轮回转生完全指南 / Reincarnation Complete Guide#
潜入或死亡:雨之子 的轮回转生系统是游戏多周目体验的核心。通过新游戏+(NG+)和深层轮回机制,玩家可以在保留部分进度的基础上重新探索深渊,发现全新的故事内容和挑战。本节将详细解析轮回机制、多周目策略和转生奖励。
English: The Reincarnation system of DIVE or DIE: Children of Rain is the core of the game’s multiple playthrough experience. Through New Game+ (NG+) and deep reincarnation mechanics, players can re-explore the abyss while retaining partial progress, discovering entirely new story content and challenges. This section details reincarnation mechanics, multi-playthrough strategies, and rebirth rewards.
轮回系统概述 / Reincarnation System Overview#
轮回系统在通关任意结局后自动解锁。它允许玩家在保留部分进度的基础上重新开始游戏。与传统的"新游戏+“不同,轮回系统引入了独特的"转生层数"概念,每完成一次轮回,你的"转生层数"就会提升,带来永久性的增益效果。
English: The reincarnation system unlocks after completing any ending. It allows restarting the game while retaining partial progress. Unlike traditional “New Game+”, the reincarnation system introduces the unique “Rebirth Tier” concept — each completed reincarnation raises your Rebirth Tier, granting permanent bonuses.
轮回类型 / Reincarnation Types#
- 普通新游戏+(NG+) — 通关后直接开始的第二周目
- 深度新游戏+(NG++) — 在NG+通关后开始的第三周目
- 深渊轮回(Abyss Loop) — 在NG+基础上解锁的特殊轮回机制,保留更多永久增益
- 转生轮回(Rebirth Loop) — 最高层级的轮回,所有周目叠加后的终极重玩
English:
- Standard NG+ — Second playthrough started directly after completion
- Deep NG++ — Third playthrough after completing NG+
- Abyss Loop — Special reincarnation unlocked in NG+, retaining more permanent bonuses
- Rebirth Loop — Highest tier reincarnation, stacking all playthrough bonuses for ultimate replay
转生层数 / Rebirth Tier#
| 转生层数 | 解锁条件 | 永久增益 |
|---|---|---|
| 第1层 | 通关任意结局 | 恐惧抗性+5% |
| 第2层 | NG+通关任意结局 | 恐惧抗性+10%,初始氧气+10% |
| 第3层 | NG+通关隐藏结局 | 恐惧抗性+15%,初始氧气+15%,经验获取+10% |
| 第4层 | 完成3个结局 | 恐惧抗性+20%,所有属性+5%,所有资源+10% |
| 第5层 | 完成所有结局 | 恐惧抗性+25%,全属性+10%,解锁隐藏职业 |
| 第6层 | 完成100%收集 | 恐惧抗性+30%,解锁深渊形态 |
English:
| Rebirth Tier | Unlock Condition | Permanent Bonus |
|---|---|---|
| Tier 1 | Complete any ending | Fear resistance +5% |
| Tier 2 | Complete NG+ any ending | Fear resistance +10%, initial O2 +10% |
| Tier 3 | Complete NG+ hidden ending | Fear resistance +15%, initial O2 +15%, EXP gain +10% |
| Tier 4 | Complete 3 endings | Fear resistance +20%, all stats +5%, all resources +10% |
| Tier 5 | Complete all endings | Fear resistance +25%, all stats +10%, unlock hidden class |
| Tier 6 | Complete 100% collection | Fear resistance +30%, unlock Abyss Form |
新游戏+攻略 / NG+ Strategy Guide#
NG+ 保留内容 / NG+ Retained Content#
保留的项目 / Items Retained:
- 已解锁的技能(Skill Unlocks Retained)
- 成就列表(Achievement List Retained)
- 已 discovered 的地图区域(Discovered Map Areas Retained)
- 归途者徽章效果(Returnee’s Badge effects active)
不保留的项目 / Items Not Retained:
- 道具和装备(Items and Equipment Reset)
- 收集的资源和材料(Collected Resources Reset)
- 当前游戏进度(Current Game Progress Resets)
- Boss已击败状态(Boss Defeat Status Resets)
NG+ 新增内容 / NG+ New Content#
- 新的对话 — NPC和环境中会有全新的对话和线索,揭示之前隐藏的剧情
- 新的敌人变体 — 部分敌人获得强化版,具有新的攻击模式
- 隐藏区域 — 之前无法访问的区域在NG+中解锁
- 新的道具 — 只有NG+能找到的特殊道具和配方
- 难度加成 — 敌人更强但掉落更好,资源刷新更快
English:
- New Dialogue — NPCs and environments feature entirely new dialogue and clues revealing previously hidden plot points
- Enemy Variants — Some enemies get enhanced versions with new attack patterns
