
| Collect all Dragon Ball fragments | Hidden Boss: Shadow Avatar |
| Complete all chapters with an S rank | Golden bending effects |
Hidden Boss: Shadow Avatar#
| Information | Details |
|---|---|
| Unlock Condition | Collect all Dragon Ball fragments — complete the ATLA and TLOK campaigns |
| Difficulty | Expert level — the strongest boss |
| Reward | Shadow Avatar skin, exclusive title, 5000 Dragon Balls |
| Phase | Character Used | Strategy |
|---|---|---|
| Water Phase | Korra | Water beats fire — attack with waterbending |
| Fire Phase | Katara | Water beats fire — freeze, then combo |
| Earth Phase | Tenzin | Air beats earth — suppress with airbending |
| Air Phase | Toph | Earth beats air — bind with rock |
Story Mode Special Mechanics#
| Mechanic | Description |
|---|---|
| Dragon Ball fragments | Scattered through each chapter — collecting them unlocks rewards |
| Bending upgrades | Bending can be upgraded in story mode — increasing damage and effects |
| Companion system | Some chapters let you use a companion — AI-assisted combat |
| Branching story | Some chapters have story branches — they affect the boss fight |
| Hidden rooms | Each chapter has 1-2 hidden rooms — containing rare items |