- Hidden Areas — Previously inaccessible areas unlock in NG+
- New Items — Special items and recipes exclusive to NG+
- Difficulty Scaling — Stronger enemies but better drops, faster resource respawn
NG+ 快速升级攻略 / NG+ Fast-Leveling Strategy#
推荐路线:
- 利用已解锁的地图知识,跳过新手指引部分
- 优先前往遗忘图书馆获取新的NG+文献
- 使用归途者徽章的加成效果快速解锁关键技能
- 避开强化版敌人,选择绕行策略
- 重点探索隐藏区域获取独特道具
English: Recommended Route:
- Use unlocked map knowledge, skip tutorial sections
- Prioritize Forgotten Library for new NG+ documents
- Use Returnee Badge bonuses to quickly unlock key skills
- Avoid enhanced enemies, use evasion strategies
- Focus on hidden areas for unique items
深度新游戏+(NG++)攻略 / NG++ Strategy Guide#
NG++ 的特殊机制 / NG++ Special Mechanics#
NG++在NG+的基础上进一步引入了新的机制:
- 归途者的影子 — 你会在游戏中遇到自己前一周目的"影子”,它拥有你上一个周目的全部能力
- 归途记忆 — 每周目保留的"记忆条",可以消耗记忆条释放强力技能
- 轮回裂痕 — 地图上出现特殊标记区域,这些区域的物理法则会发生改变
- 多层恐惧 — 恐惧值系统变得更加复杂,恐惧会有"深度"和"表面"两层
English: NG++ introduces new mechanics atop NG+:
- Shadow of the Returner — Encounter your “shadow” from the previous playthrough, with all its abilities
- Reincarnation Memory — A “memory bar” retained across playthroughs, usable to unleash powerful skills
- Reincarnation Rifts — Special-marked zones on the map where physical laws distort
- Multi-layer Fear — The fear system becomes more complex, with “depth” and “surface” fear layers
影子Boss战攻略 / Shadow Boss Strategy#
影子Boss的特点 / Shadow Boss Traits:
- 拥有与你相同的装备和技能(Your equipment and skills mirrored)
- 了解你的行动模式(Predicts your movement patterns)
- 在特定时间点会进入"狂暴"状态(Enters “rage mode” at specific intervals)
对战策略 / Battle Strategy:
- 利用影子无法预判的"无逻辑"行动模式 — 不要走直线
- 故意暴露弱点诱使影子过度攻击某个方向
- 利用场景中的环境陷阱,让影子自食其果
- 在影子进入狂暴阶段时利用冷却间隙反击
English: Shadow Boss Traits: Equipped and skilled identically to you. Predicts your movement patterns. Enters “rage mode” at timed intervals. Strategy: Use “illogical” movement to break prediction. Feint weakness to bait over-commitment. Use environmental traps against it. Counter during the cooldown gap of its rage phase.
深渊轮回 / Abyss Loop#
解锁条件 / Unlock Requirements#
深渊轮回是在NG+通关隐藏结局后解锁的深层轮回机制:
条件 / Requirements:
- 完成所有三个主要结局(净化、战斗、隐藏)
- 在NG+中完成至少一个额外挑战
- 收集至少 30 篇文献笔记
English: Abyss Loop unlocks after completing all three main endings (Purification, Combat, Hidden) in NG+ with at least one additional challenge and 30+ collected documents.
深渊轮回的永久增益 / Abyss Loop Permanent Bonuses#
| 增益类型 | 效果 |
|---|---|
| 永恒之泪 | 每次深渊轮回永久增加30%恐惧抗性 |
| 归途者印记 | 每个周目自动获得1个额外技能点 |
| 深渊共鸣 | 所有生物攻击时5%概率被弹开 |
| 轮回直觉 | 隐藏区域发现概率增加20% |
| 雨之祝福 | 在暴风雨天气中恢复速度提升50% |
English:
| Bonus Type | Effect |
|---|---|
| Eternal Tear | +30% fear resistance per Abyss Loop |
| Returnee Mark | +1 free skill point per playthrough |
| Abyss Resonance | 5% chance to deflect all creature attacks |
| Reincarnation Intuition | +20% hidden area discovery rate |
| Rain’s Blessing | +50% recovery rate in storm weather |
转生轮回 / Rebirth Loop#
最高层级的轮回 / The Highest Reincarnation Tier#
转生轮回是游戏最深层次的轮回机制,只有在第5层及以上才能解锁。它代表了玩家对游戏世界理解的终极升华。
English: Rebirth Loop is the deepest reincarnation mechanic, available at Tier 5+. It represents the ultimate升华 of the player’s understanding of the game world.
转生轮回的终极效果 / Rebirth Loop Ultimate Effects#
- 深渊形态 — 你可以选择转变为深渊形态,获得全新的能力树和视觉外观
- 时间循环 — 在某些关键时刻,你可以发动"时间回溯"(每天限3次)回到前一天的状态
- 全知视角 — 地图显示全部区域的完整信息,不再有迷雾
- 命运编织 — 可以自定义结局的选择权优先级(即你更倾向于哪个结局)
- 轮回存档 — 可以保存多个轮回存档,在不同存档之间切换属性
English:
- Abyss Form — Transform into an abyssal form, gaining a new skill tree and visual appearance
- Time Loop — At key moments, use “time rewind” (3× per day) to revert to previous state
- Omniscient View — Map shows full area info, no fog of war
- Fate Weaving — Customize ending priority preferences (choose your favored ending)
- Rebirth Save — Save multiple reincarnation saves, switch attributes between them
多周目效率优化 / Multi-Playthrough Efficiency Optimization#
最速多周目路线 / Speed Multi-Playthrough Route#
第1周目(目标:完成任意结局)
- 目标导向,跳过所有非必需探索
- 预计耗时:12-15小时
第2周目/NG+(目标:完成净化结局)
- 利用已解锁知识,直奔净化路线
- 收集30篇文献,发现5个彩蛋
- 预计耗时:8-10小时
第3周目(目标:完成战斗结局)
- 快速通关,重点收集剩余道具
- 预计耗时:6-8小时
第4周目(目标:100% 收集)
- 细致探索,收集全部文献和彩蛋
- 预计耗时:20-30小时
English: Playthrough 1 (Any Ending): Target-oriented, skip all non-essential exploration. ~12-15 hrs. Playthrough 2/NG+ (Purification End): Knowledge advantage, rush purification route. 30 docs, 5 eggs. ~8-10 hrs. Playthrough 3 (Combat End): Quick clear, collect remaining items. ~6-8 hrs. Playthrough 4 (100% Collection): Methodical exploration, all docs and eggs. ~20-30 hrs.
每周目专注目标 / Per-Playthrough Focus Goals#
| 周目 | 专注目标 | 额外收益 |
|---|---|---|
| 1 | 通关+体验剧情 | 基础技能解锁 |
| 2 | 净化结局+文献收集 | 恐惧抗性+5% |
| 3 | 战斗结局+Boss速通 | 战斗技能+5%经验 |
| 4 | 全收集+隐藏挑战 | 隐藏道具+轮回直觉 |
| 5 | 100%+全部挑战 | 转生层数+最终成就 |
English:
| Playthrough | Focus Goal | Additional Benefits |
|---|---|---|
| 1 | Completion + story experience | Base skill unlocks |
| 2 | Purification end + document collection | +5% fear resistance |
| 3 | Combat end + Boss speedrun | Combat skills +5% EXP |
| 4 | 100% collection + hidden challenges | Hidden items + rebirth intuition |
| 5 | 100% + all challenges | Rebirth tier + final achievements |
轮回与剧情的关系 / Reincarnation and Narrative#
轮回在故事中的意义 / Reincarnation’s Narrative Meaning#
在游戏的叙事框架中,轮回不仅仅是游戏机制——它是归途者命运的核心。每次轮回都让归途者更接近理解"回归"的真正含义。
English: Within the game’s narrative framework, reincarnation is not just a mechanic — it is the core of the Returner’s destiny. Each playbringing brings the Returner closer to understanding the true meaning of “The Return.”
不同结局的轮回差异 / Reincarnation Differences Between Endings#
净化结局的轮回: 每次轮回后,渊之核心的力量会略微减弱,意味着下一次轮回的世界会更加安全。这种"渐进净化"的概念贯穿整个轮回系统。
English: Purification Endings: Each reincarnation slightly weakens the Abyssal Core, meaning each subsequent playthrough is safer. This “progressive purification” concept runs through the entire reincarnation system.
战斗结局的轮回: 每次轮回后,深渊的力量会增强,但归途者的战斗能力也相应提升。这种力量对抗在转生轮回中达到顶峰。
English: Combat Endings: Each reincarnation strengthens the abyss, but the Returner’s combat power also increases proportionally. This power struggle peaks at Rebirth Loops.
隐藏结局的轮回: 隐藏结局解锁的轮回包含所有其他轮回的叠加效果,是唯一能解锁转生层数5和6的路径。
English: Hidden Ending: Unlocks a reincarnation stacking all other types — the only path to Rebirth Tiers 5 and 6.
常见问题 FAQ#
Q: 轮回会影响单人存档吗? A: 轮回在多人和单人都生效,但轮回进度是独立记录的。单人轮回和多人轮回相互不影响。
Q: 如果我想重新开始完全没有进度怎么办? A: 你可以在设置中选择"重置轮回进度",这将完全清除所有轮回增益。
Q: 轮回难度会影响奖励吗? A: 是的。在困难难度下完成轮回获得的额外技能点会更多。
Q: 转生轮回能回到之前的存档吗? A: 可以,轮回存档允许你在不同进度的存档之间来回切换。
English: Q: Does reincarnation affect single-player saves? Reincarnation applies to both modes but progress is recorded separately. Single-player and multiplayer reincarnation are independent. Q: How to start fresh with no progress? You can “Reset Reincarnation Progress” in settings to clear all reincarnation bonuses. Q: Does difficulty affect reincarnation rewards? Yes. Higher difficulties grant more bonus skill points on completed reincarnations. Q: Can I revert to previous saves with Rebirth Loop? Yes, reincarnation saves let you switch between different progress checkpoints.
深度分析 / Deep Dive#
• 轮回机制对线性叙事的解构与重构: 传统线性叙事在第一次游玩时揭示,但在轮回系统中,同样的叙事在不同周目以不同面貌重现——玩家第一次看到的是"发生了什么",第二次看到的是"为什么发生",第三次看到的是"如果换一种选择会怎样"——这种层层剥洋葱的叙事结构是轮回系统最核心的叙事创新 / Traditional linear narrative reveals events on first playthrough, but the reincarnation system presents the same narrative reshaped across playthroughs — first play: “what happened”, second: “why it happened”, third: “what if choices differed” — this onion-peeling narrative structure is the reincarnation system’s core innovation • 转生层数与玩家沉没成本的博弈: 每提升一层转生,玩家投入的时间成本越高,离完成全收集的目标越近,但这种"沉没成本"也构成了一种良性循环——玩家因为已投入太多而不愿放弃,因为即将达成而不急于放弃,从而自然延长了游戏体验的总时长 / Each Rebirth Tier increases the player’s time sunk cost and proximity to full collection — this “sunk cost” forms a virtuous cycle: too invested to quit, too close to quit — naturally extending total gameplay hours without artificial padding • 影子Boss设计的镜像心理学: 影子Boss拥有玩家自己全部能力的设定,本质上是对"自我对抗"的具象化——你必须战胜比自己更强的自己,这不仅是游戏机制的巅峰,也是归途者角色弧光的终极体现——与自己的影子对决,实际上是与自己内心的恐惧对决 / The Shadow Boss mirroring your own abilities embodies “self-confrontation” literally — you must defeat a stronger version of yourself, the mechanical pinnacle and the Returner’s character arc ultimate expression: fighting your shadow is fighting your inner fear • 轮回中的渐进式叙事揭示策略: 开发团队精妙地设计了叙事信息的逐步释放——第一周目是基础认知,NG+是深度认知,NG++是反思认知,转生轮回是哲学认知 —— 这种递进释放确保玩家在每次重玩时都能获得新的认知增量,避免了多周目的内容重复感 / The team’s meticulous design of progressive narrative revelation — Playthrough 1: basic awareness, NG+: deep awareness, NG++: reflective awareness, Rebirth: philosophical awareness — ensures each replay delivers novel cognitive increments, eliminating multi-playthrough content redundancy • 多周目效率优化作为元游戏的设计平衡: 速通路线和每周目专注目标本质上是在指导玩家进行"meta-game"规划——如何在有限的游戏生命周期内最大化获取内容的效率——这种元层面指导与游玩层面体验的平衡,体现了独立团队在高复杂度系统上的设计成熟度 / Speedrun routes and per-playthrough goals are essentially “meta-game” planning guides — how to maximize content acquisition efficiency within the game’s finite lifecycle — this meta-level guidance balanced with on-playexperience reflects the indie team’s design maturity on complex systems